Category Archives: WoW

Happy Monday

I admit I’m not a Monday person. Nor a morning person for that matter. Mornings are for other people. Still, do you need to draw such a sour face? They’re everywhere on my way to work – on the streets, in the bus, as I climb the stairs to my soon-to-be-quit office. Grumpy faces. Nobody smiles anymore, do you notice? Even when it’s the weekend or after-work, people are so dead serious everywhere, you could think they’re all dealing with highly important matters of gravity or are on their way to a funeral. Way to make my morning worse.

Seriously folks, lighten up! Try to smile a little more. I hear it’s healthy. Shake your body to that music in your ears sometime, whistle a tune, laugh about a joke real loud. There’s something strangely infectious about a merry mood. Happy Monday everybody!

Vanilla raiding – A Trip down Memory Lane

Klepsacovic keeps posting articles on evul vanilla, so this is entirely his fault.
What can I say, I get all fuzzy inside hearing about things like linear raids, negative stat modifiers or resistance gear – guess I’m just a glutton for punishment. But we really understand the relationship between the hard shit and feelings of accomplishment slash memories by now, don’t we?

I can’t help but think back on the days of 40man raiding ever so often, when everything in WoW was so brand new and unexplored, when servers seemed like such a small place and everyone would sport their epic tiers at Ironforge square (yeah Ogri for you trolls). I know I’m not the only one with such deep stages of nostalgia and it doesn’t matter one bit how much better or worse vanilla truly was. Truly is only what we know.

So, the following little write-up is for all of you who hardly remember how different raiding was back in the days, or those who can find curious entertainment in veteran tales maybe. It’s a time travel back to 2005/2006 when I was a healing coordinator for my second raidguild, sometime halfway through BWL. To my amazement they’ve actually maintained the guild page up to this day and our (incomplete) list of first kill screenshots still exists. I was one of the founders of that guild after having already raided with a different guild before, and I never missed a single firstkill in MC, BWL or Naxx, so Syl is on all the pictures, with a really bad haircut (and the proof that I was the first with a Benediction, lalala!).

A completely average pre-raid day in a busy and entirely too obsessed officer’s life, in WoW 1.0. (All names have been changed to protect the guilty). Feels like it was only yesterday. ~

***Guild notes, January 5th, 2006. Current raid progress: MC 10/10, BWL 6/8***
syl_vanilla

“After too many wipes at Vaelastraz (that sucker!) last raidweek, we’re back to BWL tonight, hopefully making it past the three drakes fast. I spent half of this afternoon doing the potion quests in Blasted Lands. If I see another basilisk brain or vulture gizzard any time soon, I’m gonna cry.

The officers agreed to start with the LBRS buff again tonight because “every little extra helps”. I don’t mind the whole mind-controlling procedure, but I really think we’re wasting our time. If Razul suggests doing Onyxia for the head buff as well, I’m gonna hit the roof. There’s such a thing as being TOO prepared! Reminds me, I need to go gather Dreamfoil in Azshara and pay Duke Hydraxis a visit before we start. Just in case we decide to switch to MC.

We’re still farming cores and leather there, at least the tanks and healers are done with their fire-res sets now.  Our three new trialists are dropping like flies during the molten packs lol, I don’t wanna know how we’ll even get them past Raggy…. If that new druid is still not attuned tonight, I will personally kick him out. I really wish we didn’t need the restos to help out with tanking adds at Domo so much, but the mages can’t be trusted to stay alive and sheep at the same time. I wonder if they actually use that raidframes mod we asked everyone to install (yes, DPS too).

I promised Metrolock to help him with shards later; he was all out in ZG yesterday and keeps complaining how long it takes restoring them solo, so I’ll let him chainpull some packs and heal. The mages have been getting sloppy too; last raid they started making water at friggin’ raidstart, so we lost 15 minutes standing in line to trade. We already crafted these big bags for them for extra space, is it asked too much to conjure enough water in time? 

Official raid start is still a big issue in general. People aren’t showing up 30mins early so we can’t do rollouts without a rush. On top of that, the rogues keep complaining that Megadeath counts as a melee now; frankly, I don’t understand myself what it is with these new warriors refusing to tank? To make matters worse, Haley keeps insisting to play shadow in our raids – who the hell wants a shadowpriest DPS?? I can just see the drama once she starts bidding on caster trinkets, exactly what we need! What’s next…. – paladins asking to tank??

Speaking of the palis, the entire group needs a kick in the butt. Buffing was plain abysmal last raid, I was missing BoS and BoK at least half of the time. There’s five of them, surely they can track their buffs better! To be fair, they improved lots on getting DS up in time for wipe recoveries. All the corpserunning from Thorium Point is getting a bit much lately.

In general, the healing team is doing pretty well. The healing rotation at Firemaw went smoothly last time, although I suspect some still aren’t using mana conserve in CTRA. I noticed Kestrel and Lum going OOM much faster than the others. Finn is still being a dork during trash, dying from premature heals. I told the others to stop saving his trigger-happy ass, so he’ll learn to respect tank aggro one way or another.

Note to self: remember to move the priests around critical groups mid-combat, should we get unfortunate on bombs at Vael again tonight. Last time it hit three healers in a row, so it helps spreading some PoH love around. Also, I seriously need to re-write that Chromaggus healing macro – I used up four macros’ worth of space now, nobody can read that much text. If only we had some sort of colored markers to make things clearer. Already looking forward to assigning 15 healers for Nefarian – not.

The tanks finally got the hang out of the taunt rotation business which is kinda crucial in BWL. We’re still missing the Ony cloak for Thor though, I hope we get luckier with skinning this week. Pick-ups have gotten much more coordinated, although the two hunters’ communication is worrying me big time. Those hunter pulls need to happen a lot more proactively if we’re supposed to save time during trash. I think they’ve been on bad terms ever since Vintas got the leaf from Domo’s chest first..

If nothing improves in that department, we’ll simply have to keep recruiting. The Nordic Legion has been pretty aggressive in trying to poach raiders everywhere of late (they even asked our GM lol), so maybe we should return the favor sometime and knock on their door. I hear they got a pretty lousy loot policy and have weird rules in general (rumor has it they don’t ask raiders to level first aid, clearly gaga). Speaking of loot, blues have been piling up of late, I fear I’ll have to create a third guild mule soon.

Time for those Dreamfoils now; need to get new flasks in BWL later. I really hope we get up to Firemaw at least, so I can use the lab – otherwise it’s back to basilisk brains tomorrow, bleh! “

nostalgia_log
 A good weekend to all of you out there – ye jolly newbs and wistful veterans.

Playing WoW on Arcade – Yes, really

Ever wondered how WoW might play as an arcade lightgun shooter?

No? What’s wrong with you?

Epic! They even copied the spell icons, lol!
This vision is brought to you by China and their carefree interpretation of copyright.
The land where possibilities are truly unlimited; fake Apple stores are just the tip of the iceberg.
[Images taken at the GTI Expo China, 2011 – courtesy of a fellow forum member]

Friday reads for the community

It’s funny how a thought or idea can deeply occupy you at times and after you’ve finally brought it to paper and pushed that publish button, you find it echoing back at you wherever you go. It’s probably partly a mental mechanism; like back when you were thinking about buying that white Volvo – lo and behold, you started seeing white Swedish cars everywhere you went. A subconscious, biased shift of focus.

That’s only half of the truth though, because sometimes a topic just “lies in the air” like that – it’s weighing ever so heavily on the minds of a certain group of people, a social or cultural circle. It’s there waiting for you already, biding its time in subtle hints and signs, quietly dripping into our collective consciousness. It takes one well-articulated thought, one clear voice stepping forward for things to break lose. Or one conflict too many.

I’ve felt as if we are truly approaching a turning point in the blogosphere lately, which is only a mirror for a greater one approaching in the MMO industry, of course. It’s almost tangible now, although we cannot put our fingers on it just yet – it’s pretty clear though that WoW holds a significant part therein. There’s been talk of the (symbolic) death of WoW everywhere and there are exciting times ahead in terms of new and big title launches and promising new concepts. There are those who can’t wait and those who are still skeptical.

Most of all though, I feel that there’s a great fatigue around: people are tired. Tired of the black&white thinking still around in this “community”, fed up of fighting petty battles over who should get more attention from (future) developers. Fed up over having to justify what constitutes their personal enjoyment. Will our discord never end?

Frankly, I am tired of it too. I don’t get why one side needs to actively belittle the fun of the other, just because they feel that their own enjoyment has been ruined. For the record: I don’t play WoW anymore, no I’m not happy about how things have gone there, so I unsubscribed. Still, I keep reading and enjoying WoW blogs and I don’t blame the remaining players so much for my loss as I blame certain mindsets and developer choices that disadvantaged me when I am not convinced it needs to be “all or nothing”. I can disagree and will keep disagreeing on things like short-term thinking among players or how devs like Blizzard handle the current market – but my wishes are my wishes. If developers for some reason (money – surprise, surprise!) prioritize other playstyles over my own and can keep “enough” players happy with that, well then I’m out of luck! And oh, I hope things will change in my favour someday. I don’t blame other players for what is ultimately their preference though. No matter our differences, in the end it’s about priorities, implementation and catering to variety or not. I happen to be on the wrong side, for the moment. Personally, I don’t think Blizzard’s “trend” will continue forever though and the signs are already there.

So, what can I do? I can dwell in the past and lament the negative changes I perceive in the genre – but then, I’m not one for opposing reality much. I’ve written about the things that bother me plenty of times and by all means, we should keep criticizing as long as we discuss mindsets or design aspects, not people. Big difference here, obviously it’s about how you do things. Personally, right now I’d like to hear about solutions rather than finger-pointing or arguments over subjective matters. I’d like us to accept reality and focus forward. I want to consider objectively and constructively, how the mixed crowd that MMO players are today (and they are here to stay) can still be united under one big roof – without anyone’s individual enjoyment “suffering” from it. I don’t know about you, but that would be my ideal MMO future, anyway… It shouldn’t be that we consider other people a nuisance in a massively multiplayer game. What is this genre about if not about playing with different people? I am not actually interested to live in a “playstyle monoculture”: how many times have I discovered content in an MMO thanks to friends with different approaches and motivations?

Not possible you say? Well then, maybe you need to think bigger. There’s nothing to suggest that this genre has not lots of room for growth still, technically and in general approach. This book has a long way to go; there are still plenty of chapters to be written. And I’m still hopeful; hopeful that the difficult will be attempted and achieved. And if not, well what’s the worst that could happen? That our differences were so great to overcome that we’ll see a lot more niche products in the future. For better or worse.

In the words of the wise Oogway:

Quit, don’t quit? Noodles, don’t noodles? You are too concerned about what was and what will be. There is a saying: yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the “present.” 

Today, I am sending a /wave to all of you living in the present. Those challenging past values and inflexible minds and those who manage to find the butterfly no matter where and when they are – that biggest of all talents. A special weekend mention goes to –

  • The Big Bear Butt; for still enjoying WoW and being sick and tired of those trying to ruin it for him and everyone else. For demanding you to open your eyes or unsubscribe already.
  • Gazimoff; for asking what MMO players really want and highlighting the importance of playing with friends. That little detail powerful enough to over-throw any no matter how otherwise perfectly balanced game.
  • Shintar; for pointing out that content is constituted by enough players enjoying and spending their time on something. You don’t always have to like it too.
  • Tesh; for having visited the topic of playstyle diversity and allowing for more player flexibility within the same genre/game many times on his blog (and generally being wise like that).
  • Scrusi; for being a Vork and embracing critical debates as long as we don’t condescend to each other. In essence we all want the same, namely have fun (together).
  • Issy; for “…as long as I’m not hurting anyone else, I will play how I fucking well like, and enjoy it.” – Sometimes one line is worth more than a thousand words.

Nobody is saying you have to like all change, but change is upon you, whether you like it or not. So, the only question remaining is: how are YOU gonna handle it?

And with that, I wish an enjoyable and challenging weekend to all of you – no matter where you’ll find it.

Transmogrifail

Dear Blizzard. Thanks for implementing a feature we have asked for for over 5 years, now that more and more of us are giving up on playing your game. Others dumped their tiers and specials rewards some years ago because of bank space, since you never bothered to create some extra armor storage for all our BoPs. You finally got it now, didn’t you – but that doesn’t mean you’ll make it easy of course, just adding appearance slots, way too last season for you.

I used to be a passionate gear collector. My armor sets, my staves, my rare drops – all still in my bank ever since vanilla WoW. Yes, really. So, I just want to say I HATE YOU and no, I won’t activate that unused, leftover gamecard still lying on my desk. You won’t get me so easily, but thanks for trying! Yes, I am nostalgic sometime, that’s what happens when you’ve played a game for that long. The answer is still no because I know what’s going to happen 10 minutes after logging back in, when every friend on my friendlist will show offline for months and I feel like an alien in a guild I helped creating. So, there’s no coming back – not even to wear that amazing T5 robe again, my priestly wings or staff of immaculate win. No matter how great that would be….Read my lips: No waii!

I’m sure you understand. I’m sure that in due time I will have managed to convince myself, too. Besides, transmogrification really is meant for turning oneself into a baby tiger – everybody knows that.

A good weekend to all of you – the transmogrified, the unchanged and all you little tigers!

Should Blizzard take a stand against killer game labels?

You know, I swore to myself never to write this post. This post on the boundless stupidity and ignorance of the media when it comes to video games and their supposed effect on 0.0000000….etc……..1% of all mankind. The common populist and propagandist strategy to blame anything for a society’s failure, just so the really hard questions must never be asked.

I swore never to sink so low as to even deem claims such as these with a reaction.

I have been known to make exceptions.

If you’re currently living in Europe (I don’t know how closely the US media follow the happenings in “teh old world”), there has been no way around reading and hearing about the recent, unimaginable tragedy that has befallen in Norway this last Friday, June 22nd. It is on every news channel all around the clock, in every regional newspaper and will be, I imagine, for a while to come. Understandably so, even though a cynic might add that more people die by violent crime on this planet every single day – people with no name and no face ever remembered in the news. But we won’t dwell on that here and it’s not really the point.

There’s no way to avoid the sad news and sadly, no way to escape the media of which the useless and ruthless majority is presently flocking to Oslo’s court like carrion birds, pressing for a picture or statement from one so unworthy of any further public spotlight. From the very beginning, they speculated, they published gross half-truths and adjusted them later (funny enough journalism knows no real accountability for spreading wrong facts). Worse: like a broken record they promptly recited the same old songs.

I shouldn’t be annoyed. I am certainly not surprised. What did surprise me in fact was a player’s post on WoW’s official, German boards* that I chanced on accidentally. After expressing his outrage about multiple news stations actually bringing up World of Warcraft as “one of the killer games” (along Call of Duty) which the psycho-shooter frequently played in his freetime, he left the following comment under point 1):

1. Die Bezeichnung “Killerspiel” wäre mal ein Fall für die Rechtsabteilung von Blizzard.

[English Translation:] 1. The term “killer game” would be a job for Blizzard’s legal department.

I have to say, I agree with him. Funny enough, many WoW players in that thread didn’t. Well, I’m fed up with WoW being called a “killer game” in the media. It’s ridiculous. Not just because WoW is actually heavily NPC-centric; it’s about freaking GNOMES and ELVES from pink fairy-tale lands fighting evil creatures in dungeons together. And yeah, you kill a lot of mobs all the time. You also pick a lot of flowers all the time, travel the world, spend hours auctioning shoes and dresses. There’s some PvP and the player is actually a powerful god-like figure, like for most games – but what serious person calls a fantasy MMO like this a violent killer game? What happened to online role-playing game?

Let’s forget of course that even if WoW actually was an FPS like CoD, it wouldn’t change a thing; in terms of culpability, intelligent people simply do not explain one individual’s readiness to brutally execute (and bomb) 76 people in real life with a love for popular video games. Really, my qualm is not with this (this goes without saying) for once – but: semantics. World of Warcraft, the killer game. Out of curiosity, what gave it away? “Warcraft”? So this is how far journalistic research reaches in the age of the internet.

I wonder: do Blizzard or other developers ever get touched by news such as this? They can afford to shrug it off with nonchalance, but I’d be vexed by this sort of continuous negative propaganda and false labels. And while I don’t know what the legal situation is in the USA, they’d be in their symbolic right (at least) to demand rectification for the defamation and stark misnaming of their product (as Activision would be for CoD’s case, also since the label “killer game” is not actually a genre, but a media slur). But who is eager to oppose the mass media, how would it be worth the effort? Should game developers in general react to such news, at least by commenting – or should they keep ignoring the underlying accusations? What’s your opinion?

I can’t decide what annoys me more; the shallow stereotypes or the constant slander against an entire genre I happen to love. A genre so full of beauty and wonder as fantasy MMOs, granting millions of player’s worldwide daily escape, a few hours of simple, harmless entertainment in the evening.

And they wonder why some people prefer online games to the real world. Oh, the irony.

*****

For the record

This is in no way an attempt to dismiss or trivialize any part of the horror that took place in Norway. I’m not comparing wrongs here – but wrong is wrong. And a much bigger wrong doesn’t cancel out smaller wrongs. It’s wrong not to speak up on this, like I have seen some gamers suggest in forums lest it not distract from the actual event. I think it is exactly the right time to speak up against it. I think we must always speak up against it.

Every time a news station, a daily paper or a radio channel mentions video games in one sentence with mass murders, it concerns every single player out there and establishes an ever-so-delicate bond between individuals that have absolutely nothing in common. Every time they so much as hint at video games when such a human tragedy occurs somewhere, they plant a subtle seed in the heads of the public audience. And while I can do nothing about this, I will never accept it – not for myself and not on behalf of my fellow MMO players. That allusion is outrageous on a personal level, and detrimental to the social acceptance of online gaming worldwide. It’s hypocritical and suggestive journalism such as this which perpetuates the idea of gamers as social weirdos and outcasts, isolating those further who might already feel alone. I blame sensationalist media for countless acts like this – I blame them a great deal more than MMOs could ever be blamed for any crimes committed. People who live in glass houses.

*Edit: It appears that the topic I referred to on WoW’s boards has been deleted in the meantime.

Wiping expansions off the table

There is one thing I am still waiting for in the world of MMOs. Okay – that is not quite true, there are a good few things I am expecting to see developers change in the future. One particular aspect however, has been gaining ground and speed there lately: namely the removal of the classic expansion model.

If I consider some of the biggest negatives MMO developers and players currently suffer from, it’s the ever-increasing pressure to deliver content fast vs. beating it, the extreme between players with not enough time to experience new content  and waves of un-subscribers towards the second half of an expansion-cycle. We all know at least some of these feelings: the race right after an expansion or major content patch hits. Then, the inevitable monotony and burnout hitting raid guilds and players at later stages, the “been there done it all”, driving some into creating yet another alt and others into canceling their sub altogether, waiting on the next installment.

And when you think about that, you realize that it’s quite an unnatural flow of things: a disturbance to the consistent and long-term enjoyment of a game. The “content peaks” delivered by traditional expansions create highly negative side effects, not just for the player base but the developers. So, why keep clinging to this model?

How extremes destroy stability

My main grief with expansions is their very situational concentration of a truckload of new content on one arbitrary and artificial moment in time – funny enough called the “release”. Players will wait 1-2 years for that monumental chunk of new content to arrive, all its ground-breaking changes and additions to the game delivered in one, fatal strike. The wait time drags on and gets tedious, the expectations are high. Some players cope by rolling alts or going on preparation sprees, others fall deep into “player depression” and “identity crisis”, leaving their guilds, canceling their subs.

The change of emotion that finally follows on arrival is extreme: players go from utter boredom to an almost hysterical rush to take in as much of the long-desired content as possible. Between those two points in time, we have a gradually plunging curve, only ever lifted by a major content patch or two (if such exist). Make no mistake though: the first quarter into a new expansion is peak time. Things go steadily downhill from there, on an individual level as much as overall sub numbers. Every time, every year, the same story like a groundhog day

Now let’s assume developers decided to get rid of these opposite poles entirely: let’s assume that instead of featuring virtual coitus, erm release, every 1-2 years (few content patches included), they would rather aim to create a more natural and continuous flow of events and change by releasing regular patches on a 2-weeks base. Every other week, something in your world would change, get added or removed. It might be small things like a flood destroying parts of a map. It might be big events like a new quest hub being installed or a new dungeon. The frequent patching would allow developers to create an atmosphere of a living, breathing story where things happen constantly and where the environment (both NPC and PC) reacts accordingly, more like to our real world. There is never the one, big traumatic change but a dynamic world that is being re-shaped all the time, like a book with endless chapters.

How exciting would that be! To log in every other Wednesday, knowing that something has happened somewhere in your world! Maybe even uncommented in patchnotes at times. Sometimes big, sometimes small. Sometimes an isolated event, sometimes an ongoing number of chapters. The world would feel more alive and relaxed because change happens gradually. The game won’t rush ahead of you, leaving you behind. And it won’t just stop at some point, leaving you longing for more –

Not enough, along with this change in game flow, a long list of negative effects would shrink considerably or fall away entirely. Things that used to unsettle and spoil your fun in the game:

  • Begone player burnout during the second half of expansions
  • Begone (raid) guilds struggling to keep going because players despair or leave
  • Begone un-subscribing and re-subscribing once things are looking up
  • Begone social break-ups because friends frequently leave and return
  • Begone “content rush” right after the big fat expansion hits
  • Begone time pressure for raid guilds fearing the next major patch striking
  • Begone missing out on big loads of content
  • Begone long wait times to experience something new
  • Begone radical changes to economy and gear/item values
  • Begone big jumps and breaks in lore and world

I remember how underwhelming player reception was in places for WoW’s Shattering in 4.0.3.; pretty much the entire world as we knew it got revamped in a swift strike, and yet there was little orchestration or preparation beforehand. Few earthquakes aside, it was certainly no thrill. Then, we did not get to be present when it happened, either. We got to log back later, presented with a grand Fait accompli that didn’t make us feel like a part of the world. Expansions often feature drastic and overwhelming changes and additions like that which simply feel un-immersive. Getting to read huge walls of lore later on is not the same as experiencing a process.

I want to feel part of the world I play in. I want to be included in a continuous and ever growing story. I want change happening all the time, not every 1-2 years in traumatic leaps. I want stable and lasting fun, not a curve that goes from player fatigue and long wait times to over-excitement, before tumbling back down into the valley of tears. I don’t want to regularly un-subscribe from the MMO I am playing because it’s delivering content in situational peaks. Surely, developers would wish for that too?

Why don’t they do it already?

If you consider Blizzard’s ongoing (failing *cough*) effort to create a game that keeps a tight, exciting leash on its player base through an unebbing flow of fast rewards and achievements, you could think breaking the “peak-time” expansion model would follow the same strategy; after all, what better way of keeping things fresh and interesting than releasing new bits of content every other week?

Is it a marketing thing? Are expansion modules so crucial a selling-point for recruiting new customers? Surely, it can’t be the retail factor – it would have the smallest part in overall profits generated via subs, virtual goods and merchandise. So, attracting potential new customers with announcing your next big hit, I can see that as a factor. As far as I know, Blizzard added a substantial amount of new subscribers with each of their expansion releases, heavily marketing for “The Burning Crusade” or “Wrath of the Lich King”. I wonder though: how many effective customers have they lost since Cataclysm’s launch – does the strategy really work forever? And how much sub time do they lose every year because players unsubscribe regularly? It would be interesting to compare the potential losses and gains here.

It would be interesting too, to hear a developers point of view concerning the planning, administrative and actual design efforts (and deadline pressure) that go before a full-scale expansion. Have them compare the effectiveness of such an undertaking to a large number of mini-patches allowing them to break down change and innovation, focusing on one chapter at a time. Somehow I feel that from a pure design’s point of view, it would be more controlled and rewarding to go with the second option. Safer in terms of devastating bugs and far-reaching miscalculations, too. I am of course entirely speculative here and as usual happy to be educated otherwise!

I am no design or marketing and investment specialist; I would still claim however, that a content delivery model creating the more lasting effect, the stable fun and entertainment and the more dynamic and immersive flow of content for a player base, bests a system full of highs, lows and break-ups. That is from my humble point of view – from me, the paying customer. Somehow I have the feeling I am not alone.

So, who will step forward and show us how it’s done already? I am waiting!

P.S. I love charts, don’t you? I have actually used them in the one, proper way in this article – serving and exemplifying my personal message and meaning, rather than basing on existing numbers. It’s called journalistic freedom!

But…I wanna be a hero in MMOs!

Wolfshead published an interesting article yesterday in which he questions heroism in current, popular MMOs and criticizes the player base’s need to feel like heroes all the time. And I do see an issue with spoiling your gaming audience very much myself; the overkill of things ultimately undermining all their value.

However, if you were to go as far as to say that the player’s wish for heroism in WoW & Co. was wrong or somehow the wrong thing asked of the wrong genre, a detrimental thing even, I would very much have to disagree with that premise. The wish that drives us to certain books or movies, drives us into playing online games too and it’s neither wrong nor sad wanting to feel like a hero in MMOs. In fact I wouldn’t be playing them if that wasn’t part of the deal.

I want to be a hero if nothing else

In one passage, Wolfshead questions the “by proxy”-effect that attracts “normal people” to the more heroic: those iconic, shiny beings that lead seemingly exciting and perfect lives under a public eye, celebrities of all flavors but also countless fictional characters, protagonists of movies, books, comics or video games. Virtual or not, they represent virtues and qualities we wish we had and for a short moment they lend us a little piece of that imaginary glamour which can be addictive enough to turn a fan into a die-hard groupie, following his idol around the globe for 5 minutes of VIP-pass glory.

People cult has always been big for this reason; if you can’t lead a so-called glamorous life yourself, at least you can watch those that do with envy or admiration. Nevermind that other, less presentable side of the coin – the pressure such people bend under, the non-existent social life, the fake friends, the complete sell-out of privacy, the uppers and downers to keep them steady on their feet. If we can’t be shiny, someone has to be. And it better be so.

I’d like to think that I have a good life, a better life in fact than most, no matter how easily forgotten. The fact that I’m writing this article on my internet-blog, in my free time on my warm bed, is testimony to such blessed privilege. I’m also no person for people cult which I find silly regarding celebrities and disgusting in politics, to name two more popular, public phenomena. Maybe it’s because looks rarely impress me and I never feel particularly inferior to or in awe of anyone on grounds of mere social status, looks or titles. While we’re at it: Royalty is a joke. Thanks for listening!

I’ve always had a soft side for fictional heroes though; those had the power to inspire me beyond all limits, be they from classic novels, hero or fairy tales, sometimes even an RPG. I have confessed before how I carry quotes around in my head and how that adds meaning to life for me at times. Yep, I am that normal a person. And if you liked to measure me, then yes I probably have a boring and “uneventful” life. I sit behind a desk everyday, like millions do, I (struggle to) pay taxes, I feed my (lazy) cats. The weekend is the highlight of my average week and if it includes a BBQ with old friends and a good glass of red, I am happy. If my partner still brings me flowers out of the blue after so many years (or remembers anniversaries *gasp*), I am fucking euphoric.

I don’t slay dragons and I don’t save the princess like the heroes in my stories do. I still do the dishes by hand instead of wiggling a finger. And God knows, I’d make for a lousy adventurer – I wouldn’t get through the first wood without hopelessly getting lost (been there, done that) and I’d be halfway through my provisions by noon. So just sometimes, I wish I was a bit more like my heroes; a little bit more than myself. Sometimes I long for the epic and magical in my everyday life. And you know what: that’s okay. It’s neither sad nor “desperate” – it’s just life. Unpretentious and real, Mr. Thoreau. That doesn’t make it any less of a life, maybe it just makes me honest a person.

…That’s why we love stories and lose ourselves in them, that’s why we get absorbed watching the Lord of the Rings for the 10th time (extended), that’s why we play mighty warriors and dark mages in games: it’s called escapism. Mankind has done it for thousands of years, in furs, on smokey incense, with bone and dice. So yes, I want to be a hero in my MMOs; I don’t want to play accountant and write reports with my pen on planet reality. I want epic skills, I want to be powerful and kick some magic ass with a flaming sword!

If I can’t be a hero in a game I play so utterly, what’s the goddamn point???

The dragon – hero equation

There’s an article I wrote some time ago, early into this blog, that I keep coming back to like a broken record (I apologize at this point). It’s the never ending story of game difficulty level vs. meaning in MMOs, cost vs. reward and how they are opposites that rely strongly on each other to survive in perpetual balance. Hard-won victories last forever – easy rewards mean little no matter how purple they are. There is no adventure, nor real heroism where there are no struggles and challenges to face; your book’s protagonist is hardly a hero if he has no fears and demons to overcome, no dragons to slay.

And this is where me and Wolfshead agree completely: the doom of easy and numerous rewards in this genre we love so much, the loss of depth, adventures and stories because we get fed so much candy we lose all tolerance for downtimes , for exclusive content with high requirements and earning our passage. Along with that, a sort of baffling player self-entitlement, no doubt bred in MMOs like WoW that have overdone it on access, balance and fast rewards.

I don’t think that wanting to be a hero in games has any part in these issues though, I really don’t. In fact, I’d turn the table and say that it’s exactly because of this excess that there can’t be any heroes in today’s WoW (as opposed to there being superheroes everywhere) and that’s what’s leaving so many players feeling slightly unfulfilled – how could they not be in the absence of hard requirements and obstacles to make for such a title? It’s really hard to be a pioneer under such circumstances. And that’s what actually makes me sad and desperate. 

In the end I’d rather be me

We all long to be a hero at times. Maybe we even wonder: if life ever gave us the chance to a moment of lasting pathos, would we be brave enough? In video games and MMOs especially, that are so much about escaping, adventuring and immersion, we get to re-invent ourselves a little and unlike to just reading a story, we get to be interactive. Our real lives might be “average”, but in Azeroth we hurl firebolts at our foes. On our way to work, we cringe at our reflection in the morning mirror, but at night that elvish cloak and sparkling armor sit just tight.

And I know, I might never write that novel that keeps robbing me of my sleep. I might never be able to afford that fairy hut or spooky castle I would call a home. And I might just have to accept one day that neither love nor friendship are as perfect nor epic in this life as they always are in the best of stories, the ones which spoil us so utterly with hopeless ideals early on in our lives. And just maybe that’s a good thing too; because the epic and tragic lie close together and usually come at great cost. Just like heroism comes with high risk and hardship. We are not always ready for what we wish for.

Just maybe, a normal, “uneventful” life is not so bad after all. And being that hobby hero at night – in virtual worlds where death isn’t permanent and dragon’s breath is made of pixels. I like things that way.

What ever happened to a/s/l?

Chatting to one of my still-WoW-playing friends the other night, particularly on the topics occupying me this previous blog-week, he shared a gem of conversation with me that he experienced some time ago on his PVP server; one example so telling it had me choking over a bowl of green curry, not the most pleasant sensation, I might add.

I know gearscore-hysteria is a big deal in WoW by now, and of course not just entirely of the player base’s own making. Yet, this was such a moment of unimagined heights that I begged him to send me the screenshots so I might share. Without further ado, this piece of interactive brilliance –


Wow…wow indeed! I admire anyone witty enough to come up with this/any kind of reply. I’m not sure my reeling mind would have recovered quite as fast.

“GS/GR/GA” – the essential 3 Gs of today’s World of Warcraft? Now you can say about good old IM/chat conduct whatever you like, “a/s/l” was at least somewhat more personal than this! GGG? – Ye gods, I’d rather be AFK!

Good is good enough. Or: a case for pioneering

Yesterday, Hugh over at the MMO Melting Pot summarized a little wildfire that’s currently spreading since WoW’s latest patch: the whole weekly Valor Point cap deal after 4.2. We can probably most agree that Blizzard’s continued effort to undermine the status of raiding in WoW is deplorable – on a more general note though, it was another old friend of mine piquing my interest in some of the debates: the ever-returning topic of gear. To be more precise, the importance of gear as a factor in beating WoW’s encounters.

Gnomeaggedon just had a similar article up, interestingly enough on PVP, yet with the same underlying issue: the fixation some players have with gearscore, item levels or stats in WoW. In WoW of all MMOs, that most flexible and accessible game of them all. Reading how his otherwise no doubt friendly and decent new guildie made a fool out of himself in BG chat, I cringed a little – people still really do this, huh.. Asking for your gearscore before a 5man run? An achievement before inviting you to a lousy pickup raid? Comparing meters? Ragequitting over purples?

Gosh.

Were we ever that young?

I am no stranger to progress drive or perfectionist mindset. I even sympathize a little with WoW players hopelessly lost in compulsive gear-rush-limbo. I used to be like that myself, a long time ago when 40mans were new and raiding was a more elitist club. Back in pink vanilla, everyone believed gear was where it’s all at. To be fair, we had more reasons to believe so too. People sported their shinies around AH bridge in Ironforge and oh, did those epics tell a story! For one thing because not everyone else and his sixth alt’s cousin had them, for another because it took a long time and 39 more people to get you that set. Enchants were few and precious, there was no jewelcrafting, no inscription, no reforging, no endless list of consumables and buffs. You really wanted a decent arrangement of gear and many encounters were rather unforgiving when it came to certain stats or resistances. So, we chased our purples eagerly from Stratholme to Molten Core, from Blackwing Lair to Naxxramas.

Then along came the Burning Crusade and we slowly began to smell the rat. Gear popped up from every corner, at increasing speed. Hardly a second to enjoy a completed set of Tiers, BOOM the next would follow – better, shinier, more purple than your purple! Then, there were suddenly all these craftable epics, some of them just as good or better than raid rewards. Plus cheap, welfare badge epics that would do the job just as well. As if all that wasn’t enough off the attunements went – in the talent and stat buffs came, in the content nerfs towards the end of the first expansion. More gear thrown at you, more gear than you could hope to wear in a hundred years. It was like purple Christmas at the shopping mall. And with the loot choice curve rising steep, another curve began to fall rapidly: the significance of specific items towards progress.

That’s when I finally had enough, somewhere at T6. I had this disturbing image in my mind, of myself as a donkey chasing a pixel carrot that Blizzard kept replacing faster and faster. I felt foolish and ridiculous. Not just that, I spent loads of time grinding epics just so they were a wee bit better than more accessible alternatives. Ridiculous. On our way to Black Temple, it was popular belief that you needed a complete mix of T5 and T6 to beat Illidan. Short time later, we saw Nihilum’s world first killshot with half their squad posing in Karazhan gear and craftables among the odd BT set item. Pardon? You need what? Ridiculous…

I still collected gear sets later on, make no mistake; I love gear from a cosmetic point of view, always have, and a Deputy GM can’t run around in rags. But I had come a far, far way from the rushing, pushing and obsessing over gear being the determining factor for Adrenaline’s progress. Bosses don’t rise and fall over blue gems or 20 more intellect on a trinket. If you think they do, maybe you’re looking for solutions in the wrong place? Especially with the complexity some boss encounters have gained over time in WoW, there are far bigger, more tide-turning challenges for a team than collecting the best possible gear at the highest possible speed. Gear is not performance and it never wins that duel (they make a good team though).

If it makes you feel more secure about your own performance or if you enjoy the maximizing frenzy, that’s one thing and knock yourself out. However, as long as you’re not in the sort of guild that raids for, y’know money or something and just needs to progress as fast as humanly possible, it does not matter if your gearscore is XX10 or XX50 and it won’t ruin a run if you didn’t upgrade medium Tier epic to super Tier epic. You can still be competitive and you can still progress at decent speed.

The min-maxing, the cookie cutting, the lengthy preparations – they are self-imposed. Let’s say it together: self-imposed. We’ve been through this before: Blizzard never forced their playerbase to min-max so extremely, it’s the players who choose to do it and tolerate all sorts of drudgery in return. The thing is, the list of all things you can always “possibly do better” is endless.

Good is good enough

A long while back, Tessy wrote a follow-up post on a not so unlike debate at the time – healers using healing addons (or not). And she nailed easily what was an embarrassing show-off in other places: if it works for you, it works for you. If you’re good with addons, you’re good. If you’re just as good without them, you’re just as good. It’s the outcome that matters and outcome is a collective term for a multitude of aspects that need to coincide. Especially in a team of 10 to 25 people.

Now for argument’s sake, if you really, really wanted to go there; well, then I’d say you’ve got guts for doing stuff with less – less preread strategy, less buffs, less gear, smaller numbers. Assuming that’s what challenges or entertains you. In terms of outcome though, it’s completely beside the point. A little harder, “cooler”, more “oldschool” (or whatever you wanna call it) doesn’t equal better or smarter – it only means you’re doing it differently. We can allow ourselves a bit of “private vanity” sure, as long as we don’t mistake our way for the one way.

Outcome is what counts. The rest is attempts to socially distinguish yourself or get a kick. I’ll admit freely to some ego myself, but I do know it when I see it (it’s bloated that way). I know my inner demons too, I don’t take them too seriously. The times I went overboard with my private perfectionism in WoW were when I wanted to, not because it was required. I didn’t speed race to exalted in Silithus (:trauma:) for that epic mace and offhand because Benediction wasn’t good enough. I did it because too many people had the yellow staff and I was a vain priest with too much time on her hands.

In my lengthy writeup on healing coordination a while back, I put emphazis on not telling other healers how to play their class. As long as they achieved their assignments consistently, I could not care less how they did it. And I hold to that lesson. My perfect raid team is a team where I do not have to adjust or check a single person’s spell rotation, gear or talent choices. You don’t second-guess what’s working. That goose might stop laying golden eggs.

My challenge, your challenge

Progressing through WotLK 25man, we often outgeared content we beat in my guild. I dreaded these kind of kills, such a lacking glory it was to challenge a boss in epics from head to toe when it was manageable with much less. I’m all for being well-prepared and knowing your strategy; but I actually love encounters that force you down on your knees. When your team needs to click like a well-oiled machine, when it’s all about individual performance, knowing your class in and out, situational awareness, reflexes, perfect coordination and communication. Funny enough, that’s usually also when people have more tolerance for each others mistakes than the pro geared and overconfident bunch.

Ain’t no victory like the victory of the underdog, carrying the trophy home, be it in PVE or PVP. It’s those kills we never ever forget. I’d say too, it’s when your team’s true colors show in all their shades, the way you can otherwise never tell. For similar reasons, some players attempt 2-manning content that is meant to be 5-manned. Or show up with 8 instead of 10 peeps. They want to test how much they can achieve, how far they can go together. Test the limits, raise the stakes – not lower them.

And that’s why the VP rush for Firelands strikes me as bizarre: players are supposed to have all that gear now BEFORE they even put foot in a brand new instance? Says who? Isn’t it supposed to be the other way around?

Don’t believe a word they say

I should mention that I don’t exclusively blame WoW’s playerbase for the optimization mania. Blizzard have had their share over the years, implementing features like the armory and designing the game to allow for such an approach. Still, you’re ultimately in control of your choices and I hope you farm 5mans for epics every day because it’s fun, not because you think you need rewards badly that will be outdated come next patch. Time and again Blizzard, the webforums or the blessed people of hearsay have tried to intimidate us by naming benchmarks, required specs or setups, “what you really need” and “what you really cannot do” to beat certain encounters.

You know what: we’ll see about that. In Molten Core, they told us there was NO WAY we could raid without protection specced tanks. We had zero, up to Nefarian. They told us we couldn’t use offspec healers when they were our majority, all our stubborn feral druids healing in resto gear and several shadow priests healing along with their Benedictions up (another proof of how gear mattered a bit more in WoW 1.0.). Next, they told us how we really needed so and so much fire resistance for Ragnaros. Right. Towards the end of vanilla WoW, all the cool kids went straight to AQ40 first, because  “No way you can do Naxx before AQ!” Thank god we were such rebels…we’d never have experienced original Naxxramas 40 otherwise. You can keep your fugly Tier 2.5 to yourself, thank you very much.

Please, do me a favour: go see for yourself. Whatever someone else is telling you, take it with a pinch of salt. Consider too maybe how long the next content patch’s away. Do your best, but don’t let yourself be fooled or intimidated by talk and so-called guidelines. WoW’s not a perfectionist’s game, WoW is designed for a mainstream audience to enjoy. Chances are if you’re reading this, you’re actually at the upper end of that mainstream. Good preparation is cool by all means, “good” preparation. The rest you can make up by other means, either setup/design-given or simply because you can or dare. I’ve gone through 21 years of what I’d like to call successful education and academia with a devil-may-care minimalist attitude and a great deal of Calvin. It works for MMOs too. Don’t feel rushed and don’t feel pressured to go along with whatever’s the latest, hysterical trend on the streets.

Do the wild thing: “TRY ANYWAY”.

Try and see. Talk later. You know, adventuring and stuff. You will never know how far you can go without trying. Be foolhardy, be reckless, be a pioneer.

Be full of spite. 

P.S. In reference to my post title, I should probably give credits to Cynwise’s comment in another article on the matter. Happy following up and remember to keep it together!