Category Archives: Palworld

Palworld screenshots and Steam shenanigans

In a misbegotten move that can only be described as fixing things that ain’t broken, Steam changed the default for how it handles your personal screenshots this summer. Why is this, you ask? NOBODY knows but in any case there’s no longer a simple click on the “show on disk” button that used to sit under the screenshot gallery window for your games. Now instead a cloud gallery view opens up that won’t let you locate the file on disk because it’s gone. That’s right, even old screenshot galleries from my local Steam folder have simply disappeared. WELCOME TO THE CLOUD!

If you want your screenshots back on the hard disk, you now have to manually select them and “copy to clickboard” and erm…..yeah not gonna happen, Steam. Fortunately there IS a setting still that allows you to re-enable local screenshot saves, buried within the “In Game” Steam settings options. That won’t fix the issue for old screenshots but at least future ones. Once that is done, a right click on an individual image in the Steam cloud gallery will bring up the old “show on disk” option which is totally not a more complicated way of restoring the original function – but at least you don’t have to go search Steam’s cryptic game ID folders to find a specific gallery on your computer. Hooray.

A few Palworld snapshots

I recently hit level 25 on my solo-world in Palworld and am still enjoying the exploration, crafting and Pal catching a lot. The harmony and pacing between these different activities has been perfect for me so far; exploration is rewarding, crafting is not overly complicated and there’s new creatures to discover all the time. I can log on for just 30 minutes and do something useful or find the clock suddenly strike 2am with my Saturday night turned into monster mania. The adventuring feels very similar to Breath of the Wild while the crafting and frequent goofiness keep reminding me of Portal Knights. Two titles any game should be proud to be compared to. And while the graphics are nothing elaborate, Palworld still manages to wow with its wide vistas and the changes of daytime/light can occasionally create some unexpected magic.

Viewing distance is fabulous and so is the morning light.

The further along you go, biomes will become more elaborate.

I wouldn’t mind not looking over my character’s right shoulder nonstop.

It took some getting used to the third person view and I really wouldn’t mind a proper camera mode to hide my character. That said, nobody is playing Palworld for its wonderful graphics. It manages to create some sense of scale and grandeur while being highly scalable to any system specs, putting that Unreal engine to good use. For now, I am quite content with it!

Palworld: Casual fun collecting monsters

Whaddaya know, there I was feeling the gaming blues all summer until I ended up getting Palworld and Once Human this September and finding myself enjoying both for different reasons. The last two weekends were mostly dedicated to monster catching however which is why Once Human has to wait its turn for a personal review.

palworld

First of all, I did not intend to ever try out Palworld. I am not a Pokémon fan (which is how the game was advertized in some corners) and I had marginal knowledge beyond this before it was gifted to me by my longterm gaming buddy. I knew it’s open world survival crafting which I generally enjoy…until I don’t, which is the inevitable fate of this genre. Once your base is functional and expanded and chest inventory management becomes unbearable, I tend to lose interest unless there’s a reason to keep exploring and/or doing quests. Valheim does this pretty well but many titles really don’t.

About 25 hours and 20 levels into Palworld there’s an undeniable charm and gameplay variety that’s very engaging. Maybe it helps that I never played Pokémon so there’s not the constant ingame comparisons to Nintendo’s giant IP, over which they’re now currently suing Pocket Pair Inc.  because apparently only Nintendo are allowed to use monster catching mechanics that involve throwing round balls. As far as I’m concerned the corporate bullies can suck the aforementioned but that’s neither here nor there.

An early Palworld review

Palworld starts the player off without much bravado; as you leave the familiar MMO cave, a wide open world awaits that is ripe for the exploring. It’s up to you where to head to first and where to set up camp, although venturing off into higher level areas early is not recommended. The map is vast and biomed in all the familiar ways. All across the world monsters of different levels, magical schools and random skills await to be conquered, some friendlier than others. Add outdoor bosses as well as dungeons and special instanced challenges to the mix, plus a linear quest progression to offer a sense of direction.

The crafting and leveling process are solid. New recipes and skills are unlocked through tech tiers that require different levels and resources. Some upgrades revolve around base building features while others improve your character’s gear or add special skills to pals. The workstations look fine – overall building and decorating are functional and simple without offering nearly the depth of Valheim or similar titles. If you’re looking for landscaping and detailed custom architecture, Palworld ain’t for you.

A large chunk of the game revolves around micromanaging the different pals you collect around the world and how they are put to optimal use in your homebase and combat. Creatures come with different schools of magic, innate skills as well as synergies and thus your quest for optimal outcomes beginneth. Gathering and crafting are mostly automated by way of putting suitable pals to work and overseeing their well-being. And yes, there’s a ton of cuteness involved as you watch your pals’ distinct animations and goofy behavior as they go about their daily tasks. Palworld is a cute game in a good way, it has a sense of humor about it. Naturally there’s also pal breeding and a process called ‘pal distillation’ which create longterm incentives for players to gather multiple pals of the same kind and hunt for special “lucky pals”. As I’ve only just started playing, I’ve no idea how important all of this will be further down the road.

palworld

Then there’s the exploration and combat part of the game which keep things varied. A degree of preparation is required before bigger excursions as you have to take food and other materials for yourself and up to 5 pals you’re allowed to bring along. The pals will aid you in combat and add other perks like riding, flying or scanning for dungeons to your journey. Besides hunger mechanics, there’s also gear decay and special gear for certain weather conditions – all your usual survival game fare. Catching new pals involves timing and throwing corresponding spheres of a certain level of which 3 different varieties exist so far. I’ve a feeling the dev team will keep adding more content in this regard. Traversal is made easier by things like different rideable pals as well as grappling hooks and a glider which you receive early on. There’s also fast travel by way of unlocking new areas.

The game is very vertical in places and it’s fun to climb up towers and mountains of which there are many. As you explore the map, you keep running into new pals, special collectibles and the odd dungeon or special encounter. If there’s one criticism I have right now, it’s that soundtrack is non-existent but that’s a personal thing. It’s weird to me how silent the game is when you’re out there looking for treasure. Otherwise I’m quite happy with the casual gameplay it offers and the flexibility of customizing your own world client side. Few things need improvement but nothing major enough to get on my nerves just yet. There’s multiplayer too of course which is slightly less ideal in terms of how progress is managed (for example tech unlocks aren’t shared) but it still feels very early days so I’m happy to go solo or join my friend on his server when we manage to coordinate. Let’s see if the game can keep our interest the next 20 levels.