Author Archives: Syl

Fig: A better Way to kickstart Games? [#Blaugust 26]

In case you haven’t heard yet, there’s now a new crowdfunding platform exclusively for games and it’s called Fig (yes really). As reported on Wired, Fig’s advisory board includes indie studio heads and kickstarter heavyweights such as Tim Schafer, Brian Fargo and Feargus Urquhart. Besides focusing on games only and a highly curated, much shorter list of available projects at any given time, there’s namely one other big difference between Fig and KS:

‘But the biggest difference is Fig will combine rewards-based crowdfunding with equity investing. Fans can support Outer Wilds to get rewards, but accredited investors can get a share of revenue once the game is released. Fig CEO Justin Bailey, who was the COO at Double Fine, says campaigns eventually will be opened to non-accredited investors, meaning anyone could become an investor in a game and reap the rewards.

“Look at what happened to Oculus,” he says, referring to the pioneering VR company that started as a Kickstarter project. “It was sold to Facebook for 2 billion dollars, and the people who were involved, the superfans who were getting behind Oculus to make that possible, they didn’t see any of that. It would seem like they should, since they had a pivotal role in that coming about.”’ [source]

As someone who only ever kickstarted something twice in her life, supporting friends on both occasions, I don’t know that I have an opinion on this new crowdfunding option for games. What happened with Occulus Rift was definitely a low if not foreseeable act, so from that point of view Fig is a response that should appeal to enthusiast funders with bigger pockets. I’ve come across negative voices in a few places too, sarcastic comments about gamers requiring their own platforms for everything far away from all other media and culture, isolating themselves like the weird bunch they are.

I wasn’t aware how the variety of products on kickstarter meant such an awful lot to some people but maybe I’m missing something. Anyway, do you think Fig is a good addition to videogame crowdfunding or should games remain on generalist sites like kickstarter, together with comic books, combat kitchen ware and towel shorts?

Another Battle Bards Episode [#Blaugust 25]

Today marks the 57th episode of Battle Bards, the world’s so-far one and only MMO music podcast. It’s not an anniversary of any kind, it’s neither a round number nor an even one (in fact it’s a prime!) – to me however, it’s another episode I have loved recording for our fellow VGM aficionados out there. After 2.5 years, Syp, Steff and myself are still at it, enjoying the verbal pingpong we’ve developed over time in good spirit, as always. That makes me happy and that’s a reason to celebrate.

Today’s episode is dedicated to the music of Blade & Soul, that Korean NC Soft title we’ve yet to see launch officially in the west. The soundtrack is beautiful and diverse, not in the most elaborate sense but something I listen to ever so often. Check it out!

Zomg Double-Subbed?? [#Blaugust 24]

Last night while working on my Wildstar housing showcase for blaugust, I realized something rather extraordinary:

I am officially double-subbed to two MMOs. This happened in 2015, that slow year for MMO releases!

Unplanned occurrences aside (let’s forget that I may or may not have remained subbed to WoW by mistake), I can’t remember the last time I was subbed simultaneously to two different games. I’ve always been subbed to something since 2002, namely FFXI, WoW, Age of Conan, Rift, LOTRO, Wildstar and now FFXIV. I would often combine this playtime with a free-to-play title like Allods or Tera, or then a buy-to-play game such as GW2. I like variety these days but being double-subbed is rare even for me.

Once more with feeling

I don’t know how long this will last but in terms of my current enjoyment with MMO gaming, I find it quite a remarkable and certainly unexpected state of affairs. In the years following my WoW spree, I was struck by a general MMO-malaise that many ex-WoW players undoubtedly shared. New games had much to live up to, sometimes too much, while I did my best not to qualify every different feature in terms of “better or worse than in WoW” – which is ironic given that I left WoW because it clearly wasn’t so great any longer.

I feel like I have finally overcome this mindset. I approach new titles without all the past baggage. It’s definitely nice to be immersed in that one MMO don’t get me wrong, it is also a very positive sign however that I can still find enough fun and enjoyment in MMOs to subscribe for two games in 2015. Even if I’m not necessarily representative, I feel hopeful for this genre. What I look forward to in the coming years is more stability; fewer new releases, more quality content for existing games. Fingers crossed!

With that in mind, I want to highlight this youtube fan guide on all the more recent changes to Wildstar (not the upcoming f2p changes but what’s been done up to now). I agree with the commenter that the pace and difficulty have been improved by Carbine in many events. As he points out too, it is sad the tweaking comes this late and one can only hope more players will give the game one more chance come F2P, together with those who have never tried it. Coming from FFXIV, I hold a torch for second chances: really, what’s there to lose?

New Wildstar Housing Tour! My Cassian Crib incl. Gameroom [#Blaugust 23]

Now that I am resubbed to Wildstar and have access to my housing plot again, I realized I should really get another housing tour done before free-to-play hits. I did a couple of videos last year when I was still playing, but I never actually got around to frapsing my own crib. This has now been amended.

The following is a tour of my fully furnished 3-floor Cassian home in Wildstar, including a custom made veranda with botanical lab, my plushie collection and of course the gamer room with multiplayer! Carbine have added a lot of interesting construction tiles since I made all this, including round shapes and glass panels but am not gonna mess around with these before F2P since I expect to redo everything completely once we have access to the bigger plots and new housing items. There will be so much to do….anyway, enjoy this quick tour of mi casa, status pre-f2p!

https://www.youtube.com/watch?v=qIoZFDqs1UY

FFXIV “High Adventure IV” [#Blaugust 22]

Back in primary school we used a lot of watercolor and Neocolor wax crayons in art class. I remember when our teacher showed us a special (and messy) technique one day, in which you started off covering an entire leaf of strong paper in all the different colors of the rainbow, wildly mixed. This first layer would either be normal crayon or water color.

Once everything was dry and finished, a second layer of thick black Neocolor would go on top and completely cover up the entire page. Such a smeary affair it was that we all looked like chimney sweepers afterwards, with black wax covering our hands and faces and god knows what else. But that’s when the real fun started and we finally got to carve out the actual image with a piece of wire or a spatula-like instrument, by scratching away fine lines out of the wax to reveal a magical world of colors underneath. I absolutely loved this technique for its wondrous effect and that negative contrast.

This fourth pick in my ongoing FFXIV “High Aventure” screenshot series is therefore an homage to those early days of creative experimentation. I think am gonna call it Cloud Watcher.

highadv4

We Are Explorers, Part 2: And also very annoying! [#Blaugust 21]

Last night I discovered that Tevis Thompson recently published another one of his rockstar insightful wall-of-text essays on the shattered soul of videogaming and I don’t even know where to start – I need to write about this but I also need more time! I find myself overwhelmed by resonance every time I read his analyzis and ye gods, there’s so much to address…so for now, I’d rather just leave you with this link over the weekend. Really, just read it – do it now! (maybe come back here after.)

For this fine blaugust 21st, I do hereby declare that of the four essential MMO playstyles, explorers are by far the hardest to satisfy and therefore a real headache for developers. We’re really quite an annoying bunch that way and since I self-identify as explorer (and all the incomplete gamer surveys I’ve ever taken would agree there), I shall explain why I think so. In a way, am letting developers off with this but not really. Also for the record, I do not actually believe any player to be defined by merely one interest or playstyle – I find Bartle and other gamer categorizations as insufficient as the next person. For the sake of simplicity and my fun with this argument however, let’s roll with clear-cut, straightforward gamer attitudes. Okay? Good!

bartlechart

Already part of Bartle’s character theory chart

It’s always struck me how both socializers and killers/pvpers have the strong social component in common. They come across as very opposed preferences but both playstyles are fundamentally driven and enabled by other people, as in PCs rather than NPCs. If we were gonna oversimply definitions to the point of being a little insulting (I’m doing it!), you could say that what socializers really require in MMOs is a colorful, interactive stage they can hang out on with other equally chatty people. As for killers, they require prey – they need a platform that allows them the freedom to organize themselves in groups and then go after everyone that’s worse than they are, challenging each others various skills. Again, these are gross oversimplifications but the takeaway is that the entire MMO world and setting is secondary to the primary, social experience (which is not to say that these playstyles know zero single-player appeal, they do – and there’s other genres than MMOs that may appeal to them).

Then there’s achievers and well, they’ve already won as far as MMOs are concerned, haven’t they? The great majority of MMORPGs since WoW which have followed the linear themepark approach, have been created with achieverdom in mind, stuff packaged into small itsy bits with clearly cut out paths and little popups of “hooray” and content patches and expansions of blarrggghhh…..(oh sorry, I got lost there for a minute). Anyway, achievers may thrive through experiences with or without other people – what I do understand about their basic mindset is that they enjoy work that’s been cut out for them, checking goals off a list, feeling gratified by achieving predetermined wins, a sense of tangible progression and completion. Therefore, achievers require steady content from the developer monster and that’s basically the world we all live in today – THANKS A LOT YO!

angryc…….

Okay okay, explorers! I started off by saying we’re the annoying bunch (*cough*) and we are, in the sense that our itch is very hard to scratch intentionally. Explorers need space and the freedom to roam, interesting things and randomness and umm…..intrinsic drive created through game design that must not be noticed. Simple, right? We want to be wowed at the exact moment of our choosing or well, at least never of the game’s choosing, and without any notion of the invisible puppetmaster present. The game world just needs to “be”, needs to simulate something real and after that we’re mostly interested in ambling off the beaten path and potentially finding stuff nobody else would nor intended for us to find. NEGATIVE SPACES, come on MMOs!

Freedom in games is a finely crafted illusion. Infinite depth and space can only be achieved by carefully orchestrated mystery. And randomness is mostly unthinkable.

And this is why having explorers for an audience is sort of a nightmare for any slightly ambitious world designer. Really, I feel for you – so much love and respect for those who get it right in MMOs, even just for a little while! I guess that’s also why randomly or procedurally generated maps were all the rage for some time, only the problem with that is….it’s not quite that simple. A haphazardly generated world feels redundant fast and oddly meaningless. There’s only so many times you like to take a trip into the blue in Minecraft until everything starts blending and feels the same. So yes, random but not totally random…..what can I say, we’re complicated!

P.S. Happy Friday everybody – explorerdom foreva!

Some Days, Twitter Wins the Internet (also: Fallout Shelter!) [#Blaugust 20]

I’ve been playing Fallout Shelter this week and 30 dwellers in, I find it an increasingly creepy experience in bad pickup lines and breeding babies. The game is well-designed no doubt but I can see it getting old before long (which means it’s perfectly timed for that Fallout 4 launch later this year if you happen to be an android user).

Of course that was before Liore gave me ideas on twitter and well…turns out Fallout Shelter is ten times the fun when you start breeding the MMO blogosphere! Once my evil plans were set in motion, this happened –

twitterlolz

Click to enlarge!

If you’re wondering why I am on twitter, this is it. I don’t know how well the joke transports over in retrospective but I’m still laughing my ass off and I wasn’t the only one. Some days, the madness is boundless. Fallout Shelter just got so much better (and else there’s 10 more messed-up ways to spice things up) – thanks y’all!

We are Explorers [#Blaugust 19]

“We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time.” [T.S. Elliot]

One of the very first tags I ever introduced for this here blog was “explorer’s league”. Over the years, the topic of exploration in MMOs and the psychology behind the explorer mindset have been the driving force of many an article. What moves explorers? What lies at the bottom of their heart’s desire? Where do they find ultimate ingame satisfaction? Asking those questions, I came across some of the answers for myself and as a big extra, I’ve come to know kindred souls – bloggers with the same passionate interest in exploration as myself.

What has all of this taught me?

Explorers like you and me, seek out the journey. They seek out the winding path that smells of roses and dust.

Explorers like you and me want neither endings nor completion. Their maps remain unfinished as their wisdom.

Explorers like you and me care for secrets over riches. Their currency is wonder, their virtue is patience.

Explorers like you and me know no achievement beyond their own. They crave mystery.

Explorers like you and me look back and forward. Their worlds rise and fall with diversity.

And whither then?

And what happens after we have come full circle, when we see the old with new eyes? Maybe our world really is limited after all and bound to repeat itself; the experiences we make in life real and virtual follow the same circle. We grow only in perception; it is the lessons and wisdom we take with us that second, third and fourth time that make the difference. And when we pass through the same doors and challenges in games and elsewhere, we may behave differently next time and see different things, new options that were always there but hidden. It took us a journey across the world and back to reach a deeper understanding. How many more MMOs must come and go before we realize there are no new worlds unless we make them?

On wearing Masks, Online Avatars and Truth [#Blaugust 18]

A few days ago Jeromai mused on the uses of social media and people wearing masks for different purposes. He elaborates on why masks are actually a good thing and that every mask represents a different but potentially true aspect of an individual. I agree with him completely although the word “mask” still carries the somewhat negative connotation of “cover-up”. I think what we agree on is that human beings are multi-faceted and can take on many different roles, none of which are necessarily fake. In a sense we are all our roles although some of them we may feel closer to than others.

“Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth.” [Oscar Wilde]

The post reminded me of a draft I have sitting in my blog’s backlog since 2012 on online communities and why I love MMOs. I never got to finish it and after returning, I can see why (the ramble monster got me!). There is however one paragraph there that still speaks to me today:

“Those geographical lines that are supposed to divide us and tell us how different we are of nature, of values or faith – how imaginary they are. In MMOs we get a chance to be just people. We can make friends or enemies but we do it only as people. It’s said that the anonymity of online gaming let’s people hide and slip behind a veil but more often, the opposite is true. We get to see behind the mask, the outer appearances, the labels – and all we find there is a bit of ourselves.” (my unfinished post)

I believe most of us who have an internet life go there to unwind and be themselves rather than the other way around. Sure, there’s a whole cyberworld out there of scammers and con-men, of fake identities and dangerous promises. When I think of my time within MMORPG communities however, of the people I’ve met online and stayed close to (and some I even met offline later), the “roles” they got to play through their player characters felt more real, more unrestricted than the person they returned to by day. Avatars can give us courage to be ourselves – they can give us wings. They will take us places we never even imagined we could go. They may lend us a voice we never heard before.

masks

We are the total sum of our masks/roles. But there is also that strong feeling (and need) of when we are truest or when we are genuinely ourselves. Some of the social studies on identity building I came across as a teacher, suggest that the greatest degree of personal unhappiness is inflicted on an individual when their social environment does not reflect the image they have of themselves (disparity between self- and external perception). People who manage to be around others that do not only recognize them, but accept and support them in their true self, will prosper indefinitely. This is naturally also an important field of study for developmental psychology when it comes to the effects of unconditional love on children’s upbringing (and later success in life).

We long to be accepted. We yearn to be recognized. All of that suggests there’s such a thing as a true self (which is not to say that can’t change over time). Applied to online gaming and with Oscar Wilde’s above quote in mind, I conclude this means our online avatars really are the masks we use in order to tell others the truth about ourselves. I’m kinda happy to know that MMOs can serve such a powerful purpose.

Is F2P Saving Wildstar? [#Blaugust 17]

The much awaited Wildstar f2p-build is currently in beta as more and more players are either remembering to resub or acquire a copy before official f2p-launch. There are various veteran rewards and different goodies depending on whether you were continuously subscribed to the game, subscribed right before f2p or well, none of the above. There’s some more tricky fine-print as Bhagpuss points out in his post today and I need to thank him for the reminder. I’m about to resub myself before the whole f2p switch. I miss my housing plot in Wildstar and am very interested to see the additional items and bling yet to come out.

CaretakerDJ

All the while, existing Wildstar players are debating what f2p is going to do to their game. Depending on where you look, player attitudes towards the payment model change seem more or less dire: there’s those who believe that f2p was always in the books since day one (myself included), those who think it necessary to save Wildstar from bankruptcy and then another group who fear f2p will be the game’s downfall.

“I don’t care if f2p people come in. I just want the fucking game to be properly funded. I’m concerned with how much it costs to host the f2p players. I’m concerned that we are going to lose all of the subscribers we gained. Who many current players are going to opt out of the signature service? How many people who join for f2p are going to get the signature service? I think we might actually lose money. Then again they haven’t announced their cash shop. I’m not looking forward to getting nickel and dimed for vanity items I used to farm dungeons and content for.” [source]

I guess no matter how you feel about f2p as an MMO player, in lieu of verified numbers by developers it is impossible to predict what a payment model switch can or must achieve in the mid- and long term. LOTRO is one of the most well-known examples of f2p saving or at least buying an MMO more time. This is thanks to how well Turbine designed their different payment options too. From all I’ve read about Carbine’s approach, they may actually pull off a similar stunt – new players will first jump into f2p and opt in to signature service at some point. There seems to be a higher chance of that than legit, existing subbers from today downgrading to more restricted f2p service.

I guess we’ll see if f2p will “save Wildstar”. Am not exactly convinced how last resort we are speaking, anyway. Does Wildstar need desperate saving at this point or is it not much rather Carbine ditching a dated business model, the way they always intended? Whatever, huh.