Category Archives: Beta

[GW2] Four degrees of Elementalism: Dyes for every occasion!

The second Guild Wars 2 beta weekend has almost ended, for me anyway, and this time around I can say that I had lots of fun – and no login issues, no overflow, no lag wahey! There’s been worlds between this beta experience and the last one for me, I finally had time to focus and immerse myself in the world, questing and exploration. As can be expected of a beta there’s still work to do, especially in the balancing and functionality / polish department; I personally think ANet shouldn’t rush it, a third beta weekend seems required. There are also group PvP mechanics and the trait system to rethink which I personally found boring after the revamp.

While taking lots of notes for a more in-depth look at questing and force-feeding my screenshots folder (the world is AMAZING!), I’ve taken some time to look at dyes in GW2 and admittedly I spent most of my gems, including the 2000 gems gift on random dye caches from the gem store! The paltry sum of 110 dyes I was able to collect in total does not begin to scratch the surface of the monstrosity that is dyes in GW2 – there are so many hues with the wildest names that you will eventually spend hours sorting and checking them out. Thank God there’s a favorite function!

Since a big part of ingame armor looks the same and does in fact come as a ‘blank’ for you to dye yourself, dying your gear frequently is an integral part of character customization in GW2. As a magic wielder with four different elemental attunements at his disposal, there is no excuse for slack in this department: a mage gotta look his part! Get your dyes straight all ye pyros, rain makers, world shatterers and storm callers, there are combinations aplenty for every type of magic!

The following screenshots show some dye combinations I came up with for my elementalist while bearing different attunements in mind. There is obviously switching going on during and between combat, but I imagine somewhere down the line many elementalists will still choose a sort of ‘home spec’ for themselves, an element they identify with most. Anyway, it was fun experimenting with so many colors and I believe this illustrates the potential of the dye system and just how much they affect the overall look and feel of a character. All combos are displayed on the devout set and all images are expandable – Enjoy! (And don’t you just love how cloth armor actually looks like cloth in this game!)

Fire Elementalist – My personal favorite! (Nr. 3)
Water Elementalist
Earth Elementalist
Air Elementalist

GW2 Beta Weekend – Overflow, Exploration, Combat and a second Look at Customization

Just when I had tweeted the above picture waiting on the GW2 beta on Friday evening, ANet’s servers suddenly went live – over one hour before official beta start. I am tempted to call this a smart move on their side, ~1mio people trying to log on during the same, small time window = not fun.

Anyway, I was an early starter and a rocky start it was! After so many hours of disconnecting and not finding your mates because of cryptic overflow mechanics (I CAN’T SEE YOU!), I went to bed hoping for some fixes. It’s certainly been a good stress test and ANet were fairly responsive in getting the worst issues sorted a.s.a.p. which cannot have been easy. I skipped most of Saturday due to lag issues but finally today, servers were stable and I’ve had ample time for more detailed impressions.

Overflow servers

I’ll start with my only, big annoyance and say that I am very unimpressed with the overflow server mechanics. It’s all beta state so I am not screaming in terror, but it was a big negative that for 95% of my playtime up to now, I was unable to group up with friends. Some of us were constantly sent to overflow servers (different ones too) while others were not – usually without any indication given. I am missing respective indicators on the map/zones and most of all: people who are grouped up should be able to join each other! This is a vital thing in a game that pushes cooperation as much as Guild Wars 2 does, so I hope next beta come they will have solved this.

I’ll also admit that I was surprised to see the overflow mechanic pop up for every zone in the game. I didn’t expect zones to be gated via loading screens and from an explorer’s point of view, it’s rather disruptive to one’s game-flow to be told “sorry, that zone is full”. I’m sad that a consistent world was not an option. Personally, I am capable of judging whether a zone is too full for questing myself. I would still like the choice to travel through though or meet a friend there quickly, and not be told to queue up or go to the overflow. I see the advantages in terms of lag or impatient players doing quests – however to me, it is more important to be able to travel a cohesive world without loading screens and queues. Queues will improve later no doubt, still a minus in my books.

Exploration and combat

I’ve spent substantial time off the beaten track, trying to get a sense for the scale of Tyria. As expected the graphics are beautiful, with elaborate weather and shading effects, banners flowing in the wind and dancing snowflakes. The starting areas are somewhat claustrophobic in space and I have yet to be overwhelmed by a great vista or endless plains; but then I have maybe seen 5 zones so far. The environment is not as accessible as for example in Rift (where you can climb pretty much any peak), but there’s a lot more going on under water than usual, inviting players to test their underwater combat skills. The waypoints are there in abundance for the lazy – having mostly soloed so far however, I was not pressured to use any. This early into a new game, you gotta be particularly goal-driven to already rely on teleports…

Explorers get plenty to do and zone loading screens encourage them: four indicators per map will keep track of your zone progress, points of interest discovered and events partaken in. Special challenges await you when attempting to earn extra skill points. However, a word of caution to the eager traveler: mob level in GW2 is to be taken seriously! As an elementalist I was hard pressed to kill foes 1-2 levels above me and I certainly didn’t manage to kill groups. I died quite often, also because I blundered into areas prematurely which happens easily. If you travel too far ahead, you will get feedback immediately!

GW2 zone tracker explained (click to expand)

The dynamic events (heart shapes) at lowbie level work as intended: assisting others is effortless, rezzing dead players (indicated on the world map) is fun and participation is always rewarded – in fact you gain most EXP by assisting and joining events, not farming or grinding mobs all by yourself. I second Keen in that the quests could be a bit more imaginative than gathering crops and throwing snowballs at children, but then we’ve seen very little. Sometimes these events will also lead to further steps and more demanding objectives. From what I’ve seen of my personal storyline so far, quests are more engaging and I look forward to see my path unfold.

I am enjoying the combat mechanics in GW2, as I knew I would. Auto-attack and circle strafing take some getting used to; due to the mobile combat style, you will easily reset mobs getting too far out of range. It’s a wonderful feeling to cast while running though, I love the elementalist’s mighty AoE effects and different attunements and weapon abilities to choose from.

A second look at customization

Naturally, I also spent some time scrutinizing the Norn female character creation first-hand. It’s funny how impressions can vary once you get to be your own skipper. For one thing, there are not as many facial choices as I thought there would be; the individual sliders are also more or less effective, depending on your choice of face. But judge for yourself in this quick “before and after” picture:

Norn faces – before and after customization

There are a total of 15 Norn female faces currently in the beta, along with 21 hairstyles. For the human females, there are 18 faces and 23 hairstyles. However, the Norn choices have suited me better in every aspect: they have more diverse body options, nicer (especially many longer) hairstyles and colors available for hair and eyes. Make-up is a deplorable given, although degrees may vary. For those who asked about more mature or scarred faces, there’s in fact one older looking face to be found for the humans (if you expand the image you can spot some wrinkles) and one scarred face for the Norn (also the Norn get tattoos):

“old” Human face / scarred Norn face

One thing to take note during customization is that once you’ve made individual adjustments to one face, the changes will appear on all the presets when going back. This way, you are instantly presented with a whole “new set” of variety which might help you find that unique look for yourself.

Temporary bottom line

After a rocky start, the GW2 has been a lot fun; so much to see and explore and especially so much to learn! Guild Wars 2 IS its very own game and that is good to remark at this point! You will not be tempted to compare this MMO to other games you’ve likely played in the past.

ArenaNet will certainly need a few more months (so much has become clear) to take care of some balancing and technical issues now and there is missing polish where ingame functionality (for example on guild management level), menu options and indicators are concerned. Early overflow gripes aside, I have not come across any major disappointments or annoyances though. I think we can agree that GW2 is a safe bet for anyone looking to immerse himself in a fresh and original MMO world this year. I’m off to play some much anticipated WvW now – more on that another time!

So…where to head first in the GW2 beta?

Having arrived back home from a rather lackluster interview experience, my good old PC has finished all its work in the meantime – the GW2 beta hath installeth! My install auto-switched to German, no doubt thanks to blasted IP-detection (I don’t even live in Germany!), but then I sincerely hope ingame language can be changed after logging in.

To those of you who, like myself, did still not receive the official invite email, fret not: head here, follow “News and Announcements”, login and go for “Getting Started”. If you have registered via pre-purchase before, you can download the client and install the game no questions asked. Obviously, it will not let you do much from there as there is no beta game available until this Friday…..when the American sun has made its way to noon. Yeah, that means Friday evening for us EU people (*whine*).

The server lists for the beta are officially out. It comes as a bit of a surprise to me personally that permanent server switches are going to cost 1800 gems, but I guess it’s too big a profit to lose as future item shop service. Alas, beta players will be awarded 2000 gems currency in advance; you still want to plan ahead on what servers to meet up with your friends though!

That brings me to the inevitable question of how people are planning their beta weekend – if there are any plans at all. What will be your personal first stop and what’s your review focus for later?
Alternatively, what would other players like to see and read after this coming weekend?

I am definitely going to have my own thorough look at the character customization, to follow-up a previous post. It’s a shame that the Asura won’t be available especially, but then I understand and support the notion (see second last question) of not giving away everything before official launch. Another major focus of mine will be exploring the setting and WvW – yesh please! I hope playing elementalist will be as interesting and exciting as I imagine.

Oh, and in case you’re about to change your mind about this weekend, the pre-purchase is currently still available! If you’re joining any EU server by chance, drop a note in the comments, twitter or elsewhere and maybe some of us can make it to the same place. Let the weekend come!

Monday musings on phony media, SWTOR, birdchat and wishing it was Friday already

Last year’s media controversy regarding the mass murders in Norway, has resurfaced once more among bloggers. I commented on the ludicrous claims in July 2011 and how angry it makes me every time newspapers and TV channels pull the video gamer card when such exceptional human tragedies occur somewhere on the world. Redbeard, Tobold and Gordon have each voiced their concerns in the past week and I briefly wondered about the timing. Around here, the news have gone very quiet for some months now, as is the way of the world. We are shocked, we cry out wringing our hands, we pay our condolences – and then we move on with our lives. The court of Oslo has a task at its hands now nobody would envy. How do you punish such evil a deed?

I managed to install the free trial of SWTOR this weekend, thoroughly uninterested as I am in both TERA and Diablo III – and a jolly club we are. I’d rather not rant too much, but it turned out to be the longest download in the history of mankind, after lots of initial sign-up troubles (sorry we don’ like your email address, try yet again!). Anyway three hours of gameplay in, I feel SWTOR has done nothing to win me over and everything to confirm my bias. So I’ll stick to the good which is the shared quest scenarios, the audio conversations and choice options…..and of course the Chiss! What a great race, they definitely did something right there. In a way it’s a pity SWTOR came out this late – I would probably have enjoyed it more 7 years ago when it still would’ve been nice looking and innovative.

In other news, I finally succumbed to joining the birds club. I officially have a twitter account, ya rly. I had to open a work related twitter recently for a company I’m freelancing for and actually liked how easy it let’s you stay on top of updates and releases. I don’t expect to chat there much and I am still a cautious client, but I do see the advantages of link exchange – and of course being able to follow my favorite developers, writers and bloggers with more ease. So for now, I will have a look at this. The proof is in the pudding.

How I wish it wasn’t Monday! I have a job interview this afternoon and another on Wednesday, so I’m feeling somewhat nervous for no good reason. I deeply dislike the drill – which is ironical as my future job will include interviewing applicants. But then it’s a big difference what side of the table you are sat on. Seems a fitting analogy for our entire existence on this planet: it all comes down to what side you are on and what clothes you are wearing. If they ask me about my weakness again, I’m going to tell them that I’m a bad liar. Gotta love the room for interpretation.

This Guild Wars 2 beta weekend cannot come soon enough. All responsibilities have been canceled and the fridge will be stuffed with pizza and Coke Zero (the greatest gift since the electric toothbrush). Oh the glory of playing MMOs! Happy soon-to-be Friday, everybody!