Author Archives: Syl

MMOs we don’t like but never played [#Blaugust 6]

We’ve all been struck by profound MMO disappointment at some point during our gaming careers. I would be hard pressed to remember every MMO I have tried and disliked after a few days or weeks but more recently, SWTOR, TSW and ESO have let me down for different reasons. Age of Conan too was a game that I actually was subbed to for quite a while but ultimately failed to impress me. For most games that I played and quit, I always tried to elaborate why:

I don’t claim my judgements are always comprehensive or final or a 100% fair, if there’s such a thing. I focus on other aspects in MMOs than the next person. First impressions matter and like most of you out there (not Syp!), I won’t play every MMO for weeks and weeks until that magical moment arrives when it “gets good”. Sometimes your timing ain’t right or your expectations ruined the experience. Sometimes you’re spot on an the game is just garbage.

There’s a pivotal time during the first few days and weeks after launch in which MMOs have to win us over, especially the ones of the subscribing persuasion. It may take very little to put us off or rather, a lot to draw us in. Players are fickle too…..and why aren’t there any cute minipets for me to hug in this game, huh?? Kthxbai!

MMOs on our “bad” side

It gets interesting when we dislike games in lieu of personal experience. You might discount such opinions altogether but we are all influenced by our environment, if not the gaming press then certainly our trusted peers and their tales of horror. There’s MMOs I know I don’t need to try, because I know my friends and I really know myself.

One such MMO that I never actually played but dislike not only for comic relief on Battle Bards, is ArcheAge. Yeah, a lot of people certainly don’t speak favorably about ArcheAge by now but I had this early impression of just another great-looking Korean staple grinder. Then I saw the silly upside-down gliders people were riding and as if that wasn’t enough, pictures like this one –

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Can you imagine going through the horror of ordering Starbucks coffee in an MMO? Fun farming feature or not, non-medieval setting or not, I don’t need this in my face either while enjoying my leisure time. And don’t get me started on the cars everywhere.

It is entirely possible that ArcheAge is currently in a different place. In my case though, that ship has sailed. Once I made my mind up about an MMO, that’s final *cough*.

My Favorite MMO that I’m not playing (#Blaugust 5)

This post is the first in a two-part series for Blaugust 2015. Check out tomorrow’s sequel on “MMOs we don’t like but never played”!

The trouble with MMORPGs is that player engagement tends to be mutually exclusive of other titles. Many of us cannot or do not want to invest in more than one MMO longterm nor do we wish to pay for several subscriptions simultaneously. I have found a mixture of one sub-MMO and one b2p/f2p-MMO to be quite enjoyable in the past, especially when two titles really complement each other well but truthfully, I still long to immerse myself as much as possible into that one game.

That also means sooner or later, we have to leave some MMOs behind and they’re not always games we disliked or got bored of. Sometimes our timing just wasn’t right and we were late to the party. Sometimes we miss the community from other MMOs or we just can’t put up with a single but essential aspect, such as the graphics.

Gone but never forgotten.

My absolute favorite MMORPG that I am not playing anymore is LOTRO. In fact, I would go as far as naming LOTRO among my top 5 MMOs of all time. Possibly even top 3. I came late to LOTRO in 2013, joining the inofficial EU RP server Laurelin. I stuck to it for about 6 months, joined a fellowship, did all the content up to Moria and the dreaded mid-40ies EXP grind. The world blew my mind and remains one of my favorite virtual places to this day. For all its flaws and oldschoolness, LOTRO excels in immersion, world building/feeling and travel, one of the most precious and precarious things to capture in MMOs.

I’ve written about the music and sound effects as part of this accomplishment as well as the significance of scale or realistic armor design. It’s the subtle things that create immersion in MMOs. Other than that, Middle-Earth is just one heck of a beautiful place to visit and enjoy the turning of the seasons (between zones) and the fading light at dusk.

In the end I felt lonely; after leaving my longtime WoW community, I was unable to reconnect with people in my subsequent MMO attempts. LOTRO is not the most beginner-friendly game either. Soon I was overwhelmed by different types of grind while also really disliking the slow, stationary combat.

But I will never forget my time playing and listening to music in the Prancing Pony, the claustrophobia of the Old Forest before finding Tom Bombadil or the sound of my horse’s clippity clop over Bree’s merry cobblestrone streets. Some moments in MMOs are forever, no matter if we stick with a game or not.

The third TGEN Tribunal and Why we love companion pets (#Blaugust 4)

This fine July a few TGENerates got together to talk about expansions of the year, mobile games and companion pets in MMOs. The third TGEN Tribunal roundtable was hosted by Braxwolf and if you enjoy merry and casual banter by MMO players for MMO players, you should check out his site for the latest episode. We had a lot of fun doing this show which I think really carries over in the recording.

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Why are companion pets so popular?

A topic that was suggested by me and definitely took some interesting turns during our discussion, is the eternal fascination of companion pets in MMOs. Whenever an MMO like Wildstar doesn’t have them, there’s an outcry on message boards until they’re finally implemented. Now FFXIV is great for collecting pets but sadly makes it very hard for players to have their companions along most of the time because you’re either in queue for something, in party with your chocobo or another person (who is also a chocobo….no wait) or inside instanced story content. All of which means that your companion pets remain benched. This is quite the vexation for many players, a thing which made me ponder why some of us (more than others) get so attached to our ingame critters.

Roger and Liore both suggested on the podcast that it’s a question of collector’s drive and that is certainly a big part of why players collect pets. Achievements, bragging rights or straightforward completionism are reason enough to collect anything in MMOs. Still, I believe companion pets have the potential to be a bit more than that – or why would some players really miss not having them around if they were just another number on a checklist? Companion pets, NPCs or not, are company. They are your personal NPCs, they tirelessly follow you around pulling a funny stunt every now and then (the good ones, anyway). In some MMOs pets will even interact with others, they can be stabled, fed or groomed. This introduces a lot of extra tamagotchi-style engagement.

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Together on adventure! (screenshot by @SomeDamnPanda)

As someone who solos quite a bit in MMOs these days, I like having my “entourage” with me while I am out grinding in the field and I don’t actually collect pets that I don’t find funny or unique in some way. It may be a small cosmetic thing but having one or two pets/mounts/summons follow me around, makes me feel more immersed in the world somehow. I keep pets in real life too and just having them around the house and being able to watch them going about their business fulfills some deeper, human need for connection inside me. For the most part, they remain a mystery to me but it’s good sharing my environment with animals. It just feels natural. And since we all know that many features and mechanics in MMOs directly appeal to our real life makeup, why not companion pets?

(And I really want that red panda in FFXIV. *sigh*)

Irresistible, futile player housing (#Blaugust 3)

Last night I finally rid myself of a 300k gil in FFXIV to acquire a private chamber in our guild house on Cactuar, mostly out of curiosity to see how SE handled the housing feature. Five hours flew by in which I found myself in a familiar building and decoration frenzy until I was pretty much “done”, browsing web databases and the auction house included. Significantly lighter in the pocket change department, I had to ask myself: what’s it all for? It is the age old question of the MMO player and the future still hasn’t arrived.

Welcome to the cosy SPA!

Welcome to the cosy SPA!

Maybe we’re asking for too much when we demand meaningful housing from MMORPGs. Building and housing simulations are an entire genre of their own and one need only look at Landmark, Minecraft or the Sims to understand the required freedom and complexity to make this activity, even as an end in itself, appeal to players longterm. The issue with building and decorating your house in an MMO is simply that “it ends” without further use or consequence but MMOs aren’t designed toward the finite. Once that item limit is reached on your plot, and FFXIV sports an underwhelming 50 items maximum, there’s only so much re-decoration you’ll be willing to do (or afford). At most, you’ll be adding the odd achievement trophy further down the line, yet the question about more meaningful and consequential player housing remains. May be that the two genres really aren’t a great fit, may be that nobody’s interested enough to allocate more resources towards figuring it out.

For what its worth, I had immense fun with my room in FFXIV while it lasted and SE’s housing isn’t even that great. Dealing with their fussy and limited tools, I missed my huge Wildstar plot with a sudden, overwhelming acuteness. And yet, as self-serving and ultimately futile as this whole activity was towards my further journey in FFXIV (if we are even allowed to question the futility of any actions in MMOs), it was engaging and made me learn a few more things about the world I hadn’t realized earlier. It was 5 hours well spent because I enjoyed it – I just wish there was a bit more to it than immediate and short-lived solo gratification.

Blogroll Updates! (#Blaugust 2)

As my second act of #Blaugust, I am in the process of re-viewing and rejuvenating the blogroll. While I’ve never had the world’s shortest blogroll, I have always kept a well-tended list of handpicked blogs on my sidebar since my blogroll is also really my personal reader.

blogroll luv

Love your blogroll!

As part of the NBI in 2013, I wrote a longer post on how I handle my blogroll and why I think it’s an important feature for anyone looking to engage with blogging communities. As an MMO blogger, you’re part of a niche inside the greater gaming world and most of us don’t thrive in a vacuum. Besides giving you a chance to promote other blogs or identify with a subset of bloggers, a blogroll is about exchange. With that in mind, I seek out blogs that align with my thematic interests but are also run by writers that approach their blogging in ways I can respect or admire. If you’re by any chance still somewhat new to blogging and setting up your page, my advice is still the same: run a blogroll. Decide what you want from it, be patient when it comes to other bloggers adding you to theirs and don’t take it too seriously/personally, either.

According to the latest blaugust update no less than 77 blogs have signed up, so I am still in the process of browsing and getting to know “new” bloggers. For some early blaugust linklove, I like to highlight the following recent additions to my blogroll:

If you’re currently reviewing your blogroll thanks to blaugust, share the love on your blog and let others know when you add them!

Blaugust Kickoff: Happy Street Gang

So Belghast initiated another round of #Blaugust for this August 2015 and in one last-minute act of madness, which was totally not instigated by other bloggers on twitter, I decided to join the crazy company (you can still do so btw!). I always said blogging on a daily basis is not for me and since I usually end up doing the things I say I won’t do (like never joining twitter or playing Tera), I might as well lose whatever credibility I got left. Twitter is where your resolutions go to die.

I figured this is a good opportunity for me to get back to a more frequent posting schedule and also get over that raging post-vacation malady. Also, I hear there’s a tattoo involved for all those that beat the Blaugust challenge.

Join the Happy Street Gang!

A while ago I was looking for more mobile games to play on tablet. I have since tried out and un-installed a long list of titles, most of which have proven to be disappointing one way or another to no one’s surprise. My search did however yield one unexpected gem I’ve been playing since and that you should look into if you’re up for some solid casual fun on your phone or tablet: Happy Street.

Happy Street was developed by french team Godzilab which is really two guys living in Europe and the United States. It’s been around for a few years and is totally not inspired by a certain popular community simulator by Nintendo. Think 2D-Animal Crossing with different maps, very straightforward town building and some quest-based crafting and you’re almost there, cool outfits and hats included! What sold it for me were mainly the following points:

  • It is incredibly kawaii. The buildings and sites are a pleasure to behold and the characters are adorable, or as this article said it best: “So what makes Happy Street so awesome? It’s super-cute.”
  • Level 17 and going, the game is still completely casual without any increased pressure from timesinks or IAP gates. There is a virtual currency that’s very optional and easily acquired through other means, if you really wanted to. There’s no obligation to spend real money and plenty to do otherwise.
  • The game is addictive in its simplicity; as more and more options unlock, you’ll be hard pressed to choose from a plethora of decoration themes and combo options to make your town and villagers look hot and keep tourists spending cash in your shops. From puke-monster balloons to gameboys and rock guitars, everything is on offer!
  • Certain mushroom concoctions will launch a “Fiesta” in your village, putting everyone in a mental state of spending frenzy accompanied by this track. Need I say more?

hstreet

Also optionally, making an account and adding friends in Happy Street will allow you to save progress, earn some free currency daily and help each other out with resources (or send rude mail). By now, there’s a small group of MMO bloggers who have found their way into my Happy Street neighbourhood, so if you’re curious about the game drop me an email or tweet sometime and I’ll provide you with all the info.

Join the Happy Street Gang today – we have mushroom grog!

FFXIV “High Adventure II”

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Over the years, I have spent a good while searching for perfect screenshot moments in MMOs but it’s rare for a scene to come together this well, all by itself. When my black mage entered Matoya’s cave for the first time in Heavensward, no stage designer nor dramaturg could’ve conceived the scene better; the strange magician with her pointy hat speaking to the resident frog servant, with tomes of magic piling up in the background and animated broomsticks sweeping the dusty floor. For a moment, I was the magician’s apprentice rather than a wayward Au’Ra, chasing the next chapter of Square Enix’ storyline. For a moment, I was a character in a much bigger story than the one that’s been told.

[FFXIV] Welcome to “High Adventure”

This journey through Heavensward has been a spellbound tome of wonders for this fairytale child. I have found myself philosophizing with the goblins, negotiating with old witches and their chatty broomsticks and conversing with dragons, fighting for dragons, flying on dragons – so many dragons everywhere.

What a delight this expansion is. The dialogues, the locations, the magical creatures may as well spring straight from the pages of the Grimm’s Tales or Edda or Tolkien’s works. As always, Square Enix are borrowing everywhere but brewing their very own enchanting concoction. That way lies greatness – that way lies high adventure. I have not experienced so many memorable moments in an MMO since forever. It’s been nothing short of inspiring and I realized, I really need to do something with all my screenshots!

Thus beginneth my High Adventure screenshot journey through FFXIV – A Realm Reborn.
I hope you enjoy and if you haven’t yet, give this MMO a go sometime (or again)!

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Pictures that tell an entire story. Definitely click for fullres!

MMO Heartbreak

This Tuesday Bhagpuss over at Inventory Full revisited the topic of MMO fatigue or rather I would call it disenchantment, that phenomenon all of us who have played in virtual worlds for a while, know so well and keep wrestling with. It is a well-argued post beautifully written and full of heartbreak by one of my favourite (and most prolific) writers of the blogosphere. If you do not follow Bhag yet, now’s the time to amend that. His words rang wistfully in my ears for the rest of the day. To highlight just a few of them:

 I used to abandon plans just because I saw someone having a tough time. They wouldn’t even need to be asking for help. I knew things and I wanted to share. I had a Chipped Bone Rod and I knew how to use it and what’s more I knew where to take you so you could buy one too. I knew how to get to the sewers under Qeynos and I knew how to get out the other side. I knew barbarians couldn’t see in the dark, while my half-elf had infravision, and even though I’d only just met you I trusted you to give me back my Greater Lightstone at the end of the tunnel to Blackburrow because otherwise what were you going to do? Stay in Everfrost the rest of your life?

That was when we were all living a shared imaginary life in a shared imaginary world. Before we all started playing games. How long did that last, really? That it took years to wind down to an ending is maybe the most amazing thing of all.

And we miss it so much. Perhaps that’s why we chase every new game almost before it appears, hoping we’ll catch the unicorn by the tail and swing back astride before it vanishes around the corner, yet again. All we get are a few strands of silver that quickly lose their shine or, worse, a thumping kick, a humiliating stumble, a painful fall.
[Read the full article here]

The waning star of the magical MMO experience, we have all felt its decline. The more veteran the player, the keener that sting becomes over time. We wonder whether it’s us or the games or everyone, we lament how all things change and people move on, yes the good ones too. I’m with Bhagpuss in acknowledging such a thing as unique collective experiences in time that cannot be reproduced. There is a singular nostalgia reserved for members of the first hour. I do however hold the conviction that there will always be new and great games for somebody.

Each time I think of WoW, I’m so so glad I was there for vanilla. And yeah, TBC was good too and WotLK was great in places; but we were there when the days were young, with all paths wondrous and new and everyone in the same boat of “whoa”. If you missed vanilla, I’m sorry, what can I tell you – you missed the 60ies, friend. [source]

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Still finding rainbows.

Once we have moved past the age of wonder, we may become more self-complacent or demanding or cynical. Yet, magic is still to be had in MMOs for the travel-worn; it is in fleeting moments, in unexpected kindnesses and starry night skies where fireflies roam. Bhagpuss laments the transition of the MMO “world experience” to just MMO gaming, and I am right there with him, but then what is life really if not a never-ending quest for moments of happiness and joy amongst the struggles and demands? We grow up in MMOs the same way we grow up in real life; at some point without notice or warning, our toys stop holding a life of their own. The magic’s gone and we can’t quite say why and when we outgrew them. No toy, no matter how new, can fully bring us back.

But as I grew older, it became harder and harder to access that expansive imaginary space that made my toys fun. I remember looking at them and feeling sort of frustrated and confused that things weren’t the same.

I played out all the same story lines that had been fun before, but the meaning had disappeared. Horse’s Big Space Adventure transformed into holding a plastic horse in the air, hoping it would somehow be enjoyable for me. Prehistoric Crazy-Bus Death Ride was just smashing a toy bus full of dinosaurs into the wall while feeling sort of bored and unfulfilled.  I could no longer connect to my toys in a way that allowed me to participate in the experience. [Hyperbole and a Half]

Today it may be smaller things that charm me in MMOs, rather than dramatic social experiences. My mind is less overwhelmed by novelty but more appreciative of details. And I don’t race to a promise of endgame because I’d really rather not die just yet. Maybe all that means is that my mind has matured and I am closer to a world simulation after all, rather than just playing a game.