Category Archives: Rants

Calling on the Old Crowd; Musings on MMO friendships

One of the saddest things about being a long-term MMO player, is the falling apart of communities and guilds when the game is “ending”. And end it does for anybody, at some point. Friendships of many years fade into oblivion, close comrades and brothers in arms disappear as time is taking its toll like it does on all things. Nevermind the promises, the good intentions – the truth is most of us lose their mates and social bonds after leaving the game. The daily guild and ventrilo chats are simply missing. The common purpose is gone. Suddenly, you realize that maybe your lives are different after all or geographical distance prevents finding new channels of interaction. There are emails of course and Skype, but soon you feel oddly out of topics. As the silence grows longer, you are starting to lose heart. Maybe the others have already moved on. Maybe they really don’t look to keep in touch.

This is the story that happens to a majority of MMO players. It’s the story of countless WoW veterans. I’ve always wondered at the strange schizophrenia that is part of online interaction. How it can be different to chat with somebody for years and then actually meeting them in person (not always but often). How fast heart-warming, dramatic proclamations of friendship and fellowship are forgotten once that credit card is no longer on duty. Are MMO players really such an unfaithful lot?

I’ve always been bothered by this systematic. I’ve always wondered about how most people can leave and never look back; especially those that I thought I knew better. I’ve always been a bit vexed that it would be me taking initiatives to counter this development – me reaching out, me writing emails, me letting old mates know what MMOs I am currently playing and on what server I might be found. I’ve done it several times since I quit WoW. A part of this lies in my nature and I have accepted it; it’s why I end up in leading teams, it’s why I am good at organization and communication. I’m not a shy person in real life either and I’m often the maker there too, the one that has to take the first step. Yet – it can be tiring sometimes. Very tiring. Discouraging even. It would be nice to be at the more receiving end every now and then, letting others drive the ship.

…Alas, fuck that. I know for a fact how countless people spend their lives inside their homes, alone by themselves, just sitting there waiting for something good to happen and never reaching out to anybody. It’s particular to our western society methinks, people living side by side rather than together. People being stupid and full of imagined fears  (“I might be rejected, better not try at all!”), choosing isolation when all it takes is a knock on someone else’s door (hell, use SMS if you have to). More often than not, the person on the other side was just as lonely as you. I don’t have time for this – my life is too short to be spent waiting! So, I’ll do this if I have to. I’d do it for you too.

A while back Liore wrote about her progress on gaining leadership zen and how her WoW guild is still keeping in touch on forums while people are occupied with different games. By the looks, they managed to survive the post-WoW era untarnished and chances are high they will meet again here and there in new worlds, taking up arms together once more. I can only express my complete and utter envy for this situation! There is no forum anymore that gets frequented by the people I used to call guildmate, co-healer or fellow officer. In fact, there’s not even a webpage where ours used to be. And before you raise your eye-brow at my strange sentimentality: I know not all online bonds are meant to last. I know many players are maybe more carefree and frivolous about their MMO relationships. But I have spent most of my 6 years of WoW among the exact same few people, maybe eight in total. Until the very end I raided side by side with friends I knew since vanilla WoW or early TBC, some of which had followed me around. If that’s no basis for lasting contact through an MMO, what is?

Calling on the old crowd – Today

The funny thing is, that same day I read Liore’s article feeling rather gloomy, an email popped into my mailbox. A cheer-up note from my good old friend and guild-mate Grumpy (who used to co-author on this blog), my trusted WoW tank of many years. He is one of maybe three people I still keep regular contact with of my old guild. One of a precious few who actually cared not to let everything die; I am very happy to know he is out there. We send each other wonderful WoTs every few weeks and keep up-to-date on what’s happening in our lives, real and virtual. We haven’t played the same MMOs for a while, we both played Skyrim on Steam though and now that Guild Wars 2 is on the horizon, I am very excited we’ll be joining the same server, possibly with a few more folk. Moreover, another ex-guildie has contacted me since, asking about what the general plans are for GW2 and where to head to (what do we actually know about the servers at this point – anyone?).

And I wonder, like so many currently do, if Guild Wars 2 might be that game; that raising star, that upcoming MMO title that will sweep us off our feet once more. That MMO big enough to unite friends and guildmates of old – to reforge fragile bonds and create new memories. To finally put an end to the homesickness. It is a big opportunity none can deny, a big promise thanks to such wide appeal. An opportunity we should make use of to call on the old crowd! And so, I ask you –

Today, take heart and reach out to some old online friend or guildmate. Today, choose to be the one who takes initiative, never mind how long it’s been quiet. If there’s anybody at all that you haven’t heard from in ages and think back to fondly every now and then, nostalgic for good times shared, grab your keyboard (or phone, or pen) and contact them! To say hello, to ask “how do you do?”, to maybe arrange meeting up in another game or upcoming MMO.

If you want your online friendships to mean something, put in as much effort as you wish others put in – and maybe sometimes a little more. If you want close bonds to last, reach out and break the silence!

Break the silence.

GW2 – Waypoint woes and the repair system

Every week the guys from GetBonkd release a short Guild Wars 2 feature on youtube. I generally really enjoy their clips, they’re informative sneak-peeks with nice footage and the quality and editing of the videos is very high for youtube standards. While watching, it gets very obvious how hyped Scylol & Co. are for this upcoming MMO, but then it’s not as if what they’re presenting was untrue and I can appreciate the excitement for something new. If you’re looking for some good quality GW2 introductions to various topics, be it class overviews, combat, pvp, questing or other nifty features such as mini-games (did you know there will be bar fights in GW2?) or the home instances, I recommend you browse their channel sometime (by now 23 episodes).

However, just last week’s episode 23 was one that brought up two topics I personally feel very reluctant about: the waypoints and repair system in GW2. I think the episode would have benefited from a more critical eye there, but maybe I am just drawing pre-mature conclusions. Three weeks ago I asked where might be the “orcs” in GW2 – aspects that players currently eye with worry. One that stood out to me when reading closed beta reviews at the time, was the mention of waypoints all over the zones in GW2. Frequent teleports that are not only easily accessible but cheap. Or as one reviewer came to praise them –

“Each map is littered with teleport stones which you can use for a paltry sum of copper, allowing you to jump between areas of interest with lightning speed and minimal drudgery. No waiting around for thirty minutes for your hearthstone to cool down for no reason: just pull up the map and click on the teleport stone nearest to where you want to go.”

That information really took me by surprise. Had ArenaNet not announced early into development that they wanted travel to be an essential part of GW2? Didn’t they praise their large scale maps and point out that there wouldn’t be flying mounts in the game, so players wouldn’t skip content and get easy short-cuts?

Well then, why so many teleports? As much as I appreciate the effort of making gameplay and questing more fluent and grouping up easier in GW2, I don’t quite understand why they needed to give players so many waypoints per zone. Not just that, I wonder how motivated players will really be to re-conquer those controlled by an opposing faction, if there are so many to begin with? And should you really be able to use them while dead?

The only thing I could imagine influencing this decision, is the dynamic leveling and side-kicking feature of GW2; for one thing, there won’t be the traditional low-level and high-level zones, but zone mobs and quests actually scale with the player’s level. What’s more, your own level will be downgraded when grouping with lowbies (and upgraded in WvW). The benefits of that are quite clear: not only can you keep experiencing the content of any zone as a challenge (even large events scale dynamically), you can group up with anybody no matter the level differences between players (see side-kicking @ 03:20). So just maybe ArenaNet decided it would be too bothersome for players having to constantly fight their way through to anywhere, on any map, always being attacked and dismounted by every mob.

Still, I am sad; even if you chose to ignore waypoints and play the game entirely on foot, I can imagine just how “voluntary” using them will be if you’re grouped up with other players in an awful hurry to get somewhere. The explorer in me is eying this with a clear “MEH” for now.

The repair system

No less surprising was the information on GW2 featuring gear repairs as an attrition mechanic, when initially there was talk of death penalties and similar being a boring, out-dated concept. To clarify, I’m not exactly a fan of not having death penalties in MMOs; in fact, I’m a sucker for punishment where it serves a purpose. But….repairs? Really?

What probably cracks me up the most about this, is how the repair system in GW2 is supposed to be so fresh and different, when it’s mostly just a washed up, more complicated version of WoW’s durability system (or other MMOs for that matter). Judge for yourself –

“When a player is defeated, and not just downed, a random piece of their armor will be damaged. When a piece of armor is damaged, it imparts no penalty but serves as a warning. If a player is defeated while all of their armor is damaged, then a random piece of armor will break. When armor breaks, it ceases to provide any benefit to the player and must be repaired by visiting an armor-repair NPC in town. This NPC will charge a small sum of coins to repair any broken pieces of armor, and will repair any damaged armor as well. Having thus transferred the coin cost to the armor-repair NPC, we removed the multiplier on the cost of traveling to a waypoint when defeated.

We like this system for several reasons. Unlike most other armor durability systems, it doesn’t start becoming a factor just through normal play but only kicks in when a player is defeated. This means that it’s not a tax on playing and can be avoided through skillful or careful play. With every piece of armor needing to be damaged before any of them are broken, it also provides ample warning for the player before any real penalty is incurred.”

I fail to see how this is essentially different or more meaningful? It sounds rather ineffective to me – something you will hardly have to care about much. And if you do, well then it’s just the usual trade money for repairs-deal we already know so well. What does it matter if you only need repairs after X deaths and due to X items damaged, or due to a more constant stream of overall damage? I can also in fact not recall having to repair much in WoW unless I died; and then I could still easily die some more before requiring that repair service (the joy of not being a tank).

There’s also a much more important, general question to be asked here: if repairs are easy to come by and cheap enough in an MMO, then what’s the point anyway?

Who cares how the system works?

Enjoy your Vorfreude while you can

In late 2004 when I was running my very first blog on the interwebz, which was not at all about games but all the “dear diary” type of trivial things happening in my life at the time (everyone had one of those even if people won’t admit it), I published the following entry:

This is going to rule so so much!!!

A screenshot of beta Syl and me all hyped out about World of Warcraft, a game I highly anticipated for over a year. I had no idea if WoW was really going to be all that – but gawd, did it look friggin’ fabulous and now I even had an idea of how it played! Which led to me being even more hyped and making sure everyone on my message board knew, notorious killjoys included. Looking forward to WoW was almost as good as WoW. And everything that followed after its actual launch was well, more than worthy.

That’s not the point though. Sometimes games we really look forward to and get excited about will deliver, in very rare cases more than in our wildest dreams. More often they will not though and it doesn’t matter one bit. I’ve talked about the term “Vorfreude” before and I’ll repeat myself on what a great feeling it is. Sure, hypey people are annoyingly pink-glassed at times; they just want/need something to be great, so they choose to focus on (or talk about) the good aspects more than bad ones. Sounds pretty okay to me. Maybe they also have a gut feeling, the way I had 8 years ago about an upcoming MMO by Blizzard Entertainment.

Either way, anyone should be able to appreciate (or at least tolerate) a little hype by his fellow geek. Take it with a pinch of salt maybe. And if you can’t, well…..you’re a cynical grump that needs to remember how to feel excited and euphoric about something well in advance, no matter the risks – you know, it’s called hope. If things go pear-shaped, you’ll be disappointed either way and you know it. Let yourself catch some euphoria sometime – it’s healthy.

Where I’m going with this is that nobody should have to justify himself for hyping a game he is looking forward to, just like nobody needs to excuse himself for being too critical on his blog. God knows, we’ve been through a drought in the MMORPG corner  – and if you’re waiting on GW2 there’s still some way to go. In the meantime, what else are people supposed to do and write about, if not about all the good (they hope for) or all the bad (they dread)? We might as well all close our blogs during times such as these (ignoring you happy SWTOR people), if we’re not allowed to theorize and occasionally nag, panic or hype about upcoming titles.

We don’t know how GW2 is going to turn out. Admittedly, things are looking damn fine at the moment, but still – we simply don’t know! So, our Vorfreude might be the best thing about GW2; we are safe and well here in the land of assumption where everything is still possible. Our Vorfreude might be all we get.

…And we might as well enjoy that.

P.S. “Hyping / hypey” is used synonymously to “being excited or euphoric about something” in this post for the term has no negative meaning to me personally.

P.S.2: Expect a lot more GW2 hyping (and a little griping too) on this blog here over the coming weeks – “there is one (more) hyper yet in the blogosphere who still draws breath!”

P.S.3: To all the apathetic and grumpy: */cookie* 

P.S.4: Happy weekend – all ye past, present and future hypers!

On GW2 character creation, supermodels and boob sliders

It’s no secret that I enjoy customizing my toons in MMOs, despite the fact that I’m the kind of player who always sticks to the same character. Truth be told, many players spend large amounts of time adjusting their future online avatars, depending on the options and their personal approach to the game. And the rules are really simple there: the more options, the more details available, the better. Being able to make choices is king – and yet, CC (character creation) is still a neglected area in many MMOs which always struck me as somewhat bizarre considering the genre. Which other games rely so heavily on long-term play, character progression, immersion?

With the exception of Aion maybe (which I haven’t played), I’ve never seen particularly satisfying CC in any of the MMOs I’ve played. If I had to choose though, I would roll with Age of Conan which did offer a lot of sliders not just for facial features but body proportions and height. I really believe the latter is one of the gravest oversights in most MMORPGs, the option to make taller and shorter folk. Instantly, there is so much more variety standing in a busy town square where not everyone is of same height or body size.

From what ArenaNet has presented of GW2’s CC this far, I think it’s safe to say that we can expect an unparalleled amount of customization options, not just for hairstyles, faces and skintones but even things like deciding on your type of starting armor or preferred head gear. Dyes are a particularly big deal in GW2 and come with their own interface (if the guys from Yogscast can be believed, there are several hundred dyes available ingame).

So far, so good. Only when a friend asked me what race I was going to play in GW2 the other night, I realized that I apparently hadn’t checked out the CC options well enough before. I was actually rather enamored with the Norns from the very beginning; I often play human characters in MMOs, but that in itself isn’t such an interesting choice. With the Norns, we get a second human faction of barbarians next to the classic humans – a tall, muscular and rough-looking, fur-wearing tribal people, obviously inspired by northern European stereotypes (there be vikings). This is how ArenaNet introduced them, anyway –

“The norn are a race of valiant, shape-changing barbarians. Boisterous, strong-willed, and passionate, the norn are an independent people that swear fealty to no single being. They thrive in their mountain stronghold by the sharpness of their senses, the quickness of their wits, and the strength of their massive forearms. They are guided in this world by their Spirits of the Wild, who embody the virtues of the mightiest beasts. As a people, they are quick to anger, even quicker to smile, and treat each new day as a personal challenge

Wahey, sounds alright with me! There’s even a female character on display for the Norns, instead of Conan the Barbarian and she doesn’t look like a ballerina. But back to my friend now –

“A Norn, seriously? Did you check youtube? The humans all look like barbie dolls”, he said. But surely, he was wrong. Maybe the humans looked like that, but I was talking NORNS and also GW2 has awesome character creation so we can fix that, right?

Right??

The whole cast of the Bold and the Beautiful

So, I started youtubing. Norns, humans, female CC, beta state. Almost instantly, that selection will take you to Yogscast where I picked this video first, and was immediately met with the male commenters swooing about how “dazzlingly hot and beautiful” all the human female characters were and how “90% of them look like Megan Foxx which isn’t a bad thing”. I had half a mind of stopping the video right there, but there’s not an awful lot of other beta videos currently up in such quality and detail.

Unfortunately, they were right in that all the faces they chose to switch through in the video, were the same type of bland, supermodel pretty with mascara and lipstick. The presets basically go from one doll face to the next and while I’m not opposed to attractive characters myself, I found them extremely boring. Where’s the variety? Where’s the normal options without make-up? How much “uglier” can people go from there if they like to?

I don’t get alarmed that easily, so I kept checking more videos, bravely ignoring the usual mass of beyond stupid youtube troll commenters asking the “replygirls” to shut up (is there any place worse than YT?). Even if the human models should look like painted dolls mostly, the Norn would have to look much different!

How wrong can you be? Perfect skin and faces, make-up, pouty lips. Pretty much the same look as the humans. Seriously? Last time I checked the male Norns, they actually looked like the battle-hardened, muscular race from the North they’re supposed to be and less like their human brothers. Granted, the Norn body types look more muscular for both sexes (overdone too for the males), at least. Anyway, I kept watching the female Norn video and…..whoa, boobs!

@07:30

Now, I had just assumed the Yogscast guy chose to go with the massive boobs for his Mesmer which is his choice, the outfit included. But then, enter the first female NPC whose even bigger rack would make the curviest bartenders of the Oktoberfest pale in comparison! Another warrior from the cold North – so battle-hardened and muscular, her boobs grew instead of getting smaller! /sarcasm off
The bare midriff almost gets lost among that much bullshit. For the record: huge breasts with no sense for gravity would bother me less if they weren’t also presented like this and so completely out of the initially built-up racial context.

At this point, I went a little desperate. You see, I can try ignore other players wearing silly armor ingame or even creating anatomically laughable characters for themselves somewhat (if not completely), but I am really not looking forward to get it in my face from NPCs too, let alone on my own character model. Especially not if this is supposed to be the race of athletic fighters. Is this really it for the Norns?

Weighing the good and the bad

Well, from all I was able to gather yet, not quite. The make-up apparently is fixed to the faces at this point, but might become a slider of its own in the final CC versions of GW2. Oddly enough, for all their other options ArenaNet have also not introduced eye color this far (right now eye color is linked to the face). The facial similarities between Norn and human females are however a fact, sad but true. On the bright side, the face options aren’t as one-sided as most videos show: as can be seen in this longer video, if you manage to make it through all the “princess territory”, “damsel in distress” and “Disney” comments (/puke), there are in fact ways to mess with the facial presets (see 05:20 onwards) and make them more unique or less nauseatingly attractive, if preferred. On second thought, you might really want to turn the sound off completely on this clip…

As for body types, it appears that players will get to choose between several set models. There are definitely a few leaner and more muscular ones for Norn females too, but if you’re looking to deviate much in terms of skinny or fat, you won’t find that in GW2. As far as breasts go, even the “smaller” Norn breasts are fairly big and a perfect, round shape. I don’t necessarily expect MMOs to feature “boob sliders”, as this forum discussion goes to debate, but considering the vastness of GW2’s CC I was expecting them to at least give the same proportion choices as we’ve seen in AoC or Rift. Flat chests do not seem to exist or else they’re very well hidden (?)

Addendum

I guess this all sounds a little sobering for anyone looking to create more normal looking, badass human females in GW2, but I’d like to point out that I’ve deliberately focused on the negatives for a change, not the positives. It goes without saying that the polish of GW2’s CC is brilliant – never have there been so many great choices in hairstyles, colors or skins, so many unique features nor that many extra details to configure for the player. The graphics style and textures are beautiful and a lot more realistic than for most MMOs. For the most part, I am extremely pleased.

There are also of course, the non-human races. I’ve left out Sylvari (yeah I know, Syl needs to play Sylvari…not), Asura or Charr. In the latter’s case, I actually applaud ArenaNet’s choices for the female models very much: instead of going for round breasts in a bikini, making the beastly race a goofy parody of itself and giving females additional human traits like long eye-lashes or god forbid make-up (hello Worgen!), they stuck to a much more realistic approach, giving female Charr six mammal glands subtly hidden behind a piece of cloth. Their faces look ferocious just like their male counterparts, so cheers to ArenaNet on this one.

As for the “what about the menz”-question; I don’t like the male humans in GW2 either. They’re perfect Ken analogies to Barbie, although there too you can amend a few things via individual sliders. The Norn on the other hand come with slightly more physical variety and clearly set themselves apart from the humans, with much more savage, mean looking faces and scrubby hair to reflect their culture and origins.

Overall, I don’t expect much change in GW2’s character customization until launch. This late into development and with more betas incoming, the focus will lie on other aspects of gameplay that are ultimately more important. I will reserve my final judgement of GW2’s “bare midriffs quota” until I’ve seen more and firsthand. I guess it’s fair to say though that in terms of gender clichés, its otherwise illustrious customization sadly falls behind games such as Skyrim or Age of Conan and does not quite manage to offer as much variety as it offers choices at a first glance. I expect to meet a lot of awfully beautiful, bodacious people online this year.

The curious case of SWTOR and LFG

Imagine yourself the type of player who loathes the dungeon finder for many reasons; most of which can probably be summed up by “single-most detrimental feature to social interaction in MMOs” or “what really sent WoW’s community downhill”. Imagine yourself the player who would rather wait for the proper group (and go do other things), who’d rather start his own groups by taking initiative in zone/general chats, who’d rather re-think his role choice (in an MMO that enforces a trinity), look for a guild or form one himself, before seeing this type of feature implemented in his favorite MMO. If you’re not that type of player: imagine it anyway. Imagine yourself as someone like me.

In no conceivable MMO-future could I picture myself among those who actively ask for LFG; that would just be utterly bizarre. Unthinkable. Outrageous.

Or wouldn’t it?

Oh, teh irony…!

For several weeks now, I have kept an eye on my co-bloggers currently immersed* in the worlds of SWTOR, commenting among other things on the absence of LFG in the game. The thing that increasingly made me raise an eyebrow was the number of players calling it a grave oversight while blogging from the “MMO veteran corner”. Certainly not to be expected – what’s going on there?

The answer is frankly making my heart bleed. For most discussions, the bottom line is this paraphrased (also see one very recent example for this dynamic at Rohan’s):

“SWTOR being the type of solo-centric / solo-friendly MMO that it is, those players who usually look to group up frequently are left with not enough opportunities to do so. On a server where the majority of players are content to solo (alternatively stick to micro-groups) or use NPC companions, the traditional MMO player is faced with a gaping silence. The same crowd who used to condemn LFG is starting to require it.”

Now, I don’t know how the situation is on every server. Nor do I claim to know how much of that felt lack of opportunity is actual lack of own initiative. Still, I can clearly see a problem for grouping-friendly players in an MMO that does not enforce cooperation; I think it can be expected too that with much lower overall numbers, finding suitable players for grouping during the same playtime as your own, is taking a big hit no matter how great your initiative (which can be expected to some degree if we still assume a player of a more oldschool persuasion). Especially in a game that still clings to certain group setup.

…With that, the remaining players are left with the wish (or rather: resignation) for LFG, lest they not miss so much of the group content and dungeon runs while leveling up. How deeply cynical is that? How completely upside down!

And once more, we must recognize how the old, non-chalant claim of “just play the game the way you like” or “it doesn’t affect you, just ignore it” is utter humbug. HUMBUG folks!

A couple of post scripta

  • P.S.: This is in no way a jab at anyone who enjoys soloing in SWTOR; Bioware obviously intended the game to work this way and at least some are having fun. Whoever is not, can only do the obvious thing and stop paying (and write rants on it).
  • P.S.(2): LFG still sucks. An MMO that makes types like me wish for LFG must therefore suck even more. Sodom and Gomorrah!
  • P.S.(*): Raph Koster actually says that immersion is for dreamers (ha-ha). I guess he’s enjoying SWTOR then! /sarcasm off
  • P.S.(3): I wasn’t looking to bash SWTOR in this article. But I guess it happened anyway.
  • P.S.(4): I will continue to bash MMOs I am not playing (and those I am playing) on this page and there’s nothing you can do about it. Objectivity is all about erm…distance. ^^
  • P.S.(5): Yeah, sarcasm wasn’t really /off there. I lie. Sometimes.

How videogames make you sick

I happen to be one of the lucky people who spend 60+ minutes per day (which is an alltime low too, so pity me) in public transportation to get to work, five days a week of buses and trams. After so many years of commuting I have come to loathe it with a passion, being crammed into tiny spaces with lots of smelly people I never chose to meet in the first place, breathing down my neck or smashing their bagpack into my face as they pass my seat; preferably a single one, if I can help it. And it strikes me: PT is a little bit like the “massively multi-player” promise – lots of people, no real cooperation. Everyone is ever eager to catch an empty compartment before having to share one with somebody else.

I am the last one to complain about that, though. I consider it a twisted joke of fate that I should be so dependent on PT, truth be told I am a misanthrope on most days which is why I play MMOs and run an internet blog to reach out to the world behind the veil of blessed anonimity. Right.
Anyway, there I am sitting tired and wet in the tram (gotta love the rain) at 6PM on my way home, when I am joined by a 40-something mother and her little son. I usually stare out of the window, avoiding all eye contact, but I couldn’t help noticing the weird hairdo of the woman – the sort that makes you think somebody put a chamber pot over his head and then cut along the edges. The thing that cracked me up was that the kid had the exact same hair as she did, which made the pair appear like the freakish twins of some monks order on planet Zork or something. Hillarious.

Contemplating fashion trends in far-away galaxies, I was not ready for the conversation which ensued between the 5-ish years old kid and his mother. It was, you guessed right, about videogames and made me wonder fairly soon whether I had not indeed blundered into some fucking parallel universe without me noticing. But this was still the real world, I did check on my smartphone and the internet never lies.

So, the little boy started asking mommy if he’d be allowed to play “the game” tonight. Sadly, I never got enough info out of the conversation to guess at what game it might have been, Kirby’s Wonderland or Call of Duty 3 (which I doubt considering the mother’s hairdo). He kept nagging her about it, you could tell he was really into it. Mom not so. When ignoring him and the continuous repetition of “no, you won’t tonight” didn’t show desired effect, she started explaining: “No, you can’t play honey, these games will make you horribly sick again.” Instantly I did wonder: had this kid maybe played Wii-Sports at zero degree temperature in the backyard? Had he accidentally swallowed a button from his XBOX pad?

“Yes you will honey, they make children horribly sick”, she continued. “You remember the nightmares you got after that evening at Samuel’s house? That’s what the games do. You get really bad dreams and you can’t sleep anymore”. So, there you got it – only it didn’t end there. She went on explaining how games really spread this mysterious sickness and how it had befallen most of his friends in pre-school, that it was horribly contagious. And I could see it before my waking eye: the evil cyber-virus, spread by Koopa Troopas and piranha plants shooting out of green pipes. Beware the contagion!

All the while, mirrored in the window glass, I watched the little boy’s face. You could tell that he bought his mother’s shit and that it was really her humbug tale more than anything that started to scare him. I wondered how I would’ve felt if somebody had tried to convince me that Pacman and Wonderboy were out to get me at the age of five; how it would’ve poisoned one of the few places in my life that were safe – an untouched shelter, an island of my own. I wondered too, briefly, if I might get away with smacking someone straight in the face in the middle of a crowded tram, but scratch that.

I hate people like that; people who think to protect others is to scare them. People who scare others because they are scared and ignorant themselves. Parents who won’t give their children the chance to deal with the reality of the times they are born into, so they can be outcasts among their peers. People who don’t think or choose the lazy way. People cruel enough to cut their son’s hair like Matthew Broderick in friggin’ Ladyhawke.

I wonder what wild tales she is going to tell him when he starts asking to watch TV. Or play rock music, uh-oh. I hope Samuel invites him back real soon and that he has the sense to tell his mother he’s off to play football.

Massively Multiplayer Misnomer?

I’ve come to a conclusion (drum-roll): the vast majority of all MMO players out there today are not in fact MMO players. Even less so MMORPG players. That’s right. We need a new name, more than ever.

What caused this insight? It’s not so new – in fact I’ve asked for a change of name-giving before. In the meantime though, things have moved on from there with considerable speed. Or as the Dude would say: New shit has come to light!”

Two cases against the “MM”

By now, the “massively multiplayer” label is a complete sham; a false premise, an empty promise. Think about it: what is the maximum of players you actually share your time with when online? When you run dungeons, how many do you need? 4 more people? 9? And how many friends have you made online the past 5+ years? With how many people do you effectively have regular exchange in your social group, guild or band of brothers?

A massive amount? I doubt that very much. If I think back on my time in WoW, some 6+ years of raiding, I have spent 95% of my time with the exact same 10 people. I don’t remember any fleeting acquaintances, I certainly don’t remember anyone from my friendlist that I stopped using halfway through TBC. What I do remember though, is all the downsides from playing on big servers: the headache to choose a guild or recruit, the over-camped outdoor bosses, the cringe-worthy general chats, the awful anonymous PUGs. Oh, there was quantity sure – but quality?

My recent thoughts on Skyrim and player-hosted servers has brought me to an inevitable bottom line: Online games don’t get better with bigger servers. Opportunity does not equal the need to play with others, nor does it improve matters for the individual player after a certain number and size. What is the effective difference between an online server with 50-100 players who play cooperatively together, know each other, benefit from more available space and resources and a server of 100’000 people? Wait, I know – the auction house. If a convenient economy is the only up-side, then I believe I have made my point. Any MMO player currently out there who is dreaming of the immersive experience, the role-play, the simulation, the story, the building of community down to player housing and whatnot, would be better off on a drastically limited size server.

My second argument against the “MM” in MMO is influenced by the current trend we can observe in popular games like WoW or SWTOR: NPC companions. Tobold draws a particularly dark image today of the future raidguild that hires bots rather than people for crucial raid spots. Maybe even most raid spots. Who needs flawed human beings when a program can do the job much better? What will happen if NPCs do not only look, talk and follow you like a best friend, but get an AI to out-perform even the best player?

The cooperation factor in WoW took a massive hit with the introduction of the anonymous dungeon finder. Already now, many players spend most of their online time solo with a companion pet by their side, doing the odd 5man run with mute strangers from a different server.

Are smart NPC companions the next step in the MMO-evolution towards player isolation? Like the vast cities of man where every individual sits alone in his apartment at night, tragically independent, surrounded by baubles and clutter?

Not so “RPG” either

Whether it’s MMO, MMORPG or online RPG – terminology has been in disarray for at least 5-10 years. The more online has entered the world of gaming on every conceivable platform, the more you could hear the term “MMO” used, misused or mixed up in various context. Frankly, I am not sure I know anymore. Anything since UO that has looked remotely like WoW has been called MMO, even Call of Duty and League of Legends are obviously online, cooperative games – just not the kind classic MMORPG players (who don’t exist by now) used to refer to.

It’s the same with “RPG”; less than ever does role-play actually define the MMORPG genre. What does role-play mean? Is it just to play a given character and control him, or is it to invent your avatar from scratch, to add a past, history and personality that defines him? Is it to be completely in character (and have the tools and means to do so) or to at least act in a way that is consistent with the setting and world you play in? If not, then any game where we just “steer a hero character”, Mario Brothers included, is a role-playing game.

…What makes WoW an RPG? Or is the online component maybe by nature an enemy of immersive role-play?

Rock bottom line: Uh-“O”

At this point I realize that I have completely disintegrated an entire definition and from there a genre I happen to love. I’ve stripped it, reduced it, lost it. One letter is all that’s left to me: “O”. That’s all I’ve got for you, one stinking letter! That one is a dime a dozen; the future is definitely online. I’ll happily invest in online shares.

As for the rest – it lies in darkness, doubt and uncertainty. Change can be a good thing, but I’m not sure I’m ready for too much change and re-definition. I can see the nice features along with the new….yet all the while I keep thinking that I really just want my rug back (peed on or not).

Less time doesn’t mean I feed on burgers

I’m having a jolly good time reading some of the MMO veteran rants currently out there. It’s a topic that comes back in waves and is always simmering in the background, for those of similar conviction anyway. Epic Ben is on a delightful roll, pointing out one important misconception that is particularly infuriating –

“It’s not about my TIME. It’s about my desire to SUCCEED”

He’s spot on there. Yes, the future MMO audience will be made out of the oldschool generation with maybe less playtime and the younger crowd of generation twitter. The genre will face a more mixed audience like that and handle it one way or another (pick me, pick me!). Then, there’s also been the point about transient and extended players lately which categorizes MMO players in a general sense.

Both notions are true – yet, in combination not so much. I have a feeling that correlation is being mistaken for causality here and there.

There is an age gap and time available can influence gametime, but not necessarily playstyle. The older players with less time are still often veterans who want the requirements and restrictions – the punishments and “timesinks“. In contrast, it’s often younger players or genre newcomers who won’t deal with restrictions and frustrations, gravitating towards faster gratification in a themepark MMO full of baby rides and cheap roller coasters. But younger players have more time in general and therefore better options to play extended, in theory.

So, time does not affect our gameplay wishes and motivations in the same way – there are different answers to that problem. I have less time now, but still love “oldschool“; I don’t wanna play MMOs catering only to a transient crowd . I’m not transient. I will still play MMOs like an extended player in the future – or at least I hope they will let me. So, in case any of you important dev people out there are listening, let’s make sure once and for all:

I’m COOL with missing out compared to teens with 20+ hours gametime a week, knock yourselves out (I did too)! I’m COOL with advancing slower, I’m COOL with getting lesser or later rewards! Yeah, my life gets busier, but PLEASE don’t take my age as an indication! PLEASE don’t let me have everything the easy way! PLEASE don’t remove more and more roleplay and sim aspects from your games to optimize my time for me. I don’t want that!

I WILL cope! I am not a whiny old wreck. And I still don’t want to eat fast food, I will always cook my own dish over a small fire. Less time available doesn’t make the transient player. Just like more rewards don’t equal bigger accomplishment felt. Free rides, they don’t fool me.

Cosmetic items are for the cool kids!

Nuff said.

I’ve had it by now with people of the MMO “over-achiever generation”, trying to make cosmetic gear appear in a bad light or associating it with certain (lowlife) play styles or player motivations. You don’t have to care for it (although I suspect you do), but spare me the wannabe elitist rubbish, mkay?

Whether you get kicks out of flowcharts, flaunting personal body-count, talking Shakespearean English among yer brethren or drawing your own maps – cosmetic gear is for you, pal! In the past, I’ve enjoyed most play styles in equally serious amounts in MMOs (okay, not the Shakespearean so much) and I’ve found that no matter where a player gets personal enjoyment or epeen from, it should always come wrapped in shiny paper! Cosmetics are for each and everybody and here’s why:

Player customization is an integral part of the genre and has always been a popular wish of MMO players across the board. MMOs are about coherent virtual worlds, or used to be – about identification, immersion and simulation, among other. The way your character looks has a lot to do with where he’s coming from, where he’s going and who he is. We do not exactly have a lot of means to distinguish otherwise in this department; our faces are not aging with time, our bodies won’t scar or build muscle. Many MMOs won’t even allow you to select character height or body type. Clothes and armor are therefore just one way to describe yourself some more and make your character tell a story, in a game that is also a lot about community and interaction.

Funny enough, it is very achievement-oriented players who care to distinguish themselves in MMOs the most; people who wave their damage meters around, ride on achievement mounts or want their hardmode epics or PvP gear to look different from other items. And that’s fair enough, I actually agree with that last crowd – but these wishes are erm, cosmetic! Pretty vain too, in a very exclusive way, unlike those who might simply want cosmetic gear for better choice and variety’s sake, without restrictions. Both groups want customization and frequently overlap – ambitious players care as much about looks as “casual” folk. Or not.

Compared to today’s MMOs, original Ultima Online was a game of remarkable sim aspects; not only would players waylay each other mercilessly around the clock and loot each others corpses down to the last shirt, they would happily hoard their “war spoils” in fully furnished homes and towers (which you could plant on the world map permanently), putting their successes on display; heavy treasure chests among basic furniture, torches on the walls and wallpapers. The most vicious player-killer guild would have a multi-story castle designed from bottom to top, with rares and shinies and uniforms for every member of the team. Guild colors crafted with (possibly) exclusive dies. Looks mattered, looks made an impression, looks formed a community and gave it a character and reputation. I remember how my “notoriously PK” sibling spent hours dying armors or crafting rare sets. Nothing says “I pwned you, noob!” better than your victim remembering your appearance and fearing your entire guild from there.

Time for truth: which one of these two would you rather have looming above your corpse? Which would you prefer to get your ass kicked by? I know whom I’d choose!

On annoying terminology

I’m not sure when the transition from cosmetic items to “vanity” happened, along with other even more negative associations and terminology. As if somehow caring about looks was a trait that divides MMO players and wasn’t a fundamental part of role playing (in the general genre sense). As if it was a way for entirely frivolous, vain and not-so-srs characters to waste their time on superficial aspects, when they, y’know, could be doing much more important things! Oh yeah… my “game schedule” is so busy busy busy with guild leading, raiding and PvP, I cannot possibly fit some time in for appearance slots!!! *GASP*

LOL! Yes you can, you just don’t want to! That’s alright, you can still be one of the cool kids…kinda…..although it really wouldn’t hurt if you put some more effort into your appearance, after all this ain’t the zoo.

We all take pleasure from different things in MMOs and if you really must go there, they’re all equal “wastes of time”; they’re entertaining somebody somewhere somehow and little else. So let’s not, we’re way past that fallacy. Just like your need to optimize doesn’t say one thing about your skills or achievements as a player, caring for cosmetic items and collectibles doesn’t tell you what type of player you’re dealing with and they’re not on opposed ends of the spectrum either. That is a wrong assumption and shows me that you have no idea what genre you have gotten yourself into or where it originated from. It is frankly also another sign of gamification rearing its ugly head, where player customization has no meaning, just like lore and travel do not. Slowly but surely, we lose all aspects that create atmosphere and depth in this beloved genre. How about you get your over-achieved under-dressed ass off my lawn?

I know, some say this genre has been pretty stagnant in places, I certainly agree. Then again, we have come such a long, LONG way in other areas when players do not even remember the second half of what’s making these games a whole, the “-RPG”part. Or both the visual and narrative side, for that matter. It saddens me, truly. What a dark and scary world where numbers are all that’s left!

Screw this – MMOs are about choosing the blue pill!

P.S. This is not an “anti-achiever post”, even though you’re a tiring bunch at times. It’s in fact a pro-cosmetics post, for achievers as much as other player mindsets (not that they’re actually mutually exclusive, but you know). Dare to be frivolous! You can do it! <3

Playstation…what?

So, Sony announced their next generation handheld and PSP successor not too long ago – not exactly news I paid any particular attention to. While I have an old Nintendo DS (somewhere…) which is great in terms of software, retro games and RPGs especially, I’m no part of the current “generation gadget” out there. The latest fancy iPod, the omg-smartphone that can talk and turn your TV on (I’m sure it prints money, too), the E-book reader where pages smell of nothing and make no sound as I turn them – not for me. As long as these things can’t do my dirty dishes and laundry too, that money stays safely in my pockets.

I learned it the hard way, too: you don’t ever want to buy anything “first generation” with an apple or big N on it, trust me, not even v2.0. if you can help it. The third edition is already on its way, and it’s thinner with extra colors and better sound and graphics than initially expected!!!

*cough*….See that finger I’m holding up, Apple? It ain’t my pinky.

…but who am I to talk about money wasted? It’s yours to waste, that’s not the point of this post. Back to Sony and their next big hit! Only yesterday, when browsing Gamescom discussions on a console gaming board, I actually came (or should I say I stumbled and fell flat on my face) across the name of that puppy: Playstation Vita.

Playstation…V-i-t-a? 
As in seeeriously Vita???

LOL…what exactly is it you’re trying to sell us here, Sony? A portable entertainment system – or an organic whole-wheat breakfast cereal? Revitalizing, energizing mineral water fresh from the mountain source? I can just see the commercials!

What is it with these pretentious, pathetic marketing names nowadays? Worst of all, their idiotic marketing consultants probably got paid a lot of money to come up with this absurdity! But wait, it gets better – Sony’s official statement:

“Vita”, which means “Life” in Latin, was chosen as the most appropriate  name for the next generation portable entertainment system as it enables  a revolutionary combination of rich gaming and social connectivity within a real world context.
SCE is aiming to transform every aspect of  user’s daily life into an entertainment experience. PS Vita incorporates a beautiful 5-inch multi-touch (WAIT FOR IT) organic light emitting diode (OLED)[…]

We’re not just buying blatantly overpriced, luxury amenities these days – no, we’re buying a lifestyle! Using blingbling-gadgets is communicating a positive approach to life! All the while, Coltan is being shipped out of the Congo, cursed gold of one of the poorest countries in the world. And I wonder: are these people trying to bullshit me on purpose? Then I realize it doesn’t matter, because I’m stuck in there knee-deep, wading through it one way or another. I am trapped. Why, oh why can I not just take the blue pill.

Next UP ! Gamescom headlines for 2012:

  • Microsoft reveal their smashing multi-platform hit – XBOX Allegra!
  • Shigeru Miyamoto reveals insider details on the Wii successor – Nintendo Sana Balance! 
  • Apple discuss the upcoming 48th edition of their shiny mini-iPod, Crystal Gaia!

Who wants to pay me to come up with dazzling nomenclature, already? I do commissions!

Enjoy your weekend folks – and grab a book sometime, in good old paper fashion.