BDO Travel Log: At first I was like “Oh, little Ents”…and then I ran!

So I decided to get some map progress in Black Desert Online last night and hit the road equipped with naught but my trusted horse, some carrots and a lantern for when that scary time comes along at 22.00. I had not yet discovered the south-eastern parts of BDO and parts of the south-western border were still clouded in mistery. Aware of the general direction, I soon toggled off the UI for better screenshot measure and feels. The feels got real real fast.

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The adventure is real.

I am starting to think there’s not a patch on that huge world map that doesn’t hold some sort of secret, a hauntingly beautiful vista, a quirky new race, or a fake wall to crawl under and reveal a deep cavern beyond. These actually exist; they’re not obvious to see but there are fake walls with cracks leading to Tomb Raider style treasure hunting, so always look for the telltale signs.

Speaking of other IPs, it seems someone at Pearl Abyss is madly in love with the Lord of the Rings. It’s not just hinted at in the main story but screams at you from so many details in the world. Naturally the elves live in Lothlorien too in BDO but before I get ahead of myself: I also found the Ent Forest.

At first I was like “ohh little Ents”, when all the shrubbery around me came alive to get a bite off my horse –

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Harmless Mini-Ents

…Charming! Escaping the hungry underbrush I ventured deeper into the forest and lo and behold, “bigger Ents!” –

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Still harmless medium Ent

…that was all fine and dandy before a deafening sound just behind me pierced the air like a hundred dying trees, followed by a large “THUMP” in my general direction. “Oh shit, a REAL Ent!” –

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Time to gooooooo!

I couldn’t even photograph the whole sucker. It cast a high shadow among the tallest trees and yes, there were several tree herders in this forest. Time to run and see the elves before Papa Bear kidnapped me to the Entmoot!

Ever the aestheticians, the elves lived up beautiful trees with spiral staircases going ever up and up. There was a lift too for the lazy which I promptly accepted. The highest platform on the chief tree was only accessible by ladder and from high above the view was stunning right before sunset. There is housing here to be rented too, albeit not a very roomy option.

The adventure could have stopped here. Surely it should – it would be greedy to ask for more. However I had barely turned my back on elfland, when a giant Cyclops started chasing me in massive leaps across the map. Apparently this corner of the world is all about big things intent on killing you. On the bright side, escaping the cyclops is how I found Crio Village, home of the Otters. I am not going to spoil it too much –

I didn’t even know this was a thing! The game keeps doing that, it keeps surprising me around every other corner. The world of Black Desert Online feels very real at first, almost “too real” running danger of getting boring – but no so. Who needs heavily themed patchwork-zones in an MMO when you can have a seamless world that despite its pretty realism is packed with reward and whimsy? Or as Bhagpuss puts it: this land is vast and wild and filled with wonders. If you seek them out, you will find them.

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The world is as beautiful as you see it

Happy Friday everybody! Enjoy these early steps of MMO exploration, they’re precious!

Too…many…Games…

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Me right now.

Between playing the wonderful FFXIV and BDO, two games that complement each other very well, and so many Steam titles waiting to be explored, I feel a little overwhelmed by you right now, 2016!

I didn’t find a minute to play The Division yet or Firewatch. Then there’s Stardew Valley which looks addictive and cute and No Man’s Sky appears to hit PC way sooner than I expected. What a fantastic year so far, especially for explorers (I guess for the others too, I’m not paying attention). Where will I ever find the time??

MMOs are Here to Stay. And: Black Desert Online’s Singleplayer Experience

The last week wasn’t an enjoyable one for MMO fans and much more devastating for developers. Between Wildstar’s layoffs and Everquest Next being shelved for good, people worry about the future of the genre as we know it. I am using that phrase very consciously because massively multiplayer online games will always be a thing – we just don’t know what thing. Or in Scaurus’ words: “we are old fogies holding onto old definitions”. I am pretty sure that the fascination of chasing virtual dragons (or zombies) with other people is not particular to only my generation. MMO angst has gone from an annual bloggers favorite to a quarterly one and yet somehow, we are still here. I’ve been called overly optimistic about the genre before; I decide to remain so until proven otherwise. The fact is when we look back on MMOs an awful lot of things have gotten better over the years, and some have gotten worse or just different. Every time the wheel turns there’s what we leave behind but there’s also what’s yet to come.

And so I came across Russel Shanks giving an interview on EQN’s cancellation over at MMORPG.com, with particular note to this segment:

MMORPG: Do you think the genre of MMO, MMORPG, MMOG, or whatever you want to call it is just in a different place these days? There are a handful making a lot of money, and plenty of smaller niche titles carving out their own fanbase. But where you do you see the genre headed, as a company and as a fan?

RS: I believe the magic of MMORPGs and MMOs in general has not been diminished.  In fact, games like Destiny incorporate many of the compelling elements of classic MMOs, which expose them to a new generation of gamers.

Good MMOs bring players together. The activities within the games provide social opportunities, as well as challenges and achievements that build lasting friendships, camaraderie, and long-term enjoyment.  These elements, combined with scale, differentiate MMOs from most other forms of entertainment.  I don’t see them going out of style, ever.

Moving on to playing Black Desert Online, right now I have a few minor gripes from within the realm of polish: the fussy submenu handling and mouse cursor switch, the weird auction house, not being able to buy multiple items without choosing a separate buyer’s option and then confirming choices over and over (YES okay??), overly complicated dye management…and so forth. Am sure these are fairly popular annoyances with hopefullly fixes down the road.

Black Desert Online's singleplayer experience

“You have to enjoy solitude to be a friend of the sea.” ..quoth the sea otter.

If we are thinking more longterm however, there is one thing on the forefront of my mind since the beta: BDO is very playing alone together. There is not just very little opportunity to cooperate with other players, the game actively discourages player-to-player interaction on several levels:

– Restricted ability to speak in global channels (due to goldspam)
– No player to player trading other than potions (due to goldspam…it didn’t work because the shop allows gifting)
– Experience penalties for grouping up above five levels difference
– Guild size capped at 100 people
– Guild leaders having to afford all fees/money costs themselves
– No shared nodes / looting in FFA
– No way to share housing or crafting installations

Given there is also little traditional cooperative PVE content (not complaining), it would be nice if there was at least the basic social experience of you know, sharing your resources or housing with somebody else or within guilds. It’s also not exactly easy to group up without EXP penalties or meet new people in the game, although I have that same complaint for FFXIV which doesn’t even offer global channels. I fully understand publishers trying to fight the goldseller plague but the player base is paying a very high price for it considering it’s not working?

I realize this isn’t an issue for everybody. To me, cooperation is still to some degree a core mechanic of MMORPGs and it feels like a more sandboxy title should allow for that and not actively penalize it. Random acts of kindness between strangers go a long way. Maybe I am missing something here. All I know is further down the road, Black Desert Online’s singleplayer experience might get real lonely pour moi.

Black Desert Online Additional Cosmetics Guide

Many Black Desert Online players whether they be in possession of shop costumes or not, are somewhat disappointed at the lackluster choice of gear and armor looks in the game. Gear is an important part of a character’s more unique identity so it’s especially sad if an MMO with sandbox and roleplaying appeal lacks such options almost entirely. I am also not quite sure why we can’t see our combat headgear in the game and it bugs me that there aren’t in fact leg items for further customization (the chest piece includes pants or….no pants for the ladies).

Anyway, I am set on acquiring whatever nice cosmetic option there is outside of class templates and costumes. As turns out after some research, there’s unique looking profession gear as well as a noble and traveling attire that can be created by yourself after some resource gathering and setting up shop! If you’re not deeply into the combat end of things, it won’t matter one bit you’re not wearing all the stats in the world.

Now the profession gear can also be bought in some cities (for example in Calpheon or Epheria Port) for a lot of money or alternatively on the auction house. Black Desert Online being what it is though, I see no reason why this shouldn’t be a longterm goal to achieve by myself. To present an overview, here’s my Black Desert Online Additional Cosmetics Guide!

Silver Embroidered Profession Gear

These chest pieces are created by a lvl 1 costume mill (housing system option) such as can be found in Heidel or Calpheon. There’s no skill level requirements for wearing the first level/crafted items and they come with respective profession boosts. The Processor’s gear is currently missing in the NA/EU version. Equipping these items will un-equip all your other armor. These items aren’t dyeable.

I trust you know how to invest contribution points and use workers to craft, so all that’s required is gathering some mats that aren’t too bad (some might also be cheap on the AH). To check design mats, use this database search or look them up ingame in the costume mill window.

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BDO silver embroidered gear, images courtesy of bdofashion.wordpress.com and http://forum.blackdesertonline.com

Progression: These items can be enhanced by an expensive game of RNG in order to boost the bonuses or alternatively you can get higher level ones from quests and achievements. According to tooltip apprentice level or higher gear can then be turned into a costume by way of exchange coupons which do not appear to be an option in the EU/NA version of the game at the moment (also turning into a costume will lose the stat boosts). The looks of the level 1-2 gear is the same; at/above(?) level 3 you *may* get an alternative look (so far only confirmed for skilled gatherer* model).

Lvl1: Silver embroidered: looks as above, no level requirement – crafted
Lvl2: Apprentice: looks as above, beginner 10 requirement – obtained via quest
Lvl3: Skilled: alternative looks(?), skilled 5 requirement – obtained via quest
Lvl4: Professional: appearance unclear, professional 1 requirement – obtained for achievement “master XY”

Calpheon Noble Attire

The Calpheon Noble’s suit or dress can only be crafted by a lvl 2 costume mill as you’ll find it in Calpheon. These appear to be class-specific items with the same basic looks in blue/red for male/female character, according to the information I was able to gather which was limited. Whether the cuts look significantly different depending on class, I can’t say at this point (screenshots welcome). Wearing a suit or dress boosts your amity gain from conversations by +15%. These items aren’t dyeable.

Besides basic mats, they require a design item bought from the Calpheon Tailor shop which costs 50’000 silver and only unlocks after a certain amount of amity. To check mats, use this database search or look them up ingame in the costume mill window.

Black Desert Online Additional Cosmetics Guide

Calpheon Noble Suit and Dress, images courtesy of bdo-fashion.com

Garner Traveling Gear

I got nothing on these costumes other than that you can craft them with a level 2 costume mill in Calpheon and that they also boost your amity gain by 15%. For whatever reason, the witch and wizard don’t come up in the EU/NA version of the game yet, instead there’s one design for the Musa/Blader class right now.

According to the costume mill window, these also require a design item together with other mats. As for looks, there’s this 3D model of the Musa costume which looks like a jester’s suit. If anyone actually finds more information/screenshots of these and can confirm whether they can actually be acquired at this point, let me know so I can update this asap.

***

I think for now it’s safe to say I’ll be starting to craft some of the silver embroidered gear which looks by far the easiest to make and is also useful for crafting. I’ll be updating and amending this guide with further information in the future, so please tread with caution and send additional info my way – cheers!

[Updates:
– March 14th: added farmer to professions
– March 17th: new image for skilled gatherer
– March 20th: updated prof gear progression, with thanks to Wondo
]

The Fantastic Races of the Black Desert

Black Desert Online is one of those MMOs, like Age of Conan, that only lets you roll humans/humanlikes as player characters. Okay, the ranger class are elves apparently (although my ranger looks zero elf and a good thing too) and it’s debatable what Berserkers are… But there’s not the exotic choice of being a tiny Asura, a grumpy dwarf or a green-skinned orc in BDO. What that meant to me at first was that I wasn’t going to encounter the usual high fantasy whimsy in this MMO but a more serious, maybe Skyrim-esque setting with the odd dragon or crazy wizard.

Thank god I was wrong! For some reason Pearl Abyss are only down to earth when it comes to player classes but outside of that, anything goes. Exploring the world of Black Desert Online with all its different quirky races is a true delight. I’ve only discovered maybe half of the current map by now and some of the races I’ve encountered had me go squee with joy or laugh in amazement. Current favorites: otters and kuku birds!

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Dwarves and Granoks?

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Otter with dudes that look like fauns

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Goblins have it tough in BDO

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huh??

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They have a cave troll!

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Creepy reindeer geek

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Fishman on his way to weightwatchers

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Mario was here

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He asked me to kiss him, I said no

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KUKU bird <3

Happy Friday everyone and enjoy that early MMO magic!

Black Desert Online Soundtrack Interview at MMOGames

This is just a quick update to ping the composer interview I got to make for MMOGames with the leading people behind Black Desert Online’s soundtrack. There was next to no (English) information about this so far, so I was excited to get this special opportunity. It is always fascinating to hear how different composers approach creating MMO music, especially for titles that have different publishers across the world and pay credit to regional differences and language. BDO’s music has been somewhat hit and miss for me so far in terms of consistency, but we’ll be talking about that more in an upcoming Battle Bards episode.

My first MMO music column at MMOGames was about Blade&Soul, in case you are interested! Now excuse me, I have carrots to farm and cats to take for a horse ride in Black Desert!

Black Desert Online Soundtrack Interview

Riding with kitty!

Black Desert Online: Cash Shop Equanimity

Black Desert Online’s cash shop is rather pricey which is the one complaint I personally have with it. The 3$ reduction between CBT2 and launch doesn’t deserve a weak smile, 29$ for a cosmetic costume in a game that offers very little variety in armor styles is tough. I don’t quite understand it either: assuming I am not the average MMO customer, Daum could make a lot more money by lowering prices by 50% and have more than double the people grab one or two costumes instead. But that’s a question for the economists and all those who have real insight into spending behavior in Korea versus Europe or North America.

Other than that, BDO’s cash shop served for many an outcry selling a ghillie suit and lucky underpants which are supposedly very pay-to-win in an endgame that never comes (no level cap?). Sorry, doesn’t interest me in the slightest. And Eri is very angry at herself for buying pets and inventory space because that made a company that’s delivered a beautiful and huge game a couple of extra bucks after “only being buy-to-play”. If it’s any consolation, I too have bought a few things in the cash shop when I really didn’t have to. I’m not sorry, I am enjoying my time with them. Why is spending a few bucks in a game you enjoy a question of moral guilt? Hellou.

The whole thing is starting to wear me down too because basically, not even f2p or b2p MMOs are supposed to have cash shops anymore nowadays. Screw the effort, size and maintenance of a game that’s run 24/7 across four continents. Fallout 4 can costs 70$ but god forbid an MMO that costs half that box price has a cash shop with few useful items! Where are we getting this notion from that MMOs must be financially self-sufficient for years without any subscription or shop? Where did PA or Daum make a statement that the game isn’t gonna make another dime after you bought the box? If there’s any false advertisement going on, I am not aware of it.

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What do you mean I shouldn’t have bought this armor?

They can’t even sell cosmetics in shops anymore. Cosmetics are after all content to somebody (I love outfits okay)! So are pets and other conveniences, no matter if they could be acquired by other means if people did the research or had a bit of patience towards their “sandbox progression”. Okay, pets are off-limits in BDO the way most other things aren’t. Inventory space can be expanded another 30 slots just by playing the game and then there’s a whole list of things you can do via storage expansion and alts once you actually figure out how it all works. It’s fiddly yes but it also serves the underlying “realism” of the game that dictates towns should have individual storage or that characters can’t binge-craft for hours for example.

Only, we don’t want to figure out how it all works. We’re used to WoW convenience levels and always getting the best of everything and every MMO that comes out must start there. No thanks! I don’t want another themepark epic-lol-wins MMO like WoW. I don’t need the best pet, I don’t need to purple everything. Yeah, the weight limit annoys the shit out of me – I’ll see about that. Maybe I should just get a cart, you can actually do that. Almost every problem has a solution further down the road in Black Desert. And the exceptions aren’t real problems for me, either.

What are they gonna sell if they can’t sell cosmetics or dyes, can’t sell inventory or weight limit increases, can’t sell extra character slots (because they actually too matter in the game)? They can’t very well sell uber-potions and they can’t sell anything that’s already easily available ingame. And to their credit: there are no lottery-box-for-epics shenanigans going on in BDO’s cash shop, whereby someone could potentially burn endless cash on an illusion of greatness. I would rather it stayed that way.

And don’t get me started on subscription MMOs now because WoW and FFXIV too sell “content” by above definition in their cash shops on top of charging monthly.

……

Okay, that was a bit more than equanimity maybe! I keep finding myself in the same position for years when it comes to MMO payment models but truly, Black Desert offends me not. At the end of the day I decide what I consider good bang for the buck in a game and in the business of fun, no one’s defining any price tags but yourself.

Black Desert Online as a PvEr? Round Two: YES you should play!

Two weeks ago I asked the pressing question of whether Black Desert Online is actually a game for PvErs out there, including information we had on how PvP flagging works in the game and how it affects the later gameplay experience. I did make it clear in my post that when talking about PvE, I am referring to that established definition of “player versus environment” the way we’ve come to use it thanks to MMOs such as WoW, Rift, GW2 and many others. That means player versus quests, player versus dungeons, player versus raids and all associated and preconceived progression. Black Desert Online has little of that, plenty of quests and dailies aside; what it does have however is an incredible sandbox appeal, so much that it very well may be the game many jaded MMO veterenas, on both sides of the spectrum, have been craving.

Now here’s the important bit of news that requires this update: as it turns out, some of the previous information regarding PvP was in fact wrong. It’s frustrating how hard it is to find much corroborated information for the NA/EU installments of the game but basically, PvP is a little different for us at the present time, as was finally confirmed to me ingame by guild mates who are way past level 50:

  • PvP on NA/EU servers starts at level 45 (not 50)
  • While becoming eligible is still non-consensual, this does in fact not extend to any lowlevel alts (also goes for the Russian version of BDO)

In lieu of any contrary news or things planned for the game, this in itself is pretty huge if we understand how BDO works. The game is all about your different characters working together, sharing whatever progress you make but having separate energy pools to invest in various undertakings, such as resource gathering or crafting. The great news about this: you don’t have to level past 45 to access any of Black Desert’s huge non-combat content. If you opt to be a crafter, gatherer, trader, breeder, house decorator, farmer or candlestick maker – you can do it! Most of the quests related to these activities yield no life/skill EXP, only kill quests do; 50 hours in, I am still only level 21 because I started crafting and thus my character has basically been stagnant while I keep progressing in other ways.

And if  I should ever in fact require one higher level character, I can always use my “main” for that sort of adventure and switch to my alts for the rest. Right now, they are located in different towns and already assisting me a great deal. This is a big point about BDO, to conquer the world for yourself, decide where to make temporary or longterm homes and how to make best use of your different characters.

The game has no level cap either which to me proves it’s not about a set progression or reaching certain levels to unlock content. You can truly make your own adventure and if you ever need to venture anywhere with a level 45+ toon, wear the ghillie suit from the store and you’ll be next to invisible to other players (or just switch server channel if there’s any PvP, problem solved). For the amount of content BDO offers while not requiring any subscription, I am more than happy to put up with that.

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The cities are madness

Yes, you should play in this sandbox!

After a considerable learning curve, I finally start feeling like I am “getting” into the flow of things (and there’s more and more guides for everything else). Now to be clear, I am still scratching the surface of BDO but I’ve finally managed to establish some resource nodes, I am training workers who bring back goods of my choosing every hour, I am gathering EVERYTHING I want to, I am crafting to the most satisfying animations and I am riding from place to place for hours because there ain’t any shortcuts. I tamed a wild horse two days ago and felt spectacular. Oh and fishing, just because my alt does that on her own when I go /afk. All of this is going on without obnoxious gold seller messages or botters due to the way PA handle the economy and regulate your ability to binge-craft, farm, fish as well as trade and sell goods.

The world of Black Desert is mind-blowingly beautiful in a Witcher 3 kind of way. More importantly, in this MMO the world truly is the player – you are not, you are just a lowly peasant that gets to do things in it. I could tell you about Calpheon city (Eri has done) and how ridiculously gorgeous, lively and huge it is, easily the most beautiful and largest city ever in MMORPGdom. The scale, the authenticity of how its crafted, the busy streets, they will break your heart. And yet none of it is the highlight of the game; there are so many regions, so many towns and hubs and little things, with individual economies and resources for you to engage with, I could go on for hours! Don’t get me started on the different funky fantasy races you encounter as you go along, I should probably dedicate a next post just to them

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Cooking, brewing, drying, grinding, shaking, thinning…

I also got a new home in Velia now and am completely over the moon by the way Pearl Abyss have solved player housing. The fact that you own different, physically existing houses all over the world that let you phase in to perfection, is nothing short of a stellar job. Fancy a small hut by the river? A three-story apartment building with a cellar? A windmill with a fireplace? You can have it – you can have them all to do all sorts of useful things. Or you can just decorate to your heart’s content, open the windows and watch the view outside. In the Korean version of the game, there’s even big-style automated farming via NPCs and personal shop vendors. Every time I cross one of my own workers during my travels, it puts a wide smile on my face because they too actually “exist”.

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I don’t know what I’ll be doing in two weeks time or three months from now. All I know is that I’ll still be playing Black Desert Online and doing 19347262094 things that have absolutely nothing to do with combat (and that require no cooperation other than from your own alts if that matters to you). I may build a cart for my horse and start trading for reals. Maybe I’ll get into making my own furniture or clothes. Or I’ll learn how to sail, build a boat and sail away forever, to make a new camp somewhere else.

Did I mention Black Desert Online has tents and campfires to pitch in the deep black of night? Yep.

If you’re at all into any of the things I have described above, just do yourself a favor and play this. (I have one 7 day guest pass for the first person who’d like one)

About that Black Desert Online Learning Curve

Five days into Black Desert Online, including some beta testing and headstart, my current state of mind is best described with this picture:

Black Desert Online learning curve

HALP! (click to enlarge crazyness)

I still don’t know what the fuck I am doing. And that is probably a good thing too, given how I generally find new MMORPGs too easy, too repetitive and too been there done that. Really, BDO is doing a lot of stuff its own way; I can’t say how effective or worthwhile it all is yet, but between node and worker management, haggling and raising amity with NPCs, one million gazillion crafty things and sub-menus for every possible resource, horse breeding, AFK-fishing, shipyards and feeding pets while looking to unlock the perfect residence, I have my hands full and then some. That Black Desert Online learning curve is no joke even for seasoned players.

Sandbox musings

While browsing the official Black Desert Online forums, I chanced upon this provocatively named youtube rant by WoW raider Kungen – ye, that dude that ran/runs Nihilum and raided with Ensidia for a time. I honestly never payed much attention to WoW’s 1% although there was a time when I statistically would have belonged among that group, albeit much further down the ladder from our Scandinavian overlords. In the few interviews I ever read back in wow.com’s time, most of them seemed aloof and not in touch with anything.

Anywho, after several minutes of WoW tirade Kungen goes over to waxing lyrical about BDO, its great sandbox premise and horizontal endgame “progression”. I confess, I found the video rather entertaining for all the ways he hits and misses various points related to his general WoW malaise. He is quite obviously incapable of relating to what constitutes the majority of WoW’s non-hardcore player base. Where there’s only “easy peasy mythics” left for him in today’s endgame, other players would argue that the game has added a lot of non-raiding related content over the years, from achievements to pet battles and the garrison. That doesn’t interest Kungen because raiding was the greatest in vanilla and after that, the game gradually went to shits. Here’s where I agree with him: WoW took a big turn for the worse after the conclusion of the Arthas arch in WotLK; I too am a Cataclysm-unsubscriber. And I hate flying mounts in WoW, they rank right after achievements for me.

The rest is mildly amusing, given how this hardcore player fails to realize how his playstyle adds to his own detriment in MMOs. He probably level 50+ during the BDO beta too or something, so I wonder how long the enthusiasm is gonna last. But hey, it’s nice that even the “WoW elite” (…) can appreciate Black Desert Online for doing things a bit differently.

Should you play Black Desert Online as a PvEr?

Important Update: some of the info in this post is outdated. Please see this update!

One of the lingering concerns from the final Black Desert Online beta is the very PvP-centric focus of the game. Given that we’re dealing with an MMO that comes with such a beautifully crafted world, complex gathering and crafting mechanics, interesting housing and farming features, horse taming, boat building and whatnot, it is understandable that there’s more than your average Darkfall crowd lining up for BDO. The biggest questions from PvErs are therefore twofold:

  • Can I turn off PvP mode for myself / will there be PvE servers?
  • What about classic PvE content, aka dungeons, quests, endgame..?

The first question is easily answered at this point: nope. While there are ramifications for player killing in BDO, once your first character hits level 50 (edited for correction: level 50 is not the level cap as BDO has none), you are available for PvP. There is no opt-out at the present time. This also extends to whatever alts you may create on the same account which will no longer benefit from any newbie moratorium. There is the misconception that “flagging yourself” for PvP in BDO means consensual PvP but that’s not in fact the case; flagging yourself is required to engage in PvP but it does not save anyone from being ganked whether they are flagged or not.

Now, from some of the replies I received to my early CBT2 impressions and also reading more related forum articles since, it appears that ever since the Korean launch PKing in BDO has been nerfed to a point where “it’s no longer fun for hardcore PVPers” due to hefty karma penalties. Indeed, there’s been a lot of  outcry over this. This may serve as some reassurance to all those who would like to try Black Desert without being continuously ganked by others; while you can be killed anywhere, it doesn’t look like it’s gonna happen an awful lot. BDO’s main PvP content is siege / arena / instanced PvP.

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What about PvE servers and classic PvE content?

It is always tiresome to see how fast forum discussions on PvE servers get derailed and attacked by those who feel threatened by peaceful playstyles. Or rather that’s not what the PvP player fears: what he fears is the exodus of potential sheep for slaughter. PvP players know fully well that they are a minority. I guess from that point of view I understand their frustration – BDO was primarily developed with PvP in mind, so that audience considers it “their game”. Yet, it is simply a misconception that not having alternatives would mean everyone stays together. This is not the year 2000 where desperate MMO players stick around no matter their environment. These people will simply leave the game never to return. If you want outdoor PvP in any meaningful fashion in MMOs nowadays, it needs to be consensual while allowing everyone else to perform other roles. That said, for reasons already stated above I have my doubts PvE servers are even required.

Furthermore, it de facto doesn’t look like Pearl Abyss have any plans for PvE servers. In this, I believe some of the passionate PvP advocates on the official forums to be correct – it doesn’t make an awful lot of sense to have PvE servers in a game with so little classic PvE content or endgame. It’s a sandbox MMO which is basically the opposite of getting themepark PvE content handed to you. And to drive this point home further, the developers have made it pretty clear in a very recent pre-release interview that they have no intention to turn BDO into a classic PvE game:

Q: Are there any plans to add instance based dungeons and or raids for end game PVE content?

A: Adventures and fierce guild wars in Black Desert are strongly established on an open-world system. Some special content might need to utilize an instance dungeon system, but we are not going to add a repetitive instanced dungeon, where the sole purpose is getting rewards.  Guild- and party-centric raids are already implemented in the game now, and we are developing more advanced kind of raid.

Q: Are there any plans to do epic quest lines for an in game reward. I.E. Extremely difficult quest lines that could take month+ to complete. Rewards could be unique high end weapons that have special characteristics, stats, or an extremely unique look.

A: No matter how hard a quest is, it can never deliver the same level of achievement or anticipation once it is cleared or a walkthrough is published. Most of the quests in the beginning stages of the game are simple and guiding, but as the player proceeds toward a later stage of the game, such as Valencia, desert and maritime quests demand long-distance travel and intense adventure. A quest in Black Desert should be an extension of the exploration of the in-game region, and can also assist players by making the exploration more convenient or helping with character growth.  However, we’d like to state that we do not prefer a type of quest that players feel obliged to complete, in order to become stronger or to gain rewards. Players should play freely and naturally in the game, and it is never fun to be pressed into doing something to get rewards. We do plan to add some difficult quests, but the estimated time of arrival is still not set.

I must admit, while I do not find outdoor PvP enjoyable personally (but I am willing to give it a shot based on everything I know), I love everything about the answers provided above. The devs have no intention to do what’s already been done to death elsewhere. If you want long questlines that everyone can go look up on a Wiki after two days, go elsewhere. If you want to repeat the same dungeons over and over for rewards, go elsewhere.

That’s not to say that there won’t be any types of repetitive grinds in Black Desert Online, I know there will be. But it sounds like there’s a clear vision behind this MMO and a decided focus on sandbox over PvE. And isn’t that what so many have kept asking for in the past? Personally, I look forward to see how things turn out. Should you play Black Desert Online as a PvEr? Let’s find out.