Monthly Archives: December 2013

Tunes of Magic VII: Listmas Edition – Greatest Videogame Soundtracks of 2013

With Xmas almost here, I have one more promise to fulfill which is celebrating a year of beautiful soundtracks. 2013 has brought me many a new tune to delight in and of course as Battle Bard, it is my sacred duty to share rather than keep them all to myself.

While we are all listing across the blogosphere, I officially dedicate this post to happy #listmas – a fun blogger initiative started by Murf vs. Internet bringing all the blogosphere lists together over the holidays. There is still time to join for that!

Videogame Soundtracks of the Year

I will add that not all of these games were released in 2013 and at least one of them is actually still in the future(!) Some have had their soundtracks released later or then they have come to me late. My year of videogame music is therefore truly my year although there are mostly 2013 releases among them.

1. Dust – An Elysian Tail (2013)
My GOTYs tend to be games that also come with a brilliant soundtrack. Dust AET is such a title and there are no VGM aficionados who haven’t shed a tear over the beautiful music created by Hyperduck Soundworks this year. My favorite tracks are Falana and Cirromon Caverns.

2. Don’t Starve (2013)
Another GOTY, Don’t Starve’s soundtrack echoes every bit the quirky, playful and creepy “Nightmare before Christmas”-style of the game. This OST by Vince de Vera and Jason Garner is a lot of fun and despite its generally shorter tracks, not to be missed. My favorites are the Main Title and Work To Be Done.

3. World of Goo (2008)
WoG is a special little game with a spooky and magical soundtrack, that opens the door to childhood memories such as Beetlejuice or King Arthur for me. The best part? The complete OST has been made available for free by composer Kyle Gabler so what are you waiting for? Personal favorites: Rain Rain Windy Windy and Are You Coming Home, Love Mom.

4. The Legend of Zelda – A Link between Worlds (2013)
Possibly my favorite game on the 3DS, ALBW comes with a splendid soundtrack full of familiar Zelda cues. My favorite tracks include Dark Palace Maze, Swamp Palace, Lorule Castle and the good old acid flashback that is the Lost Woods.

5. Animal Crossing New Leaf (2013)
The second best handheld title I played this year, it was lovely to dive back into the world of Animal Crossing with New Leaf. This franchise is loaded with a unique charm and quirkiness, accompanied by a wonderfully diverse soundtrack. Every hour of the day plays a different tune in animal town, so I have too many favorites to count (although I am partial to 7PM, 11PM and the Main Streets) . Check them out for yourself!

6. Phoenix Wright – Dual Destinies (2013)
Ambivalent about some of the characters and dialogue in DD, the game has produced many memorable and high tension tracks such as Announce the Truth, Logic Trinity, Last Promotion, Cross Examination and Court Begins. Fans of the typical Japanese anime flavor will love this.

7. Professor Layton – Miracle Mask (2012)
Although the Azran Legacy has only come out this November, I love the more haunting tracks from its predecessor, Miracle Mask; Puzzles Abound and Illusion are definitely among my top sparkly tunes of the year!

8.  Final Fantasy – A Realm Reborn (2013)
Moving away from indie games and handheld titles, FF:ARR delivered some of the most beautiful music as far as MMO releases go in 2013. While the game wasn’t quite reborn for me personally, I will listen to beautiful tracks such as Ul’dah at Night or Sacred Bonds for a long time to come. Now if only SE added the ARR-OST to their store.

9. Wildstar (2014)
While the Battle Bards have already paid homage to Wildstar and Jeff Kurtenacker this year, we have no doubt much to look forward to as far as its complete OST release is concerned. WS is all about thematic fusion and I especially love the Character Customization or Highland Vista themes.

10. Lime Odyssey (unreleased?)
A lesser known MMO title that cannot quite make it to launch, my thanks go to @Soltanis for providing me with a link to the music of Lime Odyssey by legendary composer Yasunori Mitsuda (Chrono Trigger, Chrono Cross). It’s a sad thing when great soundtracks are tied to unfortunate launches, never making it to a wider audience. Tracks such as Bluecoral Town and many of the beautifully uplifting BGMs deserve to be heard by a wider audience.

11. DOTA 2 (2013)
Not surprisingly, DOTA 2 has some glorious and epic music composed by none less than Jason Hayes, former lead composer for WoW and WCIII, as well as Tim Larkin (Portal). There is much to love here despite shorter length . My favorite tracks would be Laning 1 (and many tracks of a similar name), World Map and many a Main Menu theme.

12. Various Bits & Bobs
Some OSTs don’t warrant purchasing the entire album but leave a mark in our memory nonetheless, thanks to an outstanding title or two. For completeness sake, I’ll mention them here in no particular order, in case you’d like to browse further from there:

13. Lucky number thirteen: Chrono Trigger Symphony
Saving the best for last, my special bonus recommendation for you are both albums of the amazing Chrono Trigger Symphony by Blake Robinson’s Synthetic Orchestra. Die-hard CT fan or not, there is not much that comes close in terms of quality and stellar orchestration in the world of VG OSTs. A third album is in the works – until then, you have Yearnings of the Wind, The Trial , Frog’s Theme and sooooo many more to keep you company. Do not miss this!

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With that, I really hope I included my most important picks for 2013 in this post. I’ve a feeling I forgot something but hey, it’s a start right? I included links to official distribution pages in the titles where I know them but you will still need to browse youtube here and there to find out more. Videogame OSTs do still not receive the attention they deserve from some publishers or even developers, which is a sad affair for fans worldwide waiting to purchase the soundtrack and support composers. However, we can spread the word, let the artists know how much we appreciate them and bring as many players (and potential music lovers) onboard as possible. Here’s to another great year of VG music and hopefully much goodness to share in 2014! Happy Holidays all!

With a Crying and a Laughing Eye: A Look at GOTYs of 2013 and MMOs for 2014

It’s that time of the year and we are all horribly stressed. Everyone demands things from us at work and they only just remembered, there are trips to plan and if you are very unlucky, a ton of last minute Christmas presents to buy for your more-or-less loved ones. I am looking at my Steam wish list and wonder what to gift myself. It’s quiet right now, outside the world of consoles.

Looking back on a year of gaming, 2013 was as MMO-starved as initially expected. Even Wildstar took a pass at a well-timed launch, eager to make Q2 of 2014 even more unmanageable. Only TESO has finally come forth and snatched the magic date of 04.04.2014, fingers crossed! We shall see – such are the words of wise (and burnt) MMO veterans. I gave up on Guild Wars 2 this summer after the Bazaar of the Four(thousand) Achievements event and I am still stuck at the gates of Moria in LOTRO (edro, edro!). Other than that, I’ve had a look at TERA and found it to be very beautiful and just as flawed. I played some FFXIV:ARR too, only to forget about it. Such was my year of MMORPGs.

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In lieu of many new MMO stories to tell, I am excited for a new year packed with MMO launches and Wildstar isn’t even among them. Here go my most-anticipated MMOs of 2014:

1) The Elder Scrolls Online
While the game looks far from perfect depending on what gameplay video you watch on youtube, it shows all the flaws (ugly character models, clunky UI) of Skyrim – game of games. All things considered, I choose to trust those (as I have no choice here in the EU where no beta keys have been released) who have named it a true Skyrim experience and put my money on TESO for 2014. You can laugh and point fingers when the time comes as I’m sure you will. (I would).

2) Everquest Next & Landmark
Still unsure about how Landmark is going to work and play into EQN, I look forward to some of the design progress SOE intends to take up from GW2. Rallying Calls sound hot and the Adventurer Class finds me mildly excited. Not exactly boundless euphoria (the cartoony graphics are still a major turn-off) but I think we can expect a polished package from SOE, with some unique twists as usual. And if not, well it’s all free to play, right?

3) Archage
Another game to be published by Trion, Archage piqued my curiosity although I can’t quite say why. Maybe it’s because the entire character customization and backgrounds look like ArenaNet had some weekends to spare, or because the game is supposedly this awesome sandbox with 120 classes and non-instanced housing. I don’t care for naval combat but I admit sending other players to prison sounds appealing.

4) Skyforge
Nobody knows much about Skyforge, the fact aside that Team Allods and Obsidian Entertainment (Neverwinter Nights 2) have decided to join forces in developing a new MMO. While they didn’t bother releasing any information in English so far and the only existing “trailer” is a lot of repetitive blah in vibrant colors, I have lots of Allods love to give to this project. All that said, that 2014 launch is highly dubious.

MMOs aside, I look forward to The Witcher 3 (SO MUCH!), Dragon Age Inquisition, Child of Light and Tom Clancy’s: The Division. That last one looks like there might be some splendid coop play to be had and I need to compensate for Destiny not launching on PC.

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This better be good!

As for my GOTYs of 2013

Outside the world of MMOs, 2013 has been a fantastic year for indie gaming. There’s no doubt in my mind that I’ve had the greatest fun with smaller titles this year, taking me completely aback and delivering the sort of experiences many AAA-games can only dream of. I’ve also been late to some parties in 2013 which is why not all of my personal GOTYs were actually released this year. Sue me.

1) Don’t Starve
This quirky, dark-humored and deeply complex rogue-like, with its Burton-esque flair and stellar soundtrack, is undoubtedly one of the craziest bangs for the buck of 2013. DS is a polished gem of hilarious proportions and everyone should get it! Nuff said.

2) Dust: An Elysian Tail
My great love of 2013, Dust is every bit the work of love of its tireless creator. It’s a beautiful game packed with retro and indie homage, intuitive and fun combat, deep story and loveable characters, secrets to hunt down (spoiler!) and a stunning soundtrack, making for an easy 12+ hours of gameplay at a ridiculous price. Not enough good things can be said about Dust: AET, indeed.

3) Bioshock Infinite
While much can be debated on behalf of BI’s story, there can be no doubt that it ranks among the greatest AAA-experiences of 2013. Stunning visuals, complex narrative and intriguing characters have made this rail shooter a must-play in my books (and I don’t shoot that often).

4) The Witcher 2
Rather late than never, I am currently still playing the Witcher 2 and have completely fallen in love with its characters and immersive way of story-telling. People have complained about the frequent cut scenes but you’ll hear no complaints from me. The Witcher 2 features some of the best dialogue I’ve ever seen in an RPG, a carefree way of making choices and beautiful, atmospheric settings (that to be fair, could be more completely accessible). Oh, and dragons!

5) LOTRO (my MMO saving grace!)
Impossibly late to this one, I started playing LOTRO between December 2012 and January 2013 and have been paying subscriptions ever since. Even if I’m complaining about the experience grind before Moria, LOTRO is probably among the Top 3 MMORPGs I have ever played, with hands down the most immersive MMO world I ever had the privilege to travel. Much of this is thanks to things like perfect scale and sound effects which we have yet to see in other games. Also: player music!

Looking back, I almost feel a little sad parting with 2013 now but nothing that a great new MMO can’t fix. Beware 2014, such weight already lieth on thy shoulders! Do we dare to unleash our expectations – or should we play it safe, for now?

P.S. I’ve played ‘Brothers – A Tale of Two Sons’ few days after writing this article and it is officially added to my GOTYs of 2013!

Defining Good Value and Price Limits for your Games

The other night when listening to the latest GameOn episode #30 with Chris (he’s back!), Adam aka Ferrel and Liore (who has permanently joined the podcast!), the hosts made an interesting comment that got me thinking about the long way we have come in terms of general affordability of games and our willingness to pay for them. As for what piqued my interest, this is how the conversation went down [00:16:40 onward]:

Chris: …’cuz there is no game out there that is going to live up to a ten thousand dollar investment, or even one thousand. I would seriously doubt that.
Adam: I don’t even wanna spend sixty dollars on a game.
Chris: Yeah right? Right. With these days, I go to this website [name] because sixty dollars is too much. Pretty much any brand new game I get, if it’s over forty-eight dollars, I’ll wait a little while.

I remember the times when I paid an average 120 bucks for my console RPGs. While PC games were always cheaper, as kids we would usually pay around at least 100$ for console modules, in the late 80ies and early 90ies. Naturally, it took months to save up for new games and both our anticipation and appreciation was accordingly high. Those were different times altogether as far as single game value went. There’s no such thing as scarcity to make you aware of what things are worth – or could be.

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quake.ingame.de

Today, I would of course concur with Chris and Adam. 60 dollars for a game is something to think over. I don’t actually recall when I paid that much for a new title ever since moving on to PC gaming and videogames becoming generally more mainstream and thus cheaper, and it’s not even that I avoided them on purpose. The most expensive games I’ve bought (digitally) were possibly Skyrim and Bioshock Infinite right after launch although “expensive” is a very relative term; I don’t consider 40-65$ for a full-package title with 20+ (in Skyrim’s case more like 80+) hours worth of game time expensive. Also, my budget for games is a different matter than it was twenty years ago.

This is of course where our notion of good value (or biggest bang for the buck) comes in and generally, it’s fair to say that with a growing supply our expectations of videogames have drastically increased. As Liore also mentions later on the podcast, the expectation of things like Steam sales further influences player purchases. Now, when are we still willing to pay more than the usual 5-20$ on Steam for single games and how do we determine that value? And how do we determine the absolute limit of an acceptable price? Is there any?

Personally, I detect a variety of factors influencing my investment decisions for games: reputation / trust in an existing brand, genre expectations, overall preview impressions, word of mouth, total game time, extras – they all play a part. As far as hard limits go, I wouldn’t pay several thousand dollars for any game (alpha/beta access for that matter) upfront; even if I had that type of small change, there is no one game with enough value that could justify such a price to me, certainly no non-MMO. After playing WoW for 6 years, I must have paid around 1000$ in installments and subscriptions. All that said, the prospect of playing a game like Skyrim with Omni and Occulus Rift hardware is highly appealing. If this is the future of gaming, wouldn’t I be willing to pay for that? I know I would.

Skyrim-v7

How do we determine that sketchy variable that is value when purchasing new games and how much weight is given to qualitative (for ex. gameplay innovation) vs. quantitative factors (for ex. overall play time) respecitvely? Can a rewarding and fun one-hour indie platformer offer the same or more value than the average Mario game on console? If not, how do we break down value proportionally to arrive at a “justified price”?

Is there any time when you still want to buy a video game right after launch, no matter the higher price? [random question]

Judging from many heated pricing debates on forums and message boards that I’ve seen, there is clearly no consensus among gamers about these matters. It is very interesting to hear anyone talking about 60$ being “too much for any game” though, considering I just had a dinner last night that cost more. In the end, games are experiences to me and even in 2014, I will still be very willing to pay good money for well, the good ones.

Off the Chest – Rant Edition: Ballroom MMOs, The Emperor’s new Indie and Fantasy Games

otc

Am I gonna rant. I can’t say I’ve been particularly amused where some recent developments in the game industry are concerned. In fact, I detect a backward trend – of faux values or faulty conclusions, especially where game journalism is concerned, a celebration of pretentiousness and a hype of the trivial that makes me wonder when we stopped asking games for everything in order to receive something, preferably better.

Ever, Jane – Bringing Women’s Fantasies to Video Games

If there’s one thing I personally like to do less than having to read one more Jane Austen novel in my life, it’s playing a Jane Austen MMO. To be perfectly clear here: I’ve no issue with players excited for new, non-combative MMO concepts nor the developers of EJ for that matter. I am incredulous that kickstarter was funded but whatever floats your boat. If ballroom dances replace “epic raids” for you and gossip is a preferable form of combat, why not knock yourself out in a romanticized historical period setting where women were worth less than silver cutlery – yes why not? That prospect is about as exciting and empowering to me as root canal treatment but what has really kicked off this whole EJ-rant is the subtle assumption that this particular game is somehow for women. Or as was stated so wonderfully in a recent interview title on MMORPG.com: Ever, Jane – Bringing Women’s Fantasies to Video Games!

gossipis

Whoever is responsible for that wording on one of the most popular MMO gaming sites today, needs to seriously check themselves. I gotta say, it’s a depressing time for female gamers when the MMO worlds we are seeking out ignore us completely or make us a mere afterthought – and the ones we don’t wish to be part of are supposedly MADE for us! Oh the lofty art of gossip, such a womanly skill indeed!

Indiemania – Because nostalgia fills in all the gaps! NOT.

In April 2012 Jim Sterling of Gamefront asked the provocative but very reasonable question of whether we are being too generous to indie games. One year and a half later, after having had some of the best times with stellar titles such as Don’t Starve and Dust: AET this 2013, as well as some of the most incredulous laughs since Atari multigame packs (ou…ya), I echo his sentiment. The unabashed praise that some indie games have received of late by game journos for doing one thing right (thank god for commenters) as opposed to the top level criticism received by full-package, all-around polished titles such as Bioshock Infinite or Assassin’s Creed IV BF, is nothing short of a baffling double standard – not to mention unjust towards anyone involved in creating latter games. For some reason it’s become a very personal, almost unacceptable matter to sternly criticize indie developers. Yet, with big labels it’s still “anything goes” because no real people and livelihoods are involved there.

As Rampant Coyote recently pointed out, what makes the indie “revolution” so great is the liberation, the literal independence from investors, publishers and distributors due to the chance for smaller venues to get noticed in a sea of big fish –

The whole “revolution” and term “indie” was really about a back-door way to set ourselves apart from the guys spending millions of dollars on TV ads, so that gamers *might* take look off the beaten path once in a while and see what we were doing. To the people (especially the press) who weren’t really paying attention, sure – it’s a revolution. Or maybe just a revelation. They turn the corner from their thoroughfare and say, “Holy crap, when did all THIS stuff get built?” and don’t realize it’s all been there forever. [Rampant Coyote]

What indie absolutely isn’t, is a commendation of any kind; an assurance of quality or innovation or worse, an excuse for laziness and mediocrity. Naturally, the successes of titles such as Braid have created a bubble, encouraged an unmanageable flood of cheap copies and lazy attempts at retro homage to a point where ugly pixel graphics and 8bit bleeps are associated with being subversive, deviant or new wave. As someone who actually doesn’t consider retro new wave because I‘ve been to original retro, I’ve endured original retro, let me say this: there is no inherent virtue in pixel graphics. None.

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Superbrothers Sword & Sorcery

Now, some games make the retro look their own; they take it a step further, creating something beautiful or unique. These games are rare. They stand out from the crowd and justify simplicity. They don’t look retro because they “were rushed” or “didn’t have the manpower” or “funds”. They still deliver a package. One of my favorite games this year was created by one guy – it features the most polished 12-hours gameplay experience, retro and contemporary indie homages alike, a deep story with loveable characters, secrets to discover and an off-the-charts soundtrack. You’ll hear no one-man indie excuses from Dean Dodrill.

I have no indie love for indie’s sake. I’ve no love for games that get slack for reason XY when others don’t – that’s not how I perceive my role as a gamer. I’ve no love for game journalists celebrating the emperor’s new clothes in a rush of undifferentiated or artsy hype, at no one’s service but their own. I’ve no love for developers trying to get a free pass for pushing my nostalgia buttons –

We should all strive to look past the smoke and mirrors of modern indie developers, to see which ones are passing off shitty games as indie darlings by pulling on our nostalgic heartstrings. We ought to tell an emotionally engaging art game from one that’s just making indirect references to the “human condition” in order to look smarter than it is. [source]

I am not interested in asking less of games. I still want games to get better in every way possible. And I hope this has something outrageously good going for it, because it sure as hell doesn’t look that way. We can have the morals and the story, as well as the package? Sorry I even asked! (GOTY of 2014: PONG!)

Seriously, there’s no such thing as enough (good) fantasy MMOs

This last argument isn’t so much a rant as a disagreement really and an evergreen at that. The lovely Mike Foster over at Massively recently ventured forth to state that we have had enough fantasy MMOs already – to which I had to respectfully disagree on twitter:

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Now I do get the genre fatigue, I really do but let’s remember correlation. If players are tired of dead horses such as ever being the hero, the holy trinity, traditional questing and foreseeable ends, then that’s an issue of gameplay first and foremost: of mechanics, of writing, of balance and overall lack of imagination. Which is rather ironic given the setting. We should absolutely ask for more.

However, kill ten rats is still kill ten rats in a zombie or space shooter MMO. Personally, I can’t wait to play more fantasy MMOs in the future with dragons and shameless magic of which there can’t ever be enough. I also hope they’ll do new things, show us new twists while playing differently, daring to use their unique fantasy on the fantasy. If you got the setting down, surely you can start focusing elsewhere?

And if everything fails, I can still go ballroom dancing in Ever, Jane. I wonder if I can bring my retro flamethrower.

2014: Year of Voxels

A voxel (volumetric pixel or Volumetric Picture Element) is a volume element, representing a value on a regular grid in three dimensional space. This is analogous to a texel, which represents 2D image data in a bitmap (which is sometimes referred to as a pixmap). [Wikipedia]

I’ll be honest and say that I never really paid attention to the term voxel before SOE revealed upcoming EverQuest Next and Landmark this fall of 2013. In my very simplified terms, I understand voxels are basically cubes on a grid for all intents of 3D-gaming purposes and they’re what makes extreme sandbox experiences à la Minecraft possible – although Minecraft is in fact NOT a voxel game and mixing up the two will get you educated swiftly enough in certain corners of the gaming world. I can’t say that I am particularly concerned with the terminologies.

Quite clearly voxels are the new megapixels and everybody has them or if they don’t, well then they’re going to! Five minutes casually spent browsing the Steam store will yield results such as upcoming Forge Quest, Castle Story and Craft the World, alongside Vox which looks a bit like Trion’s upcoming Trove, and let’s not forget Picorama’s somewhat troubled Cube World project. While most are not content to simply copy Minecraft and/or Terraria gameplay at this point, I think we can agree that we’re going to see a lot of randomly generated sandbox crafting worlds in 2014, Year of Voxels.

https://picroma.com/cubeworld

https://picroma.com/cubeworld

I guess it’s understandable that two years into Minecraft’s great success, other developers finally decided it’s time to get a part of Mojang’s cake. As someone who enjoyed MC quite a bit, especially for its high customizability via supported server and client modifications and its community inclusion, I wonder a little how upcoming voxel sandboxes will be faring. No doubt, it’s a great concept for allowing players to go wild at content creation while running on your average PC. Yet, I think the longterm challenges of running a pure, crafting oriented sandbox game, likely online, can be greatly underestimated. Depending on how profitable you would like it to be, anyway. While Minecraft made an impact on this particular market just the way WoW was able to for MMOs, such mainstream debut successes aren’t easily recreated.

There is such a thing as “sandbox fatigue” for the average traditional player who, once basic mechanics have been internalized and the dream house was built, doesn’t really know what to do or where to go from there. Randomly generated maps have a tendency to become a little blah after a while, too. Then, there is the question of how well similar titles can set themselves apart from the competition; like for MMOs, players will likely opt for one or two such games at the most. This is where the degree of freedom offered in each game, combined with innovative play modes or successfully mixing genres in new and fun ways, is going to make all the difference.

Personally, I’m unlikely to jump on the voxel train; I did tolerate Minecraft’s graphics style because as the first of its kind, it’s become an amazing milestone of player creativity. As far as longterm commitment goes however, I like my (online) worlds a little more shiny and less quadrangular, as well as a little less randomly generated. After a few months of going back to Minecraft, I also did find my personal crafting fatigue, but that’s not to say I won’t be watching the voxel trend while playing some hopefully shiny new MMORPGs soon.

So, what about the rest of the MMO sphere – are you excited for any upcoming voxel sandboxes or sticking with your guns, TESO, Wildstar and Co. next year? Or maybe both?