If there is just one observation or rule that, after almost four years of meta blogging, I may declare applies without fail when there are two sides to a passionate debate, it’s the following:
Both sides of the argument want exactly the same. That’s been the case each and every time I’ve experienced engaged and complex discussions on this here blog or elsewhere; two or more people arguing for the same thing but believing in opposite ways of achieving it. Your prime example for this is the ‘grouping and facilitation’ debate where some will argue pro enforced grouping for more community while others believe grouping, in order to be the real thing, needs to happen naturally and dynamically. It’s important to understand that on the most basic level, these players all want the same thing.
Quite an entertaining phenomenon in retrospective, it usually takes a moment to sink in. Once you’ve distanced yourself from a topic, you’ll detect such patterns a lot more clearly even if that won’t bring you any closer to a satisfying solution.
In which Blizzard gets all the blame
In what has proven to be a universally divisive topic for Wildstar this week and probably for a while to come, I argued that the 12step attunement needs toning down in order to accommodate a wider variety of both casual and hardcore players. While my argument in favor of inclusion wasn’t my only point, it’s as important to me as it is obviously to others. Liore followed-up disagreeing with pretty much most of my logic, explaining why to her the attunement chain adds direction, content and more playstyle variety. Bottom line: we both argued in favor of diversity/freedom, albeit for different target audiences that are sadly all too often mutually exclusive in MMOs.
That brings me to a second, more vexing matter: World of Warcraft’s continued influence on our perception of design dynamics and as a consequence, its impact on our not-so carefree experiences of new games such as Wildstar. Liore makes an explicit WoW reference in her article, in which she equates not having hard attunements with “being just… like… WoW” because well, like me she’s played and seen a lot of WoW. Just like that, I referred to WoW attunements in my own post and ended up responding (guilty..):
Funny enough unlike for you, to me this [read: the current status of the attunement] is all exactly like WoW and not unlike WoW. I raided in vanilla and it was considered hardcore, the way WS raiding seems right now.
And today, in an interesting update over at Tobold’s, the comment section is full of arguments, speculations and assumptions inspired by past experiences in – you guessed it – WoW. All the while, somewhere else an anti-Wildstar brigade is forming within WoW’s disgruntled and bored community as we speak, because apparently Wildstar is appealing to many of that same demography. Shocker.
….It’s all WoW. WoW, wow, wow. Whether we’re for something or against it, whether it’s totally cool because different from WoW or dangerously close to being like WoW, WoW is the all-encompassing factor and ultimate perspective. Apparently we cannot free ourselves from the mind print that this MMO has left in our collective memory. If something happened in WoW, well it’s probably gonna happen in Wildstar, right? Wrong!
To close a week of intense feels: it’s clearly all Blizzard’s fault. Happy weekend everybody – to the Nexus as well as Azeroth! Stay classy!