In which I respect the Holy Trinity and solve the DPS issue!

Welcome ladies and gentlemen to yet another post on the holy trinity on MMO Gypsy! It never gets old!

For some reason a recent tweet of mine on sitting in boring DPS queues in FFXIV ended in a 100+ tweets-or-so conversation with all kinds of folk about why dungeon queues are broken in MMOs and how to fix them. Of course it didn’t take long for someone to suggest that DPS suck, or then healers suck, or something, and from there it was a lot of mix’n match between the “significance” of the three roles vs. their relative playstyle difficulty vs. responsibility and punishment. All rather interesting topics in their own way, also vastly different from one another. Alas, twitter is great to spark discussions but not so much for finishing anything.

The debates around DPS queues inspired Murf to go on a rant on his own blog and profess profound hatred for everything DPS in MMOs. He plays a healer of course (correction: he also plays everything else, including self-loathing DPS!). As a longtime ex-healer myself, I find this both entertaining and missing the mark although in the end when tempers have cooled, we probably agree that there’s a problem with how DPS work and get to coast in many MMOs. Or rather how I would put it, there’s a problem with the way many encounters are designed to put more pressure on tanks and healers, with less unforgivable mechanics for DPS. It is by design that tanks and healers are made to care because immediate and fatal repercussions (this is also how players get weeded out early on). By the same virtue these two roles get a lot of praise, sometimes far more than they deserve because everyone needs to thank them for still being alive. Nevermind that bosses don’t get killed by either of the two in any half-respectable showdown. DPS whether good or bad, can’t ever do enough in MMOs and they’re the ones that get haunted by meters in WoW and other games because of it.

But this discussion is far more interesting even: at its core it raises the question of how much holy trinity we truly want and can tolerate in MMOs (“we” as in the general “we” – I have not been a fan of the trinity in a looong time). Nevermind the great ideas of giving DPS “more responsibility” as in crowd control (tanks ARE crowd control), buffs/debuffs or ressing mechanics. While these assumed fixes sound fine in theory, they’re at best cosmetic – in reality it’s the trinity itself that needs fixing. I’ll get to that in a moment.

Taking the Trinity Seriously

If we actually believe in the holy trinity, we must accept that at a most basic and philosophical level even, the three roles are all equally important and co-dependent; they are three parts of a whole. I have written before about how each of them takes a specific role in regards to time/life in MMO combat. Assuming balanced encounters, all three of them are necessary (yes, I can come up with lots of fights where either DPS or healers or tanks are allowed to die, ignore that). Tanks and DPS are more enemy-centric, healers are ally-centric. Tanks and healers are directly supportive, DPS more in-directly which makes them no less part of a cooperative trio.

Now Murf came up with the following analogy in his post to illustrate the status quo of the three roles in MMOs:

“Imagine a family vacation. The two parents are your Healer and your Tank. The three kids in the backseat of the car are your DPS. Whether those kids behave and make it an easier ride to their destination or not, it is still entirely up to the two parents to get everyone there.”

This is sadly very often the case, although both FFXIV and Wildstar are good examples for sometimes more complex DPS encounters (endgame). The correct analogy if the trinity wasn’t in fact broken, should be this:

Dad drives, mom makes sure everyone’s good on food and the kids are the ones that run the engine. The car does not move without the three kids – it shouldn’t.

Let’s get one thing out of the way: there is no combat in any game ever without damage dealing. I realize that the obvious frustration with DPS is based on how the roles have played out in daily MMO reality, nonetheless it’s encounters that are the problem. Stripped down, every game that includes combat *is* a DPS game. Even MMO combat can do without tanks and healers but not damage dealers. The first role that gets cut from farm raids are healers (tanks are next).

Tanks and healers are an artificial institution; they are created by taking away means of self-sustenance and control from a more well-rounded or self-sufficient damage dealer. You only introduce them once games decide to slow down combat and/or make it more tactical or cooperative, the way it happens in traditional or round-based (J)RPGs that generally have specialist/trinity roles too or unit-centred games (RTS) or MMOs. Take away Link’s shield and a good portion of his HP, his buffs and potions on the other hand and transfer each to separate characters: you create a holy trinity Zelda! Now, which role is the central one? Which came first? Is any of them negligible?

Solving the DPS issue

Encounter design is one issue but hybrid skills are an even greater problem. The answer cannot be to increase hybrid abilities across the board – unless you would like to go down the GW2 path. GW2 came out making every class equally feasible and self-sustained with “tankier” and “healier” bits and pieces. Combat was criticized as zergy and lo and behold, few years in there are suddenly raids and traditional roles because players presumably want a role focus and more co-dependence to warrant cooperative play. Okay.

Likewise, Wildstar came out with an incredibly high bar set for everybody but especially its DPS. I have written about how this MMO in particular has pushed healers on the backseat and given DPS real responsibilities. How many have reached WS endgame and passed the nauseating attunement though? How many have said the dungeons were too hard and too unforgiving until stuff got nerfed and the game almost burned? Okay.

There is a common thread here: some players like specialized roles but still want “some” self-sufficiency. They want cooperative play but not the kind that makes you “carry” anybody. Different roles yes but god forbid they are not exactly the same in terms of difficulty or punishment. Oh man, tough times developers!

I want everything in MMOs!

I want everything in MMOs! (click to expand)

There’s hyperbole in all caricature and also a grain of truth. The above strip is my friendly (limited-skill) attempt at demonstrating this issue. Which is not to say that it is entirely unsolvable: I do in fact want better holy trinity encounters myself (either go big or go home). The radical solution?

  • Remove all damage dealing skills from healers and tanks
  • Remove all half-assed healing skills and crowd control functions from DPS

That’s right! You want a holy trinity, then get it for reals! Cooperation, shared responsibility, shared pressure, equal stakes, equal punishment – you have it! Never again finishing encounters without everyone alive and well. Also, no more hybrid solo time where everyone can quest on their own or level up, heck scratch leveling entirely (I concur with this post)! Proper cooperative MMOs are about grouping and it creates all kinds of balancing issues when they need to simultaneously serve as solo adventure parks and multi-player venues (and PvP arenas).

This is the only consequent move towards a holy trinity that respects its three roles equally. Do I want to play this game? Probably not for long. But I sure as hell would enjoy egomaniac tanks and healers shutting up about not requiring DPS when their own existence is based on intentionally crippling a more well-rounded character.

P.S. Once upon a time. Happy weekend everybody!

First Impressions: Dragon Nest Europe

This weekend I finally found the time to check out Dragon Nest, a game that’s been eluding my radar successfully until I encountered some screenshots over at Bhagpuss. What was initially a very mixed bag of feelings ended in 8 hours of playtime counting today and yesterday, trying out different classes and spending a wee bit of cash on the ingame shop.

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I didn’t like the sorceress but at least she started off in a snowy area!

Dragon Nest was released 2010 in Korea but took another three years to come to Europe. That makes me feel a little less late to the party. My initial reaction to this free-to-play hub/lobby-based MMO (think Vindictus or GW) was rather critical: heavily instanced content and a cross-hair action combat, somewhat similar to Tera, that takes some time adjusting to. The translation seems rather poor in places, with one of the major story NPCs referring to my female character as “he” already in the introductionary questline.

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First hub!

I spent the first 10 levels playing a sorceress and that almost made me quit for good. I did not enjoy the controls at all, maybe the ranged glass cannon just doesn’t lend itself so well to the intended playstyle or I was doing it wrong. Luckily, I tried the hunter and blade dancer from there and that last one made a world of difference. The fast-paced smashy melee combat is loads of fun once you got the hang out of combos (which happens quickly enough). Combat feedback is very satisfying on the blade dancer and so I decided to stick to her. The whole active combat approach against multiple packs of foes reminds me of Mini Ninjas on XBOX 360 (or PC), a game I have fond memories of.

What impressed me from the beginning were graphics. I love the picturesque anime style of Dragon Nest, which looks like a successful fusion between Lime Odyssey and Fable. The game is cute, colorful and hilarious in places but it has its creepy moments too (yikes!). I won’t lie though, I miss a persistent world like crazy – at the same time, all the quest-based dungeon/instance content (which comes in different difficulty levels) is rather quick and rewarding, meaning it lends itself particularly well to casual play. Your standard MMO furniture is present and easily navigated by genre veterans: skill trees and trainers, quest and achievements logs, bank and auction house, mounts and minipets etc. What is somewhat bewildering at first are all the different currencies and marks that have started dropping after level 10 but since I have no lofty goals for Dragon Nest, I feel safe to ignore them.

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Crazy Neko

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They have airships!

As far as the free-to-play factor goes, Dragon Nest is no more intrusive than Allods or LOTRO, in fact I find it a little less annoying. There’s a banner on top of your screen talking about promotions and stuff like extra bag or bank space will need to be purchased, however I’ve not come across any game-breaking or particularly vexing features or money-gates thus far. What is very lackluster is character customization at the initial character screen; there’s little to choose from for eye-colors and hairstyles, no body types and the classes are gender-locked, yes really! That said, there’s more variety on offer on the shop including costumes, which come as “rental” or permanent purchases. I have never encountered an MMO that makes you pay real currency to rent costumes for 7-30 days but there you go. It ain’t cheap either.

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Being a sucker for individual looks I ended up spending a few bucks on some unique class pieces (which I am keeping!) and also some extra bag space for which I received temporary rookie discount. I’ve decided to spend some more time with Dragon Nest in the future (I hear there are expansions), so I’d rather not keep looking at a half-naked character that looks just like everybody else. Cartoony or not, this MMO is still very Asian at its core which means a lot of silly gear and emotes for the ladies. I am kinda cool with my Blade Dancer now in her oriental outfit. I called her Symmetra.

Dragon Nest first look verdict: Better than expected and a nice addition to my standard MMO menu. I’ll be back!

FFXIV “High Adventure #5″

Important info: as of now, my MMO music quiz is still unsolved. That means you still have a shot at winning a copy of The Witcher 2 and be declared glorious victor of this formidable challenge! Head here for the quiz! (winners who already own the game may have it gifted to a friend.)

My fifth screenshot in the High Adventure series for FFXIV is one of snow. I love snowy maps in MMOs and winter themes. Heavensward is full of cold and dark places but there’s brilliance in winter too and solace.

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The Great MMO Music Quiz & Giveaway Challenge!

Those fairly new to my blog may not know that ever so often, there’s a special MMO quiz I like to challenge my readers with. I’ve done anything from rebuses to screenshots and other quizzes in the past, all of which have always been solved quickly by very MMO savvy individuals. Every time I have vowed to make the next challenge harder – every time I have failed.

This might change today.

The Great MMO music quiz!

The premise of my new quiz is fairly simple: listen to ten 10-second soundtrack snippets from well-known MMO titles and tell me both what they are called (title name) and which MMO they are from (no need for specific expansions, just name the main game). Too harsh? Well, maybe that means you need to listen to more battle bards in the future!

The Prize and how to participate!

Don’t use the comment section for quiz answers. To get a shot at the prize, your answers need to be sent in to me via my email form (include your steam info!). Send me a list numbered 1.-10. with the correct and complete info. The first person to guess them all shall claim a Steam copy of The Witcher 2, one of my favorite RPGs of all time! If you’ve never played any Witcher games thus far, this is the best place to jump in and prepare for the third game in my humble opinion.

The winner will be announced on the blog over the next few days (or maybe…never). If there is indeed a runner up to this challenge, they will receive a random humble bundle item for recognition! Fame & glory!

The tracks!

You can listen to my quiz file below. Good luck! (yeah 10secs are awfully short, aren’t they? muaha)

[FFXIV] An Anniversary to Remember

Thanks to Rohan’s post this week I got around doing the FFXIV anniversary event “The Rising“, which is still available until September 7th. It was hands down the greatest anniversary quest-line I’ve ever come across in an MMO, so I am very glad there was still time. Because I read Rohan’s post first I had a vague idea of what it was gonna be about and a good thing too – I would’ve missed a lot of the inside jokes and references otherwise and likely have clicked impatiently through half the speech bubbles first. Don’t do it!

*Spoilers ahead*

As Rohan mentioned too, The Rising is one remarkable and successful shattering of the fourth wall in an MMO. Strictly speaking, MMO anniversaries are all a little out of character anyway, as they specifically celebrate the existence of your virtual fantasy world since [insert launch date]. SE have more to celebrate than most though and so they’ve taken things as far as it gets; if you have any history with FFXIV/ARR or SE at all, or any context of how far this title has come since 1.0, you really need to take the 20mins to experience this unique event! It is delightful in its self-irony and heart-warming in its humbleness. As far as my own MMO experiences are concerned, The Rising is also very much unprecedented in its very personal and direct address of the player base. Also, when do you ever get to explore a dev team’s virtual offices or sit with one of your favorite MMO composers’ alter ego?

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Talking MMO music with ol’ Soken!

For those who won’t be experiencing The Rising either because they can’t or don’t want to, you can check out the essential cutscenes on youtube and read about all the not-so-hidden references on the reddit mega thread. That only leaves me with saying “you are welcome, SE” and kudos for not giving up on a legacy that’s dear to so many franchise fans worldwide! May our adventures in Eorzea indeed be a continuous source of joy and wonder! Happy weekend everybody!

Shared hopes

Shared hopes

Off-Topic: Questions I have no Answer to

This is an off-topic post written at work. Sorry it ain’t too happy.

There is a young guy at the clinic I work for that I come across ever so often on my way to the cafeteria or when meeting clients. He must be around 20 years old although I can’t exactly tell. Like many of the more longtime residents, he likes hanging in the park and talking to random people. Every time I see him, I don’t know quite what to expect. Some days he ignores me, on others he waves at me greeting me like an old acquaintance. On other days he’s raving loudly, so I pass by not saying anything. I know quite a few people who are afraid of him, taking a detour whenever he comes in sight. Some are nervous or just indifferent. That’s not a judgement of any of these reactions as not everyone employed at the clinic is equipped or meant to directly engage with patients. Naturally this is an environment dedicated to their care but that doesn’t mean everybody down to the frontdesk person knows exactly how. For most of the support staff, the patients remain firmly on the other side of daily business. The young man raving in the park is just another voice they’ll hear outside a window.

I guess what makes it different for me in his case, is that I know this young guy was once upon a time somebody’s son and someone’s brother. I know not his name but I know that he was sound of body and mind. He probably obsessed over brands and baggy pants (he still wears giant hiphop attire and bling), hated his teachers and dreamed of a sweetheart somewhere. Until one day a car accident killed his entire family and left him all alone and forlorn in this world. I wonder if he remembers the accident that left him a sole survivor. I wonder if he remembers that he once had parents and siblings. I wonder most, if it matters if he doesn’t.

Now the clinic is his home. The staff that look after him to the best of their ability. The park and the people in it who take a detour whenever he comes in sight. I don’t want to pity him because pity is a patronizing emotion and I have no idea how the world looks like through his two eyes. He may be as happy or unhappy as the next person, there’s no way I could know. Yet I’m still gutted by his story, I can’t help that. I am sad that he will probably never again be in full charge of his own life. But then, am I? Should we even look at different lives in this way, as if there was one preferable way of living?

I don’t know. These are difficult questions.

Down Memory Lane Blogging Bonanza! My Bestest Posts

Blaugust is over and I am already blogging again – what is this madness??

One of my prompts I didn’t get back to in August was a sort of memory lane thing where I’d browse my own blog for my top 3 to 5 favorite articles of all time. Seeing how more bloggers have done similar lately and also Murf telling me about his blogging bonanza for MMOgames, I thought this could be a fun if not entirely easy thing to do.

What are top posts anyway? Are they our personal favorites or our most popular posts? The ones with the most hits or the most comments? I guess that depends on who you are as a blogger. For me, my best posts are those that stand the test of time and where I feel I was being particularly insightful or well-spoken. I can already tell you that my most-ever visited post on both mmogypsy.com and raging-monkeys.blogspot.com (for those who don’t know my former url) was this guide on Skyrim clothing. Yes really, over 161’000 hits on a guide with some pictures that no one else had uploaded at the time (and which are now offline due to me losing the old webspace). That’s a third of my all time hits on the old blog. It took two major tumblr and pinterest re-blogs to spiral matters out of control.

See, this is why I really don’t give a big toss about stats – they are completely out of order. If you ever posted a guide on anything particularly popular, such as WoW or other bigger titles, you’ll understand. Stats have no meaning toward my enjoyment in writing and not even toward more sought-after things like content quality or popularity (not a personal one anyway). I enjoy interactions and great discussions, not even just the number of comments but the quality; my most ever commented on post was one ravaged by a troll. Who wants that?

Anywho, without further ado I present to you some of my alltime favorite posts from the last 5 years on this here blog in no particular order, chosen because they still stir something inside of me, make me care and resonated with others too. Maybe also, because I feel they represent me most as a person, blogger and MMO player.

1) Holding on to your Escapism

“When less informed people talk about game-related escapism (for that still seems to be less established than the literary form), they only ever focus on the escape; the negative distancing, the social estrangement. Hardly ever do they understand that when we do, when we need to, we escape to a better place – maybe to the only, currently right place in our life. That it’s only there where we find shelter, safety and peace of mind. For a little while. And that it may save us from something. That it gives us hope.”

2) The Deathbed Fallacy. Or: Spare me your Gamer’s Remorse, Thank you!

“….but spare me and the rest of the happily ever after gaming crowd. Spare me the underachiever complex and lamentation of failed grandeur which you so graciously bestow on everyone around you in one sweeping, condescending blow of rotten hindsight wisdom. I think videogames are fucking great – they have been for the past 28 years of my life!”

3) What the Players want – Who can say?

“”What the players wanted” and any variation thereof is a commonly used phrase and reaction to MMO design, more often MMO design changes, that vexes me on a personal level. And oh, I have done it myself: how many times did I not do the “now reap what you sowed! (and I hope you suffocate on it)” fist-shake in gloomy retrospective whenever WoW changed for the worse over the years since 2004, in my very personal opinion? In a less considerate moment I’d love to blame all of you out there who are still playing for the state of the game. You ruined WoW for me or something.”

4) Achievement Hate, Exploration and Mystery

“The epic quest of kill ten rats has humble beginnings. Once upon a time the explorers of virtual worlds received hardly a hint of where to go or what to do but such are not the times we live in. Those who embarked on this journey before Blizzard’s time will remember that era of glorious uncertainty but early WoW players too, know how considerably the questing experience has changed over the course of a decade. The “kill ten rats” of yore and the “kill ten rats” of today have precious little in common.”

5) Placeholders for Real Things, Shortcuts to Nowhere

“Many good things in life, surprises and chance encounters happen while we’re not on plan, not on time. They happen while we’re waiting. They happen on the side of a winding road. They happen because we got distracted and our eyes weren’t fixed on one point in the distance. Maybe “timesinks” are where life really happens.

If we remove all the “unnecessary detours” in games that people consider a nuisance, what exactly are we “saving and optimizing ” that time for? When you arrive faster at treasure and glory, where do you go from there? And just how much have you missed on that shorter journey?”

(P.S. I suck at title capitalization.)

Thus concludeth Blaugust 2015

I had a lot of plans for this final Blaugust post but instead I find myself meanly sabotaged by sea sickness and headaches which is why I will be cutting this short. That’s the rather inconvenient thing about blogging every day, sometimes you got nothing to share but real life. But hey, blaugust is all about putting it out there no matter what, right?

I can’t believe it’s August 31st and that I actually managed to stick with an entire month of daily blogging! It was an experience worth having and taught me a few things about how easily I can get into writing if I really set my mind to it and also, that it really helps to plan some topics in advance. That said, I am not going to turn into a daily blogger after this – I still appreciate the time to flesh out my thoughts and wait for a topic or theme to itch badly enough for me to dig deeper. Some days it’s nice to get home after work and not feel pressured to write or just spend time commenting on other blogs instead. I’ve always put time aside to interact with the community which is much harder to keep up when you’re also supposed to write on a daily basis. Oh and play games, that’s right.

A big high-five to everyone who was along for this mad blaugust ride and congratulations to all who saw the challenge through! I am proud to have been a member of the party. A special thank you goes to Belghast for being the organizing wizard behind this, I promise to add my last few post links to the forums asap! I still intend to do another blogroll update post after today with more bloggers I’ve come across thanks to blaugust. There’s also an AMA question I received from Bel and at least two more prompts I didn’t get a chance to write on (it will happen!). Seems I won’t be running out of topics for a while to come.

Seeing how Wilhelm already comprised a complete list of blaugust bloggers for this year, am shamelessly going to copy that and signal-boost everyone one last time:

  1. A Green Mushroom
  2. A Technical Rejoinder
  3. Adamantly Complacent
  4. Aeternus Gaming
  5. Ald Shot First
  6. Alexandria Mack
  7. Ash’s Adventures
  8. Aywren Sojourner
  9. Battle Priestess
  10. Beyond Tannhauser Gate
  11. Bio Break
  12. Blue Kae
  13. Cannot Be Tamed
  14. Comics and Cookies
  15. Contains Moderate Peril
  16. Couture Gaming
  17. Diary of a Mom Gamer
  18. Endgame Viable
  19. Fickle Fangirl
  20. Floor Tank Gaming
  21. Game Introspection
  22. Gamer Girl Confessions
  23. Gaming Identity
  24. Goobbue Crossing
  25. Hello Kitsune
  26. Herding Cats
  27. I Have Touched the Sky
  28. In An Age
  29. Intermittent Daily Posts from Howard
  30. Jamie’s Blog – Daily Vlogs
  31. JVT Workshop
  32. Kateri Morton
  33. Knifesedge
  34. Lair of the Wolf Dragon
  35. Leaflocker
  36. LFGryph
  37. Light Falls Gracefully
  38. Lock and Bolt
  39. Me Vs Myself and I
  40. Memoirs of a Lady
  41. MMO Gypsy
  42. Moonshine Mansion
  43. Murf Versus
  44. My Epic Fail
  45. My Life in Azeroth
  46. Nerdy Bookahs
  47. No Market Collective
  48. Nomadic Gamers
  49. Pizza Maid
  50. Pleasant Gamer
  51. Psyche Plays
  52. Psychochild’s Blog
  53. Pumping Irony
  54. Sagacyte’s Digital Adventures
  55. She Rides Dragons
  56. Soul of the Forest
  57. Soulbound Life
  58. Soultamer Gaming
  59. Sparks in the Horizon
  60. Star-Fired Beef
  61. Starshadow
  62. Stars of the Spiral
  63. Static Refresh
  64. Stropp’s World
  65. Stylish Corpse
  66. Tales of the Aggronaut
  67. Thalen Speaks
  68. The Adventures of Xinrae
  69. The Ancient Gaming Noob
  70. The Driveling Dwarf
  71. The Friendly Necromancer
  72. The Mystical Mesmer
  73. The Tankquisition
  74. Through Wolfy’s Eyes
  75. Trail-food for Thought
  76. Tyrannodorkus
  77. Why I Game

Congrats everyone! And keep that blogging spirit rollin’!

Gamer Space [#Blaugust 30]

I recently moved to a new home which came with the perk of having my own gamer room/office again. I’ve truly missed this, even if I’ve always done my best to carve out a cosy niche or corner for my desk, books and other bling that makes me happy. I’ve been hanging the same pictures and room lights for over 12 years now, I keep the same books on my shelf and the same family sword on my wall. My friends who have followed me from first to second, to third and fourth apartment through the years, tell me how my room always looks the same no matter where I am. My personal space means comfort and stability as much as identity.

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The Future is VR and I can’t wait (#Blaugust 29)

Today marks the first day I was able to try out the VR technology of the future. I’ve been waiting for this a long time, the last few months I’ve been keeping close tabs on what’s happening with the Vive especially. It so happens that we got our hands on an Occulus Rift for the weekend, so imagine my excitement.

And it does not disappoint, although I feel fairly nauseous as I write this. My friend tells me I’ve been too greedy during my first steps, exploring the villa in Tuscany sim at too fast a pace – this vertigo is something I did not anticipate to this degree. I hear it’s all part of an adjustment process however and I can’t wait to see more. I’ve been in outer space and up a skyscraper, I ambled into a scene from Spirited Away chasing the dust puppies, I’ve been hunted by witches. For a fair few seconds, the experience was smooth enough to fully immerse myself and lose all notion of where I really was, in favor of the VR. It was bewildering, scary and wonderful.

I can’t wait to visit Tamriel. I cannot even fathom how it would feel walking through Elwynn Forest in true first person mode. I imagine I’d break out into tears arriving at the Lion’s Pride Inn, listening to the music. Be still, my heart.

Is this the future of gaming? It sure as hell is! And I can’t wait.