Author Archives: Syl

Ding halfway! [#Blaugust 16]

Yes folks this is it – we’re halfway into Blaugust already and if you’ve been keeping up until now, congratulations! If you haven’t, there is always a next August. I never really expected to partake in a blogging marathon as my own blog has always been more about walls of text and subjects that I often felt required some longevity before I’d write about them.

Turns out it doesn’t have to be like this at all: I can write shorter posts more regularly and still put out something of substance and food for thought ever so often. Also, not all posts need be about very serious matters or proof-read to death. I agree with Psychochild that planning topics ahead of time is a big help for events like Blaugust but editing remains optional. I’m happy I can write most of my posts in one sitting these days.

https://twitter.com/ChuckWendig/status/313706696906268672

I’ve a feeling the second part of Blaugust will be a little tougher on me than the first one, mostly due to being busier IRL, but I have every intention to see this through. Thanks to everyone who has been sharing this journey up until now, shared writing prompts, commented on topics and fueled that writing inspiration with discussion! Blaugust is in many ways a community achievement and I wouldn’t (still) be in this if it wasn’t for my readers new and old, commenters and blogging buddies.

Now on with the show!

What makes me happy in MMOs [#Blaugust 15]

Gracie has a topic up on ingame happiness for this rainy Blaugust Saturday (rainy for me anyway) and I decided to follow her example. On our blogs we often talk about our gripes with games or how MMOs have changed for the worse over time, yet clearly there must be things that still make us very happy or we wouldn’t be playing them.

I still feel that MMORPGs are the greatest genre there is. I didn’t expect too much of 2015 game-wise but in many ways, it was a much better year for MMOs than many of us anticipated. There were the GW2 and FFXIV expansions for one thing, Wildstar is going f2p any time now and introducing some new features and I’m also hearing good things about Project Gorgon from various bloggers. For now, I am rather content. As for the specific things that make me happy in MMOs, these are just the first ten that popped into my head:

  • Random kindnesses by strangers while soloing out in the field or running dungeons. Meeting players that will help you out when they don’t have to or go the extra mile just for you, without any notion of wasting their own time.
  • Laughs in guild chat and getting to know new people across the world with whom I can have so much in common.
  • Spotting the little things; fireflies roaming in dark corners when all other lights have gone out. The first sunrays creeping over the distant horizons. Windmills creaking.
  • Getting my character to a stage where I feel competent and look crazy good in my gear.
  • Unexpected NPC interactions that make the world come alive for a moment. Companion pets doing the wrong thing at the exact right moment.
  • Heavy rain soaking my clothes. My cloak fluttering in the wind.
  • The sound of snow under my boots as I cross a white snowy field. The way it sounds different from a cobblestone street or a wooden bridge.
  • My own little space, a room in a guild house or a fully decorated plot that is as unique as the next person’s.
  • Getting that mob down against all odds. Not giving up when all seems lost and somehow prevailing.
  • Idling in the city and seeing everyone around me starting to dance because somebody must have started.

There’s so many great things about MMOs: their scale, their simulation, their longevity, their interactivity and social aspects. Most of all however, my magical moments lie in the unexpected. That’s when the game seemingly transcends the boundaries of its script and I feel as if the world was truly unique and live, just for me. MMOs leave room for that sort of thing when most games do not – they leave room for many individual experiences influenced by countless random factors. So I guess you could say I am most happy in MMOs when the game actually stops feeling like a game.

[FFXIV] Manderville Dancing all Night long! [#Blaugust 14]

This morning when I got up and went to the bathroom, I stepped right into a tack. Foot bleeding and howling, I groggily stumbled towards the kitchen for disinfectant, only to step into cat puke with my other foot. This is a true story. Some days we need to fight with all we’ve got.

Lucky for me, I have the Manderville to do just that – and now you’ve got it too! Happy frivolous Friday everybody, enjoy the weekend and don’t forget your next Blaugust post!

*dance*

DPS Meters can suck it [#Blaugust 13]

Today’s post is sort of a sequel to some of yesterday’s discussions, in case you’re confused. I know not everyone uses DPS meters in MMOs to be a jackass and harass other people in pickup groups (although too many do) – you’re okay!

Anyway, I just….I basically had to do this.

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Let’s just say I reserve my epic right to “suck” in MMOs whenever I damn well please. Nothing is more annoying and tedious than running trivial daily dungeons with the leets who’ve been rejected by all the serious guilds.

P.S. Let’s go bowling.

So, how is FFXIV “better” than WoW? [#Blaugust 12]

Yes I’m doing it, am comparing two popular subscription MMOs with die-hard audiences, some of which are very very vocal. Wish me luck!

I’ve drawn a comparison between FFXIV’s and WoW’s endgame lately, both of which are rather lacking in their straightforward, gear-grind focused approach. However, it seems FFXIV often gets compared to WoW for all sorts of things and I’m not exactly onboard with most of them, given that I’ve played its predecessor in 2002 long before WoW launched. There is plenty of MMO tradition in SE’s two titles for sure (same as for WoW) and no doubt the dev team analyzed WoW during ARR’s development (especially for re-launch). But FFXIV has its own spirit and way of doing things.

The venerable King Mogglemog XII

The venerable King Mogglemog XII

If I keep saying FFXIV is the better overall game than WoW, I should at some point explain why that is or rather, why it is for me. As an ex-WoW player and now-FFXIV follower I am totally biased, just like everyone else is. So agree with me or not, these are my reasons to prefer playing FFXIV over WoW today, in no specific order:

  1. Regular content: Over the course of 1.5 years between re-release and Heavensward expansion, ARR has known a respectable number of content patches. Steadily, SE have released new encounters, dungeons and driven the excellent story forward via questlines. The newly released expansion has already had content added to it. How many content patches did Warlords of Draenor have again?
  2. Great writing and stakes: I have gushed about how uncompromisingly SE handle storytelling in FFXIV. You can certainly dislike storydriven MMOs like that but at least they’re doing it damn well. In this, the game is second to no one and you’ll find detailed reasons in the post I just linked, if you care to.
  3. Superior LFG experience: Or maybe I should just say superior community because it is unbelievable how 98% of all PuGs in FFXIV are just the nicest social encounters ever. EVER.
  4. No stupid ass meters: There’s an unspoken rule in FFXIV that if you use any meters, you need to keep quiet about it. If not, well everyone’s too scared to go there. Apparently (although I cannot locate an original source) SE have taken a clear stance on dps meters: use them for yourself only or fall under the harassment offense. How awesome is that??
  5. World feel / graphics: FFXIV is a zoned world very much like WoW is but in terms of that authentic world feel, from how terrain is crafted to the texture of rocks, light and shadow or the sound of things, right down to how NPCs behave, it is simply the much superiorly crafted world. This is obviously a question of graphics style, engine and power too. FFXIV is a newer game than WoW is.
  6. Lousy Achievements: The lackluster achievement system in FFXIV remains unobtrusive and rather inconsequential in the greater design of things. Quite a few players have moaned about this since day one, while I want to kiss frogs and marry princes because it’s so wonderfully ignorable!
  7. Cosmetics/gear: Myeah, let’s move right to point 8.
  8. Housing and other whimsy: Not the greatest housing model in the world, FFXIV still let’s you have your own space to decorate and has equipped guilds with their own, individual hubs and more recently airships. WoW sports garrisons which I actually quite liked…they just don’t make up for housing. Furthermore, FFXIV includes experiences like the Thornmarch encounter or barber NPC Jandelaine, which I’d like to call wonderful experiences in wild japanese humor and whimsy. Harris Pilton and Indiana Jones questlines are mildly entertaining but that stuff is plain madness.

If you’re fuming at this point because I’m being very unfair to WoW, I’ll readily make the following concessions: there’s pet battles and plenty of cool mounts to collect, flex raids and a much, much better account management system with actual player connectivity across realms, regions and games even. Also, WoW let’s you use parties, mounts and pets at the same time – a feat of epic proportion for FFXIV it seems.

The mogstation really is teh worst and we all know this but it’s not like I log in there every day. This is largely the thread where I tell you why FFXIV > WoW for my personal intents and purposes and yup, I have a clear winner kupo!

MMO Regrets [#Blaugust 11]

MMO regrets, I have them. Maybe you have some too. Over a decade of dragon slaying and getting to know people from all over the world by doing so, has been mostly a mad and fun ride, yet looking back there’s also a few things I would do differently. Or maybe not. In any case, here are three of them in no particular order:

  • Not getting a lifetime sub for LOTRO; players have paid between 200 – 299$ for their lifetime subs at some point, depending whom you ask. LOTRO wasn’t in such a great place back then and it still isn’t, unfortunately I came to it way later and so that was never an option. Given that LOTRO is my favorite MMO that I’m not playing, I wish I could log into ME sometime without re-subscription hassles. If you have a lifetime sub for LOTRO that you’re not even using, don’t tell me!
  • Returning to WoW for Cataclysm; I had said my goodbyes to WoW and my long-standing community there at the end of WotLK and it was a perfect finale to a mighty fine run of six years. The goodbye thread in our guild forums was epic kleenex time. But then I came back after Cataclysm launched, yeah I was that person. I came back for entirely the wrong reasons and against my better judgement. It ended in some personal disenchantment for me where few people were concerned, experiences that I really could’ve done without. So not long after, I logged out once again and told hardly anyone about it.

“And so I did. In Elwynn, my lovely, where the journey began. In Elwynn, where my personal anniversary event quest for Adrenaline was stationed. In Elwynn, where the Crazy Cat Lady will go on taking in strays and the murlocs will gurgle forever at the riverbank of Eastvale Logging Camp, long after I have left. In Elwynn, with Goldshire at its heart where all paths lead to greater adventure. A good place to rest.” (“Where do you go to die?”)

  • Losing some of the faithful; I’ve written at some length about how the changes to WoW’s raiding scene over the years basically turned people into assholes. Okay, let me rephrase that: they increasingly put competitive raidguilds into the position of having to choose between raiders and good friends, loyal guildmates. I am talking about myself here – I wish we, the leading team, had had the good sense to drop the allures and just be a little more casual. I know it’s never as simple as that because you also feel obligated to your ‘top players’ but much of that wouldn’t have happened had Blizzard not decided to cut raidsizes from 40 to 25 and 10 and emphasize individual performance over collective achievement.  In any case, it’s why I won’t ever go back to WoW and its raidmeters and over-analyzers who have no room for diversity. Good is good enough, MMOs are not a job!

“This is not a message for those who are still in WoW striving for glory irrespective of cost; by all means, knock yourself out. You have your own path to follow and maybe it will lead you to a similar place, maybe not. But I am not that person anymore, I am glad that I’m not. Friendships are precious and fragile – many people are worth knowing and caring for outside our immediate realm of ambition. So long WoW, you have nothing left to teach me. (“Why I’m not playing WoW anymore.“)

I guess it’s fitting that my greatest MMO regrets come from the game I invested most of my time and heart in. What saddens or bugs you looking back on your time in virtual worlds and communities?

Today in Rants: FFXIV and the Endgame Gear Grind [#Blaugust 10]

For those of you not familiar with FFXIV’s endgame, it consists largely of this:

  • Hit max level
  • Do all the dungeons and trials to unlock roulette LFG and hardmodes
  • Farm roulettes for marks to raise item lvl
  • Farm more roulettes for higher item lvl
  • Farm raids for even higher item lvl
  • Do story quests and trials after content patches

If you’re a WoW player then this sounds very familiar, only in FFXIV the grind for marks is even more straightforward in my opinion. There’s all this gear available at the endgame hub from the getgo and from there it’s basically chain-queuing LFGs for this week and that week, racing through different gear sets. You can solo your way through, as in no guild required, and it’s rather fast. That’s why SE limit the amount of marks/week for the higher tier gear and also the weekly drops from the new raid instance. When I re-joined for ARR this February, none of these restrictions were in place anymore for the old content, which made chasing up that gear ladder even more bewildering. I guess that’s what happens when you insist on item-lvl restrictions for content.

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Oh hai, we’re here for that gear!

I must say, am a little peeved at the whole thing. I can’t bash WoW for its linear, uninspired endgame grind and turn a blind eye to FFXIV at the same time. Eorzea certainly has more to offer besides just dungeons to explorers, there’s some side/holiday-activities and the regular content patches with updates to the storyline (although that usually sends you into dungeons) – nonetheless, I would have expected Heavensward’s endgame to take a different, more refreshing approach to group content and raids. Idyllshire, which replaces Mor Dhona as the highlevel hub, is conceived in the exact same way and centered around the vendors that trade marks for gear and upgrades. Everyone’s favorite lootz NPC Rowena even moved over from Mor Dhona because this is “where all the business is”.

Now to clarify, it’s nice that there’s all this gear and cosmetic choice in FFXIV and I dig running different dungeons. It really wouldn’t hurt making the acquisition of high-level gear a bit more varied though and the gear itself more “meaningful” – I don’t have a better word for it. At least the dungeon sets you can collect while levelling up need to y’know, drop from different dungeons. I am crushed that even my unique BLM class set is part of the same mundane marks grind in Heavensward! Already the first time around, we got our sets completed when dinging level 50 in ARR and from there I probably wore my Wizard’s attire for about 2.5 seconds before it got replaced by the first tier of marks gear. One more for the cosmetics tab which never happened – it’s too much hassle glamouring gear all the time and it’s not exactly free either.

Guess that’s where SE did change things up a tiny bit in Heavensward, since the new class sets can only be bought for second tier marks (currently). That is still one tragic case of missing a great opportunity because unique questlines and challenges in MMOs rock! Heck, I would’ve been happier with a set of individual achievements (*gasp*) and dungeon runs for my set over this exercise in boredom.

And yes I know, I obviously don’t have to do all of this; I can just wait until it becomes even easier to get all the gear and speed through all dungeon content, with overgeared groups, just so I can follow the storyline. What a great prospect.

/rant out

My Playstyle Profile according to Quantic Foundry [#Blaugust 9]

Over at comeback blog Stylish Corpse, the delightful Ysharros linked her Quantic Foundry player profile for blaugust, a survey which I have meant to take for a while. Like many MMO players I’ve taken the Bartle test in the past which was very accurate for me, as long as you rely on such results with some care.

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My Bartle profile

I was as shocked as the next person about my achiever stat….

Art Technica calls the Quantic Foundry test “gaming’s version of the Myers-Briggs test” which I have taken as well several times in the past and reliably scored the same. Quantic Foundry introduces 6 parameters rather than Bartle’s four playstyles, with the notable additions of the “immersion playstyle” and “mastery” one, which I feel were the least accounted for by Bartle. Naturally, there’s plenty of overlap otherwise between the two.

“The quick quiz doesn’t do a perfect job of capturing the wide variety of gaming motivations; as Ars’ Sam Machkovech put it, the quiz “asked a lot of questions that didn’t match up with my preferences, particularly puzzle and couch multiplayer stuff.” That said, the six-pronged matrix of scores does seem to do a decent job breaking down a participant’s tastes and how they might overlap with other gamers.” [source]

Same as for Bartle, no player is purely defined by their strongest interest or inclination and all tests fall short including everyone and everything. What they can absolutely do is illustrate the differences between yourself and the next person and maybe clear a few things up – like why you hate questing with your significant other.

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My QF gamer score

I quite like the insight provided by the survey. At first I was slightly surprised at the 39% I scored for immersion; I care a great deal about the setting, world, aesthetic and theme in MMOs. However at the same time, I am also very “grounded in the gameplay mechanics” as their guide calls the non-immersive player type and I am not exactly a lore-junkie.

My results also illustrate well that I need to be excited – I’m an explorer and designer but I love fast-paced action and some competition too. Stuff that requires a quick reaction time and some strategy (not too much micro-management, mind) gives me a rush. After all I raided for quite some time in the past. I just don’t care much about whether I am the best relatively speaking or about having the most or doing everything. I don’t need that pressure from games.

You can take the QF test over here if you feel bored this fine Sunday or are looking for something else to blog about for blaugust (or in general)! There’s no requirement to sign up in order to get your results. If someone scores completely differently from what they expected, I’d love to hear about that.

WoW Legion: Content Patches over Expansions any Day! [#Blaugust 8]

In January 2007 millions of World of Warcraft players turned their gaze towards the Blasted Lands: after two years of living in vanilla Azeroth, the Dark Portal was about to open. After too many runs through Molten Core, Blackwing Lair and Ahn’quiraj, it was finally time for the Burning Crusade – also known as “back when WoW was cool”.

According to the timeline on WoW wiki, the wait time between a freshly launched installment and the announcement of the next one, consistently lies around 10 months on average (TBC being the freak) due to winter launches and Blizzcon happening in fall every year –

  • Vanilla WoW, November 2004; October 2005 TBC announcement
  • TBC launch, January 2007; August 2007 WotLK announcement
  • WotLK launch, November 2008; August 2009 Cataclysm announcement
  • Cataclysm launch, December 2010; October 2011 Pandaria announcement
  • Pandaria launch, September 2012; November 2013 WoD announcement
  • WoD launch, November 2014; August 2015 Legion announcement

The average lifespan of a WoW expansion is around 20 months. Only vanilla WoW and WotLK made the playerbase wait for longer than that. Looking back, I am shocked how soon into the glorious TBC Blizzard already announced WotLK.

Considering Blizzard have been running like clockwork for 10 years, my launch date speculation for Legion is September 2016. Given that they’re down to 5.6 subscribers as of now, I wonder what else they’ll come up with to span the second half of Draenor. Expansion hype or not, it won’t keep more and more players from unsubscribing until the next expansion is actually here. Poor guilds.

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Oh and I still don’t like expansions

In 2011 I wrote a lengthy rant (with very srs charts!) on why I dislike expansions in MMOs. While GW2 or FFXIV have made some progress on that front in the past few years, it seems no AAA-title can withstand them forever. WoW has always been notorious for its extreme play-cycles, with mad content rushes after a patch and profound pre-drop/-expansion malady that has players methodically unsubscribing. This vexed me a great deal as raider and guild organizer in the past, because it became increasingly difficult to keep a schedule going during the second half of an expansion.

“I want to feel part of the world I play in. I want to be included in a continuous and ever growing story. I want change happening all the time, not every 1-2 years in traumatic leaps. I want stable and lasting fun, not a curve that goes from player fatigue and long wait times to over-excitement, before tumbling back down into the valley of tears. I don’t want to regularly un-subscribe from the MMO I am playing because it’s delivering content in situational peaks.” (Syl)

Besides impacting negatively on social stability, WoW expansions have always had more negative side effects. They affected the game’s economy, rendered our gear and trophies obsolete (green is the new purple! even for legendaries) and deprecated a major part of the previous world and content. That last one is a particularly sore point for players like me.

One the other hand, regular and smaller content patches don’t exhaust their audience and don’t reset their status quo in the world over night. They don’t hit guilds with simultaneous player exodus over and over. And there’s also less pressure and therefore less potential disappointment riding on patches. Didn’t like a particular chapter or felt bored with it? Well, the next one isn’t far off!

So really, what can expansions do for MMOs that a patch cannot? Okay – there are a few things, in fact Spinks (who is dearly missed!) has written about the differences between expansions and patches five years ago on her blog. And I agree with her: expansions have a more fundamental power to reset/expand a world or introduce a new one. They’re a marketing tool for bringing players back and maybe recruiting a few new ones. The extra cash from selling copies and CEs might make up for 40% of your subscriber-base leaving several months before each time, I don’t know.

I can’t help but feel these apparent benefits aren’t what they seem at first glance; not if expansions basically act as a “correction” of your own business strategy. If they bring back players you lost along the way due to how you’re handling content in the game, that is not a very good argument pro expansions, even if it does the job in that case. As for continuously introducing new worlds and abandoning old ones, what does that say about the longevity and depth of your work?

The WoW expansion model is its own enemy. Blizzard can’t turn back and change their strategy of so many years and they’ve bred their very own audience since day one, so I understand that they’re stuck with it. However, their example doesn’t do a very good job advocating for expansions in MMOs and thus I remain as ever, respectfully on the other side of that fence. You could say I am not prepared. Again.

FFXIV “High Adventure III” and Fairytales [#Blaugust 7]

Am kinda loving #blaugust this far and at some point I will have to blog about that. If you’re currently in need for more topics, check out the prompts on Anook and the blaugust AMA thread!

It’s handy to have a screenshot series going during events such as blaugust and while these don’t tend to spark discussion, I hope someone is enjoying them. The whole idea behind High Adventure is that I pick my favorite FFXIV screenshots from Heavensward and then tweak them to look like they came out of a picture book or children’s tale. I’ve mentioned on the blog before that I grew up with a lot of stories – fairytales, folklore, mythology, you name it. They were and are an important part of who I am and some defining choices I’ve made along the way.

If you live in my hood of central Europe, the Grimm’s Tales are every child’s standard source and early inspiration as far as the classics go. There are the cautionary adventures of Wilhelm Busch’s Max&Moritz and of course Hans Christian Andersen’s work – melancholic father of the Little Mermaid, the Ugly Duckling or the Snow Queen. When you read the original texts of his more popular tales, you realize how they are way more heart-breaking than their mainstream adaptions and there’s rarely a happy ending. Already as a young child, I was profoundly moved by the difficult emotions therein.

At some point I dove into a collection of greek myths and from age 12, latin and everything about Roman society (who have basically adopted Greek mythology) became part of my school curriculum. I went from Hercules to Thor and Siegfried with some Sindbad in the mix. Mythology is pretty gruesome stuff actually but nothing ever scared me more than this guy, so as far as I was concerned the eagle eating Prometheus’ liver, every day, was okay.

Considering this path and my big audiobook collection of illustrated international children’s tales by grandpa, it made perfect sense that I ended up reading D&D-based fantasy novels and Tolkien as a teenager. I remember my enchantment by Larry Elmore’s cover on the first edition of Dragon’s of Autumn Twilight, which I am keeping on my shelf to this day. I own illustrated versions of most of my favorite books and stories, if such a thing is available and I completely freak out if one of them is missing. There’s a story about a certain nervous breakdown that shall remain untold.

I will continue this topic next time around to talk about some of my favorite book illustrators, new and old. My third screenshot from FFXIV was taken in Aziz’la and this time I went for a more ink&spatter feel –

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Riding the skies.

Happy Friday everyone and keep that blaugust spirit up!