Category Archives: WoW

OTC – Big Deals Edition: The Challenges of Virtual Poop, Undertale and DPS Meters still suck, thank you!

You guys, I actually used “poop” in a topic title! *Achievement unlocked!*

otc

The big deal that is pooping in ARK

I’ve been playing some ARK over the past weekend after finally upgrading my old graphics card to a 970. The game is beautiful but also rather straightforward and boring, to the point of where I am calling over-hype. Coming from the suspense that is 7 Days to Die, ARK still has a long way to go before it catches my survival fancy – “just surviving”, as in making sure you’re not starving, isn’t a good enough reason to sink hours into a game and build fortresses for me. That’s all well though and I will return to ARK once it received more content love and fixing.

Of course one very under-reported, hilarious feature in ARK is your character’s defecation mechanic which has caught many an unsuspecting player by surprise. It also spawns fantastically comical forum threads such as this one which was my main inspiration for looking into the topic. For those who don’t know how it works, just a brief summary: player characters in ARK randomly poop all over the place with a “you defecated” message popping up on your screen and an overly realistic bowel sound effect going along with it (eww). Also, you can pick up player poop and do things with it! There’s apparently a way to initiate pooping yourself (I did not know this), rather than being taken by surprise when your character relieves himself in the middle of your base like he’s part of the livestock.

This is noteworthy because most games never dare venture into the no-go zone that is human poop, no matter how high their authenticity bar is set otherwise. I only remember encountering virtual pooping in the Sims and Conker’s Bad Fur Day myself in the past. Even toilets as part of game settings are kind of a big deal, as was recently deliberated in this RPS article. Cross-reading different ARK forums, there’s plenty of players utterly aghast at this, nevermind all the violence and moral decay portrayed in videogames otherwise but…..poop? No way! I actually got a buddy of mine to play ARK and he is turned off so much by the defecation thing, he’s already stopped playing. I couldn’t stop laughing after it “happened” to his character the first time around!

2015-10-10_00002

So many places to do your business!

Now, I am possibly the last person to ask for poop mechanics in videogames, or any simulation of mundane bodily functions for that matter, since I’m all for the idealized, stylized and aesthetically pleasing fantasy environments! The fuss over something as trivial as poop in a game like ARK cracks me up though; I guess I’m okay with the fact that my human body does that sort of thing and so does yours because y’know, we’re part of nature no matter how fancy we dress and talk. We tend to be fine with “manure” (different word for poop!) from beefalos when playing Don’t Starve, so let’s try be a little less Martha Steward about the whole thing, shall we?

The Tunes of the Undertale

Undertale, a successful Kickstarter project that’s been created for the most part by one guy named Toby Fox, has recently been released on Steam with a bang. Not only is it difficult to find anything but raging reviews from players and journos alike, the fact that many would go as far as calling it the best RPG they ever played or at least among the best, got me curious to check it out myself. Only about 1 hour in and without wanting to spoil anything, I think it’s safe to say that lovers of the (J)RPG genre will find this to be an interesting journey for its toying with player expectations, tongue-in check approach to classic tropes and unorthodox approach to round-based combat. That is, if you can get over the minimalistic graphics. I’m not even sure how much I like Undertale yet myself but there is something about it I need to get to the bottom of.

What’s already won me over is the game’s soundtrack – a whooping 101 tracks of oldschool goodness composed by Toby Fox again (that guy!), and available for only 9.99$ on his bandcamp site. If you’re at all into retro VGM, this is for you and one great deal for the buck!

And MMOs are still better without DPS meters

Most players who have ever spent a decent amount of time in FFXIV: A Realm Reborn will at some point talk or write about its incredibly friendly community that seems at odds with the current WoW-based MMO standard. I have mused on this not too long ago and so have other bloggers, and it requires no great leap of logic to grasp that FFXIV’s lack of (acknowledged) DPS meters, as well as its very forgiving dungeons for the most part, have a lot to do with it. FFXIV relies heavily on social engineering in many different ways and pugging is as essential to the player experience in this MMO as it is in WoW and other games, toxic hells that their LFGs have become. I have lamented the state of pugs in WoW as well as in Guild Wars 2 in the past and Eri did in fact recently write a similar review on returning to Tera.

Now Rohan linked an interesting experiment from reddit in his post yesterday, in which some guy parsed both the harassment and the DPS for pugs in both FFXIV and WoW. Bottom line: the jerks in WoW are often also the “good” players (no doubt using meters as their justification). In FFXIV on the other hand, in case of a bad pug it’s more likely that the loudmouth is also a bad player (that’s simply never detected). So far goes the result of the experiment.

ffxiv_05092015_150326

More dps whyyyy…look I have a pretty angel!

It’s easy enough to believe this data. Like Rohan, I fail to see how any of the two options are superior in theory because well, I generally don’t want any jerks in my pugs. Doing well on meters doesn’t entitle you to be a jerk. Where I disagree slightly is the bottom line that the two approaches to meters are on the same level / cause equal inconveniences; in reality I am a lot less often subjected to harassment in FFXIV than I am in WoW by virtue of how the FFXIV devs handle meters. And this is a big deal.

Would you rather deal with a 5% chance of getting ebola or a 70% of getting SARS?  The 5% suck but are preferable to the 70%! Naturally, these are my uncorroborated percentages to illustrate approximately how often my pugs have been awful in FFXIV vs. WoW. Source whatever you like, it would surprise me greatly if you didn’t end up with a huge disparity between these two titles. I must have done a 100 runs myself in FFXIV by now and I recall precious few group disbands either, outside those 2-3 single raid boss encounters everyone seems to loathe.

Of course the question of whether bad players matter much towards outcome, factors into this and once more FFXIV appears to be more laidback and forgiving where the majority of its puggeable content is concerned. I mean look….the 4-man dungeons aren’t exactly difficult. I am still undecided whether WoW’s dungeons are truly that much harder to warrant meters – I’ve a feeling this is not the case. The amount of harassment in WoW happens because meters are readily available and because people can. So, I’ll take a few loudmouth players in FFXIV who are “also bad” any day, if it means a much friendlier overall community.

So, how is FFXIV “better” than WoW? [#Blaugust 12]

Yes I’m doing it, am comparing two popular subscription MMOs with die-hard audiences, some of which are very very vocal. Wish me luck!

I’ve drawn a comparison between FFXIV’s and WoW’s endgame lately, both of which are rather lacking in their straightforward, gear-grind focused approach. However, it seems FFXIV often gets compared to WoW for all sorts of things and I’m not exactly onboard with most of them, given that I’ve played its predecessor in 2002 long before WoW launched. There is plenty of MMO tradition in SE’s two titles for sure (same as for WoW) and no doubt the dev team analyzed WoW during ARR’s development (especially for re-launch). But FFXIV has its own spirit and way of doing things.

The venerable King Mogglemog XII

The venerable King Mogglemog XII

If I keep saying FFXIV is the better overall game than WoW, I should at some point explain why that is or rather, why it is for me. As an ex-WoW player and now-FFXIV follower I am totally biased, just like everyone else is. So agree with me or not, these are my reasons to prefer playing FFXIV over WoW today, in no specific order:

  1. Regular content: Over the course of 1.5 years between re-release and Heavensward expansion, ARR has known a respectable number of content patches. Steadily, SE have released new encounters, dungeons and driven the excellent story forward via questlines. The newly released expansion has already had content added to it. How many content patches did Warlords of Draenor have again?
  2. Great writing and stakes: I have gushed about how uncompromisingly SE handle storytelling in FFXIV. You can certainly dislike storydriven MMOs like that but at least they’re doing it damn well. In this, the game is second to no one and you’ll find detailed reasons in the post I just linked, if you care to.
  3. Superior LFG experience: Or maybe I should just say superior community because it is unbelievable how 98% of all PuGs in FFXIV are just the nicest social encounters ever. EVER.
  4. No stupid ass meters: There’s an unspoken rule in FFXIV that if you use any meters, you need to keep quiet about it. If not, well everyone’s too scared to go there. Apparently (although I cannot locate an original source) SE have taken a clear stance on dps meters: use them for yourself only or fall under the harassment offense. How awesome is that??
  5. World feel / graphics: FFXIV is a zoned world very much like WoW is but in terms of that authentic world feel, from how terrain is crafted to the texture of rocks, light and shadow or the sound of things, right down to how NPCs behave, it is simply the much superiorly crafted world. This is obviously a question of graphics style, engine and power too. FFXIV is a newer game than WoW is.
  6. Lousy Achievements: The lackluster achievement system in FFXIV remains unobtrusive and rather inconsequential in the greater design of things. Quite a few players have moaned about this since day one, while I want to kiss frogs and marry princes because it’s so wonderfully ignorable!
  7. Cosmetics/gear: Myeah, let’s move right to point 8.
  8. Housing and other whimsy: Not the greatest housing model in the world, FFXIV still let’s you have your own space to decorate and has equipped guilds with their own, individual hubs and more recently airships. WoW sports garrisons which I actually quite liked…they just don’t make up for housing. Furthermore, FFXIV includes experiences like the Thornmarch encounter or barber NPC Jandelaine, which I’d like to call wonderful experiences in wild japanese humor and whimsy. Harris Pilton and Indiana Jones questlines are mildly entertaining but that stuff is plain madness.

If you’re fuming at this point because I’m being very unfair to WoW, I’ll readily make the following concessions: there’s pet battles and plenty of cool mounts to collect, flex raids and a much, much better account management system with actual player connectivity across realms, regions and games even. Also, WoW let’s you use parties, mounts and pets at the same time – a feat of epic proportion for FFXIV it seems.

The mogstation really is teh worst and we all know this but it’s not like I log in there every day. This is largely the thread where I tell you why FFXIV > WoW for my personal intents and purposes and yup, I have a clear winner kupo!

MMO Regrets [#Blaugust 11]

MMO regrets, I have them. Maybe you have some too. Over a decade of dragon slaying and getting to know people from all over the world by doing so, has been mostly a mad and fun ride, yet looking back there’s also a few things I would do differently. Or maybe not. In any case, here are three of them in no particular order:

  • Not getting a lifetime sub for LOTRO; players have paid between 200 – 299$ for their lifetime subs at some point, depending whom you ask. LOTRO wasn’t in such a great place back then and it still isn’t, unfortunately I came to it way later and so that was never an option. Given that LOTRO is my favorite MMO that I’m not playing, I wish I could log into ME sometime without re-subscription hassles. If you have a lifetime sub for LOTRO that you’re not even using, don’t tell me!
  • Returning to WoW for Cataclysm; I had said my goodbyes to WoW and my long-standing community there at the end of WotLK and it was a perfect finale to a mighty fine run of six years. The goodbye thread in our guild forums was epic kleenex time. But then I came back after Cataclysm launched, yeah I was that person. I came back for entirely the wrong reasons and against my better judgement. It ended in some personal disenchantment for me where few people were concerned, experiences that I really could’ve done without. So not long after, I logged out once again and told hardly anyone about it.

“And so I did. In Elwynn, my lovely, where the journey began. In Elwynn, where my personal anniversary event quest for Adrenaline was stationed. In Elwynn, where the Crazy Cat Lady will go on taking in strays and the murlocs will gurgle forever at the riverbank of Eastvale Logging Camp, long after I have left. In Elwynn, with Goldshire at its heart where all paths lead to greater adventure. A good place to rest.” (“Where do you go to die?”)

  • Losing some of the faithful; I’ve written at some length about how the changes to WoW’s raiding scene over the years basically turned people into assholes. Okay, let me rephrase that: they increasingly put competitive raidguilds into the position of having to choose between raiders and good friends, loyal guildmates. I am talking about myself here – I wish we, the leading team, had had the good sense to drop the allures and just be a little more casual. I know it’s never as simple as that because you also feel obligated to your ‘top players’ but much of that wouldn’t have happened had Blizzard not decided to cut raidsizes from 40 to 25 and 10 and emphasize individual performance over collective achievement.  In any case, it’s why I won’t ever go back to WoW and its raidmeters and over-analyzers who have no room for diversity. Good is good enough, MMOs are not a job!

“This is not a message for those who are still in WoW striving for glory irrespective of cost; by all means, knock yourself out. You have your own path to follow and maybe it will lead you to a similar place, maybe not. But I am not that person anymore, I am glad that I’m not. Friendships are precious and fragile – many people are worth knowing and caring for outside our immediate realm of ambition. So long WoW, you have nothing left to teach me. (“Why I’m not playing WoW anymore.“)

I guess it’s fitting that my greatest MMO regrets come from the game I invested most of my time and heart in. What saddens or bugs you looking back on your time in virtual worlds and communities?

WoW Legion: Content Patches over Expansions any Day! [#Blaugust 8]

In January 2007 millions of World of Warcraft players turned their gaze towards the Blasted Lands: after two years of living in vanilla Azeroth, the Dark Portal was about to open. After too many runs through Molten Core, Blackwing Lair and Ahn’quiraj, it was finally time for the Burning Crusade – also known as “back when WoW was cool”.

According to the timeline on WoW wiki, the wait time between a freshly launched installment and the announcement of the next one, consistently lies around 10 months on average (TBC being the freak) due to winter launches and Blizzcon happening in fall every year –

  • Vanilla WoW, November 2004; October 2005 TBC announcement
  • TBC launch, January 2007; August 2007 WotLK announcement
  • WotLK launch, November 2008; August 2009 Cataclysm announcement
  • Cataclysm launch, December 2010; October 2011 Pandaria announcement
  • Pandaria launch, September 2012; November 2013 WoD announcement
  • WoD launch, November 2014; August 2015 Legion announcement

The average lifespan of a WoW expansion is around 20 months. Only vanilla WoW and WotLK made the playerbase wait for longer than that. Looking back, I am shocked how soon into the glorious TBC Blizzard already announced WotLK.

Considering Blizzard have been running like clockwork for 10 years, my launch date speculation for Legion is September 2016. Given that they’re down to 5.6 subscribers as of now, I wonder what else they’ll come up with to span the second half of Draenor. Expansion hype or not, it won’t keep more and more players from unsubscribing until the next expansion is actually here. Poor guilds.

wowlegion

Oh and I still don’t like expansions

In 2011 I wrote a lengthy rant (with very srs charts!) on why I dislike expansions in MMOs. While GW2 or FFXIV have made some progress on that front in the past few years, it seems no AAA-title can withstand them forever. WoW has always been notorious for its extreme play-cycles, with mad content rushes after a patch and profound pre-drop/-expansion malady that has players methodically unsubscribing. This vexed me a great deal as raider and guild organizer in the past, because it became increasingly difficult to keep a schedule going during the second half of an expansion.

“I want to feel part of the world I play in. I want to be included in a continuous and ever growing story. I want change happening all the time, not every 1-2 years in traumatic leaps. I want stable and lasting fun, not a curve that goes from player fatigue and long wait times to over-excitement, before tumbling back down into the valley of tears. I don’t want to regularly un-subscribe from the MMO I am playing because it’s delivering content in situational peaks.” (Syl)

Besides impacting negatively on social stability, WoW expansions have always had more negative side effects. They affected the game’s economy, rendered our gear and trophies obsolete (green is the new purple! even for legendaries) and deprecated a major part of the previous world and content. That last one is a particularly sore point for players like me.

One the other hand, regular and smaller content patches don’t exhaust their audience and don’t reset their status quo in the world over night. They don’t hit guilds with simultaneous player exodus over and over. And there’s also less pressure and therefore less potential disappointment riding on patches. Didn’t like a particular chapter or felt bored with it? Well, the next one isn’t far off!

So really, what can expansions do for MMOs that a patch cannot? Okay – there are a few things, in fact Spinks (who is dearly missed!) has written about the differences between expansions and patches five years ago on her blog. And I agree with her: expansions have a more fundamental power to reset/expand a world or introduce a new one. They’re a marketing tool for bringing players back and maybe recruiting a few new ones. The extra cash from selling copies and CEs might make up for 40% of your subscriber-base leaving several months before each time, I don’t know.

I can’t help but feel these apparent benefits aren’t what they seem at first glance; not if expansions basically act as a “correction” of your own business strategy. If they bring back players you lost along the way due to how you’re handling content in the game, that is not a very good argument pro expansions, even if it does the job in that case. As for continuously introducing new worlds and abandoning old ones, what does that say about the longevity and depth of your work?

The WoW expansion model is its own enemy. Blizzard can’t turn back and change their strategy of so many years and they’ve bred their very own audience since day one, so I understand that they’re stuck with it. However, their example doesn’t do a very good job advocating for expansions in MMOs and thus I remain as ever, respectfully on the other side of that fence. You could say I am not prepared. Again.

OTC – Good is Good enough Edition: Massive Opportunities, the TGEN Tribunal and Why I’m not playing WoW anymore

otc

OTC is a multi-topic category on mmogypsy.com

By now everyone’s heard of the layoffs by AOL which will affect MMO community news hubs such as WoW Insider and Massively who have since been able to open up. Massively is to close its doors by February 3rd 2015 – that’s two days from now. The news of these shutdowns came with a peculiar, not to say unnerving timing for me personally, the type of uncanny jinx-sensation when you’ve just said or thought something that comes to pass shortly after. Only 2 weeks ago while recording the next Battle Bards session, did I bring up the topic of the future of MMOs and how that may affect places like Massively with Syp on skype: were there any worries on their front as to what may happen with the genre and by extension, the website? But Syp was all positive and cheerful – the genre might be going places but as far as Massively is/was concerned, the page has only ever known growth. For those that only care about numbers, Massively is doing better than ever. Too bad good ain’t good enough for multi-billion companies like AOL – because reasons- (insert generic corporate speech).

I’m sad to see Massively close its doors like that. I’m sorry for its staff that poured all their love, time and enthusiasm into keeping it running. I wasn’t the closest follower of Massively at times but it constitutes one of only few constants in the MMO community, graciously linking back to bloggers like myself. I would visit to read Eliot Lefebvre’s strong opinion posts and of course Sypster’s Jukebox Heroes or Perfect Ten. I always marveled at how Syp could juggle his Massively “job” with Biobreak, several podcasts, his real life job and a family – but such are the workings of a labor of love. My jaw dropped when he told me his monthly quota was 90 posts, which makes Syp the real superman as far as I’m concerned.

When one door closes, another opens. Sometimes life’s endings and goodbyes are just a great new opportunity we cannot yet perceive. What Massively doesn’t lack is a following and talented writers; I am more than positive they will be able to recover and build something new from here, with help of the community.

Introducing the TGEN Tribunal

Our network of gaming and MMO-related podcasts has just launched the first episode of the TGEN Tribunal, a quarterly exchange between different co-hosts from all eight shows. In this first episode we are discussing our individual experiences getting into podcasting, from the more technical aspects to general advice for podcasting newcomers. I happily consider myself a complete amateur in this field but it’s fascinating to hear others talk about the future of this particular medium. Speaking of which, this is the first show I’ve been the producer for, so if there’s something wrong with the editing or sound quality, you know whom you can blame (but hey, I think it’s good enough!).

tgentribunal

Why I’m not playing WoW anymore

My recent FFXIV:ARR shares on the blog and twitter may have given away that my sudden, unexpected WoW-comeback of last November was somewhat short-lived. I had immense fun re-discovering Azeroth for a while, getting in touch with new old zones, my holy priest and the Garrison but after a few run-ins with the more toxic sides of its community, I have quickly realized why I’m over this MMO. Hell is other people and WoW is singular in amassing a crowd of elitist jerks, overbearing endgame achievers and forum kids ever since 2004. Even if you’re doing your best and focus on yourself only, someone is going to unload their frantic achieverdom on you sooner or later, trampling all the roses.

I’ve said it before – I am over this. And I feel ancient when met with the endgame crazy of raiders (in LFG too) and min-maxers. The hardcore vs. casual debate is alive and well in WoW and listening to some of the conversations or reading yet another condescending list of tips or srs rules written by a young person with lots of time on their hands and no notion of good is good enough, I find myself utterly disenchanted with the World of Warcraft and how it holds no escape. Maybe worse, there is that humbling self-awareness, never depicted with greater accuracy than in this recent Dark Legacy comic #471: A Decade of Love and Hate.

blrules

srs WoW players in LFG.

It is the horrors of full circle I am feeling whenever I venture too close to Azeroth’s deafening underbelly. We can have our rationalized “fun vs. satisfaction” and playstyle debates all day long on our blogs – it won’t change the fact that there was a time when I too made other players (and guild mates probably) miserable in WoW for wanting to play the game differently or not being as good or good enough according to an arbitrary measure, through an overbearing raiding queen attitude and caring for progress and riches over people. I know this and for that I am sorry.

This is not a message for those who are still in WoW striving for glory irrespective of cost; by all means, knock yourself out. You have your own path to follow and maybe it will lead you to a similar place, maybe not. But I am not that person anymore, I am glad that I’m not. Friendships are precious and fragile – many people are worth knowing and caring for outside our immediate realm of ambition. So long WoW, you have nothing left to teach me.

[WoW] How to Unlock your Pet Menagerie the Quickest Way (for Noobs)

So, you are late to pet battles but would still like to activate that pet menagerie in your garrison? Then like me, you will require a little help!

I used to be a pet collector in WoW up until WotLK and only now that I am back for Draenor, did I start looking into the pet battle feature. I’ll be honest, I might have disregarded this entirely had it not been for that empty spot in my garrison, where 5 of my collected pets could be running around the menagerie. Well, it so happens that where there’s a will, there’s a way! I am in no rush to get to any endgame in WoW these days, so I might as well start working on that achievement. The following quick guide is based on my own research on how to  –

  1. get you started with pet battles in WoD
  2. get your first lvl 25 pet(s) quickly
  3. beat the pet menagerie quest “Pets versus Pests

I am on the second stage myself still and have managed to get several lvl23 pets now within over an hour (give or take, depending on your luck in Kharazan). For step three I have spent the evening reading up on wowhead in order to find pet options for players who don’t have any “fancy beat-all” pets like Pandaren Water Spirit or Chrominius. I’m sure you could look into those but I’m generally quest-lazy and would rather just work with what I have got or can capture!

WoWScrnShot_112614_221933

How to unlock your Pet Menagerie the Quick & Dirty Way

Step #1:
Talk to the first pet trainer in your capital city (for alliance that means Stormwind next to the Cata portals, for horde Orgrimmar) to get you started with pet battles in WoW. After this, the pet menagerie quest will appear in your garrison and you will also start seeing lots of green pet battle markers wherever you go. Choose mechanical pets for your first team because they tend to take less damage and are more beginner-friendly (some of them are dirty cheap on the AH).

The intro quests are fast after which the trainer will send you off to beat several other trainers in Elwynn and Westfall, as well as Redridge and Duskwood (as alliance). Around the Duskwood stage, your pet party should be roughly around lvl 5-6 which is enough to continue to step #2!

Step #2:
Continue using this excellent guide on how to obtain your three Arcane Eyes in Deadwind Pass and two Dragonbone Hatchlings in Dragonblight. The pets in Karazhan are found around the entrance as well as on all the upper balconies and terraces of the fort. They are not rare spawns but if more players are looking for the same thing, you might need to check back several times. Also, note the Hatchlings will come with two additional allies per fight(!) but you can still definitely do it, even if it means some of your Eyes will die and will require a rez after the fight.

A few tips: if you struggle beating the Hatchlings, aim for lvl 22 ones rather than lvl 23. Heal up after every fight (cooldown ability and stable master if you have no more bandages). Once you got a victory, start using your new pet right away!

After obtaining two Hatchlings, head straight to Pandaria for the Eternal Striders in VoEB. Continue to level up your lvl 20/21 Hatchlings (when you capture them, they lose two levels!) as well as the Arcane Eye and don’t trust the time frame in the guide – it will definitely take longer than 10mins to level 25 (maybe more like 2 hours)! Try not to let your pets die or they won’t get any EXP and keep in mind only the ones actually active in battle will gain experience. The stable master in VoEB is Jaul Hsu (I alternate between visiting him and using my own pet healing cooldown).

Step #3 (in progress):
After you got at least two pets to level 25, you can start boosting a third. There are several boost guides around the official forums but so far, I haven’t found one that doesn’t require you to already own very specific other battle pets as boosters or to be on certain parts of a questchain (if you have any other info, let me know!). This means I am likely to boost my next pets the normal way, by battling for EXP in Pandaria. Since I can battle almost all high-level pets at this point, this means I will try capture lvl20+ pets of the pet families I need instead of boosting any low-level pets.

The three encounters in “Pets versus Pests” require specific lvl 25 pet abilities to beat them. You can spend some time on that wowhead link like me to check if there’s any comment that includes pets you already have. For my own mundane setup, my picks against each boss will likely look as follows:

  • Carrotus: A frog and any water striders (capture some of those you are fighting as part of the first lvl25 pet).
  • Gorefu: 2 moths and any other pet.
  • Gnawface: 3 spiderlings of any kind

It appears that for some fights you’ll only require two appropriate pets and maybe any third to finish off. As for the rotations to make this a success (each pet has 6 abilities of which you can only choose 3), check the comments in the links I included.

I obviously haven’t tested this stage of the guide myself yet but it’s been verified by other players and should lead you to success in a few hours. Most importantly, it will let you skip all the other pet battling business and trainer questlines in order to unlock that lvl1 pet menagerie the quickest way! Good luck!

[WoW] Where Meters Reign Way Past Their Glory Days

In her latest blogpost “Living by Numbers”, the ever-enthusiastic Mistress of Faff deplores the meters game and status quo of hunter DPS in Warlords of Draenor. This struck a particular cord with me because ever since returning to WoW, I perceive this dissonance more strongly than ever – a dissonance between what is essentially a very casual-friendly game and a rabid, vocal group full of stat zealots. Naturally, the latter is hardly new: WoW has been heavily modded and then datamined, optimized and cookie-cut from the get-go. Yet, having been away for three years and finding things unchanged in that last department strikes me as more incongruous than ever.

I’ve been playing my shadowpriest since the expansion, mostly because I am over healing in WoW and so far it’s been very enjoyable. I run no mods whatsoever and until yesterday, I had not looked into shadowpriest state of play or rotations for Draenor. What I have noticed however is that my DPS seems lower than some people’s I met during quests and dungeons, that it’s hard work for me to get all my DoTs running before everyone else has already killed half of our enemies and that getting silver in Proving Grounds at ilvl 600 wasn’t exactly a walk in the park for my untrained DPS muscles (I did it on third try but without much time left).

meandrag

Me, looking damn sexy in shadow. Anything else I should know?

And that’s okay. Or should be, but it didn’t stop an overeager ingame buddy of mine, coincidentally a MM hunter, to comment on my damage during an Auchindon heroic run, where my DPS was apparently around 10k when his was at 22k. This was a contrast to all the PuGs I have run since returning to WoW and that have been shockingly friendly, successful (not a single disband) and meters-free, to a point where I am tempted to declare the state of PuGs today a 180°-turnaround since I shared my passionate “no-pug policy” on World of Matticus in 2011. The continuous changes that have made this a way more flexible and accessible game over the years have clearly helped turn things around in LFG, color me impressed.

Yet, meter culture persists in some corners of the player base. WoW oldtimers especially and grumpy veterans who have never left the game or never smelled the meter-free roses in other MMOs like GW2 sometime, are clinging to an era where WoW endgame was firmly ruled by numbers and raidguilds. I hate to break it to all the elitist jerks and e-peeners out there but: meters are over. For anything outside minuscule, competetive top-tier raid content, optimizing specs and rotations are not a requirement in order to beat anything in WoW. Players can play whatever spec they enjoy. They can run whatever rotation feels most natural. They don’t require epics with enchants and gems (thankfully both abolished) in every slot of gear. Welcome to World of Wacraft, 2014 edition! Maybe it was time Blizzard did away with these mods altogether? What purpose do they serve exactly?

On the bright side, my brief brush with the meters-nostalgia in WoW has benefited me in two ways: I went to check out current shadowpriest guides and realized that there’s nothing I am “doing wrong”, not even according to those that spend copious amounts of time on numbers. Draenor or not, priests remain late bloomers early into an expansion (as it ever was), struggling with ramp-up time in fast 5mans and versus single-target and multi-phase encounters. I simply don’t compare unless I unleash risky AoE on every single occasion. On the bright side, I never die and make the healer’s job a lot easier.
The even more important realization for me was that I really don’t give a toss. This is a trap that I am simply over. Thanks to so many experiences with other games and communities, I am a better and smarter player today than I ever was and most certainly a happier one. I am playing this for myself and that’s what an increasing number of players in WoW, be they in PuGs or elsewhere, have come to realize as well (shocking truth that it is).

It’s okay WoW players, you can have fun already! Maybe it’s time we re-defined our idea of success.

Treasures of Draenor

It’s about the little things. It always has been. Whether it was finding Sheddle Glossgleam in Dalaran for shiny shoes or so many other secrets in World of Warcraft safely hidden away. Draenor is a beautiful world with its long leaves of grass moving in the wind and snowflakes swirling across the plains of Frostfire Ridge. There is more treasure to find these days than ever, with a map for achievers or without for the more exploratively inclined who’d like to think the world an endless place of mystery.

secrets

And then there’s the secrets. The things only found by chance that someone had to come across, maybe on an errand or erring with nothing in particular on their mind. I love early expansions; between exclamation marks I’ll make time to follow the footprints in the snow, climb a mountain, swim out to the sea. Or levitate, rather. That’s how I came across and island to the southernmost edge of Nagrand and on that island there was a path leading up to something –

robinwilliamstribute

It’s the little things – an odd scenery where you least expect it, mementos thrown away, curious and without explanation. Finding a magic lamp hidden in the grass right next to them, letting you activate whatever is stored inside. Maybe a cloud of dust, a string of words long forgotten or a dark spell? Or a wink from far away, a well-known phrase by a genie called Robin.

Maybe a wish that some things could be preserved forever when memories are all that remain. Life is a treasure. Happy weekend everybody.

Returning to WoW: Everything is the same, everything is different

It is a mixed bag of feelings going back to an MMO you convinced yourself never to return to for lack of better judgement. An MMO you once called home and then were absent from for three years, maybe looking for closure. When I played WoW between 2004 and 2010, I did like so many of us in our mid-twenties, with passion and zeal and an exclusive all-or-nothing attitude. All or nothing, that also means quitting when you feel things ain’t going your way any longer.

Warlords of Draenor is nothing I had planned on; that too was a mixed bag of spontaneous curiosity, lack of content in new MMOs like Wildstar and winter is coming. And I made it very clear to myself: This time around, it will be about me taking my time re-discovering Azeroth in peace. I will sub for one month and find out if I still like this, no pressure. I will enjoy running around incognito after all this time, minding my own business.

Or something.

WoWScrnShot_111714_155329

Where do I go from here?

Everything is the same
WoD was off to a rocky start with DDoS attacks and massive server queues (how very vanilla!) making it impossible for many players to log in during the first week. After I spent launch day re-installing the game, it took another day before I managed briefly to log in for the first time in three years, finding my character standing in front of the Dark Portal, lagging horribly. After ten seconds of being unable to move like this, I got my first whisper from a very old guild mate from vanilla WoW: “SYL!”.

I disconnected right away. My game wasn’t stable and I really didn’t expect to be discovered so early into my return. But this is how it’s always been on my server – those who have been on Stormrage since 2004, the early guilds and raiders, they remember each other. And so many have come back for Draenor, it is bewildering. My friendlist shows names online I had never expected to read again. Already I find myself guilded once more in the very same raidguild I helped build in vanilla WoW, with almost its entire core and founding team back. A decade later it’s as if no time had passed at all. Sure, everyone’s gotten a bit older, some are married now and some have kids or better jobs. Everyone definitely agrees they won’t be raiding ever again but there’s much else to be enjoyed nowadays.

The player base has aged and so have Blizzard with them. Yet, on the surface everything about WoW feels and looks exactly as before. I spent my first week in Draenor getting used to and then charmed by the beauty of its dated graphics (especially in the old world) and cringing over its messy, gargantuan UI that has been so aptly compared to the old “Weasley’s house” in a conversation between Rowanblaze and Belghast. After I discovered void storage in combination with transmogging, I wasted another day on costumes until I finally felt prepared to see the world, which is why I ran straight into Elwynn Forest, love of my life. To my delight, it was not deserted and not any of the old zones I went to visit from there were either – Duskwood, Redridge, Burning Steppes, everywhere I went I saw players. After 10 years, there is still life in these old zones, I have no idea how that works.

As is tradition, I went to pay Ragnaros and Illidan my respects and announced my coming. They still dropped hunter loot mostly, so nothing has changed in that respect either. Even on the auction house, the same items that used to be expensive in vanilla are still on top of the list today (who would buy a Burning Brightwood Staff today is beyond me but I still want that blasted Greenwing Macaw!). So far, so familiar.

WoWScrnShot_112214_230719

Draenor is beautiful.

Everything is different
In their mushy Looking for Group documentary from this Blizzcon 2014, which has played no small part in bringing more WoW veterans back to Draenor, Chris Metzen talks about how WoW really has always been about two entities – the world and the player, and he couldn’t be more correct. The successes of this MMO are as much thanks to developers trusting their instincts as to a very passionate and creative player base that has an undying love for Azeroth. This huge and rich canvas of a world with its plethora of maps and music has been such a welcoming and ever more accessible home to players of every color and creed for years.

All the while, Blizzard have continued to re-invent themselves and I believe this is the secret of WoW’s long lasting success. With every expansion, they pushed further to offer something new to more people without dismissing the hard core entirely. Comparing WoD today to when I left three years ago, I can confirm that WoW is a changed game in so many ways, trying to keep up with increased standards, never daring to rest on its laurels. This is apparent in today’s casual and solo-friendly approach to grouping, dungeons and raids for one thing, with flexraids and bronze, silver and gold heroics. It’s the democratic spread of loot and gear models, combined with all the tier look-alikes available. It’s adding small stuff like treasure hunting similar (but more involved) to Rift, jumping puzzles like in GW2, pet battles à la Pokémon and a pseudo-housing system with private nodes, the way Wildstar has them (only in WoW, the Garrison is actually a lot more useful). The talent system has been simplified to match modern MMOs with more minimal action bars and while quests and loot aren’t FFA, important quest mobs are shared nowadays.

All of these changes and additions make WoW not just one of the most approachable MMOs today but the richest in terms of content diversity. Draenor is the pinnacle of that philosophy: jump in right away as a level 90 character, learn basic skills and talents from scratch by playing through the intro scenario (which for once ain’t in a cave!). Get some money and bags to start with and oh, we also boosted your professions so you can join for all these new quests! As for the Garrison, it might be the first example of useful ‘player housing’ with meaningful choices in over a decade.

The genius of Blizzard
In a competitive industry as this, Blizzard’s achievements are really twofold:

  1. Making a niche genre more accessible and creating their own faithful player base in the process.
  2. Continuously re-inventing themselves rather than resting on the laurels of vanilla WoW.

Some will say this is the mark of smart decision making and market observation over at Blizzard. However and without denying the aforementioned, another more simple answer also lies in the Looking for Group documentary where an aging core of lead designers and developers is still creating for a game “they themselves would like to play”, more casually now than in their late twenties. More mature too, giving more thoughts to their diverse target audience than before. It’s not just the players in WoW that have grown older.

WoWScrnShot_113014_164837

And so it’s the greatest irony of all that, while so many MMO developers raced to emulate what was essentially vanilla WoW’s successes, Blizzard themselves moved on and branched out, leaving their past to others. According to the latest news WoW is back to 10 million subscribers, something that is difficult to swallow when new and shiny titles like Wildstar are struggling to maintain an audience. But who is to compete with a ten-year old AAA-fantasy themed MMO this rich and loaded on diverse content? Comparing other titles to WoW is never fair.

To be continued
As for me and Draenor, two weeks in I admit that I am charmed once more by the world of Warcraft – more patiently this time, more laidback and happy to smell the roses on the way. There is so much to do and learn for me after three years and I am not rushed to get anywhere with anyone. Most of all, this explorer is enjoying the vistas of Draenor (and there are so many beautiful ones nowadays) and a soundtrack so reminiscent of our vanilla days. Yes, for now I believe I do like this again and that is all that matters.