Dragon’s Dogma 2 is only 5 days away and I mentioned briefly last week that the character creator has already hit Steam. Having spent a few hours on it myself over the weekend, I second that the customization options are pretty impressive. It still has its limitations in some departments though (height, hair, eyes, colors…) which is a deliberate choice to fit the overall world building and lore, I believe. To start off, the game lets you choose from 3 different races which are the humans, elves and beastren. You then get to create your main character, aka the Arisen, as well as your main companion, aka your Pawn. The game lets you have up to three of these AI companions which are essential to group combat in Dragons Dogma. The other two pawns will come through accessing the game’s online network called Riftstones and they will have been made by other players of Dragon’s Dogma 2 which is a really cool feature.
Booting up the client on Saturday, I meant to only have a quick look and erm, riiiight….you know how these things go! In the end I created an Arisen for myself and two more character models. The game lets you export these pre-made characters to official release, so at least it’s not like you’re wasting your time completely – and a lot of time it is! I spent around two hours learning different sliders and submenus for my Arisen after which I decided I was going to model my main pawn after the better half. This was a good laugh and I dare say he approved of the final result!
Having browsed the Steam community page which is naturally overflowing with doppelgangers of famous actors and fictional characters, I also decided to give Raistlin from Dragonlance a go for a mage pawn. I got lucky that the customization options mostly agreed with me and other than lacking a wavier hairstyle as well as the option for golden skin and hourglass eyes, I dare say he turned out pretty alright. However, this now puts me in the difficult position of having to decide between the better half and Raistlin Majere, Master of the Past and Present, for my future main pawn – a real quandary I tell you!