MMO Heartbreak

This Tuesday Bhagpuss over at Inventory Full revisited the topic of MMO fatigue or rather I would call it disenchantment, that phenomenon all of us who have played in virtual worlds for a while, know so well and keep wrestling with. It is a well-argued post beautifully written and full of heartbreak by one of my favourite (and most prolific) writers of the blogosphere. If you do not follow Bhag yet, now’s the time to amend that. His words rang wistfully in my ears for the rest of the day. To highlight just a few of them:

 I used to abandon plans just because I saw someone having a tough time. They wouldn’t even need to be asking for help. I knew things and I wanted to share. I had a Chipped Bone Rod and I knew how to use it and what’s more I knew where to take you so you could buy one too. I knew how to get to the sewers under Qeynos and I knew how to get out the other side. I knew barbarians couldn’t see in the dark, while my half-elf had infravision, and even though I’d only just met you I trusted you to give me back my Greater Lightstone at the end of the tunnel to Blackburrow because otherwise what were you going to do? Stay in Everfrost the rest of your life?

That was when we were all living a shared imaginary life in a shared imaginary world. Before we all started playing games. How long did that last, really? That it took years to wind down to an ending is maybe the most amazing thing of all.

And we miss it so much. Perhaps that’s why we chase every new game almost before it appears, hoping we’ll catch the unicorn by the tail and swing back astride before it vanishes around the corner, yet again. All we get are a few strands of silver that quickly lose their shine or, worse, a thumping kick, a humiliating stumble, a painful fall.
[Read the full article here]

The waning star of the magical MMO experience, we have all felt its decline. The more veteran the player, the keener that sting becomes over time. We wonder whether it’s us or the games or everyone, we lament how all things change and people move on, yes the good ones too. I’m with Bhagpuss in acknowledging such a thing as unique collective experiences in time that cannot be reproduced. There is a singular nostalgia reserved for members of the first hour. I do however hold the conviction that there will always be new and great games for somebody.

Each time I think of WoW, I’m so so glad I was there for vanilla. And yeah, TBC was good too and WotLK was great in places; but we were there when the days were young, with all paths wondrous and new and everyone in the same boat of “whoa”. If you missed vanilla, I’m sorry, what can I tell you – you missed the 60ies, friend. [source]

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Still finding rainbows.

Once we have moved past the age of wonder, we may become more self-complacent or demanding or cynical. Yet, magic is still to be had in MMOs for the travel-worn; it is in fleeting moments, in unexpected kindnesses and starry night skies where fireflies roam. Bhagpuss laments the transition of the MMO “world experience” to just MMO gaming, and I am right there with him, but then what is life really if not a never-ending quest for moments of happiness and joy amongst the struggles and demands? We grow up in MMOs the same way we grow up in real life; at some point without notice or warning, our toys stop holding a life of their own. The magic’s gone and we can’t quite say why and when we outgrew them. No toy, no matter how new, can fully bring us back.

But as I grew older, it became harder and harder to access that expansive imaginary space that made my toys fun. I remember looking at them and feeling sort of frustrated and confused that things weren’t the same.

I played out all the same story lines that had been fun before, but the meaning had disappeared. Horse’s Big Space Adventure transformed into holding a plastic horse in the air, hoping it would somehow be enjoyable for me. Prehistoric Crazy-Bus Death Ride was just smashing a toy bus full of dinosaurs into the wall while feeling sort of bored and unfulfilled.  I could no longer connect to my toys in a way that allowed me to participate in the experience. [Hyperbole and a Half]

Today it may be smaller things that charm me in MMOs, rather than dramatic social experiences. My mind is less overwhelmed by novelty but more appreciative of details. And I don’t race to a promise of endgame because I’d really rather not die just yet. Maybe all that means is that my mind has matured and I am closer to a world simulation after all, rather than just playing a game.

[FFXIV] In Heavensward, everyone is dressed for the Occasion

I hit level 58 tonight in A Realm Reborn and between catching my breath because of what’s happening in the main storyline and looking for aether currents everywhere, I need to give this expansion some serious props in terms of gear design – omigosh, it’s all so pretty!

heavenswardgear

Aurin race set (leftmost) and some caster sets between lvls 50-57.

Gear details have always been stunning in FFXIV (they’re all in 3D which helps a lot…) but adventurers starting out in early Eorzea had to put up with many a yellow burlap sack and baggy clothes in the past. Not so in the expansion: Heavensward is packed with armor sets from the get-go and they are all new and shiny and easy enough to acquire through questing or dungeons. I especially love the baroque and gothic vibes of some of my black mage’s gear and feel the class is properly treated for a change!

It’s rather remarkable how SE aren’t stingy on providing all this gear without demanding blood sacrifice. While good-looking and matching gear (weapons included) is hard to come by in many MMOs, it is impossible to underdress in Eorzea. And for my part, I find this very motivating.

MMO Masterclass: Storytelling in FFXIV – A Realm Reborn

Tamrielo from Aggrochat has recently been looking at storytelling in FFXIV in his two-part post, where he’s analyzing the different content seasons and story archs in the game, how they have improved over time and immersed him as a player. If you’ve been playing a Realm Reborn for any decent amount of time since FFXIV’s relaunch, you know that there’s no way around the main storyline in Eorzea. In fact, there is probably no MMO out there right now that is more dedicated to its storytelling than this one. The narrative is front and center and accomplishes the remarkable feat of including its audience. After Yoshida took over the reigns for ARR, the player character was brought back into the narrative fold.

Naturally, many MMOs turn the player into a nearly omnipotent hero of the story and much has been criticized in regards to that particular trope. However, FFXIV does it in such an unconditional, dedicated and traditional way, that it’s kind of a big deal. Telling stories has always been the forte of the FF franchise and finally, there is a classic MMORPG that not only manages to rise from the ashes but combine the linearity of JRPG storytelling with an MMO environment. As much as I tried to care about the politics of Azeroth or Tyria in the past, no other MMO has managed to include me, make me care about NPCs and the greater course of events, the way FFXIV has done.

The Great Final Fantasy Formula

Ever since the early beginnings of the FF franchise, Squaresoft’s much beloved JRPG titles followed a very clear and narrow path: the player gets to control a powerful hero, more often than not a person of unknown origins or obscure past. The hero is not the player, since the player has no real agency over the character’s story and there are next to no choices. An equally important ingredient to this formula is “the party” which is one of the most central aspects of all FF games; your very own gang of specialists, distinctly defined by their class and different abilities that will mostly align with a holy trinity concept, despite the fact that FF is all about round-based combat. Down the line, you and your gang will probably find out that you are all related or were raised in the same orphanage. You are never truly alone in a FF game.

Cloud and the gang

Cloud and the gang

Add to this very straightforward setup a linear storyline with next to no branching; the point is not to write your own story or find your own path but rather, to immerse yourself in a tale told by an invisible puppet master. The tool you’re given to accomplish your goals is a customizable, complex round-based combat system with random encounters. Your driving force is a world struck by tragedy or impending doom that only you and your A-Team can save (most likely by help of some sparkly crystal or other). Along the way, you will face one or two ambivalent villain figures as well as lots of wacky side-kick characters.

Now imagine all of this being crafted with an outstanding sense of aesthetics on a graphical and musical level, and the result will always be the same: your next FF title. In the past, Squaresoft have consistently pushed narrative RPG standards for at least 15 years, during a most pivotal time for gaming and not just with the FF franchise either. A Realm Reborn, although set in an online world where choices and interactions with other players are possible, follows most of this old textbook to a fault.

Intricate Politics and Overwhelming Stakes

A great many heroic tale comes with a doomsday prophecy: it will be the end of the world as you know it, or alternatively the end of the world full stop, unless significant obstacles are overcome and evil is vanquished. While this can be a tiring setup in RPGs and MMOs, it is still popular enough in getting audiences engaged. I don’t really mind this trope personally, what I really care about is execution. Am I presented with an uninspiring tale of clear good vs. evil or a much more complicated world where loyalties and intentions change constantly?

Squaresoft JRPGs have often introduced such nuances, despite their linear plot. Over the course of a playthrough, you’d learn about the background stories of your adversaries. You would have to rely on characters of questionable allegiance, you’d see mercenaries turn altruistic or allies turn traitor. Faced with warring factions unwilling to unite for a greater cause, you’d find yourself drowning in petty schemes and side-politics. Even villains may be worth saving in the end.

MMORPGs have a hard time delivering such complexities, given that they try to achieve a certain degree of open world freedom and accommodate various playstyles. A Realm Reborn doesn’t compromise much on that front; players who want access to dungeons or endgame, will need to engage in the story. But since the story is the driving force behind the entire game, rather than an afterthought, things feel different.

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Unwelcome refugees in wealthy Ul’dah.

Now I’m with Liore in that there’s still some “goofy MMO writing” and delivery going on at times, the cutscenes sure can get tedious while your character is silently nodding along. But I’m impressed at the different issues the story has touched on thus far – from immigration poverty and class warfare to interracial politics (and racism) and even environmentalism. That’s just to name a few themes. Down the line, you realize how you’re being pulled into twisted intrigues and machinations by multiple players on a chess board Game of Thrones-style, while SE take full opportunity to send players all over the world (including so-called old zones and dungeons) to chase their story’s tail, simultaneously serving the social engineering of the game. For an MMORPG, that is one noteworthy use of narrative.

Joining a band of brothers of sorts, the player soon establishes a steady home-base to return to in between missions and before long, gets attached to the NPCs that share the story with him. It’s safe to say that not many an eye was left dry at the conclusion of ARR before the expansion.

The Heavensward Trailer and The Adventurer

The official launch trailer for Heavensward is another example of storytelling done right. Instead of the usual showcase of random locations and encounters without obvious connection, the trailer takes over from the moment your character finished his/her main story. The Adventurer, an unnamed character who represents the player in FFXIV is back, while the ending of the Seventh Astral Era as well as some future events flicker over the screen. The trailer concludes with the player arriving in Ishgard, which is where your journey in Heavensward begins. Talk about trailers bridging content.

In Conclusion

While I am praising FFXIV’s storytelling here, that doesn’t mean its delivery isn’t without issues. As mentioned above, the cutscenes and loading screens can get too long and it’s a bit of a tragedy that SE didn’t invest in more voice acting for Heavensward. For your daily grind, uninspired fetch&delivery quests are a dime a dozen. When it comes to the main storyline however, ARR has achieved greatness by virtue of omitting branches and player agency. This might present a bit of a downer for some players but in my personal experience, most consequences in MMOs come down to an illusion of choice rather than the real thing anyway.

If there is one advice I would dare give to game developers in charge of big franchises, it would be to play to their strengths and also, not to fix what ain’t broken (okay, that was two pieces of advice). You can mix up some things and you should definitely improve on your weaknesses, ARR is a prime example of that – however, it is a mistake to abandon franchise-defining elements and to throw your greatest virtues overboard for the sake of innovation. Too often have we seen over-hyped sequels crash and burn because they strayed too far from the established path, rather than to widen it just a little. FFXIV has conserved its JRPG traditions and legacy masterfully and for the most part, with little compromise. Storytelling is this developer’s strong suit and they have had the good sense to embrace that.

Ironically, other developers never overcome their struggle with the fourth pillar in MMOs: how to include the player while not making him the center of attention? How to manage that balance of player agency and choices versus narrative chaos and insignificance? Square-Enix’ answer to that would be, not to go there at all. Better to have a solid, engaging and linear story the way it’s told in a book or movie, than to fail epically with the best of intentions. I can’t help but agree with them on that one. The proof is in the pudding.

Life is a painful journey but we can walk together

This is an editorial post unrelated to gaming, MMOs and all the silly things that also make me happy.

Last Friday night I got together with my oldest friend for dinner after a long stretch of radio silence. Silence not just from my side – ever since worklife has caught up with us after leaving university, the periods of not seeing each other have grown longer. I’ve come to accept this about adulthood; that we all get caught up in our private and professional lives, people moving away or getting married, changing jobs and struggling with all the daily tasks and responsibilities. We all do our best to stay in control but there are times when it’s hard to muster any more energy after the day is done. Before we know it, we start existing and stop living. That is especially true for those who are used to shoulder much more than just their share.

The overlaps of history between my friend and me are remarkable. Not only has life insisted on continuously bringing us together time and again ever since we were both 9 and 10 years old, as if our own winding paths could never part for long, I have also never known anyone to share that much of my own biography, so many experiences and constellations that made us who we are now. It’s this kinship that wipes whatever time away that may have passed between meetings. As long as we keep having these regular brushes, even per SMS or email, our friendship endures. That said, longer stretches of silence are usually a bad sign. That is certainly true for the extrovert types that we both are, who insist on functioning no matter what and have never learned to share their own pain, only share in the pain of others.

The moment she stepped into my new home, I felt it. She looked pale, she talked differently. She was like a tired shadow of her other version. I showed her around, I poured a drink wondering how best to catch up. And as usual, it didn’t take long – over the course of dinner I got to tell her what a rotten year lies behind me, how my partner finally started therapy for a complex case of childhood PTSD and how things are slowly improving for the both of us, step by step. I don’t hold back on these topics anymore; I’ve come to know too many wonderful people struggling with anxiety disorders or depression, to maintain any sort of shyness or tolerance for stigma around these discussions. Fuck stigma. Fuck the whole masquerade. Life is raw and deep and painful whenever it stops being easy.

I’m done wasting my time with false pretenses. When my partner decided to tell the world (as in all relevant environment such as friends and the workplace) that he had been suffering for over thirty years and that he was dealing with things now, in a serious manner by whatever help necessary, my heart ached with pride because he decided to stop hiding. When I think of how medication-based therapy enabled my mother to build a second life from scratch after the age of 55, when the alternative would have been death or hospitalisation most likely, there is only thankfulness in me and empathy. It’s such a huge step to get yourself help and turn your life around, no matter a more introvert or extrovert type of personality. Only you can do it and the pain tends to get worse before it gets better.

Opening up about these issues broke whatever fabric my old friend had wrapped around her pale exterior. She’s been going through her first ever rough patch that is in fact about herself. She’s a nervous wreck, she can’t sleep at night for all the noise in her head, she’s experienced several anxiety attacks at the new work place. Her body is acting up. After a life of achieving and caring and carrying, she’s finally stretched so thin that her entire system starts revolting. She’s being forced to focus on her own needs and she has no idea yet how to do this. Her first instincts are probably to write a list of priorities and weigh the pros and cons, so yeah she needs help…I was very glad to hear she’s already reached out about this to her GP.

It’s all so familiar. The moment my partner finally and earnestly got into therapy (which took three attempts), my energy levels completely rock bottomed. I got sick with serious infection several times in a row and my nerves deserted me even on trivial tasks. I have never felt as spent. That is the aftermath of overcoming hardship more often than not – it’s not sunshine and cheerfulness, it’s a deep well of exhaustion. Before you can move on, you have to breathe out and recuperate.

We’ll learn. Today I believe in baby steps, in cherishing lighthearted moments when they occur. I still look forward to things but I don’t plan so much anymore. I let things happen rather than making them – I am learning to chill. My friend is currently at the stage of debating whether she should tell her superior or not and if she can get a grip with “just a few GP sessions”. She worries about coming across as unprofessional when sharing too much about her life and well-being and I don’t blame her. But I also know that there are things you cannot hide from others. You can try of course but it won’t do you any good. When you reached the point where a condition or illness temporary or otherwise, manages your life, it is an impossible task to maintain the act. More importantly however, you are missing out; you’re missing out on reactions that will surprise and humble you. From the moment we open up about what is essentially our human condition, people around us will come out and connect. I have co-experienced this twice now and it’s stunning. Truth liberates, there is magic in being truthful about yourself. It also means you’re taking back ownership of your life by switching on the light in those dark corners. What we keep in the dark makes us sick. When we further isolate ourselves from others, we cut away all opportunity.

No matter where you are, in this moment there are people around you with the same struggles, keeping quiet about the same things. The minute you come forth, there’s a high chance of experiencing togetherness, empathy and support from unexpected places rather than rejection. And inadvertently, you will become someone else’s spring of hope, too. It’s as if everyone was just waiting for a chance to chime in. This is life and it’s happening to everybody! If you think you’re immune to it, I say give it time.

I am glad I was able to support my friend in her time of need. She’s already tough but now she’ll also learn to be human – and that is an experience worth having. Last night my partner and I came across Wil Wheaton’s contribution to the “UR OK” project on youtube and we were both deeply moved by his words that describe much of what we’ve been through. It’s not over, every day is another step on the journey. There will be days of pain and more growth and there will be days of joy and not feeling bad, until we realize that this journey is really just life. And we can all walk together.

Mobile Gaming 4 U (and me)

After much consideration (I am cheap), I finally became the owner of a shiny Samsung T800 Galaxy Tab (10.5) this last Tuesday. Aside of being able to watch clips and movies as well as read and chat with more ease thanks to a much larger screen, owning a tablet means mobile games! I partly got this tablet so I could return to the frantic fun that is Cook Serve Delicious (which you should totally own) but I am also set on discovering more casual games to take to Italy with me next month. Yes, that’s what I do while sunbathing at the Adriatic coast (don’t judge).

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In my head, mobile gaming has so much potential and yet, discovering games that are worth a dime feels like pearl diving at the bottom of a vast sea of humbug. That’s why I’ve spent this week sourcing my social media platforms for solid mobile titles inside the RPG/adventure/sim and casual silliness corner. So far, I ‘ve been able to secure the following games, along with the awesome CSD:

  • You must build a boat
  • Crossyroad
  • Monument Valley
  • Blek
  • Plague Inc.

As you can see, I don’t really care if the games cost me a dollar or not, as long as it’s worth the investment. In fact, paywalled content or a lot of ads and popups are a big no-go in my book. This is where I’m shouting out for more tips from y’all – it would be especially nice if there was a JRPG or two that I could sink my teeth into. I do know about mobile Chrono Trigger, Final Fantasy & Co., what I’m looking for is something potentially new and fun that lands somewhere between Zelda and FF (no tactical RPGs plx!). I also really like games that look good or have nice music, so this is where I’m recommending Buddy&Me and TA: Red Riding Hood to those of you who are into that kind of thing.

So yeah, I need some help with this. More mobile tips & recommendations this way please! And happy weekend everybody!

(P.S. I am waiting on Fallout Shelter to come out on Android, in case that was your first thought!)

[FFXIV] Happy Heavensward Launch and the Evolution of Me

This fine Tuesday June 23rd, Final Fantasy XIV: A Realm Reborn got its very own, first expansion, an event which begs for a moment of recollection. For such a long way this title has come: this ship that had almost sunk into the morass of disastrous MMO launches, somehow managed to do the nigh impossible and turn its course around, establish ARR as a brand new title with over 2mio subscribers to date, and release an expansion packed with new content. It may have been a rocky road, yet across the finish line shines a title rivaling all other fantasy-themed MMOs currently on the market. Chapeau really, to all the folks at SE who made this happen!

Heavensward_2-01

Despite their ever fussy account-management, a thing that will surely never change, I somehow managed to get my early access for Heavensward running this past weekend and ding lvl 53 before official launch day. From what I’ve seen so far of the new zones and quests, I’m more than satisfied. The story picks up the pace from the Seventh Astral Era where it left off, the zones are beautiful if not slightly annoying in terms of navigation (apparently SE’s idea of making their audience desperate to fly), the new professions look interesting and the Au Ra aren’t nearly as dull as anticipated. In fact, I found myself surrendering to story pressure and swallow yet another bottle of Fantasia to transform myself, but more on that later. I also managed to get my chocobo off the ground for the first zone so far – a feat that doesn’t come free or easily in Heavensward for flight must be earned, again and again for each new zone. I should’ve known.

Isghard is as impressive a city as it’s cold and uninviting, which goes with the social, political context and icy weather. Naturally, I was delighted to hear the city music come in four different variations with some lovely day and night themes, just the way the other capitals got them. It will be a while before we see any Heavensward soundtrack release, I fear (but in the meantime, some of us will find ways to listen to it anyway).

Heavensward at a first glance, fulfills all the promises of novelty. What I am somewhat disappointed in is how SE never seem much interested in improving the existing. Gripes like the quest tracker not allowing you to uncheck old quests, or the fact that for some reason you may not use a companion pet together with a mount, persist and have not been addressed. I realize that there are technical restrictions sometimes; I still expect some effort towards improving the mediocre, whether the player base (grudgingly) goes along with it or not.

Me, Myself and I

I’ve never changed a main character as often or as drastically as I have in FFXIV, an MMO which is very liberal in its re-customization options. I started this journey few months ago as Sylberry Goldwink, a delightfully sunny Lalafel with odd eyes and a cheeky face –

I still love that character to bits, in fact I believe SE have done a fantastic job on the race design of their smallest citizens. I usually don’t gravitate towards shorties in MMOs but next to the Asura and Gibberlings, Lalafel are truly my favorite people.

Unfotunately for them, armor design on higher levels doesn’t agree so much with Lalafel proportions (maybe less so on females than males) which is why I decided to give a more mature and darker type of character a go after reaching lvl 50. Yes, yet another tall human female called Syl, with raven black hair and a sardonic smile –

Human black mage Syl feels like the most accurate ‘real me’-condensation in an MMO since ever, so I was really happy with the outcome. Furthermore, I gave the character some distinct Lulu-attributes (I don’t have purple eyes for one thing), that aloof sorceress from FFX that has been resting on my desk for over 10 years in figurine-form, hugging her Mog companion. I may also have a T-shirt.

Needless to say I adore this character, yet I’m not perfectly happy with the way SE have treated Hyur females. Their movement seems graceless, as if not enough time had been invested in studying the anatomic female form and how that would affect motion. Maybe it’s the same for male Hyur, I don’t know. Few armor sets aside such as the above one, I often found myself standing around in baggy garments, which gave my character an almost buffoonish look. Bleh.

Granted, these are smaller details; for the most part SE character design and animations are top notch and beat most of their competition, armor detail certainly does too. Still, the launch of a new expansion was a great opportunity to check out the Au Ra, with their strange horns which are more or less obtrusive depending on the face you go for. It is a tragedy that SE decided to bundle face and horn types together – a most curious decision that greatly reduces your choice in different looks. You might really dig one of those four faces on display but if it comes with the huge lobster-shaped horns, tough luck! Seriously, this needs fixing.

In the end, I managed to create a character that I really enjoy and that probably feels the most Japanese/manga of the lot, while also reminding me of my old Rift Kelari mage. I went with a painted face look in honor of Harle, beloved jester figure from Chrono Cross. I could do without the tail thing honestly, but I absolutely love the idea of my character being partly dragonkin now, given that Sylvara, my online name of many years, has been taken from a special character in the Dragonlance novels who is also a dragon. This meant a name change was long overdue too since Sylberry Goldwink has by now expired its date of appropriateness.

A smart business model

It seems weird to switch character race as often as I have in FFXIV and yet, it’s always fun creating new looks for yourself. Be it Sylberry the sunny and funloving Lalafel, the dark human femme fatale with the stern face or the mischevious Au Ra jester – all these characters are a facet of my own personality. Many MMO players probably roll alts for this exact reason, which isn’t something particularly beneficial in FFXIV. Relying heavily on their main character, players are more likely to pay for character re-customizations whenever new features are introduced. At the same time, there’s already a lot of customization and job freedom in the game by default, as well as the odd Fantasia freebie once or twice a year. That’s more than fair in my book, even if I already spent some extra cash on my looks in the Mog Station. What can I say, I do like me my MMO character creation!

NBI Screenshot Safari: Horizons

For the very last day of this May’s #NBI2015Safari, I decided to do the impossible and go with the “landscape” theme which proves quite the challenge for someone with too many screenshots on her hard disk. After spending an hour browsing all the prettier MMOs – Guild Wars 2, Tera, LOTRO and FFXIV, I decided to break with tradition and go with a non-MMO screenshot instead. I have spent around 50 hours of gametime on the Witcher 3 so far, to say that I’m loving it would be an understatement. Even if you’re not into the series however, you gotta admit the game comes with some stunning visuals. I will upload a full screenshot gallery at some point but for now, this one pick must suffice.

One of the most remarkable things about the Witcher’s world is its viewing distance even on medium settings; the way you can see cities and important landmarks from halfway across the map. Even more so than in Skyrim, this world feels never-ending and like a genuine, natural place. The sky above is beautiful and changes dynamically with daytime and weather. I intend to spend a great deal more time exploring this open world down to its last nook and cranny!

A beautiful view.

A beautiful view.

Today in P2W: Gamers are getting older and that’s okay!

Today I came across this passionately one-sided opinion piece over at Massively OP which makes a somewhat poor case against the ever-rising pay-to-win model for videogames (yeah, am still reading about MMOs and stuff!). I admit it was a disagreement between Isarii and Scree on twitter that made me aware of its existence, so like every curious MMO blogger I was drawn to the drama – and there is always drama when players discuss pay to win.

Now before I address the Massively article, I’ll say this: I am personally not a fan of P2W games. I don’t play any and they tend not to interest me in the slightest. I gave Candy Crush 15 minutes of my life once, out of obscene curiosity and recoiled in disgust after the first of many enforced time locks popped up. That being said, I am not afraid of P2W games either; while their market share may be growing, I don’t believe them to be an imminent threat to more traditional games or gamers since they do not cater to that target audience. We all know that gaming as a whole is getting bigger and the really significant growth of the last few years belongs to social or “casual” as well as mobile gaming. – Geeky and niche MMO gaming? Not so much. Still, we have little to complain about compared to our humble beginnings. So I guess what I’m saying is, I don’t fear P2W games any more than I fear that WoW has destroyed the MMO genre when really, WoW created its own market and if anything, helped other MMOs along (midterm copycat fails or not).

Of course one can take a moral approach and try analyze how (un-)ethical P2W models are. There may be merit in that discussion, although personally I am not prepared to have it (and my liberal stance on f2p is hardly news). Too often does it come down to players defending what they know versus what is new and still unfamiliar ground. Or worse, everyone starts sounding like a wanna-be psychologist and umm gaming addiction and save the children. There are some shades of grey, may-be, but essentially all videogame ventures and business models are looking to make the most money in the most effective way possible, triggers included. There have always been players at the shorter end of the stick of whatever business model. How exactly is this such a great “truth” we never heard of (in reference to the Massively article)? So while I understand some critics’ concerns and where they come from, I tend to agree with Scree on this one. The times they are a’changing and maybe we need to keep an open mind and try sound less like our at least proverbial grandparents.

olddaysbla

We’re getting older, oh noes!

My immediate reaction to the Massively piece was, passionate rant or not, that it’s incredibly condescending towards anyone within that “older gamer group with disposable income” who dares to play games differently and enjoy them differently. Jef Reheard even goes as far as saying that P2W players don’t actually play the games – no, they “pay their way through instead of playing it through”. This is also clearly not fun! That makes you wonder why the heck all these weirdos keep paying money for something that surely is objectively horrible but wait, there’s the answer to that as well: they are lab rats that act out of compulsion rather than umm, the righteous and sound enjoyment of the non-P2W advocate. Yep…that really is the gist of the article, I’m afraid. You got some jolly “no real gamersss”-disdain, mixed with the old “not fun”-trap and some pseudo-psychology spice to top it off and make this one unsavory cocktail to drink.

It’s no longer about the fun or the escapism of gaming; it’s about capturing a bite-sized piece of those bygone days when they had time to play, and of course it’s also about satisfying those psychological skinner box urges[…]

I snorted. And then I self-cringed too because I’ve had my share of “why achievements and instant gratification are destroying my MMO”-rants and malcontent on this here blog. I still hold to the journey is the reward (for_me). However in hindsight, and also really whilst writing, it’s apparent that dramatic rants were dramatic. I think us MMO explorer types can live alongside the achievers or killers just fine for the most part, heck some of us even like one another despite our different playstyles (<3)! And none of us have gone out of business.

But back to P2W: as a general rule, all panicky reasoning is bad reasoning. And sure, you might find P2W cheap or cheaty and that’s alright, but obviously there are many ways to find pleasure in games. I’ve played MMOs in the past just to dress up my characters and yes, buy exclusive clothes from an ingame store. Likewise, P2W-players do very much also play the games they invest in, duh – it’s not like they’re just paying money and then never spend any time on actual game play. They just play differently. Maybe they want to skip stuff they don’t consider fun (like grinding!), maybe their sessions are shorter. Either way, it seems reasonable there should be a market for such a customer. It also seems contradictory (and patronizing but let’s forget that) to say the model is dangerous for the weak of mind and spirit and then make a point out of how it’s a more mature and financially stable target audience that sinks money into P2W games like World of Tanks and ArchAge?

And gamers are OK with P2W in large part because they’re getting older and they’ve outgrown gaming. They have mortgages, multiple jobs, kids, and a dozen other excuses for circumventing game mechanics with real money.

Ah pardon moi! I did not realize gamers needed “legit excuses” for the way they play games at all. As far as I am concerned, an aging player base with more disposable incomes and diverse tastes in gaming is brilliant news for the videogame industry. We are entering uncharted waters still with the first generations of videogamers advancing through their middle age; this process is far from over. Games, genres, markets, business models: they are far from being fully explored or formed or finished. I’m not sorry for growing older or changing my spending ways – what a silly argument to even have.

myworldischanging

Many changes, handle it!

I’ll make it a simple summary: whatever rants declare (good old) gaming is dying or getting worse or going under for reason “XY” are wrought with fallacies. Cathartic at times maybe or endearing in their zeal, still wrong. Don’t trust them, don’t worry about it. The only truth is change. Games change. Audiences change. It all changes constantly. Sometimes you’ll like it better, sometimes you’ll like it worse. Most likely, it just means we’re getting more games and different games and more diverse, specialized markets and business models. We’ll see things come and go, over and over because such is the paradox of time (green is the new green!). And some games you really should avoid, ideally without preaching to others (too much).

Yesterday a still studying co-worker of mine showed me an interview he did with a 60-year old pharmacist who happens to train apprentices. The topic was “today’s youth” and communication, or something. It was basically an old fart talking about how young people cannot concentrate anymore, constantly use their mobile phones for wasteful activities and other weird things the old man (old because of his ways) clearly did not come close to grasp. He had zero understanding of this new generation he was supposed to teach, in fact he had no interest to learn about their world at all. It was a most tedious read for me, also because I have worked with young people and count myself among the digital age children. I fucking love the internet and over-sharing on twitter.

That’s why I am somewhat radically over the ever-fearful, judgmental whinging of fading generations, in all walks of life. I hope one day I’ll be a better old person (with a cool hat). There is a new world born every day and I am ready for the next adventure.

(…and I’ll still tag this post under ‘rants’ because :IRONY:)

NBI Screenshot Safari: FFXIV Selfie

As my The Witcher 3 download is approaching the finish line, I decided my second entry for Murf’s #NBI2015Safari shall be a recent FFXIV selfie. I started leveling Sylberry the Lalafell and adore her still, but halfway through the Crystal Tower raids I acquired Scylla’s outfit which looks decidedly better on a full-figure character with some degree of sex-appeal (cleavage is kinda silly on Lalafell). Since I finally also managed to acquire the shiny Bogatyr’s robes last night in Keeper of the Lake, it was time for another epic shot together with my favorite companion, Midgardsormr. I am incredibly happy with FFXIV’s gear looks and variety; everything is crafted in great detail down to every last button on my gloves or the ornamentation on my weapon’s hilt. I am dressed and ready for that expansion!

ffxiv_18052015_212229

(click to enlarge)