Category Archives: Rants

Places I thought I would never revisit: Vana’diel

I don’t know what possessed me this last weeekend to do the unfathomable: re-install FFXI. Yes – that Final Fantasy, the first cross-platform MMORPG that ever was and cradle of my online gaming journey. When I left the game in 2004, I knew I was not to return. WoW was around the corner and I had spent entirely too many painful nights grinding the same mob together with random Japanese players who would only ever invite you back if you stayed for several hours of EXP grind. There was no soloing after level 16, death penalties were harsh and the acquisition of the most basic things, such as your class skills or a zone map, even harsher. FFXI liked to torture new players and frankly humiliate them too. The early gameplay was the opposite of motivating.

Over the years however, I heard much about how the game had become more beginner and casual friendly. A lot of expansion content was added and QoL changes happened, supposedly. New players kept giving the game a go long after it was new which always piqued my curiosity. Did SE really manage to make gameplay more tolerable? There is after all greatness to be found in FFXI: the graphics at the time were top, the scale and feel of the world, the small places, the cities, the soundtrack. They could be worth a second chance. Only one way to find out, I guess.

The 2024 FFXI experience thus far

This is not going to be an early gameplay review because frankly, after finally managing to log into Vana’diel after several hours, I required a week’s break to recover from the shock of the whole process. I had forgotten FFXI’s old adage: the first boss fight in FFXI is the account creation. And much to my chagrin the old Playonline launcher is alive and well.

Account management has never been this company’s forte but I am still surprised they didn’t bother to update the launcher situation for FFXI, when FFXIV is doing pretty okay in this regard. Instantly I was faced with an array of problems that were only tolerable thanks to my previous knowledge and already existing Square Enix account. Just to give you an idea of the hoops you’ll have to jump through before ever getting close to in_game:

  1. Create or have a Square Enix account (thankfully I could skip this!)
  2. Inside the account, create a FFXI service account with extra Playonline password
  3. Choose a subscription, realize you have to separately choose ‘Options’ which means the amount of player characters (you pay for each alt)
  4. Install the Playonline launcher (I used Steam) and launch in admin mode
  5. Meet the update boss; wait for several hours for the game to patch
  6. Meet the DirectX 8.1. boss; go and learn about how to enable legacy options in Windows (thanks Reddit!)
  7. Meet the Playonline launcher boss; navigate through several tiny menus which require different handles and passwords
  8. Realize ENTER is not a thing, figure out the bird cursor and whatever ‘O’ and ‘X’ mean on keyboard (there’s also something that looks like a sprinkle donut)
  9. From the Playonline launcher connect to the FFXI launcher? I don’t know what to call this step
  10. Accept a bunch of terms & conditions, from there enter the actual FFXI start menu
  11. Realize there’s still no settings to let you adjust the horrendous pixelated resolution and tiny window
  12. Google how to change resolution, learn where the config file is in the root folder of the game
  13. Realize everything crashed while you were googling because the game won’t allow Alt-tab outside windowed mode (adjust this too in the config file)
  14. Return to step 4. Start hating the repetitive Playonline jingle that plays incessantly
  15. Finally arrive back at the FFXI start menu, endure several more progress bars and accept some terms & conditions, again
  16. Create a character, learn hairstyles are still bound to faces and there’s still hardly any customization options
  17. Name ugly character, log in
  18. Listen to a 10 minute intro for your starter city (no, there is no skip)
  19. Stare blankly at the UI and return to googling things like ‘where is the context menu’? and ‘how do I adjust the rotating camera from hell’
  20. Log out immediately (actually it takes 30 seconds) and have a drink or three!

Now what do the kids say these days, I have the RECEIPTS for all of it just so you get the idea –

Now I feel like I earned an instant level 20 just for getting through that whole brain-melting ordeal! I don’t know how but they managed to make menu navigation even more tedious and confusing over the years. From the first look at ingame, not much has changed in the UI department either. It’s just silly that you require things like arrow buttons and (‘) to navigate the most basic stuff. They had 22 years to optimize the game for PC and there’s still an active enough player base to release regular content updates.

I have no idea whether this bodes well for what’s to come. Maybe it turns out to be true that you can progress reasonably well solo in FFXI today – or maybe this undertaking was one massive mistake. Time will tell, although I’m not willing to allow for too much of it. If I get killed by a worm or sheep right outside the city gates, again, I may decide that life is too short to give Vana’diel a second shot after all!

FFXIV: Not feeling the Dawntrail

At the start of this month FFXIV released its fifth expansion Dawntrail. The expansion comes with all the usual trimmings in same old FFXIV fashion: new classes, race adjustments or additions, new continents, +10 level cap, more dungeons and raids and of course the continuation of the famed storyline. Down the line, there will be lots and lots of tomes and tokens to grind in exchange for gear and more gear – a system that literally hasn’t changed in ten years and remains the repetetive endgame at the core of Eorzea.

Meanwhile SE have continuously increased the optional content (bloat) around it to a point where I have long lost sight of all the extra features and “games within the game” that make FFXIV rather overwhelming at times. Wanna dive into the various solo and deep dungeons of the game and relive some of that 8bit era nostalgia? Race chocobos and become lord of the Gold Saucer? Win every Triple Triad card game? Return to the old FFXI experience and grind your way through Eureka? Obtain a guild house and build a submarine? Level blue mage? Gain access to Diadem and become a master gatherer and crafter? Build up your personal island sanctuary? Obtain the different relic weapons? Pwn at PVP? The list goes on, completionists talk to your therapist first!

Why I’m not playing right now

To say that I’m not feeling the game right now would be an understatement. I haven’t bought the expansion as I’ve yet to finish the MSQ for Endwalker and I’m likely going to wait for a sale. Reading through the official expansion featurettte nothing strikes my fancy, it’s just a lot more of the same in abundance. Maybe my enthusiasm really ended with beating FFXIV’s unofficial endboss: the housing lottery.

For a moment I thought that leveling one of the new classes might bring me back; ranged magical DPS are usually my thing and the Pictomancer sounded fun in theory. But of course it isn’t – like everything in FFXIV nowadays, from three-page raid boss strategies to 100+ steps relic weapon guides, the newer the class the more nauseating the class mechanics and rotations. A quick look at a guide for dummies just told me two things: I don’t think I want to play a class with animations straight from Kingdom Hearts and I really cba to read 28-lines worth of infotext for a single spell. Much less do I care to commit all of it to memory. I am old – are you crazy?!

I really miss the days when MMOs were simpler. Maybe way down the line I can somehow rekindle my adventurer’s spirit and at least enjoy the new story quests and zone exploration in Dawntrail. Maybe the soundtrack is also worth listening to, that could be good.

FFXIV: Give me your tired and your poor

I think it’s safe to say that 2021 will go down as the year of FFXIV’s third coming. A Realm Reborn being its second coming literally, it was with the release of the Heavensward expansion that Square proved to the world they are still capable of creating wonderful RPG experiences with a mass market appeal – and that they can also deliver this experience as an MMO themepark. The title has been going from strength to strength since and has known a notable influx of new players in 2021, to the point where FFXIV is now officially Square’s most profitable Final Fantasy game in the entire series. The hype is so big that even the father of Final Fantasy, Hironobu Sakaguchi, has started playing the game this fall and is apparently racing through Eorzea like a champ. Good times.

Shadowbringers on Omega

Welcoming Captain Grim to Shadowbringers on Omega

Along with the increasing player base, many more well-known WoW streamers have jumped ship this year which has led me to follow Twitch for the first time ever. Honestly, I never expected that many grown up men to cry over an MMORPG (yes really, it’s everywhere on twitch and youtube), to the point of where several streamers confessed they had forgotten what this genre “was really about”. It’s been a real joy to watch these tired old WoW players discover Eorzea and break the shackles of toxicity that are Blizzard and their abusive shenanigans. And that isn’t even related to the Californian lawsuit, no – I am talking about the state of WoW and Shadowlands. This is where you’ll have to bear with me while I rant.

Against all better judgement, I joined a few old WoW guildies this late spring for the odd dungeon run and raid night. You could say the timing of my return couldn’t have been more ill-advised. Despite all the bad press that literally broke about two weeks after my resub (after 10 or so years), I decided I would judge the expansion myself and I really tried my best to find anything redeemable. But what I’ve encountered was a disgusting, manipulative shell of an MMO that is frankly insulting in the way it’s treating its playerbase and its players’ time. I cannot believe what passes for content in WoW nowadays, all the lazy micro-management and RNG-infested gear sub-systems and stupid re-grinds…for what? Raising another 0.5 item level on the third iteration of the exact same gear item or exact same skill conduit, so you can go have a shot at the third iteration of the exact same raid. Oh and shards and legendary slots and currencies and timers and cooldowns for almost everything! I’ve never known another MMO to grab such exclusive hold of its playerbase the way WoW does, by design and very deliberate engineering. And don’t get me started on the joke that is Oribos, lackluster circle in the sky hub, the Maw and Torghast. Nothing in WoW feels alive any more – 99% of the world is dead, pugs are toxic and players hate the devs. Now I understand why this community is so resentful; the hamsterwheel Blizzard have created demands constant playtime in a joyless world full of recycled, meaningless rewards. Heck, they don’t even design tier sets anymore.

If you ever felt MMORPGs were about the whimsy, world building, community, diversity and social interaction, WoW 2021 is not for you. Sadly, it isn’t even killing it on the endgame side of things anymore either. FFXIV has hundreds of epic fights and some of the hardest raid/trial encounters in the genre right now. There is not enough COPIUM in the world to keep me playing this game anymore. It is truly and veritably over!

FFXIV Community Highlights

No time in MMORPGs is more exciting than when the community is collectively psyched and waiting for the next expansion. Endwalker is three weeks away and you can feel the excitement in the air whenever you log into Eorzea. Especially since Yoshi-P’s recent media tour, where he gave a large number of streamers personal interview time, message boards have been ablaze with new info and speculation. I was personally very happy to hear that some of my most wanted class changes are going to happen and I love the new armor sets and class designs. Sage and Reaper make older jobs look like nubs.

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Pop-up concert in Limsa Lominsa

The anticipation of Endwalker has led me to some personal milestones and discoveries too. For one, I’ve finally founded my own FC on Cerberus as more mates are flocking to the game. We’ve hit rank 8 last night and I am both antsy and weary in equal amounts for a shot at the housing lottery in 6.1. The housing system is my biggest gripe in FFXIV bar none and now that we have an FC, I would love nothing more than a (small) house for our daily business. Here’s to hoping fortune will smile on us come Endwalker.

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Dance Party at Slayers FC on Cerberus

Our server’s community has also been very lively of late with concerts, house parties and Halloween events. The clubbing scene is one of FFXIV’s many subcultures I had never looked into before. Having finally experienced a Halloween event, I am positively surprised as it was a completely enjoyable and friendly experience (with a live DJ via standalone webpage, no less). It’s interesting how effortlessly fun and joy are spread in MMOs when everyone’s having a carefree time. That’s what I’ve really come to appreciate so much about FFXIV; after so many years it can still surprise you and while it has all the trappings of a traditional themepark MMORPG, a bottomless well of side-activities and creative opportunities lie underneath. You never quite know what you may encounter next.

Everything is Early Access and a broken MMO

Below is a picture of Monty, the greatest doge in the world. He has grown up so fast since we got him in December and he’s the reason I’m getting out a lot more and choose dog cuddles over video games more often than not nowadays –

So yeah, this is a rant with all the usual hyperbolic grumpy trimmings. I am annoyed at gaming and have been for some time. It’s not just that most open world MMORPGs have become convenient and boring and more of the same. Apparently Project Gorgon and Shroud of the Avatar will turn the clock back on some of these things and remind players that shortcuts are the devil (you heard it here, many times before). Or not, it doesn’t matter. Both games look dated and none of them look finished, so it’s another few steps down the ladder of ultimate desperation before I’ll pick up copies.

The situation on Steam is even more ridiculous. As a frequent follower of new Steam releases and discovery queues, I have been appalled at the level of unimaginative half-releases for months. The great, great majority of titles in my queues or on my follow and wish lists are early access. If I disable the EA tag in my search, I end up with even worse than when I keep it. And 40% of what’s actually releasing reads “Here is our open world voxel-based crafting simulation and survival game!” and every iteration thereof, sometimes it’s on Mars or on a desolate island. Hooray.

After months and months of previews Kingdom Come: Deliverance finally launched in February and I haven’t bothered picking it up. The game is plagued by the usual launch maladies and bugs that we’ve come to accept in 2010+ and there’s no way in hell I’m paying full 60$ price for a broken deal. Sea of Thieves has been hyped to no end pre-release for being that super exciting Pirate MMO but just like ARK, Conan Exiles and Destiny 2 (I want my money back!) before it, it turns out to be empty promises, shamefully missing content and broken co-op features. The next big thing? More like landslides on the erosion of trust.

Game releases used to be fun – they used to be full releases of finished games. Now everything is a premature MMO and players are juggling different categories of disappointment from “needed another 3 months” and “holy hell, how is this not still beta?” to “they’ll fix it next month…..or so” and “yeah, should’ve left it”. The PC market is clearly leading on this issue which is why consoles have re-established themselves so well, getting away with exclusive titles all the time. None of this is my idea of gaming in 2018. Also I’m getting sick of hearing about Fortnite and Twitch streamers.

Anyway – I’ll be back talking about the few, short games I’ve actually enjoyed playing lately. They weren’t MMOs!

Cuphead is fantastic and quite possibly for you too

Over the past two days I’ve spent approximately 8 hours in the highly anticipated and much discussed Cuphead. Having arrived at the not-so-pearly gates of the final stage last night, I can safely say two things: Cuphead is every bit the GOTY material I expected it would be. And also, most of the press reviews on this game are hyperbolic garbage. I wasn’t gonna mock that one journalist who so famously failed at Cuphead’s tutorial and I won’t – but wow is this game being failed by current mainstream gaming media.

Cuphead is fantastic

It’s getting serious for me in Cuphead

Due to the public hype before launch, I fully expected Cuphead to be an unforgiving, bust-my-balls shooter platformer that may well leave me sobbing already at the first boss. It’s been called everything from bullet hell to elitist niche game, so I envisioned something in terms of Dark Souls that I was still gonna get because music and graphics, but ultimately would have to put aside in frustration.

Turns out this is far from true. Cuphead is actually a game with an excellent learning curve, tight well-balanced mechanics and a ton of fun, creative and very beatable encounters. It is harsh but fair and built in a way that makes it more accessible than one would think. Every boss fight or stage is generally split into 3-5 parts you will need to learn counter individually. After that, it’s just rinse and repeat, reload quickly after every death and keep your nerves steady most of all. Thanks to the somewhat randomized order of events every time, the game keeps you on your toes and victories are immensely satisfying. SO SO GOOD!

Cuphead is fantastic

TAKE THIS suckers!

If I had to make comparisons, Cuphead is a mixture of old platformers like Yoshi’s Island and Mario (especially Super Mario on Gameboy or Mario 3) as well as Metal Slug and Parodius, all among my favorite titles of all time. If you ever beat older games like that or heck, if you’ve been a raider in WoW who knows all about learning strategies for bosses, Cuphead’s challenges will delight rather than frustrate you once you accept dying as a necessary part of the learning process.

Despite how it’s been represented in the press, Cuphead DOES in fact have two levels of difficulty: simple and regular. That goes for all the boss fights which it largely consists of, not it’s “run & gun” levels which everyone has to beat on regular. While it’s true that you won’t be able to access the finale without collecting all souls on regular, this means you can play through the game on simple mode and enjoy the majority of its brilliant content. Cuphead also features a very effective upgrade system adding important tactical choices to your gameplay. Encounters that seemed difficult at first become trivial once you switch weapons or special abilities (pro tip: if you struggle, hug that Smoke Bomb and Chaser combo!).

Cuphead is fantastic

Cuphead secrets: The clowns sang for me once I found their missing buddy

Now that I’ve picked up all the coins and upgrades in the game, it’s time to work on more regular modes before I can enter the final stage. It made sense to me to first play through all the simple modes and I’ve methodically started to pick up the regulars since. It gets a lot easier once you have all weapons and extra hearts to beat the more difficult encounters. So I can only recommend this game to anyone who looked at it and thought “this looks like a lot fun” – Cuphead is a remarkably well-made game with outstanding visuals and music that’s also way more accessible than it’s made out to be. There is no easy/god mode as of now (which I got nothing against, more options are cool!) but there’s local co-op too in case you missed it. Here goes my usual motto: give it a go and see for yourself!

Dear Developers, Inventory Management isn’t fun!

Inventory Management isn't fun!One of the biggest, if not the biggest gripe I am having with LOTRO ever since my return, is inventory management. Not only am I squinting at small icons and tooltips in lieu of proper UI scale, the bags in LOTRO are one big mess and the amount of vendor trash is horrifying. There’s the option to assign individual slots to each bag nowadays and auto-order everything but that doesn’t change that you are constantly clearing out stuff and making room while painstakingly selling unwanted knickknacks at an equally terrible vendor window.

I spend enormous amounts of time clearing my bags in LOTRO despite having bought several of the cash shop inventory expansions. Bank and wardrobe space are equally unsatisfying unless you are ready to spend a lot of extra cash. As a VIP subscriber, I find this state of affairs rather unacceptable.

This particular gripe is one we may forgive in older MMOs but they’re absolutely GNARF in newer titles! So imagine my surprise when I learned that both Project Gorgon and upcoming Ashes of Creation have their own ideas about making players micro manage inventory space. For Project Gorgon it’s the general issue of limited bagspace vs. realism (05:30 onward) and for AoC it will be restricted inventory space (02:30 onward) paired with what sounds like pretty cumbersome inventory “escort travel” in order to move goods from one place to the next, BDO style.

OH JOYYY.

After 15 years of MMOing, I do not know a single MMO player who enjoys spending time sorting and moving around inventory; limited storage, tedious micro-management of too many (useless) items and having to move around inventory that’s bound to location, are decidedly unfun activities after a short time. This is not the kind of mini-game I want to spend my precious time on while playing games!

I get that for some titles, there’s the concern of realism playing into such concepts so okay, let’s keep it real: “yay, I get to spend another 30 minutes moving my goods from A to B for the tenth time” – said no MMO player ever! There’s realism to further gameplay satisfaction and there’s completely obsolete and dated MMO mechanics, such as armor decay, vendor trash, local auction houses and yes, inventory micro-management!

Let me have my generous and globally accessible bag and bank space already and spare me the plethora of vendor trash junk when I could just be looting coin or crafting resources, preferably ending up in their designated crafting storage. It’s tragic when we can’t see our special drops and purples anymore in a sea of broken sword hilts, pinewood ash heaps and rabbit hides. This stuff needs to go, folks – free our bag space!

Starbound and the Hopeless Quest for Space

So I recently started playing Starbound and it is worlds and galaxies better than expected. I made some bad beginner experiences with Terraria in the past which almost cured me off 2D ant farm builders for good. I’m glad, I gave Starbound another shot though – it’s quite the wonderful space odyssey with vast and very satisfying exploration! The graphics are much cuter than Terraria’s too and there’s the whole Firefly space hub theme which is obviously awesome. Oh and you can play instruments in a band and collect pets and fossils, so what’s not to love?

Naturally, Starbound also comes with complex crafting and progression as well as free creative building, with a million fun deco items to collect. Instantly, the building and decorating fever caught me the way it has done before in Minecraft, Landmark or Portal Knights. And in very much the same way did I find myself in desperate need for more and more SPACE before long!

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Playing the guitar in my own spaceship is pretty stellar!

It makes me laugh how all these building sandboxes follow the exact same script from initial delight to panicky overwhelmification, or at least that’s how it always goes for me. Every single time, I find myself in the same psychological spiral plummeting towards deep frustration with my very imperfect build. The same old inner monologue ensues –

“Oh wow this world is awesome, I need to create my hub asap and collect all the things!”

/builds small hut with door, roof, windows.

“OMG there are so many different blocks and plants and crafting items – I NEED MORE SPACE!”

/expands house with second level and basement.

“I carry too many items!!! I need more chests to organize all these materials that I need to keep forever!”

/creates 20 chests for different mats. Also expands basement.

“Where did I put the wool?? I can’t find ANYTHING in this mess! Need better organization!”

/expands all rooms, builds different storage with labels.

“I found this lovely new wallpaper and ornate wood blocks! These will look so much nicer!”

/starts redoing entire house structure, swap materials, add little details.

“My house looks so cool now but I still have so much more furniture to place and all these ugly storage chests everywhere! I really need MORE SPACE but there’s this horrible mountain to my left now and I already hit the vast body of water to my right. This is hopeless, I can’t work like that – I NEED TO START OVER ENTIRELY, ARGH!”

/frustrated noises.

….

You might argue I know better by now; that I don’t need to create a definite hub right away, or hang on to every and all materials – or alternatively, I could just build with a lot more foresight and planning.

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So…much….vexing….chaos.

Well, I don’t! I do try but I am always overwhelmed by micro-management halfway through and my inner perfectionist hates how shabby things start looking further down the line, once you discovered the fancier building blocks and items. Starbound has some fine tools to help with re-decoration and item management too (the pixel printer gotta be the greatest idea in the world of builders ever, but I don’t have it yet!) but it’s not gonna save me from the hopeless mix and match or storage hell I’ve already gotten myself into.

So, I guess I’ll start looking for an entirely new location to build from scratch again soon and transfer all my preciousss belongings…it’s a daunting prospect already but of course I’ll do it anyway, because I’m crazy like that! Prepare for that interstellar burnout!

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Tomorrow is a new dawn with so much to organize!

The 11 Commandments of Great MMO Player Housing

Briefly, for a split second last week, I was considering re-subscribing to LOTRO for the upcoming winter season of Q4. I have loved the world of LOTRO ever since joining late in 2013 despite its many flaws and these days, I like to call it my favorite MMO that I’m not playing. There’s always that pull, the call of Middle-Earth to return to its glamorous wide vistas, its merry horse rides and romantic visits to the Prancing Pony. How I miss playing my lute, sitting on a lonely rock under a tree.

The 11 Commandments of Great MMO Player Housing

But I know myself too well and the fickle beast that is MMO nostalgia. Jumping back into LOTRO would mean jumping back to the Gates of Moria grind of the mid-40ies, dealing with an overwhelming number of features and systems that are poorly introduced to newbies and the same old static MMO combat. It would also mean dealing with the loss of my housing plot which was lackluster to begin with, yet I gave it my all to make the little hut by the waterfall somewhat comfy and welcoming. For years, I’ve hoped Turbine would up their housing game as so many have – it’s one feature that would get me to re-sub in a heartbeat, if only it were properly revamped and made accessible.

Yet once again, it’s not to be; watching the upcoming LOTRO patch features has left me forever disillusioned with this developer’s idea of a good housing system. LOTRO’s premium housing is as expensive and inaccessible as ever, not that I had my hopes up for “premium” housing in the first place. Still, it’s grinding my gears! Player housing should be an integral part of MMOs these days and yet over and over, players are being let down in this department. When will this long-awaited “future of better player housing” finally arrive?

I guess it’s fair to mention Wildstar and Black Desert Online in this context, two titles which both made laudable attempts at accessible and fun player housing in more recent years. I loved my sky plot in Wildstar, the crazy customization and design options, yet Wildstar housing is so disconnected from the rest of the world that it never quite felt like a home but rather, that side-game you go play at when you need a break from being social. That’s the issue with instanced player housing which is both a blessing and a curse in so many ways. Pearl Abyss tried to solve this very issue most expertly in BDO – yet all seamless phasing and great housing options aside, the fundamental questions of “what to do with all this stuff now?” and “what is it good for?” remain mostly unanswered.

The 11 Commandments of Great MMO Player Housing

The 11 Commandments of Great MMO Player Housing

Musing on all my gripes with player housing old and new has inspired me to come up with a definite list of commandments or guidelines to ensure housing features are a fun addition to games rather than frustration. Your mileage may vary but here go my personal commandments for great MMO housing design –

  1. Thou shalt not make your MMO housing an exclusive or expensive feature.
  2. Thou shalt not create a limited number of housing options that are up for FCFS land grabs.
  3. Thou shalt not exact weekly or monthly housing tolls / upkeep costs.
  4. Thou shalt not pre-define indoor/outdoor decoration options and location of hooks/plugs.
  5. Thou shalt not unreasonably restrict the total item number of decor items.
  6. Thou shalt allow for social sharing of housing rights and visitation.
  7. Thou shalt not disconnect housing from the rest of the outdoors / world.
  8. Thou shalt offer great variety of cosmetic customization for housing, such as layouts, colors, styles, materials and music.
  9. Thou shalt give housing a meaning beyond cosmetics, such as storage, crafting, stabling, shops and neighborhoods.
  10. Thou shalt offer housing items from various sources, such as questing, raiding, crafting and trade.
  11. Thou shalt enable players to expand their housing space over time.

And yes, this is all easier said than done. I realize, I don’t know of any MMO that meets all commandments although Ultima Online came reasonably close and I also keep hearing the praises of EQ2. Then again, I’m not looking to play 2D top-down and generally much older MMORPGs these days, sooooo……I guess I want too many things! It’s a nice thought, though.

Black Desert Online Status Report: My Top 10 Gripes

Black Desert Online has been out for over a month and I’ve had an absolute blast so far. I am nowhere near max level yet, nor do I wish to be as I continue this fantastic journey through vast and beautiful lands. These past weeks I have explored, crafted, traded, decorated, fished and killed a few things. Mostly, I have taken screenshots and sighed in awe at the scenery. All that said, there are also quite a few things getting on my nerves by now, so following in Bhag’s footsteps – let’s talk about that!

Black Desert Online Top 10 Gripes

Naturally, there will never be agreement over the things we as players regard as priority issues in MMOs. One month in, my list of pet peeves has grown but my top concerns need not be the next person’s; it all depends on play-style and focus. What everyone can probably agree on is that Black Desert’s UI is clunky and the game could do with more polish in many areas of micromanagement and basic functionality. Given the title’s been out in Korea for two years however, I have serious doubts we’ll see much change anytime soon. So for what its worth, these are my Black Desert Online top 10 gripes as of now, in no particular order:

1. Marketplace Functionality

Let’s face it, the marketplace in Black Desert Online is the worst. The search function lacks basic criteria, many items are assigned to the wrong category (wool is now a plant!) and the fixed pricing system really doesn’t work so well. Also, don’t get me started on the onerous process of listing your own items, I have stopped counting how many clicks are necessary until my stuff is finally up – halp!

2. Inventory Management

While I am okay with the general bag and storage space in the game, inventory management itself is quite the nightmare. The list goes from not being able to re-arrange your items as you see fit or split stacks, to missing vendor options such as “sell all trash”. Even with plenty of bagspace, you feel like you’re constantly overloaded on trash items as well as the many byproducts from crafting with no way to separate these from gear and more important items. Eugh.

3. Double and Triple Confirmations

Do I want to sell? Do I really really? And how many?….It is beyond me why I am pressing so many buttons in Black Desert Online when trying to sell or purchase items or put them up on the marketplace. Given there is a buy-back window at every vendor, I do not understand why the game needs to babysit me for every choice I make. And can we please just right-click sell and buy, pretty please? What’s with all the different buttons?

4. Always-Online Mode

There are quite a few ways in which Black Desert Online encourages players to go AFK or keep the game running in the background. Energy replenishes faster while lying in your bed, crops don’t grow while you are offline and workers won’t perform their assigned gathering tasks, although for whatever reason crafting in workshops seems to be the exception. While I understand motivations behind some of these design choices, I simply don’t believe it makes that much of a difference; players will let their PCs run if must be but same as for Eri, it’s neither an ecological nor agreeable choice for me personally.

5. Gear and Costume Choices

The game needs more of everything, okay? Also a better cosmetics tab, please!

Black Desert Online Top 10 Gripes

6. Housing Ratings

The rating system for houses is completely broken. This is grating on me personally because I put a lot of effort into interior design and making my home look unique and shiny – yet I don’t even make it into the listed top 20 because dumping several furniture sets from the store will give you the highest rating possible. Cash shop bias, much? I’ve visited listed houses plenty of times now and nine times out of ten, you’ll find store furniture dumped in a corner or alternatively, 100 flower vases and turban shells stacked on top of one another. This is why only players should be rating houses in MMOs and not some highly flawed decor bonus system!

7. Friendlist Management

Have you ever noticed your friends logging on into Black Desert Online? – Well, me neither! The friend list is a horrible mess, there are no sound notifications that I could remember and no prompts for received tells either. I hate how complicated and difficult it is to add and contact people when it really shouldn’t be in a massively multiplayer game?!

8. No Floating Combat Text

Far be it from me to require DPS meters in MMOs but the fact that I haven’t got a clue what damage I am doing (or not doing) to mobs while grinding and questing is highly irritating. I just upgraded my gear to Grunil and I really would’ve liked running some comparisons but somehow, you’re not supposed to know exactly what difference all this upgrading, enhancing and gem socketing makes. There are basic character stats of course (some of which are bugged too) but hitting things in the dark without any type of combat log is not my cup of coffee. It seems an incredibly weird design decision that I don’t recall encountering anywhere else.

9. Dyes Suck

Black Desert Online really wants you to suffer when it comes to dyeing armor which is sadly the only way to make your character look a bit more unique. The terrible dye window deserves its own rant section but what really gets to me is that dyes aren’t only cash shop-only in this game, they are also random (within a greater color range) and one-time use! This makes it a ridiculous system that deserves being boycotted….I’ll be stuck with the few dyes I receive from loyalty rewards every now and then.

10. Playing Alone Together

Black Desert Online punishes player interaction in various ways. Looking back on four weeks of playing, the great majority of my time was spent alone. Joining a friendly guild has slightly improved this situation as far as chatting and guild missions go but it’s still far from a social gameplay experience for the most part. Considering that Pearl Abyss seem to have lost the war on gold sellers, it feels like the community is paying far too high a price in all of this. I’d like to see cooperation and interaction penalties removed from the game and also features such as shared housing and guild banks become a thing.

Black Desert Online Top 10 Gripes

And there I already ran out of 10 points to list when I could have gone on. For the sake of completion, I’ll mention that auto-pathing in Black Desert Online is pretty bad, to the point where weird detours and bumping into everyone and everything makes me grind my teeth at times. Other than that, there’s plenty of small things that could use more polish but aren’t exactly frontrunners; it’s amazing how we adapt to a lot of things in MMOs after playing for extended periods of time. The UI didn’t make the list for this reason, despite frustrating me to no end during the first few days of playing in the beta. Guess am over it.

What urgent issues would you like to see addressed in Black Desert Online as soon as possible?

Black Desert Online: Cash Shop Equanimity

Black Desert Online’s cash shop is rather pricey which is the one complaint I personally have with it. The 3$ reduction between CBT2 and launch doesn’t deserve a weak smile, 29$ for a cosmetic costume in a game that offers very little variety in armor styles is tough. I don’t quite understand it either: assuming I am not the average MMO customer, Daum could make a lot more money by lowering prices by 50% and have more than double the people grab one or two costumes instead. But that’s a question for the economists and all those who have real insight into spending behavior in Korea versus Europe or North America.

Other than that, BDO’s cash shop served for many an outcry selling a ghillie suit and lucky underpants which are supposedly very pay-to-win in an endgame that never comes (no level cap?). Sorry, doesn’t interest me in the slightest. And Eri is very angry at herself for buying pets and inventory space because that made a company that’s delivered a beautiful and huge game a couple of extra bucks after “only being buy-to-play”. If it’s any consolation, I too have bought a few things in the cash shop when I really didn’t have to. I’m not sorry, I am enjoying my time with them. Why is spending a few bucks in a game you enjoy a question of moral guilt? Hellou.

The whole thing is starting to wear me down too because basically, not even f2p or b2p MMOs are supposed to have cash shops anymore nowadays. Screw the effort, size and maintenance of a game that’s run 24/7 across four continents. Fallout 4 can costs 70$ but god forbid an MMO that costs half that box price has a cash shop with few useful items! Where are we getting this notion from that MMOs must be financially self-sufficient for years without any subscription or shop? Where did PA or Daum make a statement that the game isn’t gonna make another dime after you bought the box? If there’s any false advertisement going on, I am not aware of it.

black-desert-online-cash-shop

What do you mean I shouldn’t have bought this armor?

They can’t even sell cosmetics in shops anymore. Cosmetics are after all content to somebody (I love outfits okay)! So are pets and other conveniences, no matter if they could be acquired by other means if people did the research or had a bit of patience towards their “sandbox progression”. Okay, pets are off-limits in BDO the way most other things aren’t. Inventory space can be expanded another 30 slots just by playing the game and then there’s a whole list of things you can do via storage expansion and alts once you actually figure out how it all works. It’s fiddly yes but it also serves the underlying “realism” of the game that dictates towns should have individual storage or that characters can’t binge-craft for hours for example.

Only, we don’t want to figure out how it all works. We’re used to WoW convenience levels and always getting the best of everything and every MMO that comes out must start there. No thanks! I don’t want another themepark epic-lol-wins MMO like WoW. I don’t need the best pet, I don’t need to purple everything. Yeah, the weight limit annoys the shit out of me – I’ll see about that. Maybe I should just get a cart, you can actually do that. Almost every problem has a solution further down the road in Black Desert. And the exceptions aren’t real problems for me, either.

What are they gonna sell if they can’t sell cosmetics or dyes, can’t sell inventory or weight limit increases, can’t sell extra character slots (because they actually too matter in the game)? They can’t very well sell uber-potions and they can’t sell anything that’s already easily available ingame. And to their credit: there are no lottery-box-for-epics shenanigans going on in BDO’s cash shop, whereby someone could potentially burn endless cash on an illusion of greatness. I would rather it stayed that way.

And don’t get me started on subscription MMOs now because WoW and FFXIV too sell “content” by above definition in their cash shops on top of charging monthly.

……

Okay, that was a bit more than equanimity maybe! I keep finding myself in the same position for years when it comes to MMO payment models but truly, Black Desert offends me not. At the end of the day I decide what I consider good bang for the buck in a game and in the business of fun, no one’s defining any price tags but yourself.