Places I thought I would never revisit: Vana’diel

I don’t know what possessed me this last weeekend to do the unfathomable: re-install FFXI. Yes – that Final Fantasy, the first cross-platform MMORPG that ever was and cradle of my online gaming journey. When I left the game in 2004, I knew I was not to return. WoW was around the corner and I had spent entirely too many painful nights grinding the same mob together with random Japanese players who would only ever invite you back if you stayed for several hours of EXP grind. There was no soloing after level 16, death penalties were harsh and the acquisition of the most basic things, such as your class skills or a zone map, even harsher. FFXI liked to torture new players and frankly humiliate them too. The early gameplay was the opposite of motivating.

Over the years however, I heard much about how the game had become more beginner and casual friendly. A lot of expansion content was added and QoL changes happened, supposedly. New players kept giving the game a go long after it was new which always piqued my curiosity. Did SE really manage to make gameplay more tolerable? There is after all greatness to be found in FFXI: the graphics at the time were top, the scale and feel of the world, the small places, the cities, the soundtrack. They could be worth a second chance. Only one way to find out, I guess.

The 2024 FFXI experience thus far

This is not going to be an early gameplay review because frankly, after finally managing to log into Vana’diel after several hours, I required a week’s break to recover from the shock of the whole process. I had forgotten FFXI’s old adage: the first boss fight in FFXI is the account creation. And much to my chagrin the old Playonline launcher is alive and well.

Account management has never been this company’s forte but I am still surprised they didn’t bother to update the launcher situation for FFXI, when FFXIV is doing pretty okay in this regard. Instantly I was faced with an array of problems that were only tolerable thanks to my previous knowledge and already existing Square Enix account. Just to give you an idea of the hoops you’ll have to jump through before ever getting close to in_game:

  1. Create or have a Square Enix account (thankfully I could skip this!)
  2. Inside the account, create a FFXI service account with extra Playonline password
  3. Choose a subscription, realize you have to separately choose ‘Options’ which means the amount of player characters (you pay for each alt)
  4. Install the Playonline launcher (I used Steam) and launch in admin mode
  5. Meet the update boss; wait for several hours for the game to patch
  6. Meet the DirectX 8.1. boss; go and learn about how to enable legacy options in Windows (thanks Reddit!)
  7. Meet the Playonline launcher boss; navigate through several tiny menus which require different handles and passwords
  8. Realize ENTER is not a thing, figure out the bird cursor and whatever ‘O’ and ‘X’ mean on keyboard (there’s also something that looks like a sprinkle donut)
  9. From the Playonline launcher connect to the FFXI launcher? I don’t know what to call this step
  10. Accept a bunch of terms & conditions, from there enter the actual FFXI start menu
  11. Realize there’s still no settings to let you adjust the horrendous pixelated resolution and tiny window
  12. Google how to change resolution, learn where the config file is in the root folder of the game
  13. Realize everything crashed while you were googling because the game won’t allow Alt-tab outside windowed mode (adjust this too in the config file)
  14. Return to step 4. Start hating the repetitive Playonline jingle that plays incessantly
  15. Finally arrive back at the FFXI start menu, endure several more progress bars and accept some terms & conditions, again
  16. Create a character, learn hairstyles are still bound to faces and there’s still hardly any customization options
  17. Name ugly character, log in
  18. Listen to a 10 minute intro for your starter city (no, there is no skip)
  19. Stare blankly at the UI and return to googling things like ‘where is the context menu’? and ‘how do I adjust the rotating camera from hell’
  20. Log out immediately (actually it takes 30 seconds) and have a drink or three!

Now what do the kids say these days, I have the RECEIPTS for all of it just so you get the idea –

Now I feel like I earned an instant level 20 just for getting through that whole brain-melting ordeal! I don’t know how but they managed to make menu navigation even more tedious and confusing over the years. From the first look at ingame, not much has changed in the UI department either. It’s just silly that you require things like arrow buttons and (‘) to navigate the most basic stuff. They had 22 years to optimize the game for PC and there’s still an active enough player base to release regular content updates.

I have no idea whether this bodes well for what’s to come. Maybe it turns out to be true that you can progress reasonably well solo in FFXI today – or maybe this undertaking was one massive mistake. Time will tell, although I’m not willing to allow for too much of it. If I get killed by a worm or sheep right outside the city gates, again, I may decide that life is too short to give Vana’diel a second shot after all!

Remembering World of Warcraft

The other day the Wayback machine took me back to my first ever blog that was hosted on blogspot. It was the early 2000s and I was an English literature student at the University of Bern. I had only just moved close to campus and inhabited a 6-bedroom flat with four other students whom I had personally managed to recruit so we could afford a place in the Swiss capital. The times were exciting and I am happy I got to live that free spirited campus life that was so full of comings and goings, meeting new people, partying and late nights out. Bern is my place of power to this day for this reason.

With living an independent life also came a new PC I could use for my study work and my first own internet connection. I remember my 56k modem very well – the sound it made when connecting is the stuff of legends. It was also hell because we were five students in the same flat with only one phone line and mobile phones were only just becoming a thing. Kids nowadays have no idea.

Once the phone line situation improved with ISDN, nothing could keep me from exploring the many diversions of the early internet. Online gaming soon followed with my first foray into FFXI. I tried Everquest for a short while too but the graphics felt incredibly dated, so I stuck with FFXI until WoW came around. Courtesy of the Wayback machine, I managed to find the first screenshot I ever posted on World of Warcraft:

The US beta, for which I was lucky enough to obtain a key, had just concluded. I was completely in love with the priest class and Elwynn Forest and couldn’t wait for the official EU launch in February of 2005. As I look at the old screenshot entry I am somewhat puzzled at the date stamp for the post; the US beta I joined was in fall of 2004 so something must have gotten mixed up in the blog’s archive. Anyhoo!

Twenty years later

World of Warcraft is celebrating its 20th birthday this year and many bloggers like Shintar are paying tribute to their time in Azeroth. Between 2005 and 2011 much of my free time was consumed by WoW. I was living and breathing the guild life with the two raid guilds I became part of and co-founded with buddies. I came to learn just how real and profound a digital life could be, how strong the friendships and how dear the shared moments and victories. For quite a while this made us weirdos and nolifers in others eyes; what on earth were we doing wasting entire days per week playing an online avatar? How were these strangers we hopped on Teamspeak with every night so important to us – in some instances more important even than “the real people out there”? You have to experience it. I don’t think there’s ways to explain MMORPG communities to people who don’t play. Luckily in 2024 you don’t have to do nearly as much explaining as we did back then. Or maybe you do and I’m just no longer aware of it.

After besting Arthas 25 with my guild Adrenaline

I left WoW at the beginning of Cataclysm. Like so many it broke our raid guild which already had had to deal with reducing from 40mans to 25mans in the past. I was burnt out and so was our GM who had founded the guild with me at the cusp of The Burning Crusade. We had bested the majority of raid content from there with our fairly casual guild. We had seen Adrenaline succeed all the way to Arthas 25 and spent the better part of our twenties updating DKP lists, recruiting members and running forums. Then finally we were spent.

Over the years I came back twice if memory serves, once at the beginning of Warlords of Draenor and shortly during Shadowlands. I sort of regret both attempts to rekindle my relationship with WoW. Too palpable and heart wrenching was the absence of old guildmates, too heinous the changes Blizzard had wrought over the years. I could not revive the corpse I had buried in Elwynn Forest when I left in 2011.

Me on Nether Drake at Adrenaline’s 1st Sartharion 3D kill

I treasure every memory from WoW’s heyday. I treasure most the fun times spent in the company of friends, some of whom I also came to know in real life and am still in contact with today. I will never forget the laughs we had online, the magic of working together like a well-oiled machine or the banter in my healers chat. I was a decent enough holy priest but I was great at running the steady healers team we fostered over the years, coordinating the healing raid assignments. I loved every minute of it. We had the best of epic times together.

Nostalgia is a powerful thing. It takes you back to a warm place in your life in seconds, only to pull the rug out from under you because you can never go back. I’m glad I kept this blog alive as an archive of my late WoW adventures. Over the years I managed to write a half-decent post every now and then thanks to WoW. The posts that stand out to me now are those that tackled my favorite subjects: exploration, cooperation and that endless quest for immersion. So in honor of the 20 year anniversary, I’m listing some of my old favorites below.

Happy birthday World of Warcraft! For a time you really were formidable.
Now I wonder how much longer the game can last…another 20 years?

Palworld screenshots and Steam shenanigans

In a misbegotten move that can only be described as fixing things that ain’t broken, Steam changed the default for how it handles your personal screenshots this summer. Why is this, you ask? NOBODY knows but in any case there’s no longer a simple click on the “show on disk” button that used to sit under the screenshot gallery window for your games. Now instead a cloud gallery view opens up that won’t let you locate the file on disk because it’s gone. That’s right, even old screenshot galleries from my local Steam folder have simply disappeared. WELCOME TO THE CLOUD!

If you want your screenshots back on the hard disk, you now have to manually select them and “copy to clickboard” and erm…..yeah not gonna happen, Steam. Fortunately there IS a setting still that allows you to re-enable local screenshot saves, buried within the “In Game” Steam settings options. That won’t fix the issue for old screenshots but at least future ones. Once that is done, a right click on an individual image in the Steam cloud gallery will bring up the old “show on disk” option which is totally not a more complicated way of restoring the original function – but at least you don’t have to go search Steam’s cryptic game ID folders to find a specific gallery on your computer. Hooray.

A few Palworld snapshots

I recently hit level 25 on my solo-world in Palworld and am still enjoying the exploration, crafting and Pal catching a lot. The harmony and pacing between these different activities has been perfect for me so far; exploration is rewarding, crafting is not overly complicated and there’s new creatures to discover all the time. I can log on for just 30 minutes and do something useful or find the clock suddenly strike 2am with my Saturday night turned into monster mania. The adventuring feels very similar to Breath of the Wild while the crafting and frequent goofiness keep reminding me of Portal Knights. Two titles any game should be proud to be compared to. And while the graphics are nothing elaborate, Palworld still manages to wow with its wide vistas and the changes of daytime/light can occasionally create some unexpected magic.

Viewing distance is fabulous and so is the morning light.

The further along you go, biomes will become more elaborate.

I wouldn’t mind not looking over my character’s right shoulder nonstop.

It took some getting used to the third person view and I really wouldn’t mind a proper camera mode to hide my character. That said, nobody is playing Palworld for its wonderful graphics. It manages to create some sense of scale and grandeur while being highly scalable to any system specs, putting that Unreal engine to good use. For now, I am quite content with it!

Cancelling my FFXIV sub

I’ve not played FFXIV in quite some time, in fact not since before the last expansion concluded. There are still parts of the late Endwalker MSQ I haven’t touched which is also why I’ve abstained from getting Dawntrail this summer. I kept waiting for my feelings to change on this but they have not – looking ahead, all I want to play is more Palworld, Once Human and other titles from the backlog. I imagine this will keep me rather busy the coming months and as long as SE aren’t fundamentally changing their endgame formula that’s that. I’m just rather done with collecting tokens and tomes for more gear.

Naturally, this brings me to the conundrum of my player house. I’ve written about the torturous process of obtaining housing in FFXIV and how it took me 8 years to acquire a small abode. So far, it never bothered me that I was still paying for the FFXIV sub, which is 13 bucks per month, because supporting the game made sense. However as I spend more and more time away from it, I feel less inclined to do so and Bilbo’s words are ringing ever louder in my ears: “I feel I need a holiday, a very long holiday, as I have told you before. Probably a permanent holiday: I don’t expect I shall return. In fact, I don’t mean to.”

Maybe it’s just time to wave the game goodbye and deal with the inevitable regret of losing my ingame real estate. It seems rather silly and trivial as I write this but many of us understand the time investment and attachment that goes with player housing. And yet, everything in the end must go.

I will be cancelling my long standing FFXIV subscription this weekend. In a way this feels like a farewell to classic MMORPGs as FFXIV was the last subscription title I was still paying for. I will have to dwell on this momentous fact some more, methinks…part of me feels compelled to light a candle or something!

For the time being, an old buddy of mine who’s sharing ownership of the house is still playing the expansion and will keep the plot active. This is good. No email notification about its impending demolition will arrive for some time. Sooner or later however, that day will arrive.

Palworld: Casual fun collecting monsters

Whaddaya know, there I was feeling the gaming blues all summer until I ended up getting Palworld and Once Human this September and finding myself enjoying both for different reasons. The last two weekends were mostly dedicated to monster catching however which is why Once Human has to wait its turn for a personal review.

palworld

First of all, I did not intend to ever try out Palworld. I am not a Pokémon fan (which is how the game was advertized in some corners) and I had marginal knowledge beyond this before it was gifted to me by my longterm gaming buddy. I knew it’s open world survival crafting which I generally enjoy…until I don’t, which is the inevitable fate of this genre. Once your base is functional and expanded and chest inventory management becomes unbearable, I tend to lose interest unless there’s a reason to keep exploring and/or doing quests. Valheim does this pretty well but many titles really don’t.

About 25 hours and 20 levels into Palworld there’s an undeniable charm and gameplay variety that’s very engaging. Maybe it helps that I never played Pokémon so there’s not the constant ingame comparisons to Nintendo’s giant IP, over which they’re now currently suing Pocket Pair Inc.  because apparently only Nintendo are allowed to use monster catching mechanics that involve throwing round balls. As far as I’m concerned the corporate bullies can suck the aforementioned but that’s neither here nor there.

An early Palworld review

Palworld starts the player off without much bravado; as you leave the familiar MMO cave, a wide open world awaits that is ripe for the exploring. It’s up to you where to head to first and where to set up camp, although venturing off into higher level areas early is not recommended. The map is vast and biomed in all the familiar ways. All across the world monsters of different levels, magical schools and random skills await to be conquered, some friendlier than others. Add outdoor bosses as well as dungeons and special instanced challenges to the mix, plus a linear quest progression to offer a sense of direction.

The crafting and leveling process are solid. New recipes and skills are unlocked through tech tiers that require different levels and resources. Some upgrades revolve around base building features while others improve your character’s gear or add special skills to pals. The workstations look fine – overall building and decorating are functional and simple without offering nearly the depth of Valheim or similar titles. If you’re looking for landscaping and detailed custom architecture, Palworld ain’t for you.

A large chunk of the game revolves around micromanaging the different pals you collect around the world and how they are put to optimal use in your homebase and combat. Creatures come with different schools of magic, innate skills as well as synergies and thus your quest for optimal outcomes beginneth. Gathering and crafting are mostly automated by way of putting suitable pals to work and overseeing their well-being. And yes, there’s a ton of cuteness involved as you watch your pals’ distinct animations and goofy behavior as they go about their daily tasks. Palworld is a cute game in a good way, it has a sense of humor about it. Naturally there’s also pal breeding and a process called ‘pal distillation’ which create longterm incentives for players to gather multiple pals of the same kind and hunt for special “lucky pals”. As I’ve only just started playing, I’ve no idea how important all of this will be further down the road.

palworld

Then there’s the exploration and combat part of the game which keep things varied. A degree of preparation is required before bigger excursions as you have to take food and other materials for yourself and up to 5 pals you’re allowed to bring along. The pals will aid you in combat and add other perks like riding, flying or scanning for dungeons to your journey. Besides hunger mechanics, there’s also gear decay and special gear for certain weather conditions – all your usual survival game fare. Catching new pals involves timing and throwing corresponding spheres of a certain level of which 3 different varieties exist so far. I’ve a feeling the dev team will keep adding more content in this regard. Traversal is made easier by things like different rideable pals as well as grappling hooks and a glider which you receive early on. There’s also fast travel by way of unlocking new areas.

The game is very vertical in places and it’s fun to climb up towers and mountains of which there are many. As you explore the map, you keep running into new pals, special collectibles and the odd dungeon or special encounter. If there’s one criticism I have right now, it’s that soundtrack is non-existent but that’s a personal thing. It’s weird to me how silent the game is when you’re out there looking for treasure. Otherwise I’m quite happy with the casual gameplay it offers and the flexibility of customizing your own world client side. Few things need improvement but nothing major enough to get on my nerves just yet. There’s multiplayer too of course which is slightly less ideal in terms of how progress is managed (for example tech unlocks aren’t shared) but it still feels very early days so I’m happy to go solo or join my friend on his server when we manage to coordinate. Let’s see if the game can keep our interest the next 20 levels.

Videogame Movie Adaptions

Back when the media landscape was simpler and videogames still young, aka the 80ies, gamers could only dream of movies or TV shows that were based on their favorite pastime. According to Wikipedia, the Super Mario Bros movie from 1993 was indeed the first foray into such territory which is not surprising given Nintendo’s market leadership at the time. I have vague memories of that title which range from initial excitement to recoiling in horror. Not a great start for videogame movies.

What followed were two decades of fairly terrible or just plain boring adaptions, with the odd watcheable flick like Tomb Raider in between. In fact, I don’t recall anything big until the much debated Warcraft movie by Duncan Jones came out in 2016. While not perfect, I enjoyed Warcraft; watching many of our beloved settings come to life on screen was fun. There were some great characters especially among the Orcs (Durotan, Orgrim, Gul’dan) and the CGI was fabulous. I also enjoyed the humor and lighter moments despite the grim plot. Medivh was silly and Garona poorly written, yet nothing I couldn’t forgive.

While Duncan Jones probably didn’t do himself any favors starting off a WoW trilogy with the Orcs origin story (personally I believe they should’ve focused on Lordareon and the Arthas arc), I was horribly disappointed to learn the sequels got canceled over US box office numbers. Warcraft did great globally and still ranks as the third highest grossing videogame movie of all time to date, making almost $440Mio on a $160Mio budget. I would have loved to see Thrall’s story continue but alas, it was not to be.

Despite all this, videogame adaptions have been going through a renaissance of late. Maybe this is due to cultural lag and videogames finally becoming mainstream in the western market, or maybe other successful movie franchises such as Lord of the Rings, Harry Potter and Game of Thrones paved the way for bigger overall investment in “all that geek stuff”. Whatever it is, it’s nice to see some videogame IPs finally getting proper screen treatment, with titles like the new Super Mario Bros from 2023 reaching an insane worldwide gross of $1.36Bn. Redemption, Nintendo!

I thought the new Mario movie was surprisingly okay, with the understanding that I am hardly its target audience. On a more personal note there have been some disappointments (looking at you, Witcher!) but also a few series I have thoroughly enjoyed:

  • Castlevania, minus season 3
  • Arcane, with an upcoming season 2 this November
  • Fallout, also see this post
  • The Last of Us, to be continued in 2025

It’s no surprise that animated series are doing well in this regard. There’s also a symptomatic absence of actual movies among my list, although I still intend to watch Sonic and Assasin’s Creed at some point. As for recent titles like the horribly rated Borderlands or upcoming Minecraft movie, they are a hard pass (maybe it’s Jack Black’s fault). I guess that just leaves me waiting for the other shows and whatever surprise the future may yet hold in store for us. Videogames aren’t going anywhere so I assume neither will the screen adaptions good or bad.

Soundtrack Spotlight: Delicious in Dungeon

Delicious in Dungeon is a quirky little show based on a Japanse manga series that’s currently streaming on Netflix. It’s a beautifully animated fantasy adventure / dungeon crawler with an initial party of four unlikely heroes, looking to slay a dragon and win treasure. As logistical difficulties arise, the journey turns into a foodie’s experiment in cooking and then eating the different monsters they encounter with varying outcomes. It’s an oddball for sure and as one reviewer has remarked manages “a balance of body horror and comedy”. After watching the first three episodes, I confess it’s not my cup of coffee but that doesn’t mean I can’t write about some of its greatest assets here: the soundtrack.

The complete 78-track long soundtrack was composed by Yasunori Mitsuda and Shunsuke Tsuchiya. Now, Yasunori Mitsuda needs no introductions at this point as most longterm gamers certainly know he is responsible for some of the greatest, most beloved and most covered videogame music in history. Many of my favorite JRPGs were made greater by his craft and his signature shines brightly through the music of Delicious in Dungeon. Shunsuke Tsuchiya too has been around for quite some time as a videogame composer.

It’s a delightful soundtrack full of classic fantasy themes, the mystery and the whimsy, the battle themes and the glorious victory. To genre fans it’s a warm blanket in a world of generic synth soundtrack that will soon succumb to the AI machine. You can find the full English playlist here  (or with Japanese original titles), it’s deliciousss!

The Steam Wishlist: August Additions

Every other week or so I go through the Steam discovery queue out of curiosity if nothing else. The algorithm is more miss than hit the majority of the time, yet there have been those rare occasions over the years where Steam surprised me with a queue that seems almost entirely tailored to me. I don’t usually buy the games right away but they will end up on the Wishlist for lack of a better tracking method. This August has brought a few new games to my attention that have made the cut, so I might as well share them here.

As usual I am drawn to the smaller titles. According to the Steam info, Snufkin: Melody of Moominvalley is a “musical adventure about restoring harmony and balance to Moominvalley, protecting it from the industrious Park Keeper”. I’ve always been interested in video games that use music/-making as a gameplay feature, so this could be a fun game for me to try out sometime.

Everything about the premise of Thank Goodness You’re Here! sounds like it could be a great laugh. If the Steam reviews can be believed, it’s well worth the money even if it’s only about 3 hours of total playtime. They also assured me you don’t have to be an English lady or gentleman to get the humor, although that’s probably a plus. If you enjoy quirky indie games that are doing their own thing, this title could be interesting. It’s probably the safest bet out of the three for me.

I was on the fence about adding Once Human when it came up on the discovery queue. It’s not like I need yet another “open world survival crafter bla” but the game is free and multi-player, so I might have a go sometimes with the better half, for shits and giggles if nothing else. The reviews aren’t the greatest either, not that this is always a reliable indicator of how much I’ll enjoy a game.

So much for the month of August 2024 on Steam. I’ll be reporting back on these once I’ve played any or all of them.

Fantastic TV Dragons

Ever since House of the Dragon’s first season debuted on HBO/Sky, I have been diligently awaiting new episodes. The reason for this is not that I yearned for more Game of Thrones lore after the main series ended; in fact I was quite fed up with the lacklustre culmination of that show. No, if you’re a genre fan such as myself there are at least 17 good reasons (that we know of so far) to watch HOTD: a host of formidable, badass, epic dragons! Dragons such as we’ve never seen on screen before.

Dragons of many shapes and colors

It’s no secret that I am a dragon enthusiast; I have waxed lyrical on the fabled winged creatures on this blog before and talked about their significance to the classic fantasy genre. As abundant as dragons are in videogames especially, there are not as many great depictions of them in film to date. As someone who has watched most movies in existence that featured a dragon or dragons to any larger extent, I can say with confidence that most film makers have tried and failed at the task of not making a mockery of the subject matter.

Few exceptions naturally stand out, such as the Hobbit and Harry Potter (not counting animated movies). For older films with less CGI magicks at their disposal, we have the glorious Reign of Fire and Dragonslayer from 1981. And no, I did not like the dragon in Dragon Heart. That said, this is no commentary on the overall quality of these movies or the storytelling but strictly on how their dragons looked, felt and behaved.

Larry Elmore Art

When it comes to my personal preference, it’s the dragon aesthetic most widely populated by Dungeons & Dragons, notably by artists such as Larry Elmore, that ticks all the right boxes. Based on descriptions of western/medieval European mythology Elmore’s dragons are often horned with long necks and smaller, more snake-like (or reptilian) heads. The rest of the body is disproportionately larger and of course there’s the huge wings and fire/elemental-breathing ability which not all dragon mythos across the globe features equally.

It gets even better when storytellers allow their dragons to be more than just a scary endboss; when dragons have different personalities and features, different loyalties and personal intentions. This is where HOTD really shines. Not only does the show bring us a plethora of different dragons all at once, the dragons vary in size and looks as well as ability and character. They ally themselves seemingly at their own will (as viewers learn during the course of season 2) and they are distinct enough from one another that the internet has different HOTD fan clubs for different dragons. And yes, of course I too have a favorite one.

Then there are the dragon fights which are taking things to a whole other level. CGI or not, it’s a feat designing and animating credible fights between several flying dragons, all of which come with their unique fighting style and physiognomy. Based on the “A Dance with Dragons” material by G.R.R. Martin, I was excited for these particular scenes if not slightly apprehensive – but no need! Almost every new episode HOTD will show off its dragons in some way and it’s glorious every time. Season 2, including yesterday’s finale, has honestly been a bit of a snoozefest in many other regards but the dragons always deliver, so I am here for every minute of it!

FFXIV: Not feeling the Dawntrail

At the start of this month FFXIV released its fifth expansion Dawntrail. The expansion comes with all the usual trimmings in same old FFXIV fashion: new classes, race adjustments or additions, new continents, +10 level cap, more dungeons and raids and of course the continuation of the famed storyline. Down the line, there will be lots and lots of tomes and tokens to grind in exchange for gear and more gear – a system that literally hasn’t changed in ten years and remains the repetetive endgame at the core of Eorzea.

Meanwhile SE have continuously increased the optional content (bloat) around it to a point where I have long lost sight of all the extra features and “games within the game” that make FFXIV rather overwhelming at times. Wanna dive into the various solo and deep dungeons of the game and relive some of that 8bit era nostalgia? Race chocobos and become lord of the Gold Saucer? Win every Triple Triad card game? Return to the old FFXI experience and grind your way through Eureka? Obtain a guild house and build a submarine? Level blue mage? Gain access to Diadem and become a master gatherer and crafter? Build up your personal island sanctuary? Obtain the different relic weapons? Pwn at PVP? The list goes on, completionists talk to your therapist first!

Why I’m not playing right now

To say that I’m not feeling the game right now would be an understatement. I haven’t bought the expansion as I’ve yet to finish the MSQ for Endwalker and I’m likely going to wait for a sale. Reading through the official expansion featurettte nothing strikes my fancy, it’s just a lot more of the same in abundance. Maybe my enthusiasm really ended with beating FFXIV’s unofficial endboss: the housing lottery.

For a moment I thought that leveling one of the new classes might bring me back; ranged magical DPS are usually my thing and the Pictomancer sounded fun in theory. But of course it isn’t – like everything in FFXIV nowadays, from three-page raid boss strategies to 100+ steps relic weapon guides, the newer the class the more nauseating the class mechanics and rotations. A quick look at a guide for dummies just told me two things: I don’t think I want to play a class with animations straight from Kingdom Hearts and I really cba to read 28-lines worth of infotext for a single spell. Much less do I care to commit all of it to memory. I am old – are you crazy?!

I really miss the days when MMOs were simpler. Maybe way down the line I can somehow rekindle my adventurer’s spirit and at least enjoy the new story quests and zone exploration in Dawntrail. Maybe the soundtrack is also worth listening to, that could be good.