Category Archives: Community

December Blogosphere XMAS Countdown – Get your Date and Calendar!

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Over the past two weeks bloggers all across the MMO and gaming blogosphere have signed up for the merry December blogging countdown and I am happy to confirm a total of 46 people are participating! I have spent the better part of this weekend finalizing a calendar-like page, randomizing dates and working out the last bits and pieces – but more on that later! While the original post already contains most of the infos and ideas behind this event, a very brief summary of what you need to know so you can start writing and planning ahead:

  • The topic of your post should revolve around “gaming and community”; share something positive that has come from gaming/blogging for you as an individual and that involves others in some way. For ideas, see the original post.
  • To identify participating entries, the title of your post should read: “Bloggy XMAS <day number>:…………..” the rest of the title being all yours!
  • Publishing time for entries is at 9am PST which translates to 12pm EST and 5pm (London) to 6pm (Paris) for central European times respectively, to meet the timezones of a majority of bloggers and readers. I am aware that this is not a perfect solution for everybody, but thanks for trying to schedule your publications accordingly if possible. It helps us to get an idea of what time of the day new posts will be up each day.

With the administrative bits out of the way, here comes the list of individual post dates for every blogger. Due to many signups, December 1st – 21st will be featuring two entries per day which is absolutely brilliant. Assignments have happened completely at random, courtesy of RANDOM.org (so please direct all complaints there!). —> Individual posting dates by author’s name A-Z: Follow this link!

Presenting the Bloggy XMAS Calendar:
Finally, it’s time to reveal the countdown/calendar page! I’ve come to understand that digital advent calendars are in fact tricky business: having moving bits, timer lockouts and whatnot isn’t simple, especially if you’re looking for a calendar that caters to different timezones. The Bloggy XMAS calendar page is therefore kept simple, as an overview for you to keep track of all posts published on the topic of gaming community in December. It is a visual guide more than anything and like every physical advent calendar too, it’s up to your own self-discipline whether you’ll spoil all the surprises in advance and binge on the candy inside, or whether you’ll strictly open 1 window per day!

You can find the Bloggy XMAS  calendar at bloggyxmas.blogspot.com. Henceforward, you can use the standalone page to keep track of community posts for the day (also check twitter #bloggyxmas for daily updates), as well as a daily MMO fun fact and MMO tune for the day (of course!). For those who would like to make a sticky and promote the event via their own blogs, feel free to use the banner below!

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The event lasts until December 25th. The blog links provided for each day are currently directing to your main domain and will be adjusted as soon as posts have been published. If you would still like to participate in this event, let me know in the comments or via twitter. A final round-up will be published around Dec 31st.

Thanks everyone for joining for this merry event and bringing some community spirit to the gaming blogosphere this December 2014! Looking forward to many great posts!

A December Blogosphere XMAS Countdown – Sign up!

December is a special time in small countryside communities around here where it’s customary to not just buy advent calendars stuffed with chocolate and toys for children, but to turn an entire town (for reference) into one big calendar with a different house participating every night until Xmas. Participants draw a number and decorate a prominent and visible window on the house they live in, to be lit through the entire night when it’s their turn in December (and onward from there until the 24th). It is a wonderful sight on a cold winter’s night to walk through such a town and discover what people have done with their windows, whether you celebrate Xmas or not. It’s one of those orchestrated displays of community that still work on some level, or so I have always found, and everyone is welcome to join for this tradition regardless of religion.

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Advent window in Toggenburg / toggenburger-zeitung.ch

The MMO Blogosphere XMAS Countdown

December is almost here and constitutes the end of another year of blogging in the blogosphere as well as the end of a quarter that was difficult for gaming culture as a whole. We’ve been reminded that mainstream media still think fairly low of our pastime and that gamers are not one community. Some have stopped to identify with this label altogether, as is their right.

And yet, if we dig deeper past superficial labels, there is still a community of sorts between an ever growing number of individuals – a community by choice of active members in this here blogosphere and elsewhere, among gaming bloggers on twitter and G+, sharing daily quips or friendly advice, joining forces on cooperative events and seeking exchange and respectful discussion week after week while holding to similar standards of communication. At yesterday’s Blizzcon, Blizzard revealed a down memory lane documentary on WoW and their worldwide fanbase which was full of feels and nostalgia for this MMO. It was hard to watch without being reminded of that great idea(l), that promise of acceptance and belonging that virtual worlds still hold for so many players across the globe, no matter where they come from. To claim that it’s all just a sham would be overly cynical – every day, online gaming brings some people together.

Blogging buddies, twitter friends, kindred spirits – they exist. To many of us, they make writing about games that much more special and enjoyable. Nobody likes to blog in a vacuum. This is where the MMO Blogosphere Xmas Countdown comes into play and I call participants from all corners of the gaming blogosphere to join for this merry event through December! Sign up and turn your blog into a community window on a random day that will be assigned before the end of November! Join the calendar that is blogosphere town!

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My thanks go to Belghast from Tales of the Aggronaut for graciously assisting me with the logo to this merry little event! Bel has been the host of the Blaugust blogging event this year and I am happy to be part of a community that has people like him in it.

How to join the blogosphere Xmas Calendar: Q&A

How do I create a “window”? What’s the topic?
Your “window” is a blogpost dedicated to the topic of ‘gaming and community’ which goes up on your assigned date in December. Form and content of this post are completely up to you: whether you include a number of pictures/screenshots or the official event logo, whether you write an essay or even a poem.

As for topics, the sky is the limit: write about how gaming has impacted on your life in terms of meeting new people, or what community means to you personally! Share the story of how you met a special person online, about your time in the blogosphere, times spent with your gaming buddies IRL or your guild online. Alternatively, you could take a more analytical approach as to why community building matters in MMOs and why it’s important to you. Either way, the point is to share something positive that has come from gaming/blogging for you as an individual and that involves others in some way.

Who can join?
Anyone who runs an active MMO or gaming related blog and has something to share on the topic of community! It doesn’t matter if you’ve got a dedicated WoW blog or write about different MMOs or mixed games, game design or gaming culture. The more, the merrier!

How do I join?
You can sign up by adding a comment below or by dropping me a quick line via email or twitter. Please leave a link to your blog if required.

When do I get my date / number?
Dates will be rolled out and randomly assigned to participants. An official XMAS “calendar” with all participants will be published on MMO Gypsy by November 24th including a link to your blog, so make sure to check back for your slot then!

Do I use a specific post title?
To identify posts participating in this event, the first part of your post title should read: “Bloggy XMAS <number>: ……” the rest of the title being all yours!

How long does it all last?
I am am positive that we can make the calendar go all the way up to at least December 24th, with hopefully many bloggers up to join for some merry reminiscing! More sign-ups can always be accommodated – this event being about community more than the actual holiday, I’d like to keep it flexible and go up all the way to New Year (Dec 31st) if required.

Like for the poetry slam and other blogosphere events, all entries will be rounded-up on MMO Gypsy (and potentially more sites!) by December 31st. I look forward to some great contributions again and hope to see some new faces joining the ranks! Thanks for helping to spread the word over the coming two weeks, so we can fill this December in the blogosphere with some happy stories on gaming and community.

Sign up now – and get ready to light your own window!

Introducing: The Gaming and Entertainment Network

There seems to be a natural transition of the gaming blogger into other venues, such as streaming, vlogging or podcasting. The MMO blogosphere has seen a good portion of its longterm residents take up new projects over the years, sometimes leaving altogether to write for bigger sites or then, creating their own independent channels and collaboratives. For a while now we’ve seen an increase of great MMO podcasts hailing from our own neighbourhood, some of which I feel closely related to. I am therefore very excited to announce the launch of The Gaming and Entertainment Network – a new podcasting network by gamers for gamers, bringing the following independent podcasts together under one roof:

TGEN is a collaborative relationship between like-minded podcasters and serves as an aggregator for general MMO/gaming themed podcasts that fit together from a synergistic perspective. It’s meant to make discovery easier for our individual audiences and helps spreading the word across different shows. All podcasts remain independent in their current form. In the future, TGEN may also host regular cross-podcast, round-table discussions between its members.

I want to thank Braxwolf for inspiring this collaborative and doing the lion’s share in terms of communicating between many different parties, conceptualizing and creating a shiny and functional layout for the TGEN homepage.

Another big thanks goes to all our regular listeners of Battle Bards who have been following our quirky little podcast since April 2013 and made this such a fun and rewarding experience: Thank you for your continued support and spreading the word about TGEN. We hope you’ll stick with us on our musical journey and discover some more great and new podcasts on the way!

Links: TGEN webpage and twitter account.

Where all the Hate comes from

This is a very personal post. If you’re unaware of the events around gamergate or lack feminism’s 101, you won’t be educated by me here. 

After an intense discussion of the events around gamergate for an upcoming CMP round-table, I got talking some more about the internet mob and general hostility directed at women like Anita Sarkeesian with the excellent Roger and Sean. The comment that really kicked this off was Roger pointing out how Sarkeesian never actually condemns anyone for enjoying the games she’s covering; neither does she claim you’re a horrible person nor does she ask developers to stop creating violent content full stop. What she does for the most part, is pointing out how carelessly most of the violence against women is included in games and how it differs from violent imagery in general.

So why is this woman met, no stalked with such extreme aggression? Why can we observe similar irrational, emotional responses all the time when the topic is representation in games or a feminist concern? Some gaming press articles lately have identified a sub-group of “socially inept male gamers with female resentments” that are panicking at the prospect of the industry changing, as the main driving force behind the attacks on Sarkeesian or Zoe Quinn. While I have known few such individuals myself firsthand, it doesn’t explain why so many gamers from much more diverse backgrounds and areas of life are allying themselves with the gamergate or notyourshield tags. I’ve witnessed similar hostility to reasonable feminist concerns from some of the best people I know, so it’s clearly not just a few left-overs from 80ies gaming culture that like to sneer and spit when confronted with uncomfortable questions.

Everyone wants to be a good guy

I grew up in a very sexist family. Like most in similar situations, I didn’t realize this until much later in my life. My family was what I knew, what was normal. I knew my mother wasn’t in any way on equal footing with my father but I had never heard of the term feminism, only of emancipation in more negative terms every now and then. There was much that I hated about my past when I finally moved out at 20 but I had no name yet for the natural oppression of the women in our family context. I only felt acutely that we didn’t deserve to be treated like second class citizens.

I was also for a large portion of my life what I liked to call a tomboy. I preferred the company of boys – they shared my interests, they were easier to get along. I kinda deluded myself that I was part of certain clubs when I really wasn’t. Much worse however, is that I actively perpetuated my state of “not getting along with women”. I didn’t know why I had no female friends and in my book none of that was my fault. It was cool too, who needs women, right? Oh god.

The moment that first bubble burst was really painful; when I realized how I never really had a voice in my own family, how I didn’t stand up for myself or other women, how society treated me differently from men in many areas of life. The system is rigged against me. And men too in some ways. I had felt it hundreds of times like Neo in the Matrix but I hadn’t grasped the overwhelming picture up to the point when I started educating myself. I was angry, I was defensive. There was no way all of it could be true. But once you’ve become sensitive to these matters and you start going back, analyzing situations and becoming more aware of how people are treated around you on a daily basis, you can’t deny sexism any longer. Not the one targeted at you and not the one perpetuated by yourself. It’s a horrible feeling and difficult to face.

My second bubble burst a lot later, the question of why I don’t have female friends. I should probably add that I do have a very close female friend since childhood, but in many ways she’s a copy of me and I never managed to connect to another woman until I was 30, internet buddies aside (you are all awesome and I do owe you). The truth is I did want to have women as friends but I wouldn’t admit my own inadequacy. How can you not get along with 50% of all people? Around 30, things changed when I met a co-worker from Vancouver who I really connected with. It was scary as hell but it got me taking a hard look at myself and how I still treat women differently from men when by now, I should know better. And I’m not alone – I keep watching my female co-workers cheer on guys for being assertive while attacking women for the same traits, I witness jealousy, unsupportiveness and double standards that don’t apply to male colleagues and it makes me sick to my stomach. I don’t want to be like this.

It’s so hard to disconnect yourself from the culture you are taught by your parents and society around you, the one that is never questioned. It’s hard to accept that you’re part of a system and part of the problem. It’s much easier to get defensive and spiteful, to blame others or deny the truth. Growing pains.

Everyone likes to think of themselves as the good guy. [R.D. Precht, German Philosopher]

Nobody likes to hear that they’re part of an unjust system or that they’ve got privileges they do not deserve. Men and women struggle with the idea of sexism because they’re both complicit one way or another, before making conscious effort to question the status quo. Some take great offense at being called profiteers of the system, others take equal offense at the suggestion they might be systematically slighted, because they consider themselves strong enough and not part of “those other, weak women”.

Now, Anita Sarkeesian’s videos might not be condemning games or gamers but they constantly rattle the matrix. They force you to question what’s given and consider your own role and motivations. That path inevitably leads to bursting bubbles. It’s uncomfortable and painful – so much easier to unleash wrath upon the source of all that discomfort. The irrational hate directed at Sarkeesian is fueled by kicking and screaming fear. There’s no denying it: once you’ve opened that door, it truly is the end of the world as you knew it.

The Crusade against the SJWs

There is a waxing resentment being nurtured by gamergate and notyourshield exponents against so-called “social justice warriors” (and white knights). If you consider this briefly, it is a pretty horrible state to be in, to fight against social progress or those that speak for more inclusion and equality. How can anyone be against that?

This too, begs for a brief digression. I was for a period of my life a vegetarian for several reasons. I am not any more although meat is still a rare commodity in my diet. Anyone who thinks we eat animals for any better reason than because we can, is likely to get my eyebrow together with a link to Eating Animals. However, I was never a confrontational or preachy vegetarian. It was a personal choice and I wanted to be left alone just as much as I ignored others. I wasn’t complicated either, I’d eat whatever was left minus the meat when invited to friends. Despite all of that, my vegetarianism became the most unexpected and eye-opening social experiment for all the unprovoked hostility it exposed me to. I had people mock me, question my motives and trying to drag me into discussions of explaining myself. Some became instantly apologetic or embarrassed. My mere presence at some social gatherings was an issue, I was a spoilsport for no better reason than ordering ‘without the meat’.

I had never been aware of the deeply rooted, sacred ritual of eating meat/food together in our culture until I disturbed said ritual. I had become a point of vexation to some, like a silent reminder of all the questions they did not want to ask about their own consumerism. I didn’t mean to hold a mirror to anyone but it happened anyway. Genuine disdain was directed at me simply because I refused to be “complicit in eating meat”. I don’t know how many times I had someone tell me “you know, you’re not better than me” or “it doesn’t change a thing anyway”.

And that’s what “social justice warriors”, aka people who give a shit, do: inadvertently or not, they hold a mirror to anyone that chooses lazy complacency. They remind others that there are injustices yet to be fought right under their nose. Defensiveness and aggression are a typical reaction to feeling blame or guilt. Mocking those that care more than you do is a fine diversionary tactic.

No hatred more passionate than the hatred for a truth that hurts.

Truth hurts

Change isn’t comfortable. You can hide behind tone arguments but at the end of the day, if you’re at all committed to matters of social progress or equality, you have to accept that bubbles will burst. You have to accept pain and confusion on an existential level. And you will need to be brave.

The moments when you feel like screaming and kicking those who have caused your discomfort, are most likely the ones where you get to learn the most about yourself.

Blaugust News and the Gaming Questionnaire

The blogosphere has been busy blaugusting under Belghast’s lead, an event I have been absent from due to a very hectic August and final examinations upcoming next week. Not that I would ever have managed a daily posting schedule, anyway. There were more great things happening this month however, the birth of the 8bitkitchen among them – a brand new gamer foodies blog graciously set up by Liore, so the blogosphere has a place to blog collaboratively about the foods they enjoy cooking and eating (welcoming more recruits!). I am loving this, also for its insight into fellow bloggers’ lives and our cultural diversity that we don’t necessarily get from MMO-related blogging. Needless to say, this should totally be on your reader / twitter feed!

More recently, a couple of podcasters from the blogosphere have started discussing a shared directory, maybe even a future podcasting network. Roger has been so kind to set up an aggregated page of all the known podcast feeds for now, so if you’re into discovering new MMO/gaming related shows, check it out and let him know what’s missing!

This brings me to the Gaming Questionnaire, a shared topic by Jasyla which seems to have timed perfectly in with Blaugust and is a ton of fun to read through on other blogs. It is tangentially also something I’ve been wanting to do for a while, so in lieu of much else from me this month, I am embracing this challenge (with few omissions due to not having an answer)! As far as a more in-depth gamer bio goes, I’ve already talked quite a bit about mine on Gameskinny before, the focus of that interview being more narrow.

The Gaming Questionnaire

1. When did you start playing video games?
I started playing VGs in the early 80ies, the first console to hit our home being the ill-fated Intellivision around the time of the great videogame crash. An Atari ST and NES soon followed, so these would probably be my formative years and platforms.
2. What is the first game you remember playing?
Tough one. I don’t actually remember much of the games I played on Intellivision, so I’d rather go with my first ever favorite game on Atari ST, which was Mousetrap in 1987.
3. PC or Console?
I grew up with a lot of consoles and still own quite a few, SNES and PSone being favorites because RPGs. However with the coming of the MMO age, my platform of choice has become the PC and there’s no going back for me ever. I love connectivity, digital gaming and WASD.
4. XBox, PlayStation, or Wii?
If I was actually buying next gen consoles, it would probably still be an XBOX (the 360 was awesome, ROD or not) – certainly never another Nintendo console. Wake up, Nintendo!
5. What’s the best game you’ve ever played?
Chrono Trigger. Duh.

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The best gang in the world.

6. What’s the worst game you’ve ever played?
I tend to forget bad games and nowadays it’s so easy to avoid them. I remember really hating Vib Ribbon back when I bought it though.
7. What are your favourite game genres?
RPGs, MMOs, (Action-)Adventures, Sandbox / Building Sims, Survival, silly things
8. Who is your favourite game protagonist?
I don’t really have one. I like Chun-Li, Frog/Glenn, Kefka, Conker and Vivi even if they aren’t main protagonists. Okay, Conker is.
9. Describe your perfect video game.
The perfect game is a polished package with intriguing story, open world, memorable characters, dazzling music and overall aesthetics. And an immersion factor that manages to make me forget about dinner. So basically Skyrim.
10. What video game character do have you have a crush on?
I don’t develop crushes on fictional characters so much but I really like Geralt of Rivia from the Witcher series, which is testament to the authenticity and quality of the games. Geralt is more or less a typical, taciturn lone wolf protagonist but the maturity level and atmosphere of Witcher2, paired with fabulous character design and an amazing voice-over (I have a thing for low voices à la Alan Rickman) make him incredibly attractive and intriguing a character to me that is also well developed story-wise.

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Hot hot hot! 😳

11. What game has the best music?
Chrono Trigger, Chrono Cross, Final Fantasy 7-11, Xenogears, Skyrim, Fable, Lineage 2, AION, WoW, GW2 and many more. I follow composers more so than titles or franchises, so I’d have to mention Mitsuda, Uematsu, Elfman, Soule, Zur, Hayes, Kurtenacker and C. Thomas to name a few.
12. Most memorable moment in a game:
I will never forget the descent of Sephiroth in the final battle of FF7, mostly because of One-Winged Angel.
13. Scariest moment in a game:
I scare easily which is why I don’t play horror games. One of the coolest scares I remember was Psycho Mantis making my PSone controller “hover” over our carpet floor. Long live MGS and rumble packs!
14. What are your favorite websites/blogs about games?
Anyone that’s on my blogroll. I don’t really follow any more mainstream gaming websites due to lack of transparency. My best references for picking and recommending games have always been friends.
15. What’s the last game you finished?
The Wolf Among Us.
16. What future releases are you most excited about?
Witcher 3, Everquest Next, Dragon Age Inquisition, Destiny, The Division, Tales from the Borderlands
17. Do you identify as a gamer?
Absolutely.
18. Why do you play video games?
Immersion, escapism, art, challenge, entertainment, team work, creativity, inspiration, community. And because nothing else will satisfy my rampant imagination.

Your last MMO ever and the Troubles of Aging together

I am a 30+ MMO player with a history. I don’t speak for all 30+ MMO players with a history. This post is about many things at once.

Not too long ago I had an interesting discussion with an old gaming buddy reflecting much of the current MMO malaise that seems to have struck several bloggers around the blogosphere lately. The most memorable statement in our conversation was this: “Wildstar is going to be my last MMO” – something that I’ve heard several times now and keep reading on the official forums. Clearly MMO culture is in a phase of re-evaluation both on a personal level and otherwise.

On the surface, such final player declarations appear singularly odd and certainly unique to the genre; never would you hear anyone say “this is going to be my last RTS ever” or any variation thereof. Why would anyone make plans for their last MMO ever?

Of course the answer is simple for those among us who have been there – played MMOs, breathed MMOs, lived inside the same MMO for years. This genre is not like other genres and neither is its commitment. Players are passionate about their character progression, their guilds, their dramatic quitting gestures. And sure, there are exceptions to the rule, players content to solo and never invest in any type of cooperative endgame. Yet, there is still a consensus, spoken or unspoken by developers too, that the heart of the MMO experience lies in cooperative multiplay. A big chunk of content gets created entirely for this reason, for better or worse.

And multiplay takes extra time, in fact not just when you’re in the middle of it but way in advance. Looking for guilds, spending time getting to know a community, working around timezones and schedules in order to group up and advance together, that’s a type of effort that asks for special dedication. For the more fatalistic among us that don’t do casual solo even when they aren’t hardcore, this also means the decision to jump into a new MMO is one that must be carefully considered. There is no time to waste or something, it’s either all or nothing.

All of this resonates with me given my early WoW history. However, there are times when I wonder if it’s really such a good thing to make one’s own happiness so dependent on other people (it’s not like that ever works out in real life). I love the cooperative aspect of MMOs but they are also virtual worlds, canvases of beauty I’d like to travel and explore. The older I get, the more there is compromise to my own time spent in games. O tempora, o mores, I guess.

The Troubles of Aging together

That said, I’m a player who is still counting on social ties for longterm dedication and so many times since WoW have I been flustered about MMOs not bringing back the “good old times”. Of course there’s a pattern here; you’ll never hear an early player talk about the good old times because there are no such times (yet) to make flawed, subjective comparisons to.

The only reason I’m probably still playing Wildstar every night and enjoying it immensely is social environment. I’d still be paying a sub and exploring the maps of the Nexus but as a solo player or member of a dwindling group of peers, I would never have bothered to acquire the Genesis Key, step one of the attunement of doom. Wildstar might actually be another MMO on the shelf already, as it is for others that used to be more excited for launch than myself. I’m still in though and wondering about the reasons, knowing at least half of the answer:

I started playing Wildstar with three old WoW buddies of mine, all of which have drastically changed weekly schedules now that they’re in their 30ies rather than early 20ies. So do I, despite all of my personal time still being my own. I am not 23 anymore, I need more sleep than I used to (it’s true and I hate it), I don’t do rushed PC dinners any longer and I have no wish to be in charge of anything or anyone else than my virtual self when online. I’m still looking to be a regular in an efficient and fun guild though, one that manages to balance the hardcore casual for lack of a better word.

Facing the fact that a group of ex-WoW raiders now all in their early thirties don’t stand a chance lasting in Wildstar’s endgame (we’ve tried and failed before), I soon resolved that our small guild needed to move on and reinforce a bigger team run by fresh people full of “MMO-oomph”. It’s been the best decision possible both for my own enjoyment (and hopefully theirs too) and dedication to the game. More importantly maybe, hearing others talk about the game made me realize that MMOs are as new and wonderful as ever for players of another generation – the players we used to be ten years ago. In no way is Wildstar inferior to WoW when it comes to how it’s handling group content. Nothing has changed in that department – we have. The people around us, our original peers have.

Early MMO enthusiasm is contagious. So is dwindling enthusiasm.

Truthfully, every MMO since WoW was a game I tried to re-connect to together with my ever less active WoW buddies. You could say I’ve kept trying to recreate my old communities elsewhere, as so many of us do. A guild’s greatest virtue which is bonding with others, becomes it’s greatest peril in the long run when communities get so insular that there’s hardly room for new blood, not even across games.

Yet the more we kept to ourselves and didn’t mix, the faster we dwindled. It’s a downward spiral and it doesn’t work. Soon everyone’s frustrated that they can’t ever seem to get a full group for anything. Maybe somebody out there knows a critical mass of 35-year old MMO veterans that are mostly regulars but I do not – and you need a regular (slightly nutty) core to run a guild effectively. Now that I’m in a way more mixed guild with dedicated leadership, I feel completely boosted by their enthusiasm. Who are these people and why are they having so much fun? Oh wait, I used to!

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Luck and then some

There’s always an element of luck and timing involved when we start out in new games and looking for a new guild can be tough. I’d certainly call it a piece of luck to have chanced upon an active bunch of people with so similar a player ethos to my own. It would be amiss and incomplete however, not to try analyze things beyond luck.

Mingling with a wider age range aside, the choice of RP server and faction is probably crucial. On the only EU-RP server, Dominion side is a very calm and underpopulated place to be a Cassian, with dead zone chats and limited wares on the AH. My first instincts were calling it a bad choice when in fact, it’s the most beneficial thing to guild life. Players need their guild. Already this community feels tight-knit, the way it only happens in MMOs after launch rush is over and grasers have moved on. It’s the people who stay behind that you want to guild with.

And so maybe, it all comes down to this: staying behind and choosing to be part of a new, active community rather than maintaining an old one. Rolling on a cosy low-pop server. Sticking with that choice past launch rush. Not so different from ten years ago. We blame design a lot of the time when it comes down to frustrating social factors that ultimately, we’re both in control of and aren’t. Even if an MMO facilitates group play, and I believe Wildstar does, commitment remains a choice and unfortunately it’s not enough to make that decision yourself, you need others to make it with you. So maybe new blood is where the aging MMO player needs to start focusing his or her attention, if future gameplay experiences are meant to outlast a brief visit. I am guilty of having lived in the proverbial past.

For the Record

I love MMOs and I intend to play them for the foreseeable future. I believe that my generation of gamers especially, born in the 70ies and early 80ies, have an important and unique opportunity to be rolemodels for everyone else to come, doing away with gaming misconceptions and stigma. Yes, you can be an older gamer! No, gaming doesn’t have to stop at 30! If we can embrace ourselves and let go of the good old days in favor of new ones, new people and new experiences, there’s nothing to stop us from becoming the first gamers to happily make it to retirement (just think of all the free time!). Loving this place that is the MMO blogosphere, I hope to see you there.

The 150th CMP Round-Table and the Evergreens of MMO Discussion

For the illustrious 150th anniversary of their CMP podcast Roger and Brian invited a bunch of guests to discuss such trivial topics as hardcore vs. casual, sandbox vs. themepark, free-to-play and crowdfunding. It was a unique experience for me to join a podcast together with so many fellow bloggers and a pleasure to personally talk to some of my new MMO blogosphere buddies. Naturally, we never finished and could have gone on forever discussing substantial and divisive topics such as these.

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A while ago I started compiling what I call the list of “big MMO Evergreens” as far as those topics go that have been the greatest cause of passionate debate (and strife) among lovers of the genre since forever. No doubt, they will be keeping us busy decades from now. Typically, these are questions that do not have one definite answer but boil down to personal preferences and opposing camps with an equally strong wish to well, enjoy the games they’re playing. I’m not always up for heated debate but then, I also believe it’s polarizing issues that are most interesting because they teach us the most about ourselves and others. I have always blogged for myself and a big part of that journey is defined by personal growth, formal and otherwise. Returning to posts I’ve written more than two years ago is often a bad idea. As for the greatest changes in my views, they have been brought upon by listening to you – to other gamers, being touched or educated by what they had to say. Of course a lot of that is timing too, maybe all of it is.

So, we should be thankful for the casual vs. hardcore debates, the holy trinity role discussions or never-ending payment model gripes; they make sure we’ll never run out of opportunities to butt some heads and more importantly, test our views and empathize with other people’s positions if nothing else. Advancing age, or rather time and opportunity to meet someone different from us, become quite the hindrance to extreme opinions (not to mistake for strong opinions). That’s why I also love to travel – international blogging is travelling in many ways and requires a similar attitude.

Where I am right now

As a personal summary of the evergreen topics we brushed in the 150th CMP episode and as reflection of where I am right now, I’ll make a few generalized statements until such a time as I feel they require revision on this here blog!

  • All future MMOs, whether subscription based, F2P or B2P, should come with a free trial/guest month (or free first 20 levels) at launch, so players can try the new game before making final purchasing decisions.
  • Sandboxes and themeparks may exist at either end of the casual-hardcore spectrum. Many sandboxes are as casual or hardcore as players make them (and as game design allows) but it’s probably also true that the big majority of not-so imaginative competetive players prefer linear games with defined progression aka themeparks. “Winning a sandbox” is a great deal more work than winning a themepark.
  • I can’t be the MMO player I was 10 years ago when WoW came out. There is a sacred magic to early MMO gaming that cannot be reproduced, no matter our longing and despite the best design efforts. Maybe it’s time we gave up the search for a “second home” and accepted new games for what they are – which is not our first MMO. We’ve grown older and better at everything at the price of blissful collective naïveté.
  • Crowdfunding is scary when it encourages every vocal player and their distant cousin to think they just bought their share of “co-developer rights”.

The future is welcome to change my views on any or all of these matters at hand. I can’t wait.

[Wildstar] Unforseen Questing Highlights

In her recent blogpost on questing, Jewel (by the way now co-host of brand new MMO/gaming podcast Podtato together with Izlain!), ponders the way MMO questing has changed and developed over time, from a more forced group-centric activity to an either instanced or collective experience for soloers. It’s evident that our questing and leveling game has become a more solo-friendly affair in recent years, sometimes to the detriment of social dynamics. On the other hand, Bhagpuss speaks level-headed truth in his related comment on soloability being a popular request of many gamers ever since the dawn of the genre –

[…]Consequently we have a powerful received wisdom, promulgated by a very particular interest-group, that states that the be-all and end-all of Massively Multiple Roleplaying Games is social interaction and the true worth of those games is the friendships they foster. I don’t buy that. It doesn’t match my experience and I don’t believe it jibes with the way we’ve seen the genre develop over the last 15 or 20 years.

If solo-play is a playstyle, then soloability furthers playstyle variety and a more inclusive community from there (which of course you can totally not care for). One reason why WoW made it this big was because it embraced a much wider audience than its oldschool, hardcore predecessors. That’s right, the vanilla kids were mocked by vocal then-MMO veterans for being dirty casuals. With my 16hrs per week (net) raiding schedule, I was among the mocked which is all the more ironic seen from 2014.

It doesn’t matter what side you’re on and I certainly concur with the notion that a degree of hardship and purpose in games create cooperation by pushing our primal human buttons (for reference) – however, there are several ways to further group play in MMOs. I will always hold a torch for GW2 not trying to incentivize grouping via setup restrictions or tiresome, traditional grouping formulas. The game tore mental walls down for me when it first came out, walls that can never be reconstructed.

Incentivizing grouping is therefore a most interesting topic and preferably, developers will go for a bonus-approach rather than a malus one. This is what Wildstar is doing right now and I dare say to pretty positive effect: not only is grouping a must to gain coveted guild renown currency (few housing challenges aside that will let you collect very little renown at a time), it is a considerable boost to your experience gain while leveling. There is a clear advantage to coop play in Wildstar without crippling the casual solo player.

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You have many questions!

That brings me to another point about Wildstar’s questing game that is quite enjoyable. Yes, I’m managing to have fun while leveling up despite a very straightforward, traditional approach to questing! What ever is the meaning of this?

Wildstar’s questing highlights

Even the most fervent Wildstar advocates will probably agree that questing overall is one of this new MMO’s biggest shortcomings (besides the pretty abysmal UI and menu functionalities). There is not much in terms of innovative mechanics – there’s your standard fedex and kill quests with way too many markers, your escort and timed challenges as well as the odd special mission in which you control vehicles or get to memorize a sequence of XY (for the TBC players: Ogri’la bombing quests and Simon Says are back!). So far, so blah.

But…

If you are opting for WoW-type questing in 2014, then at least do it right! To me, traditional questing is all about the pacing and fine touches; there is potential here for designers who can keep a steady and rewarding progression going, with an engaging storyline leading from place to place in comprehensive manner and some refreshing humor peppered across. Now, Wildstar is 50% tedious kill quests, it ain’t no lie – yet, there’s also great pacing and lots of variety for everything else.

I can live with slaying another twenty Snoglugs if my EXP bar shows satisfying progress or if there’s a serious chance for shinies or some unexpected encounter, which brings me to the important point: there are some increasingly enjoyable and epic moments with a fresh spin in Wildstar’s leveling curriculum! This game is full of surprises and good laughs, so this is where I’d like to give you just two examples (spoiler warning: if you’re sensitive to quest spoilers up to level 35ish, you should probably stop reading now):

Whitevale: The Odd Squirg Hat!
At some point on your journey through the beautiful snowy lands of Whitevale, you will encounter the Squirg, weird alien race of squid-heads having Cthulhu written all over them. The Squirg questline includes a variety of activities from running over them in hovercrafts, to impersonating one and finally attempting to throw squid hats on enemy faction players (for PvP realms) or NPCs. This marks the conclusion of a pretty insane run, rewarding the player with the Odd Squirg Hat item that doesn’t only cover half a Chua’s body but…speaks to the player in literal possession! I don’t know about you – but small stuff like that goes a long way with this here MMO player.

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lol!

Farside: Low gravity high!
Having left Whitevale with some fuzzy feels (two words: lopp weddings!), the next map of Farside has quickly become one of my favorite MMO zones of all time as far as gameplay and atmosphere go. That’s quite the accolade so early into the game but no less deserved. As if the whole spacesuit and moon gravity simulation-thing (yay for moon jumps!) wasn’t enough, there are meteorites showering the landscape as you travel along until at some point sooner or later, your screen will go black with a message prompt, asking you to save the moon from impending disaster. Off you go, thrown into a chance scenario with random players running a drill into a huge meteor (and killing a mini-boss), so the good NPCs of Farside can enjoy another moon day. Of course there are goodies for the winning team!

Later on, as you explore the north-eastern parts of Farside, you discover Ravenous Ravine which is where the fun really starts. Pitch black part of the map, you will navigate by the light of your torchlight, fending off some of the spookiest deep sea-style creatures in the game thus far. The analogy of low gravity vs. underwater isn’t just fitting and smart, it is by far one of the most atmospheric places I’ve traversed in any MMO. So simple, such a small thing and yet to such great effect. More of that, please?

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Did you just touch me??

And there’s more, a lot more in Farside until you’ve lost your mind completely in one big acid trip with rainbows and vending machines attacking you, while your still-sane party members can’t see the mobs you’re fighting.

…I don’t know about you but to me, these are traditional quests worth having. My next 15 levels in Wildstar have a lot to live up to all of a sudden – fingers crossed!

[Wildstar] Dipping a Toe into Housing

After spending some time visiting different player houses and plots in Wildstar these past few days and fiddling with my own island in the sky, here’s a couple of things I am starting to like about Wildstar’s housing:

  • Rather than being a full sandbox with the gathering and construction bits of Landmark, Wildstar takes the fun part of combining existing decor items, letting players go completely wild with the possibilities. If you’re not much of a crafter from scratch, you will love this approach to housing and customization. I do.
  • The amount of decor items is already nuts. Also: plushies! I need them all.
  • The home port every player gets is the perfect answer to unwelcome wait and down times; is your group taking a 10mins biobreak you don’t care for? Off you go visit your house for some mini-games, selling trash or gear repairs (once you have the vending machine). Porting back allows you to return to original location.
  • Exploring public plots with ease or making new neighbours while chatting in the housing zone channel is casual fun and takes some of that instanced sting away.

Housing is its own mini-game within Wildstar and a nice contrast to an otherwise linear progression. Carbine put a lot of thought into this, creating overall themes that reach as far as including matching light or weather effects. Different decor themes should make collectors very happy (and poor). As for the more progression and raid-oriented players, it’s a way to display trophies and battle tokens. Carbine have also already confirmed guild housing further down the line.

Naturally, there’s a few things I do not like about Wildstar’s housing so much – the fact that it’s too “apart” from the rest of the world (yes, I prefer non-instanced housing and always will), the oversized scale of everything, the LOTRO style socketing mechanic for your six main plots and the rather heavyweight and at times glitchy advanced interface. That’s generally something Carbine aren’t very good at apparently, creating functional and simple interfaces: the AH, commodities broker, dye system and skill/AMP windows all need a lot of work still. That said, after reading through the developer commentary in this interesting overview of Wildstar’s different customization options, everyone should be very grateful they decided not to go full LOTRO socketing mode as was originally intended. That would’ve put a quick stop to the unleashed creativity that’s currently on display on the forums.

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Syl’s Home on Lightspire EU

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Now with a cosy second floor!

As Mac said elsewhere, browsing other people’s places is motivating (that’s my word for it) and so I invested just a little yesterday to get my Cassian shack into shape and create a second floor. That hadn’t even occurred to me until I visited some of my neighbors, so yay for community inspiration! It’s still a humble abode but hey, it’s all mine!

Remembering Life

Last night the news of MMO blogger River’s passing (A High Latency Life) rolled over my twitter feed like a dark cloud, wrapping up a large portion of the blogosphere in shock and grief. River had been on twitter just a day before.

Syp suggested to post a picture of a scantily-clad “being” (thanks for that leeway, Syp!) on one’s blog today, in honor of a blogger with a particularly high appreciation of the female form. Over the years, I only had one or maybe three fleeting encounters with River; I wasn’t a close follower of his blog but our paths crossed nonetheless as is bound to happen in a neighborhood as cosy as ours. Hearing about his sudden death was both unreal and saddening.

(There was a bunch of naked people just behind that rock to the right)

Death is the great equalizer. It doesn’t matter who we are or where we came from and no matter our differences. In death we are all the same. Losing a member of this community that in many ways is less of a happenstance than the communities we are born into in our real lives, cuts deep. The blogosphere is full of opinionated and also polarizing individuals – yet on a very basic level I have always believed that many of us, maybe most of us have ended up in this corner of the internet for similar reasons. We’re gathered here from different timezones and even hemispheres, having so much more in common than with the person next door.

All the reactions since yesterday’s news are a testimony of how strong the bonds among us can become; internet friends and online buddies, fellow bloggers who we’ve never met in real life but who have run with us and alongside us for years. Sharing daily quips, putting a smile on our face, making us angry or thoughtful. When they leave so suddenly, they leave an empty spot behind.

Death is utterly futile unless we claim something of it. I believe the only value in death is to honor life. I value this little corner of the internet. The thought of the daily voices being silenced tomorrow fills me with dread.

But not today. Today, I am happy and glad the blogosphere exists. Mach’s gut, River.