Category Archives: Creativity

Non-Gamey Creative Projects

I’ve not been playing too many games of late, mostly because work has been too busy and pre-XMAS time is usually packed with birthday parties and other social events over here. I’ve started tackling several home improvement projects too, such as turning our spare guest room into an atelier / hobby room so I can get back to some of the crafty hobbies I used to pursue, like water coloring or pottery. I’m also madly in love with bottle charms right now which is a project I definitely want to have a go at, soon – how cute are they?!

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image @ deviantart.com

I’ve been doing more cooking experiments again, baking a little (although I’m not very good at that) and trying recipes from my childhood. I love Asian cuisine, particularly Middle-Eastern and Thai food and I’m slowly getting into a bit of Japanese cooking too. I had the opportunity to enjoy some Okonomiyaki (aka Japanese savoury pancakes) the other day which are easy to prepare, highly flexible and very tasty if you’re into cabbage. I am definitely gonna make more of that!

My most recent project is a 30L nanocube aquarium which I received as an early birthday present from the better half. We’ve had many different fish tanks over the years, starting off small with fish like Tiger barbs before upgrading to bigger tanks with Mbuna cichlids, then downgrading again to only a single fish tank with one grumpy looking Channa Pulchra (snakehead). I’ve had a thing for siamese fighting fish, aka Bettas, for a while now and since they’re a solitary breed perfect for smaller tanks, a nanocube is a great solution that also fits perfectly in my gamer room. Meet Rubeeo!

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I’ve spent the weekend planting an all natural habitat for my new roomie, including sand substrate and plenty of water plants to allow for cover and a sleeping nest. Betta Splendens tend to “park” themselves on big leaves or shrubbery for rest which is incredibly cute to watch. They’re labyrinth fish, meaning  they breathe atmospheric air that gets stored in a special organ in their head, and they’re bubble nest breeders which is rather interesting if you’re into observing the natural behavior of animals. Bettas are obviously popular for their splendid colors first and foremost but there’s a lot more to them and personally, I like how attentive and responsive these little guys are.

Planting the nanocube was very enjoyable and I’m already thinking of ways to improve my initial setting – although for now, what it really requires is patience. I hope that my carpet plants will expand over the coming months for a fully overgrown ground level. Aqua Scaping is a patient art and there’s a lot you can learn on the way to an all-natural looking and balanced underwater environment. I’ve a feeling this could be pretty addictive too!

What creative endeavors have you been up to lately?

Starbound and the Hopeless Quest for Space

So I recently started playing Starbound and it is worlds and galaxies better than expected. I made some bad beginner experiences with Terraria in the past which almost cured me off 2D ant farm builders for good. I’m glad, I gave Starbound another shot though – it’s quite the wonderful space odyssey with vast and very satisfying exploration! The graphics are much cuter than Terraria’s too and there’s the whole Firefly space hub theme which is obviously awesome. Oh and you can play instruments in a band and collect pets and fossils, so what’s not to love?

Naturally, Starbound also comes with complex crafting and progression as well as free creative building, with a million fun deco items to collect. Instantly, the building and decorating fever caught me the way it has done before in Minecraft, Landmark or Portal Knights. And in very much the same way did I find myself in desperate need for more and more SPACE before long!

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Playing the guitar in my own spaceship is pretty stellar!

It makes me laugh how all these building sandboxes follow the exact same script from initial delight to panicky overwhelmification, or at least that’s how it always goes for me. Every single time, I find myself in the same psychological spiral plummeting towards deep frustration with my very imperfect build. The same old inner monologue ensues –

“Oh wow this world is awesome, I need to create my hub asap and collect all the things!”

/builds small hut with door, roof, windows.

“OMG there are so many different blocks and plants and crafting items – I NEED MORE SPACE!”

/expands house with second level and basement.

“I carry too many items!!! I need more chests to organize all these materials that I need to keep forever!”

/creates 20 chests for different mats. Also expands basement.

“Where did I put the wool?? I can’t find ANYTHING in this mess! Need better organization!”

/expands all rooms, builds different storage with labels.

“I found this lovely new wallpaper and ornate wood blocks! These will look so much nicer!”

/starts redoing entire house structure, swap materials, add little details.

“My house looks so cool now but I still have so much more furniture to place and all these ugly storage chests everywhere! I really need MORE SPACE but there’s this horrible mountain to my left now and I already hit the vast body of water to my right. This is hopeless, I can’t work like that – I NEED TO START OVER ENTIRELY, ARGH!”

/frustrated noises.

….

You might argue I know better by now; that I don’t need to create a definite hub right away, or hang on to every and all materials – or alternatively, I could just build with a lot more foresight and planning.

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So…much….vexing….chaos.

Well, I don’t! I do try but I am always overwhelmed by micro-management halfway through and my inner perfectionist hates how shabby things start looking further down the line, once you discovered the fancier building blocks and items. Starbound has some fine tools to help with re-decoration and item management too (the pixel printer gotta be the greatest idea in the world of builders ever, but I don’t have it yet!) but it’s not gonna save me from the hopeless mix and match or storage hell I’ve already gotten myself into.

So, I guess I’ll start looking for an entirely new location to build from scratch again soon and transfer all my preciousss belongings…it’s a daunting prospect already but of course I’ll do it anyway, because I’m crazy like that! Prepare for that interstellar burnout!

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Tomorrow is a new dawn with so much to organize!

Bloggy Xmas Day 14: Transcontinental Kinship and the International Language of Music

Gaming and community is a very wide and open subject which is why I chose it for the #bloggyxmas event. Depending on whom you ask and where they come from, people have very different stories to tell but almost without fail, gaming folk will name the internet as the one big game changer, that amazing space of connecting across geographical boundaries and finding kindred spirits with more ease. A lot of geeks are lonely as far as their interests are concerned and living in a place that is all about stability and pragmatic productivity, I found myself in a fairly isolated spot too before the world wide web happened.

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Ever since getting involved in a blogging community, my ride has been almost entirely a positive and enriching one: I’ve been able to find and talk to people who love the same things I do and worry about the same things. I’ve written about difficult subjects like geek pecking orders and gaming stigma, only to find my sentiments echoed by others. And I’ve been educated by smart and brave female and male bloggers on social issues I was struggling with myself in the past.

Besides this inner journey, I’d like to believe I have grown as a writer and thinker thanks to all the critical feedback and countless comments I have received over the years. I started out as a rather self-conscious second language blogger in this international but English-speaking blogosphere and few years later, I find myself confident enough to write long articles in one sitting and invited as a vocal participant to podcast round-table discussions. I never dreamed of making youtube videos or podcasting when I started writing but so many fellow bloggers have shown me nothing but support when it came to finding my voice (with the “funny accent”!). For such unexpected kindness I will always be thankful.

The International Language of Music

For my personal Bloggy Xmas post, I want to talk about Battle Bards and how this global neighbourhood has opened up new avenues for a very niche interest of mine: videogame music. Gamers are used to be counted among niche geek culture and certainly, MMO players have always been regarded as niche by the gaming mainstream. World of Warcraft has had a positive impact on this image but the way things are going, traditional MMOs are disappearing next to a mass of next-generation online genres.

Battle Bards, the brainchild of the inimitable Syp from Biobreak, is an oddity among gaming podcasts, no doubt a niche inside the niche. For someone like myself who has collected videogame and movie soundtracks since the early nineties, sometimes with a tape recorder, our podcast is in equal parts an enthusiast’s dream and labor of love. I was already happy to know of a handful of MMO bloggers who shared my musical interests, writing about them every now and then. But it is off-the-charts amazing that such a thing as Battle Bards exists and that I am a part of it! I enjoy each of our shows and recordings in the full knowledge of how special an opportunity this is and the fact that we have a die-hard core of listeners is, well….hard to believe and very humbling. With 400 downloads on average per episode, Battle Bards may be a tiny podcast compared to many others but it’s waving its geek flag loud and proud. We’d be doing it just for the three of us but knowing there’s somebody out there who shares our passion, makes our time spent all the more rewarding.

Our listeners have made us laugh, think and consider the things we share on our show. We’re not just talking amongst ourselves but to an audience that is as international as we are and who will hear our voices on their way to work, while preparing dinner in the evening, killing time on yet another airplane ride like Rowan or when in the car with their family, like my friend Redbeard. Knowing Red and his three musically gifted kids tune in to Battle Bards regularly because they love videogame music as much as we do, makes me want to put all the more effort into our podcast. For Christmas in 2013, I got a Xmas card with the three of them on the cover playing their instruments; I still keep it on my desk like a token – a reminder of all the great things that have come from gaming, blogging and connecting with other people’s lives since publishing my first post in 2010.

This is community for me. It’s a micro-cosmos, a niche inside the niche. It’s the people we let into our lives, select individuals whose strength is not in numbers but in the way they touch our life and give us hope. We all need to know we are not alone.

Thanks to all of you who have been interacting with me these past few years in the blogosphere and via other social media, all the readers and commenters of MMO Gypsy and my fellow bloggers and friends! Thanks to everyone who has supported Battle Bards and TGEN this year – we know you are there!

December Blogosphere XMAS Countdown – Get your Date and Calendar!

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Over the past two weeks bloggers all across the MMO and gaming blogosphere have signed up for the merry December blogging countdown and I am happy to confirm a total of 46 people are participating! I have spent the better part of this weekend finalizing a calendar-like page, randomizing dates and working out the last bits and pieces – but more on that later! While the original post already contains most of the infos and ideas behind this event, a very brief summary of what you need to know so you can start writing and planning ahead:

  • The topic of your post should revolve around “gaming and community”; share something positive that has come from gaming/blogging for you as an individual and that involves others in some way. For ideas, see the original post.
  • To identify participating entries, the title of your post should read: “Bloggy XMAS <day number>:…………..” the rest of the title being all yours!
  • Publishing time for entries is at 9am PST which translates to 12pm EST and 5pm (London) to 6pm (Paris) for central European times respectively, to meet the timezones of a majority of bloggers and readers. I am aware that this is not a perfect solution for everybody, but thanks for trying to schedule your publications accordingly if possible. It helps us to get an idea of what time of the day new posts will be up each day.

With the administrative bits out of the way, here comes the list of individual post dates for every blogger. Due to many signups, December 1st – 21st will be featuring two entries per day which is absolutely brilliant. Assignments have happened completely at random, courtesy of RANDOM.org (so please direct all complaints there!). —> Individual posting dates by author’s name A-Z: Follow this link!

Presenting the Bloggy XMAS Calendar:
Finally, it’s time to reveal the countdown/calendar page! I’ve come to understand that digital advent calendars are in fact tricky business: having moving bits, timer lockouts and whatnot isn’t simple, especially if you’re looking for a calendar that caters to different timezones. The Bloggy XMAS calendar page is therefore kept simple, as an overview for you to keep track of all posts published on the topic of gaming community in December. It is a visual guide more than anything and like every physical advent calendar too, it’s up to your own self-discipline whether you’ll spoil all the surprises in advance and binge on the candy inside, or whether you’ll strictly open 1 window per day!

You can find the Bloggy XMAS  calendar at bloggyxmas.blogspot.com. Henceforward, you can use the standalone page to keep track of community posts for the day (also check twitter #bloggyxmas for daily updates), as well as a daily MMO fun fact and MMO tune for the day (of course!). For those who would like to make a sticky and promote the event via their own blogs, feel free to use the banner below!

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The event lasts until December 25th. The blog links provided for each day are currently directing to your main domain and will be adjusted as soon as posts have been published. If you would still like to participate in this event, let me know in the comments or via twitter. A final round-up will be published around Dec 31st.

Thanks everyone for joining for this merry event and bringing some community spirit to the gaming blogosphere this December 2014! Looking forward to many great posts!

Creating your own custom Avatar

Avatars are kind of a big deal to online gaming folk – we use them online and offline, as identities on social media, mascots for our blogs and forum handles. Some players switch avatar for every game, others stick to a random sprite or custom image shaped in their real likeness and never change it. If you’re after your ingame characters, tinkering with either screenshots or other programs such as a WoW model viewer is usually required.

I’ve used my own custom priest avatar in WoW over the years and have made a similar thing for Wildstar; I tend to disregard those MMOs which I don’t foresee staying with for long (which is most of them). On general forums, I’ll use my blog’s mascot most of the time simply because I don’t dig randomly created forum avatars or logos that make it hard to spot your own posts on a thread. Personalized avatars are always nicer.

I’ve been asked a few times how I created my pixel sprite for MMO Gypsy and it’s quite simple: go to VideoGameSprites.net and browse to your heart’s content. Find something you like and change it, mix’n match different characters, add items or change colors – easy enough with some basic Photoshop skills. If you can’t find any game you like, search for old VG sprites on google image search.

Casual fun with Avatar Generators

If you’re not into pixel sprites and unfamiliar with basic image editing, using a free avatar generator is a good option for creating something custom and unique. Popular resources include Nintendo’s Mii Creator or Face Your Manga which still require you to at least know how to take a printscreen and re-size an image. I’ve played around a lot with Nintendo Miis in the past and with some patience, you’ll be able to create quite stunning doppelgangers of virtually anybody!

Another great and very detailed avatar creator I’ve recently come across is this Chibi Maker by gen8, which comes with a ton of fun customization options. After spending the afternoon (I am on sick leave, don’t judge) generating my real-life posse, I set out to try and re-create existing blogger avatars / people in the MMO blogosphere:

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Syl, Liore and Taugrim

From left to right: MMO Gypsy, Herding Cats and Taugrim.com, next to their original blog avatars.

There is some deviation but overall, they are quite adorable to say the least and I love the image quality of this particular program (which is free and downloadable too). This whole avatar creation business sure is addictive – have a go sometime and see for yourself (pro tip: change the background colors to white right away unless you’re looking to have a set background)!

[Wildstar] Dipping a Toe into Housing

After spending some time visiting different player houses and plots in Wildstar these past few days and fiddling with my own island in the sky, here’s a couple of things I am starting to like about Wildstar’s housing:

  • Rather than being a full sandbox with the gathering and construction bits of Landmark, Wildstar takes the fun part of combining existing decor items, letting players go completely wild with the possibilities. If you’re not much of a crafter from scratch, you will love this approach to housing and customization. I do.
  • The amount of decor items is already nuts. Also: plushies! I need them all.
  • The home port every player gets is the perfect answer to unwelcome wait and down times; is your group taking a 10mins biobreak you don’t care for? Off you go visit your house for some mini-games, selling trash or gear repairs (once you have the vending machine). Porting back allows you to return to original location.
  • Exploring public plots with ease or making new neighbours while chatting in the housing zone channel is casual fun and takes some of that instanced sting away.

Housing is its own mini-game within Wildstar and a nice contrast to an otherwise linear progression. Carbine put a lot of thought into this, creating overall themes that reach as far as including matching light or weather effects. Different decor themes should make collectors very happy (and poor). As for the more progression and raid-oriented players, it’s a way to display trophies and battle tokens. Carbine have also already confirmed guild housing further down the line.

Naturally, there’s a few things I do not like about Wildstar’s housing so much – the fact that it’s too “apart” from the rest of the world (yes, I prefer non-instanced housing and always will), the oversized scale of everything, the LOTRO style socketing mechanic for your six main plots and the rather heavyweight and at times glitchy advanced interface. That’s generally something Carbine aren’t very good at apparently, creating functional and simple interfaces: the AH, commodities broker, dye system and skill/AMP windows all need a lot of work still. That said, after reading through the developer commentary in this interesting overview of Wildstar’s different customization options, everyone should be very grateful they decided not to go full LOTRO socketing mode as was originally intended. That would’ve put a quick stop to the unleashed creativity that’s currently on display on the forums.

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Syl’s Home on Lightspire EU

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Now with a cosy second floor!

As Mac said elsewhere, browsing other people’s places is motivating (that’s my word for it) and so I invested just a little yesterday to get my Cassian shack into shape and create a second floor. That hadn’t even occurred to me until I visited some of my neighbors, so yay for community inspiration! It’s still a humble abode but hey, it’s all mine!

NBI 2014: Calling all Poets

The NBI is back this month of May!
Time to grab your pens and join the fray!
Bloggers of all flavors, genres and creed
Contribute, ponder, write and read
About this special thing we do
The blogosphere – that’s me and you!

A special pen I give, nay feather
To those made from a different leather –
The wordsmiths, minstrels, frivolous kin
That fear no word or literal sin.
To you I call, just like before:
It’s time to rhyme with me once more!

Join for the NBI3 Poetry Slam!

The third Newbie Blogger Initiative of the MMO blogosphere has officially kicked off this May 1st, sporting a new web page and forums thanks to much time and effort put in by NBI maestros Doone and Roger. This NBI3 comes with a slightly different agenda than the previous ones, many new contributors and a whole bunch of events planned to bring the blogosphere together in what they do best: gaming.

And there will be writing of course, shared topics, friendly advice and yes – another poetry slam once more because why not?

The NBI poetry slam is officially back for a second round folks and here I am calling you – the veterans, the newcomers and last year’s most excellent participants to test and best the creative waters of MMO writing, be it with classic verse or freestyle!

The Rules!

The NBI3 poetry slam will be concluded by May 30th 2014. Up to that date you have time to figure out your words and contribute to this most worthy undertaking. Like last year, being there is everything; there are only winners in this competition!

The form of your contribution is free. Last year’s creations ranged from classic rhyme, limericks and haikus (17 syllables!), to screenshot poetry, song lyrics and abstract poetry. There are no limits to how you express yourself and you need no special skill level to have a go at creative writing!

However, there is one new requirement to spice up this year’s event and create a common thread among us, namely the poetry slam topic. I’m happy to reveal that this year’s poems have to pay tribute in one way or another to the following, most familiar and intriguing theme: “MAGIC”.

It’s up to the individual how you wish to interpret this, whether to take it literally and wax lyrical about spellweavers in games, magical lands or creatures, or whether you go off in a completely different direction and talk about the magic of gaming or what specific magic lies in the MMO genre for you personally. I am confident that there are plenty of ways to tackle this subject.

I look forward to some great contributions again and hope to see some new faces joining the ranks! After all, what is life without a bit of challenge, eh? Once again, all NBI poetry slam entries will be rounded-up on MMO Gypsy as well as the official NBI site by the end of May 2014. Feel free to leave me your entry’s URL in the comment section below or the respective NBI forum thread. I would hate to miss something.

With that, happy weekend MMO blogosphere and let the slamming commence!

[Landmark] Losing your Claim and how to Avoid it

So it finally happened to me this last weekend: after patching Landmark for half an hour, I logged into the game to be met by a gaping void where I had grown accustomed to seeing a tall tree reach for the blue sky and the Inn of the Last home, my little Dragonlance homage I’ve spent a lot of time on since closed beta launch, had disappeared entirely. I had been under the impression that there was still 1 more day left on my upkeep but not so – my claim was gone including the landscaping work around the tall mountain I had made my own. Beta or not, backup copies or not, this made for a suprisingly distressing experience that gave me some pause.

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Where did it all go?

I’m with Tobold in that SoE will need to work out a decent and forgiving upkeep system for Landmark come official launch. I’m hoping they will look into a payment plan that doesn’t just consider “European holiday schedules” but acknowledges real-life commitments and obstacles in general. My stomach turns when thinking back to Ultima Online where players had to log into the game so frequently to maintain claims that it required them to organize for a substitute if they were ever away for a few weeks. When my brother went off to obligatory military service, I had the honor of “refreshing his towers” in Britannia.

I don’t expect a free-to-play title like Landmark to guard player claims forever but monthly upkeep payments from the very beginning should be a given in a game that inspires building effort and home base commitment to such degree. Once SoE have figured out their chat functions and other notifications, it would also be useful to install an alert-system outside of the game, sending an email to your account before claims expire.

It isn’t always disinterest that keeps players from an MMO and coming back to an empty claim is a sad affair, even if the spot is still free for the re-claiming (which it might not be if you’re very unlucky so there goes your neighbourhood too). That much I can confirm after this weekend: it’s remarkable how quickly we grow attached to our personalized spot in a game which is of course an open MMO design secret. Player housing in games, any and all forms of personalization and customization are the real longterm pulls of our vitual worlds. So here’s some friendly advice in case you’re new to Landmark and have recently managed to stake a claim:

  • Press that ‘U’-key frequently and make sure to pay your claim upkeep to the maximum (copper is cheap and all over Tier 1 biomes)!
  • If you’re uncertain of your weekly workload or RL commitments, have your phone or calendar remind you when your claims expire.
  • Stay away from attached claims. Your upkeep costs will double and triple if you expand, so unless you have lots of time to farm copper, sticking to a single claim is the way to go for a while.
  • Make a blueprint frequently. While there’s an automatic backup feature when you lose your claim, you never know and better safe than sorry.
  • In case you lost your claim: give the new claim a different name than before. Re-naming to the same as the backup copy might result in an overwrite should you ever fail to pay upkeep again in the future.

Oh and Liore has posted this simple guide on how to make your first claim if you happen to still be at that step. As for the Inn of the Last Home, it is of course back in the game thanks to backup copies. However, since re-shaping the mountain to fit the scene was too frustrating a second time around, I moved server and set up camp on Satisfaction EU / Kettle this time, where “my” tree can be found just north of the spire. That is for now, anyway.

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Back among the living.

Digging Landmark and what we may expect from SOE

So between Wildstar and ESO, Landmark is the new star on the block that everyone’s talking about – everyone with a closed beta key anyway which seem to be an awful lot of people. It’s a beautiful game, too beautiful really for voxels which impresses even those among us who are not usually constructionists. Or gatherers for that matter; Landmark is all about the gathering and an admin mode doesn’t seem likely. I was worried about this before but having sunk several hours into Landmark by now, I am with Liore that the game features by far the most satisfactory gathering experience of them all. Mining and chopping wood has an almost therapeutic, calming quality – the motions and sound effects are great and the chunks and splinters come off seemingly at random as you dig down veins to see what gem might lie at the end.

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Landmark, for now, is also making things considerably more easy for you than let’s say Minecraft, which features tool decay at pretty irritating speed before you reach higher tier tools and weapons. A single mine or tree in Landmark yields a respectable amount of materials which makes the process feel rewarding. Besides that, Landmark lets you create all the basic and necessary crafting stations for little effort; it may have taken me four hours altogether once I understood where to find the required higher tier materials. It so happens that all you need to do is hop island.

For someone like me who is not into tedious gathering with steep progression nor into complex (aka grindy) crafting systems in MMOs, Landmark is exactly right. Unfortunately therein also lies mild apprehension because SOE still plan to overhaul crafting entirely until launch. Given how easy things are at the moment, I can’t imagine this going any other way than up towards more restriction and difficulty. Alas.

Remember the classes of EQN where you collect a whole bunch of them and you specialize? We’re going to be doing that kind of thing with crafting also.” So players who have learned specializations will be able to craft different and better things than players who haven’t. Additionally, players will have to work together to craft some really great things, as players will have different specializations. [Dave Georgeson]

So quo vadis, Landmark?

Two weeks ago SOE revealed their comprehensive roadmap for Landmark’s future, inviting players to help shape the development process of the game. MMO players rarely need such invitations – the forums and other social media platforms are bursting with wishlists and suggestions for the future. The game feels very playable right now but it’s lacking more practical and intuitive building tools along with many announced features in the roadmap.

What nobody really can say at this point is in which ways Landmark will truly be more than a very pretty and atmospheric building sandbox with a few social features. Even if the community is happy to visit and explore other claims at the moment, the game in itself isn’t particularly social yet, nor ‘massively multiplayer’. SOE have seperated Landmark from Everquest Next with the recent name change but they are still essentially selling an MMO idea here, while presenting EQN as the traditional MMORPG with y’know, character development and group content and endgame. Or whatever developers mean nowadays when they distinguish between MMOs and MMORPGs –

So what will be the state of Landmark at launch? For now, the roadmap plans for the following major closed beta implementations: introducing dangers (damage and death), combat, quests (journal) and achievements, a guild system, the crafting overhaul and PvP along with various additions to the landscape (caves, water etc.). I must say, the addition of PvP strikes me as the most dramatic and somewhat curious of the bunch; what kind of motives could drive players to kill each other in Landmark I can hardly guess. Special loot or resources? Claim rights? A PvP-related currency?

I’m sure that Landmark is also going to feature an economy of sorts before launch along with the Player Studio, which for now is reserved for American players but will add more regions come May 2014. However given the complicated tax situation, I have no hopes that this feature will make it to my place anytime soon.

That seems about it, as long as SOE don’t have any more undocumented tricks up their sleeves until official launch. One might speculate about the community’s longevity until that time – after all speculation is the province of the MMO blogger. Personally, I’m not too worried about Landmark but I still believe longterm, it will have to offer a lot more than social platforms and deeper crafting in order to retain a longterm player base. I look forward to see what else SOE come up with. For now, I am quite happy to potter (pot-hole) around.

EQN Landmark: The Case for and against Admin Mode

Already in this early alpha stage, EQNL has managed to enthrall many of my fellow gamers and bloggers happily digging away at voxels, while others are still contemplating founder packs or quietly observing things from the sidelines. I’d be lying if I said Landmark didn’t look very appealing – I have loved similar games in the past and SOE seem to have improved on them a great deal where the overall handling, aesthetics and graphics are concerned. Yeah Sony, you had me at different brush sizes for building!

Yet, there is at least one fundamental question where Landmark’s future is concerned; it’s one I’ve been eyeing with mixed feelings from the beginning and so have others, including the wider gaming press –

This was Everquest Next Landmark in Admin (read: God) Mode—pure chaos slamming head-on into raw creativity. It’s the best online sandbox game you’ll probably never get to play, and that’s a shame, though Everquest Next Landmark is still amazing even without Admin Mode’s sheer madness.

[…]For all SOE’s talk of player-driven design and enormous sandboxes, the development team seems set on giving users a fairly specific type of experience. Here are these areas where you can build, and here are the places you can’t. Here are the resources you have to mine to progress through the different tiers of the game. Here are the trappings of a real MMO inside this incredible building tool. Now, the details of that experience are still up for debate, but the fundamentals—the “arcs” of a players experience—are set. [PC World]

Most of this is not possible in the version of EverQuest Next Landmark players can now obtain. You’ve got to physically mine resources, earn your tools, you can’t just levitate everywhere – nor can you build outside your own “claimed” area. There is, in other words, no analogue for Minecraft’s creative mode in EQNL. Also missing: the option to run a private server and spread your filth far and wide away from the public eye. To keep it from affecting other players’ experiences, in other words. EQNL merges that sort of handiwork-heavy experience with a multifarious MMO realm, and that means compromises. Full freedom simply isn’t an option for now. But what about later? [Rock, Paper, Shotgun]

The Landmark players are currently enjoying is no longer a god’s alpha. It’s the alpha of things to come – of Landmark the hybrid social building game, not MMORPG and yet not unrestricted sandbox. Of course it’s far too early to rule out more options for the future but in the light of SOE also developing Everquest Next, their real MMO, I hope they will seriously consider alternatives to a survival mode-only Landmark soon. When questioned about creative mode by PC World, the ever enthusiastic Dave Georgeson took a cautious stand, declaring the team was “looking into potentially allowing such a mode on private servers, though that would come in a far distant future—if ever. And only if players actually wanted it.”

Alas, as far as such private servers go, SOE statements become even more hesitant: John Smedley calls them an issue of integrity (see RPS article) because there be penises on private servers and you cannot have Sony associated with male genitalia. Likewise, creative director John Butler is worried about ESRB ratings which irritates me a little given that private servers are well, private? I don’t know about you but if people need to build phalluses so badly, it would be a good thing if they had their own server to do that?

The ambiguity of admin mode

Technical and marketing-related matters aside, the topic of admin mode in sandbox building games is very interesting due to potentially different impact down the line. This is not just an issue faced by sandbox games with a social / cooperative or pecuniary agenda by the way, but one that presented itself to me while being deeply involved in Minecraft on a private server. I see both a case for and against admin mode features for this reason and while I would still always advocate pro playstyle freedom in new games, I remain somewhat ambiguous.

But let’s look at the strong vote first. The best argument for admin mode is clearly this: some players just love to build but not gather. While gathering, maybe similar to leveling up new characters in MMOs, is fun to some players, there is an audience for every sandbox building game that are exclusively there to do one thing and one thing only: to build dazzling worlds and run rampant with their imagination.

msthunderbluff

MC Thunderbluff by Rumsey

If you ever visited a Minecraft theme server for Azeroth or Middle-Earth, you have been blown away by the overwhelming size and detail of these player creations. It takes months, no years depending on the number of players, to create a Middle-Earth setting simulation in MC. It is also safe to say that without a creative mode (meaning flying and unlimited resources without gathering) many of these wonderful servers simply wouldn’t exist. It’s not realistic for an individual player or just a small group to manage the sheer volume of growing, harvesting, gathering and forging required. And that’s not considering the extra time spent on planning and coordination. More importantly, it would be considerably less fun and less motivating an endeavor for the more productively inclined.

I remember the moment during my very intense MC spree when I decided to switch from survival/normal mode to creative. I remember too, having to justify my choice to fellow players on our private server because “what, creative mode? cheater!” and “you’ll be sorry once the game got boring!”. But that’s the thing: I don’t think I would have continued playing MC without creative mode for as long as I did. I don’t think I ever would’ve finished my giant castle.

However, and this is where things get complicated in my case, creative mode clearly accelerated my path toward serious sandbox burnout once I felt I was “done”. That’s a big issue for pure sandboxes anyway (which to be fair, Landmark intends to surpass), that players feel finished once their creative energies were drained and there’s nothing you can really “do” with all these creations. The faster you get to that point, the harder it is to recuperate in my very personal experience.

What I would therefore conclude for admin mode is that it potentially causes conflicting effects by curing sandbox boreout short-term but also causing sandbox burnout more long-term. So the question is really which mode is more likely to benefit Landmark’s biggest target audience once you identify who they are (which isn’t so easy in a hybrid game).

I can only speak for myself: if Landmark makes me gather, pick, cook, forge and whatever else for weeks to produce a modest cabin in the woods, I won’t be playing for long. Been there done that. Boooring! On the other hand, if SOE handed me diamonds, gold and mahogany on a silver platter, I would build something considerably more satisfying and be done in four weeks time. Yeah, that’s a problem.

We’ll see how they solve it. For me, it remains a dilemma but maybe Landmark has finally found the answer to the big sandbox question. Until then, what do you think? Admin mode for Landmark yay or nay?