Category Archives: Soundtrack

Introducing Totally Legit VGMs, Battle Bards Episode #23 and moar Music!

It’s no secret, I love videogame music. I love movie themes too and classical pieces such as Vivaldi’s Four Seasons or Mozart’s Magic Flute. Back in the 80ies and 90ies great VGMs (I insist on pluralizing this!) were few and far between although some ear worms did exist; I am not going to deny the merit of the old Castlevania or Turrican scores for example. Yet, we really started talking with the mp3 era and it were giants such as Nobuo Uematsu (happy birthday!) for the Final Fantasy series, who brought the booming choirs and orchestras, forever altering the significance of videogame music and blowing a young audience’s mind.

The rest is history. Over the past decade videogame music has become a wonderful and inspiring part of gaming, still overlooked in too many cases, with the potential to be just as elaborate, complex and deep as much-praised classical music. Developers will budget for professional composers, even live orchestra when particularly serious about a title. MMOs in particular are a spoiled genre when it comes to memorable compositions and impressive effort.

Almost a year ago now (!), the Battle Bards podcast was formed by Syp to bring the beauty and variety of MMO music to a wider audience. We’re a niche-inside-the-niche podcast for sure, asking for the type of willing audience that will follow our musical expeditions for a full hour every two weeks. In return, we’ll share our pearls with you and hopefully convince a few more listeners that MMO music has a lot to offer. MMORPG music that is, because we keep a necessary narrow focus on the show. Which reminds me, Episode 23 on epic boss battles is out now, with a very special intro if I may say! We’re always having fun on this show and we are not afraid to make fools out of ourselves for entertainment’s sake (QED).

Introducing: Totally Legit VGMs

Doing a full-hour bi-weekly podcast on MMO music does a lot to quench my thirst for VGM rambling among fellow aficionados. Yet, for a while now I’ve been trying to find outlets for a wider spectrum of music too to spread some love across all genres and platforms, usually via my twitter channel (where I frequently spam “OSTs of the Day”) or the Tunes of Magic series. What is a quick and easy way to draw some attention to random videogame music? How to best reach more players who may shy away from longer shows or articles?

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This is where the idea for “Totally Legit VGMs” was born – a new format spotlighting a different videogame OST every week, with only 5 tracks compiled in a 5minute youtube clip. The weekly spotlights will be featured on blogosphere buddy Liore’s Totally Legit channel, a cooperative of great fellow gamers and geeks. Episode 1 is out now on yes, World of Warcraft!

The whole point of TLVGMs is not to present an entire soundtrack so much as to say “here, this is good stuff and this is why. You should look further into it!”. I ask for 5 minutes of your time to present a sneak-peek into an entire soundtrack via 5 handpicked tracks! It doesn’t get much easier than this and allows me to share some of my most beloved tunes with ease. It’s safe to say, I have enough material for the next year already.

I hope this format manages to spread some more VGM love in the community. I don’t know how high the entry barrier is to VGM appreciation and obviously, it’s never for everyone. But really, what’s 5 minutes of your time, right?

Humble Rhythm Bundle

Coincidentally, this weeks Humble Rhythm Bundle is all about playing to the music! Not just game music mind but your personal library in many cases, so check out the current sale on different rhythm games (5 days to go!). My first ever such title was Vib Ribbon on the PSone whose controls I hated with a passion, however the fascination of a randomly generated gaming experience and to my favorite music no less, has never left me. There are many exciting avenues we have yet to travel and fully discover for this medium and I look forward to music being one of them.

A great weekend to everybody and happy listening!

The Music of Death Knight Lovestory (A Guest Post by Hugh Hancock)

It’s been a good while since we’ve had any news from Hugh over at MMO Melting Pot. In recent months the pot has quieted down rather noticeably and many bloggers, myself included, have been wondering about what happened or what secret projects may be afoot there. Well, a secret no longer.

I am very happy to feature a new guest post on MMO Gypsy. Having always considered this place a space not just for my own writing but also for my commenters thoughts, for blogosphere interaction and for supporting fellow bloggers’ creative ventures, I was excited to hear about Death Knight Love Story – an ambitious WoW machinima project only revealed today. Due to my interest in videogame soundtrack, Hugh has decided to focus on the creative process of creating the music, the challenges involved and his different MMO and movie influences. From here, all words are his own. (Syl)

The Music of Death Knight Lovestory by Hugh Hancock

What’s the only thing scarier than trying to create something great? Trying to follow something great. That was the problem I bit off with Death Knight Love Story.

If you haven’t heard about it yet, Death Knight Love Story is my crazily ambitious Machinima fan-film, the first part of which was released about 8 hours ago. It’s voiced by Hollywood actors Anna Chancellor, Joanna Lumley, Jack Davenport and Brian Blessed. It’s not Machinima animated in the standard way, instead being fully motion captured and rendered using the same software WETA were using at the time I picked it up. And it tells a pretty ambitious story: the story of two Death Knights who fall in love whilst under the Lich King’s sway – but only one of them escapes his power, and they end up on opposite sides of the battle…

Obviously, even more than a game, a film needs music. And with Death Knight Love Story, I had not just one but three great touchstones to follow. My cinematography had been heavily inspired by Lord of the Rings, and Howard Shore’s shadow falls long over the entire fantasy genre. Meanwhile, the purity of the romance was inspired by Baz Luhrmann’s Moulin Rouge – not a low bar for music there. And finally, of course, there was the music of World of Warcraft, which I personally think is almost the equal of Shore’s work in places.

If it had just been me and Garageband, I cannot stress how very screwed I would have been. Fortunately, I made the best – and scariest – call I could…

So here’s the tale of how we ended up composing an alternate musical take on the World of Warcraft and the fresh new takes on fantasy we found as a result, which I hope might make their way into other games’ scores in future! But first, here’s a quick trailer for you:

A New Fantastic Influence

The music for Death Knight Love Story was composed by Ross Campbell, one of Scotland’s best-known composers for screen, TV, opera, and even house music. I took the same approach to finding a composer that I took to finding a casting director, and subsequently actors: I pulled up a list of Scottish TV composers and started with the person who sounded the most dramatically overqualified to work on my movie. I was expecting nothing more than a rather curt “no” – but was astonished when Ross agreed to work on Death Knight Love Story!

On our first meeting, Ross immediately and dramatically changed the way I was thinking about the film’s score for the better. I’d had Shore and the WoW music in my mind – classic Western orchestral soundtracks. Frankly, rather cliche. But Ross’s first thought on watching the film was much more interesting. He felt it was an obvious reference, but it had never occurred to me as a lifelong cinephile and fantasy fan: Akira Kurosawa’s Ran.

Kurosawa was one of the most influential film directors of all time, a recipient of the Academy Award for Lifetime Achievement and the director of films like Seven Samurai – yes, the original. Ran was one of his later works – based on King Lear, it’s an incredibly dark film, focused on themes of chaos, nihilism, and death.

It’s also set in medieval Japan, and in many ways feels a lot like a mid-eighties, Japanese Game of Thrones. And its music, composed by Toru Takemitsu, fit astonishingly well with the themes of Death Knight Love Story and the Death Knights of WoW in general. The chaos, darkness and violence of a Death Knight’s life is almost eerily similar to the themes explored in Ran’s tale of the collapse of a kingdom led by a ruthless warlord.

(Interesting trivia fact: Brian Blessed, who plays Arthas, the Lich King, is also well known for his portrayal of King Lear – and Ran’s story, and its ruthless king, is based on Lear.)

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The Problem Of Orchestral Sound

I did consider hiring an orchestra to record the score for Death Knight Love Story. It’s actually cheaper than you might think, semi-affordable for an indie film, if you work with an Eastern European orchestra. But in the end, I concluded we couldn’t afford it.

That left us with a problem: how did we avoid the problem of tinny-sounding fake orchestration?

Indie games, indie films, and essentially anyone without a big budget hit this problem over and over again. Whilst modern electronic composition can do pretty remarkable things, one of the things it still can’t do is accurately recreate the sound of an orchestra. Usually, game or film composers will try to create an orchestra as best they can anyway, leading to the soundtrack sounding, well, cheap.

Ross, however, had a different solution. Drawing on the work of another Scottish composer, Paul Leonard-Morgan, he suggested that if we didn’t have an orchestra, we shouldn’t apologise for that. We should go for the “sweep” of an orchestral soundtrack, and the feel of orchestration, but without attempting to use orchestral instruments – instead, proudly using the electronic music and sounds that we had. In essence, he would create a new set of instruments for our orchestra.

It worked phenomenally well. Death Knight Love Story’s music sounds epic, appropriately dark or heroic, but it never has the false note of cheap string or brass samples pretending to be what they’re not. Even in Wintergarde, where we’re closest to the major-key majesty and triumphalism of the WoW alliance theme, we’re still proudly digital.

Given how successful it was for us, and how tremendously well a similar approach worked the soundtrack for “Dredd” (the work of Paul Leonard-Morgan), this is a style of composing that I hope we’ll see a lot more of.

We’ve got amazing musical tools these days, but so much effort is devoted toward making them sound like analogue, offline instruments. I think there’s real potential for soundtrack designers, particularly indie game and film composers, to break genuinely new ground.

A Nod To Lord of the Rings: Leitmotifs

I’d indicated to Ross that I’d been heavily inspired by the Lord of the Rings film adaptions, and one technique that we used very clearly is shared with Shore’s inspiration in Wagner: our use of leitmotifs.

A leitmotif is a short, repeated musical phrase associated with a person, a place, or an idea. It was brought to prominence by Wagner in Der Ring des Nibelungen, which hugely influenced Howard Shore’s score for Lord of the Rings.

In the Death Knight Love Story score, leitmotifs proved invaluable, particularly in introducing and linking the appearances of our heroes. Thanks to DKLS’s rather complex structure, starting with a flashback and then going back into a series of historical events, we found that it was easy to get confused as to exactly where in the story we were, and whom we were following. The various leitmotifs Ross put into the score, notably the phrases which could be considered “Miria and Zelieck’s theme” really draw the entire film together. I was amazed at how much of a difference it made to not just the emotions behind the film, but even the simple ability to follow the story!

I’m surprised that we haven’t seen more use of leitmotif techniques in games. Whilst most games have the idea of a musical theme for an area, there’s never any attempt to mix in music representing principle characters, let alone the ideas behind the fiction of the world. The only exception I can think of is the Dhovakin theme in Skyrim.

Having now seen first-hand just how powerful leitmotifs can be, I can’t help but think that games composers are really missing out on an opportunity to deepen their worlds here.

(Note: this last section of the article includes spoilers for the film! Definitely watch DKLS before reading this bit!)

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The Hidden Message of Games?

We struggled with one section of the score above all: the battle between Miria and Zelieck.

Ross’s initial inclination was to score this as an extremely dark, twisted moment. Whilst I didn’t disagree about the darkness – after all, this is two people falling in love through the expression of lethal, unbridled violence – I really wanted to get across something that I felt was key, both to the roots of much of WoW’s joy.

World of Warcraft, like almost all computer games, is significantly about violence, and the joy of destruction. And that’s what Death Knight Love Story is expressing in part – the idea that a meeting of minds might come through battle, and anger, skill, and archetype of the Warrior. And that is still as true an expression of love as any other. (If we’re going to get really Jungian about it, Death Knight Love Story is a story about two Warriors who become Lovers, trapped under the rule of a twisted King.)

I’d penciled in music like the Dropkick Murphys here – Shipping Up To Boston, most notable from the soundtrack of “The Departed” – and possibly the quintessential expression of rage and the joy of conflict in cinema, “After The Flesh” from the soundtrack of The Crow. But for some reason, Ross and I weren’t quite able to meet in the middle on this one.

Until one day I remembered a particularly impressive show I’d seen at the Edinburgh Festival some years back: a performance by Tao, the Japanese drumming ensemble who mix traditional Japanese drumming with martial arts to produce one of the most electrifying musical performances I’ve ever heard. It’s like angry, uproarious thunder.

I suggested Taiko drumming to Ross, and he immediately got where I was going – and that’s the reason the fight sequence ended up with such a unique soundtrack.

Hugh Hancock

Artistic Director, Strange Company

http://www.strangecompany.org
http://www.deathknightlovestory.com

Tunes of Magic VII: Listmas Edition – Greatest Videogame Soundtracks of 2013

With Xmas almost here, I have one more promise to fulfill which is celebrating a year of beautiful soundtracks. 2013 has brought me many a new tune to delight in and of course as Battle Bard, it is my sacred duty to share rather than keep them all to myself.

While we are all listing across the blogosphere, I officially dedicate this post to happy #listmas – a fun blogger initiative started by Murf vs. Internet bringing all the blogosphere lists together over the holidays. There is still time to join for that!

Videogame Soundtracks of the Year

I will add that not all of these games were released in 2013 and at least one of them is actually still in the future(!) Some have had their soundtracks released later or then they have come to me late. My year of videogame music is therefore truly my year although there are mostly 2013 releases among them.

1. Dust – An Elysian Tail (2013)
My GOTYs tend to be games that also come with a brilliant soundtrack. Dust AET is such a title and there are no VGM aficionados who haven’t shed a tear over the beautiful music created by Hyperduck Soundworks this year. My favorite tracks are Falana and Cirromon Caverns.

2. Don’t Starve (2013)
Another GOTY, Don’t Starve’s soundtrack echoes every bit the quirky, playful and creepy “Nightmare before Christmas”-style of the game. This OST by Vince de Vera and Jason Garner is a lot of fun and despite its generally shorter tracks, not to be missed. My favorites are the Main Title and Work To Be Done.

3. World of Goo (2008)
WoG is a special little game with a spooky and magical soundtrack, that opens the door to childhood memories such as Beetlejuice or King Arthur for me. The best part? The complete OST has been made available for free by composer Kyle Gabler so what are you waiting for? Personal favorites: Rain Rain Windy Windy and Are You Coming Home, Love Mom.

4. The Legend of Zelda – A Link between Worlds (2013)
Possibly my favorite game on the 3DS, ALBW comes with a splendid soundtrack full of familiar Zelda cues. My favorite tracks include Dark Palace Maze, Swamp Palace, Lorule Castle and the good old acid flashback that is the Lost Woods.

5. Animal Crossing New Leaf (2013)
The second best handheld title I played this year, it was lovely to dive back into the world of Animal Crossing with New Leaf. This franchise is loaded with a unique charm and quirkiness, accompanied by a wonderfully diverse soundtrack. Every hour of the day plays a different tune in animal town, so I have too many favorites to count (although I am partial to 7PM, 11PM and the Main Streets) . Check them out for yourself!

6. Phoenix Wright – Dual Destinies (2013)
Ambivalent about some of the characters and dialogue in DD, the game has produced many memorable and high tension tracks such as Announce the Truth, Logic Trinity, Last Promotion, Cross Examination and Court Begins. Fans of the typical Japanese anime flavor will love this.

7. Professor Layton – Miracle Mask (2012)
Although the Azran Legacy has only come out this November, I love the more haunting tracks from its predecessor, Miracle Mask; Puzzles Abound and Illusion are definitely among my top sparkly tunes of the year!

8.  Final Fantasy – A Realm Reborn (2013)
Moving away from indie games and handheld titles, FF:ARR delivered some of the most beautiful music as far as MMO releases go in 2013. While the game wasn’t quite reborn for me personally, I will listen to beautiful tracks such as Ul’dah at Night or Sacred Bonds for a long time to come. Now if only SE added the ARR-OST to their store.

9. Wildstar (2014)
While the Battle Bards have already paid homage to Wildstar and Jeff Kurtenacker this year, we have no doubt much to look forward to as far as its complete OST release is concerned. WS is all about thematic fusion and I especially love the Character Customization or Highland Vista themes.

10. Lime Odyssey (unreleased?)
A lesser known MMO title that cannot quite make it to launch, my thanks go to @Soltanis for providing me with a link to the music of Lime Odyssey by legendary composer Yasunori Mitsuda (Chrono Trigger, Chrono Cross). It’s a sad thing when great soundtracks are tied to unfortunate launches, never making it to a wider audience. Tracks such as Bluecoral Town and many of the beautifully uplifting BGMs deserve to be heard by a wider audience.

11. DOTA 2 (2013)
Not surprisingly, DOTA 2 has some glorious and epic music composed by none less than Jason Hayes, former lead composer for WoW and WCIII, as well as Tim Larkin (Portal). There is much to love here despite shorter length . My favorite tracks would be Laning 1 (and many tracks of a similar name), World Map and many a Main Menu theme.

12. Various Bits & Bobs
Some OSTs don’t warrant purchasing the entire album but leave a mark in our memory nonetheless, thanks to an outstanding title or two. For completeness sake, I’ll mention them here in no particular order, in case you’d like to browse further from there:

13. Lucky number thirteen: Chrono Trigger Symphony
Saving the best for last, my special bonus recommendation for you are both albums of the amazing Chrono Trigger Symphony by Blake Robinson’s Synthetic Orchestra. Die-hard CT fan or not, there is not much that comes close in terms of quality and stellar orchestration in the world of VG OSTs. A third album is in the works – until then, you have Yearnings of the Wind, The Trial , Frog’s Theme and sooooo many more to keep you company. Do not miss this!

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With that, I really hope I included my most important picks for 2013 in this post. I’ve a feeling I forgot something but hey, it’s a start right? I included links to official distribution pages in the titles where I know them but you will still need to browse youtube here and there to find out more. Videogame OSTs do still not receive the attention they deserve from some publishers or even developers, which is a sad affair for fans worldwide waiting to purchase the soundtrack and support composers. However, we can spread the word, let the artists know how much we appreciate them and bring as many players (and potential music lovers) onboard as possible. Here’s to another great year of VG music and hopefully much goodness to share in 2014! Happy Holidays all!

Tunes of Magic VI: Jester Tunes

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Art by Anry

Those who are following the Battle Bards podcast will have heard me mentioning my love for “jester tunes” several times now – a term I use to describe an intriguing subset of melodic tracks within the more spooky, playful and magical box of videogame music. While it’s almost impossible to verbalize this theme accurately, and listening to a few tracks is clearly the best way to go, I’ll make an attempt anyway at describing jester tunes and why I am so fascinated by them in particular.

Depending on whether one studies the character of the jester from a more historical or fictional viewpoint, portrayals will range from what the Royal Shakespeare Company (see also on Wikipedia) calls the “natural fool” (abuse of physically or mentally disabled men for public sport) to the “licensed” fool who was invited by nobles and kept at royal courts where he was granted free speech by decree. I say “kept” because royal fools were basically property and while they served the function of a political and social critic, sometimes acting as the people’s voice, they lived in constant danger of giving too much offense and being physically abused. To romanticize the status of jesters in either contexts would be wrong and there are those who question whether they ever indeed held positions of much importance.

The fictional, much merrier jester we know best from stories on the other hand, is a creature of many colors: a sharp-tongued trickster, a singer and teller of tales, an acrobat and performer flamboyantly clad in the brightly colored uniform of his trade – the motley. An enigmatic, almost uncanny air surrounds jesters in many a tale, where one can never be quite sure of a character so shrill and free, so unpredictable and hence mysterious. Not surprisingly some developers (see Kefka for an example in videogames), authors and movie directors have expanded on this image and turned the fool (or clown, or joker) into the stuff of nightmares: a many-faced, fearsome and demonized character. Nothing is quite as spooky as a killer with a smiling face and make-up.

I love the duality and ambivalence of jester figures that stop being a real person and much rather become creatures of legend and myth. A daredevil persona with the potential to serve both very selfish or altruistic goals, to speak scandalous truth delivered with an innocent face, unmasking evil or acting as its messenger. Fools personify chaos which is why they remain forever unmeasurable and scary. That said, I like my jesters to remain on the more harmless, non-killer side of things!

Jester tunes convey all that foolish complexity: a playfulness and frivolity combined with spooky undertones, a characteristic use of disharmonious elements adding special flavor and chaos to the music. In short: I’m having a ton of fun with these tracks, I can never quite get enough of them! I hope you enjoy!

Art by Crazywulf

 

“The Jester enters the stage, in gold and purple motley, swinging a scepter…”

  1. Chrono Trigger – Kingdom Trial
  2. FF6 – Kefka’s Theme (remastered)
  3. FF7 – It’s difficult to stand on both feet, isn’t it?
  4. FFXI Online – Sometime, Somewhere
  5. Guild Wars 2 – Halloween
  6. Fable 2 – Old Town

 

Battle Bards – Episodes #2 & #3: FFXI and Spooky&Magical

It’s been six busy weeks since the Battle Bards debut in April, so if you’ve missed episode #2 on Final Fantasy XI Online or have yet to listen to our brand new episode #3 on all things “Spooky and Magical”, be sure to head over to the BB’s main page for the full shows!

In this latest episode we’re back to thematic picks and to my very personal delight, I got to challenge the other bards with what’s always been my favorite sub-genre: ethereal and magical tunes, somewhere between the playful and the spooky. Danny Elfman’s score for Edward Scissorhands was one of the reasons why I started collecting movie themes many years ago and when it comes to game soundtrack too, I am always on the lookout for the especially melodic and haunting pieces. This genre of music is hard to put into words as we soon find out in this third episode, musing on the wide spectrum of picks and the general difficulty to verbalize music.

Thanks for tuning in, tweeting us or sending us your feedback via mail (battlebards@mail.com) or on iTunes sometime! While I’m not allowed to reveal a thing, I can say that we have some hot shows ahead in June and July with surprises you definitely don’t want to miss – so keep your eyes open for episode #4, folks!

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Battle Bards Podcast Episode #1 – Going live!

In July 2011 I started my ongoing soundtrack seriEpicLuteTall200x300es to have an outlet for my love of fantastic videogame tunes and also, to reach out to other gamers of similar inclination in the blogosphere (and few and far they are in between – or so it always seemed). If the world of RPGs and MMOs is a niche, collecting MMO soundtrack is probably a sub-niche.

Imagine my enthusiasm then when I heard about a fully dedicated MMO music podcast by Syp from Biobreak (and Massively)! When offered to co-host this show together with two more venerable MMO bloggers and soundtrack geeks, how could I possibly say no?
Even better: the podcast comes with the name Battle Bards! How awesome is that?

I’m so very excited about this project and proud to finally present its first episode which is dedicated to MMO main themes! At the same time, I am happy to be able to reveal the wonderful Battle Bards banner which was graciously created by our very talented and close blogging neighbour Tesh (who also regularly shares soundtrack goodies on his blog). Thanks again, Tesh!

The podcast will air on a fortnightly basis and we absolutely encourage everyone, not just declared OST lovers but hopefully soon-to-be-converts, to tune in and leave us your feedback (I am working on that mic!)! Each show will feature up to 8 different tunes from various MMOs (of which audio snippets are always included) and while we’re definitely geeking out together, we are including some interesting background information on the chosen tracks and composers. I have to admit, I’m in this for my own selfish reasons – it’s such a big opportunity to discover new pearls and learn new things!

Without further ado, all you need to know about the Battle Bards podcast below.

Introducing the Battle Bards team!

 

I would like to thank Syp, our very experienced podcast mod, for organizing this wonderful opportunity and also putting our first show together! Speaking of which – you can find our current and all future episodes on the Battle Bards homepage or on iTunes. To jump directly into “Episode #1: Main Themes”, use the embedded player below or direct download via this link. Happy listening!

Off the Chest: Midlevel and Endgame Grinds no thanks, I rather have a Castle!

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My time is currently divided between different games, namely LOTRO, GW2 and Minecraft, which warrants this mixed topic today. While my MC enthusiasm went through a big time revival this past weekend, my LOTRO journey is somewhat stagnant as I fight (and struggle) my way through the early 40ies with the Loremaster – an interesting class I am still enjoying a great deal. As for Guild Wars 2…well, let’s say that relationship has somewhat cooled down of late.

Of midlevel grinds and music in LOTRO

I currently find myself stuck in the dilemma of preferring a musical performance in Bree over returning to my quest hub in the Misty Mountains. While progress was smooth on the Loremaster for the first 30 levels or so, things started getting sluggish in Trollshaws which is a beautiful map with wonderful music, but also features highly annoying ravines to navigate and badly paced quests. To add salt to the wound, you don’t get any swift travel to Rivendell before level 40 which pretty much cured me of caring about any of House Elrond’s or Bilbo’s riddle quests. There’s only so many times I can bear riding through the Bruinen and up those hills.

I’ve been told by LOTRO veterans that it’s the mid-levels that really get to you, so I guess that’s what’s happening at the moment. I really want to experience the Moria that Spinks is talking about though and reach the improved gameplay of Rohan which is supposedly a much better compromise between oldschool fedex grind and what we call adventuring in 2013. Still, the next 10 levels will be a drag and require numerous visits to the Prancing Pony (I have established quite a nice track list by now!) in an attempt to restore my sanity.

What needs to be pointed out again at this point: the music feature in LOTRO is the best thing ever! As the Ancient Gaming Noob justly asks, why do not all MMORPGs copy this already? Hellou? There are three great LOTRO features I expect all future games to have at release: player instruments, immersive sound effects and player housing!

My home, my castle

Coming down with the GW2 blues

I’ve mentioned being cranky about the pace at which ArenaNet are fixing some long overdue technicalities. While there is finally armor preview for the market place (and such a revolution it is), you still cannot search your own armor class there – and before you ask, NO you still can’t take screenshots in first person view! I get asked about this a lot when tweeting screenshots; what I do is make my character lie down and pick camera angles accordingly.

However, the small details aren’t really my biggest concern, annoying as they may be. Well-elaborated on by Bhagpuss, there’s a gradual change happening in GW2 that has announced itself some time ago and that’s slowly redirecting the game towards the textbook, endgame gear-grind we know by heart. For someone who was inspired by an open world, non-grind premise, someone who isn’t into farming dungeons, the crafting grind or alting, for someone like me basically, it gets increasingly difficult to find a purpose in Tyria. There is only so much exploration you can do and as I continuously fail to join lasting guilds, running dungeons or fractals with strangers isn’t something I choose to spend time on (as I would not be running them for gear primarily).

What this really shows us is that more open world games also need sandbox elements and tools in the long term – which are sadly missing completely. If ANet added only a few features that LOTRO has for example, that would make a world of difference to me personally. Alas, all I can do at this point is wait for the Living Story to continue, hoping it will evolve into the significant content Wooden Potatoes is referring to. Maybe I should consider guesting?

A Castle in Minecraft

Over a year ago, I burned myself out on Minecraft spending enormous amounts of time on learning everything there was to learn and building a huge fantasy castle up in the sky. Mostly, building that huge castle, really. And how could you not create your dream place in a game that offers that much freedom?

A ton of time and care for details went into that little project; ever since, I wanted to make a documentary of the finished thing but never got around to it. Well, now that all public voice-angst is off the table after Monday’s post, I finally put the full castle tour on youtube and here it is, including a big GEEK ALERT –

I love how much you can do with texture packs in Minecraft. As can probably be told from the video, I am a sucker for interior design; decorating and making places cosy has always been a bit of a thing for me. Back in school as a teen I wrote a paper on why I wanted to become an interior designer. I even went to interview an interior architect for it. Of course I didn’t become a designer after all but it’s still something I revel in when given the opportunity in real life or virtual. I also noticed from many other MC fanvids on youtube that the focus often lies more on the exterior – building whole towns and planning complex, large scale structures which are often somewhat empty inside. I’m exactly the other way around.

I’m happy to finally have this place immortalized for myself and those who helped me build it (mostly chopping away at the big mountain it once was). And maybe someone out there can get some creative ideas out of it after all. Minecraft really is a goldmine when it comes to tapping a player base’s creativity and the wish to spread and share ideas. If only more MMO designers adopted some of its virtues.

P.S. If you got all WoW and other game references in this video, you are just as geeky as I am!

Tunes of Magic IV – Indie Edition

This is the fourth chapter of an ongoing series on amazing video-game soundtrack and tunes. 
Previous posts featured on MMO Gypsy:

Delving deeper into the world of indie games over the past couple of months, it struck me how much love and creative spirit can go into games that may never reach a wider audience. Granted, many indie games are worth forgetting (just like games in general) – but those we like to remember are rare and precious gems sticking out of the grey mass of average shelf-huggers and annual top titles from big labels.

In many ways, playing indie games reminds me of my early console days; sessions were as immersive as they were short. What games lacked in technical polish or scope, they made up for with heart, care for detail and memorable stories and characters. And then, the tunes….who could ever forget the tunes?

The multi-platform era, with digital stores and community portals such as Steam, presents video-gamers with an unprecedented opportunity to discover smaller projects doomed to lurk in the shadows before. Several have left a notable mark in my recent memory, boldly reaching across genre frontiers or celebrating the past in brilliant colors. They’ve also made it into my personal soundtrack lists, adding elaborate and amazing tunes to a unique experience. I highly encourage anyone to give such titles a shot sometime and to not miss out on their music of which you can find my six personal picks for today below.

Dear Esther – Twenty One
Fans of Journey might enjoy Dear Esther for its similar narrative focus while wandering a map with no sense of direction. After playing it multiple times I’d call it a visualized ghost story, as aerial as its brilliant soundtrack and dream vistas, but also eerie and oppressive while the player tries puzzling together snippets of memories told by mysterious narrators. This title is “more book than game” and will attract fans of unorthodox design concepts.
Bastion – Faith of Jevel
The entire soundtrack of Bastion reflects the diversity of this highly artistic action RPG, with its unforgettable narrator’s voice. The tracks go from more pensive and epic tunes to electric guitars and western/country inspired pieces. A definite must-have for all collectors!
Braid – Downstream
Whether you call it colorful 2D-platform game or puzzle adventure similar to Limbo, Braid’s soundtrack adds much to an in places confusing journey. The tracks are mostly on the quiet and dreamy side, with a folk guitar or violin/cello tuning in ever so often.
Trine 2 – Forlorn Wilderness
Both Trine titles feature the genuine, oldschool RPG music experience – from light fairy flutes to dark caves and spooky forest tunes. Lovers of the classic fantasy genre cannot go wrong here. Having only recently stumbled on Trine 2, I was blown away by its beautiful 2D/3D graphics style and backgrounds. Whether you like jumpy action and puzzles or not, I highly recommend playing the demo!
Super Meat Boy – The Battle of ‘Lil Slugger
Although not personally into excruciatingly difficult platformers and dark humor  with chainsaws, Super Meat Boy features one of the most accomplished, up-tempo soundtracks out there. A thrilling firework of industrial music meets classic meets retro, there are tracks aplenty to shake or headbang along.
To the Moon – Main Theme
A game of limited gameplay and visual attraction, To the Moon is all about profound storytelling, the minds and hearts of its characters and the struggle of life. The entire soundtrack is a stunning, achieved work of beauty while merry and up-lifting tracks are few and far between. However, anyone with a soft spot for slow piano tunes should absolutely love this soundtrack!

I hope you enjoy these picks and it’s definitely worth browsing on from there! As usual, further recommendations are much appreciated!

Tunes of Magic III – Skyrim

While ZeniMax Media are eagerly blocking all Skyrim soundtrack clips on youtube, I got myself the official 4-CD OST collection of the game and I cannot recommend it enough. Skyrim’s music is STUNNING, kudos go to Jeremy Soule for creating such masterful tunes for a beautiful world!

Meanwhile, fans worldwide have been busy. Merely five weeks old, Skyrim music clips, movies, cartoons and comics are shooting from the ground like Mora Tapinella (c wut I did thar!). I always loved fan initiatives, the creativity and inspiration the best of games will unleash in their player base. WoW too, has certainly been a remarkable example of that.

In lieu of official tunes to present here, I’ve therefore decided to dedicate a small round-up of musical fan creations for Elder Scrolls V. As maybe more unofficial part of my Tunes of Magic series, this stands on its own as a testimony to player creativity and Skyrim’s most catchy themes – enjoy!

“The Dragonborn Comes” by Malukah

Directly inspired by the bard song ingame, this haunting fan interpretation is beautifully sung, capturing the mood of Skyrim’s cold lands with its clear vocals. It’s available for free download here – just a pity it’s only two minutes long!

“Skyrim Epic Rap” by Dan Bull

You don’t need to be particularly into rap to appreciate this cover for its funny lyrics. The majestic choir of Skyrim’s main theme fits oddly well with the performer’s rhythm. This too is available for free download. A real scream!

“Skyrim meets Metal” by Erock

This put a wide grin on my face – I would expect nothing less than a metal interpretation of Skyrim! The two are pretty much made for one another, a classy performance with a slight /headbang!

“Skyrim Remix” by Levi Doron

Uh-oh…dance techno, really? Of course, somebody had to do it – but then, for all its trashy Euromix flair, I couldn’t help but chuckle. Someone actually went through the trouble to adapt Skyrim for the dance floor – an acquired taste, yet somehow contagious?!

“Literal Skyrim Trailer” by Tobuscus

Literal trailers are almost always great fun and this is no exception. I always marvel at people’s breath on these, I could never keep up! Add to that, they’re actually attempting to sing it (well, kinda) – hilarious!

“Retro Skyrim Trailer” by RubberRoss

This collection of music genres would not be complete without an oldschool 8bit video game tune. I admit, it takes a lot of nostalgia to appreciate them, but both the clip and “song” made me chuckle – this is how all great games began!

Ah and in case you haven’t seen the Escapist’s Zero Punctuation take on Skyrim, I really suggest you do! A good weekend to all of you – be it called Christmas, Hanukkah or just a lazy day somewhere out in the snow (alternatively warm and fuzzy in a chair playing videogames)!

Tunes of Magic II – Fantastic Edition

When I started the “Tunes of Magic” series a while ago on this blog, I explained how hard it is for me to take soundtrack picks from my vast themes library. I have so many favorite game and movie tunes with such fond memories attached to them, that it’s hard to judge objectively how “good” or interesting a tune really is for others. Who would want to hear a track from the 32bit era today with no connection whatsoever? I know I wouldn’t.

Music is such a beautiful medium; it is not just a complex yet simple art form, a carrier of sound, melody and harmony that couldn’t be more accessible; the best of tunes convey a whole world of mental imagery, tell epic stories and, similar to smells and odors, carry memories with them that can hit you full force when you least expect them. It is music like this I try to hold on to.

In my introductory post I explained what “types” of tunes I adore most and I didn’t really make a selection in terms of genre or topic there. Since then, I have been attempting to order groups of tunes into their own sections though, so I can present some of them in more orderly fashion soon. For today though, indulge me with another pick of 6 random MMO/game- and movie-soundtracks that I’ve chosen over one common denominator: my “all-time top 3+”.

I present to you my three most beloved fantasy tunes and epic story-tellers, plus another three more random but no less beautiful songs to continue with a set of six. If I ever got asked the “deserted island question” for music, the first three pieces here presented would be my personal picks, no doubt. These are mostly quiet and pensive tunes that keep changing and truly come alive after a while (so you really want to listen to the whole thing). I hope you enjoy them as much as I do and that they bring some sparkle to your day!

Final Fantasy X – Ending Theme
What to say about this tune…while FFX was not my favorite installment of Square’s popular series (despite featuring Lulu), famous house-composer Nobuo Uematsu has utterly out-done himself with this piece, taking up the no-less stunning piano intro of FFX once more. I love this tune with all my heart. I think it sums up the spirit of the beloved JRPG franchise beautifully.

Wrath of the Lich King: Mountains of Thunder
Exploring my way across Northrend after WotLK’s launch, this tune came up as I passed the first mountain range for Stormpeaks. I was spellbound and spent an entire hour or more sitting next to the minefield there, listening to the music under the light of the pale moon. I still get goosebumps hearing this – and so very mushy over memories past in WoW. Those were the times.

Conan the Barbarian – Orphans of Doom
Not exactly a huge fan of the Conan films and their aesthetic in general, I consider the soundtrack composed by Basil Poledouris in 1982 the finest, most stunning and achieved score of any fantasy film up to date. The whole album of the first Conan movie is a revelation, epic and beautifully capturing the soul of “high adventure”. Highly recommended listening!

Elder Scrolls V: Skyrim – “From Past to Present”
Having extensively praised the game in last week’s posts, I cannot possibly deny you a piece of its beautiful music either. The soundtrack is the perfect match for Skyrim’s vast world of adventure and adds immensely to its immersive atmosphere. Apologies should this link be down again soon (I have had to replace these several times now).

Lineage II – Call of Destiny
While I’ve never played either of the Lineage games for various reasons, both MMOs sport a large variety of exquisite soundtracks that can easily compete with more popular titles. It’s well worth browsing youtube sometime for Lineage music to see what other gems you might discover for yourself.

Chocolat – Main Title
Chocolat is a special little movie gem with gentle magic and a very french esprit. I remember hearing the opening in cinema for the very first time: I was so delighted that I hurried home to buy the soundtrack right away. I love the Elfman-esque first half as much as the merrier, up-lifting ending of this piece.

To be continued. And as always, do let me know your personal favorites and recommendations, no matter how old or new!