[GW2] Pacing and experience points

As more and more feedback on this past GW2 beta weekend is surfacing on blogs and official forums, it gets apparent how different players experienced certain aspects of the game, such as the events, personal story, pacing and leveling process. What becomes all too clear too is that while there are still issues in these departments, many players struggle more with their own mindset, habits and internal “MMO programming” than the game itself. They ask for the kind of guided ride and road to success that is characteristic of WoW’s questing model where it’s hard to go wrong and the game will always tell you where to go next.

GW2 isn’t that kind of MMO. It’s nowhere near a sandbox, but it does return some agency to the player and asks him to find his own adventure. There are different paths to success and while the heart quests are in fact ordered by level, you can easily wander off and lose yourself in other activities. Off the beaten track, players will find surprise and wonder that are easily missed on the highway. To some this presents an overwhelming sense of freedom and disorientation at first. I would claim that this is only temporary – but it’s strong enough a feedback that many bloggers have recently asked the question of whether the playerbase can handle different? Tremayne has gone as far as stating that if it does not, that would be a grave setback for the evolvement of the entire genre. I happen to agree with him.

Azuriel argues that part of at least his own feelings of disconnect spring less from the novelty factor and more from ANet’s failure to accomplish a more open and free playstyle fully: why design a guided personal storyline that is not in sync with the new questing philosophy? And why indeed stick to a leveling system at all, instead of skill-based progression? I have asked this last question before and personally I would have preferred not having any levels in GW2. It seems to run contrary to the game’s overall concept.

Be that as it may, I would like to take the opportunity to point out a few ways of gaining experience points in GW2 while you’re engaged in PVE. I’ve read comments of players claiming that you need to PvP or engage professions in order to keep up a good “speed” or that they were forced to constantly repeat the same events; well, I cannot confirm any of that. There are possibly pacing disparities between some of the maps (apparently Queensdale has such issues), but there are still many more ways to gain experience if you make use of them. This won’t be big news to seasoned MMO veterans, but may be useful to those asking for guidance.

Ways to gain experience points while questing in GW2

The following pointers are based on my own beta experiences. I am the errant traveler / explorer type who likes not to focus on getting the job done as fast as possible. Coincidentally, I never had pacing issues this beta or the issue of not knowing where to go next – mostly because there was nowhere I needed to be. I did plenty of heart quests and events but also general exploration. I did not PvP once nor look into crafting. Here’s what I recommend instead –

1) Zones consist of more than hearts
While the heart quests give you a general sense of direction and offer useful rewards, they’re only an excuse to be at the right place where many events can happen. I found the heart quests rather boring and trivial compared to the rest. If you’re hunting EXP, keep in mind that zones offer many more points of interest than just hearts. Do the trait point challenges, check out special sites and also discover all the waypoints – they yield EXP!

2) Joining / Assisting in ongoing events
All events can be joined at any time and rewards will be dished out according to participation effort. You do not need to wait for an event to re-start, although you are free to repeat them (hearts are not repeatable). Likewise, you can join other players in killing mobs and get EXP for that – grouping is not required.

3) Following through a chain of events
Heart areas have the tendency to literally “be at the heart” of different events being triggered all around them, at various stages of progress. Spend time in these areas and check them out. Often events will continue with a next step or then suddenly the quest NPCs are attacked and offer a next chapter. This can easily occupy you for 20 minutes or more and lead all the way to killing a big baddie with fifty more players.

4) Returning to / repeating events
You may repeat events for EXP. Besides that, it makes sense to return sometime because there’s always a chance for more to happen or to experience scenarios you had missed the first time around. When I visited Hoelbrak and took this picture, I had no idea that other players had previously fought to restore that statue (thanks Rakuno for pointing this out!). For me that means I will be back to see that part of the event myself.

5) Resurrecting allies
Over the course of events many NPCs will die, as much as players. Ressing folk on the way yields plenty of good EXP, in fact more than if you had just killed a mob instead. It is also recommended to res NPC guards and defenders because they will support you in freeing areas or beating bosses.

6) General exploration
Like for most MMOs, wandering around and discovering all parts of a map yields good EXP (and achievements). Don’t forget about cities here and their numerous waypoints. Hunter made a great overview of all the jumping puzzle sites he discovered this beta – did you happen to find any yourself?

7) Gathering / crafting
I did not personally look into crafting yet, but while you’re out there doing events you might as well use nodes or gather herbs on the way. This is not the competitive nightmare it is in other MMOs and is basically easy additional EXP.

8) Personal story
While the personal storyline has some issues at this stage, for myself mainly in terms of difficulty / balance, following through as far as you can yields both EXP and rewards. It is possible to come back later and finish off with more ease or to share your personal scenarios with party members. They will be able to assist you in funny ways. If you are clearly too low to beat the next chapter, the quest tip will say so.

…And that’s pretty much it. Keep variety in your activities and “grinding mobs or events” should be the least of your concerns. Wander off – albeit not into higher level areas. If you still feel bored where you are, take a portal or waypoint to a different map; new hearts, events and trait points await! And lots of EXP for the weary.

ArenaNet really needs character designers!

You’ve probably heard that ArenaNet is hiring character artists, a most prestigious kind of job! After long consideration and making first contact via twitter (to which they still haven’t responded, I can’t quite figure out why), I decided to run for the job and create a first piece of art to illustrate my fitness. The examples given on their page were very helpful pointers in that undertaking…ArenaNet will of course want to find the right type of artists who grasp the art style and aesthetics of Guild Wars 2, keeping things coherent. Luckily all of this applies to me.

(click image to enlarge)

So, what’s your opinion – I believe I have captured ArenaNet’s basic idea for the races and characters in the game? Also, keep in mind this was only a very fast sketch really. I admit I’m not great with the whole environment kind of stuff, but then they’re not looking for landscape artists! ArenaNet pick me, pick me!

[GW2] An altered questing experience

Thank you, thank you, thank you!

Maybe the most profound impression this last beta weekend has left me with, is the questing experience in Guild Wars 2. I am reluctant to even call it “questing”, so overused is this term ever since World of Warcraft and so heavy with negative meaning. What I’ve experienced instead in GW2 is adventuring in the truest sense: being a traveler on an unknown road, inquisitive and curious, ready for chance meetings and whatever the world may present me with. Now, we’ve known for a while about ANet’s different approach to quests – the free for all, public and dynamic events. But knowing this or having read about it somewhere does nothing to prepare you for how it really feels to travel the roads of Tyria. You have to do it yourself. You have to be there and spend a couple of hours before the message sinks in with all its gravity.

It was maybe 8 hours into this second beta, when I had seen a big part of the Norn starting area and began to extend my reach, visiting other places like Queensdale (Humans) or the Plains of Ashford (Charr), exploring maps in greater detail. I was around level 18 and had just helped a traveling salesman to get safely to market, when it hit me: there is no quest log.

Ye gods….I have no quest log!

I can’t express properly just how liberating it felt to realize this, that there was no “homework” for my character. No predefined road. In GW2 it is not the quests that drive you from A to B, to discover certain areas or the next quest hub. Instead, you simply wander around and by blundering onto a site (often it finds you), you are presented with an ongoing situation or are asked for help. That is when an event marker or summary will appear on your screen – but it will disappear again as soon as you leave this region or if you fulfilled your mission. This means your screen is empty when leaving events behind and you also don’t just accumulate more and more jobs. The only ongoing, railway type of questline is your personal story and that one waits for you in patient and unobtrusive fashion. The only time I did consult my zone map was in order to avoid too high level content or to check whether I hadn’t accidentally missed a corner.

This difference in approach, that quests and events are tied to locations rather than to your character, makes a huge impact on the enjoyment of exploration. One may justifiably call this a great paradigm shift from the classic, WoW-shaped questing system of MMOs. Rather than already knowing where to go and what you’ll have to do there, you have to figure it out on site. Add to this that events will usually let you assist in several different ways and have several stages or chapters, depending on when you got there.

Things don’t stop there though: the questing experience becomes even less linear once you realize that you really want to go everywhere – that it makes sense to go everywhere. With the level down-ranking in place (your HP constantly changes depending on where you are) and flat leveling curve, it does not matter where you go to do events, gain experience or karma points, as long as you steer clear of higher level content which is rather quick on the ball punishing transgressions. In fact you do want to visit alternative places especially to earn extra skill points. The bottom line is that there are no strict “starting areas” anymore. All the maps are yours and the world feels bigger than ever. Feel that there’s not enough to do on “your map”? Well then, move your butt somewhere else! Pacing is not the same concern when you have so many areas to choose from.

All these innovations have added a great deal to my enjoyment of this beta weekend and made for the kind of immersive gameplay experience I haven’t had since Skyrim. ANet has achieved a splendid thing and I look forward to them improving the system further where balance and rewards, impact and cooperation are concerned. I will not complain about these issues though; at this point in time I am simply too happy with the overall concept realized in this upcoming and visually stunning MMO.

Talking about stunning…

To say that the world of Guild Wars 2 is breathtakingly beautiful, even on a PC as dated as my own, falls horribly short. The visuals and art style are far beyond anything I had personally hoped for and the wonderful soundtrack of Jeremy Soule (which could be more frequent in places) adds further depth and atmosphere. I’ve stood under a pine tree showering me with snow; I felt the sea spray on my face.

My most remarkable moment of the entire beta was in Godlost Swamp though: standing in the middle of a shallow lake, an eagle flew by me and then circled around me maybe four times. Then, he actually plunged into the water, caught a fish (I assume..) and soared up into the sky. I LIVE FOR THIS SHIT!

And because it was all so wonderful, I decided to create a small screenshot gallery (not mobile friendly) with some of the most beautiful shots I’ve taken this weekend. I hope you enjoy them as much as I do! And I hope the third beta weekend won’t be too long!

[GW2] Four degrees of Elementalism: Dyes for every occasion!

The second Guild Wars 2 beta weekend has almost ended, for me anyway, and this time around I can say that I had lots of fun – and no login issues, no overflow, no lag wahey! There’s been worlds between this beta experience and the last one for me, I finally had time to focus and immerse myself in the world, questing and exploration. As can be expected of a beta there’s still work to do, especially in the balancing and functionality / polish department; I personally think ANet shouldn’t rush it, a third beta weekend seems required. There are also group PvP mechanics and the trait system to rethink which I personally found boring after the revamp.

While taking lots of notes for a more in-depth look at questing and force-feeding my screenshots folder (the world is AMAZING!), I’ve taken some time to look at dyes in GW2 and admittedly I spent most of my gems, including the 2000 gems gift on random dye caches from the gem store! The paltry sum of 110 dyes I was able to collect in total does not begin to scratch the surface of the monstrosity that is dyes in GW2 – there are so many hues with the wildest names that you will eventually spend hours sorting and checking them out. Thank God there’s a favorite function!

Since a big part of ingame armor looks the same and does in fact come as a ‘blank’ for you to dye yourself, dying your gear frequently is an integral part of character customization in GW2. As a magic wielder with four different elemental attunements at his disposal, there is no excuse for slack in this department: a mage gotta look his part! Get your dyes straight all ye pyros, rain makers, world shatterers and storm callers, there are combinations aplenty for every type of magic!

The following screenshots show some dye combinations I came up with for my elementalist while bearing different attunements in mind. There is obviously switching going on during and between combat, but I imagine somewhere down the line many elementalists will still choose a sort of ‘home spec’ for themselves, an element they identify with most. Anyway, it was fun experimenting with so many colors and I believe this illustrates the potential of the dye system and just how much they affect the overall look and feel of a character. All combos are displayed on the devout set and all images are expandable – Enjoy! (And don’t you just love how cloth armor actually looks like cloth in this game!)

Fire Elementalist – My personal favorite! (Nr. 3)
Water Elementalist
Earth Elementalist
Air Elementalist

The Times they are a-Changin’. Quo vadis, MMORPG?

It’s been a while; life has partly been an exhausting job-hunt but also there’s a strange mood I’m going through after a decade of MMO playing, hyping, dissecting and criticizing. This is not another post about how someone’s jaded with his hobby or how gamification zomg-ruined the MMORPG genre – but then, the scene has changed a great deal and I’ve never felt it more than right now.

Last week, in a rather head-over-heels act of fatalism, my videogame “home forum” of over ten years has closed down the doors of its Online/MMO Games sub-section and merged a great many of the other sub-genre forums into one big fat gaming board. And it’s not the fact that I used to be admin there but rather the underlying meaning of another chapter come to an end, that stings me. Many years ago we’ve already passed a similar cross-road: at the time we ran a very lively and geeky RPG forum – that was the era of the big JRPGs and console pearls. That was the time of Squaresoft, Konami and Capcom.

Then, 64-bit consoles happened and Microsoft joined the scene with the XBOX. From there, the classic RPG niche went rapidly downhill. Less and less titles of quality were produced; mainstream games were on the move and even staple companies started focusing their design efforts elsewhere. Technological progress soon became a selling point over long-winded storytelling, setting and immersion. And so, the RPG forum had to go. Not much sense in keeping a sub-forum where five people keep discussing the same three games. The RPG forum got replaced by an Online/MMO forum.

Only few years later, we’re in a similar position. “Almost all games are online now” and “there’s no need for a sub-forum about the same three MMOs” were the main arguments. Can’t really argue with that; the only active MMO topics for this year were GW2 and WoW, with a bit of Tera and TSW in the mix. If we keep it strictly MMO and exclude games like Diablo III or League of Legends, 2012 is a year of two major games and one of them is an expansion. Meanwhile, the market is flooded with “solo online RPGs”, coop games or half-baked MMOs that some marketing goon in a overpriced suit came up with over night, because “that TV show would make a good MMO, let’s make one!”.

………….

I don’t even know what to think about the future. What will we be excited about in 2013 and beyond? Smaller niche titles à la Pathfinder? Or will we move on to the online coop mode altogether? Is Blizzard’s Titan going to be the last big attempt at this genre – and will we actually be happy to play in a non-fantasy world plastered with product placement?

Quo vadis, MMORPG?

Well, I don’t know about you, but this weekend at least I’m going back to the Guild Wars 2 beta and I’m quite looking forward to a smoother playtime experience. ArenaNet have addressed a great deal of issues, I was especially happy to hear about the fixes for the overflow mechanics. More on that next week.

Other than that, I’ve had some fun playing Team Fortress 2 with my comrades – who’d have thought that mowing down enemy lines with a Heavy could be that much fun?! Also, my indie-spree continues and I can only recommend Steam’s delicious Humble Indie Bundle, ain’t no bigger bang for your buck! A word of caution about Amnesia though: nerves of steel are advised! I didn’t make it past the second hallway, but then I am a sissy. Happy weekend everybody and enjoy your MMOs while you still can!

NBI – Different ways to contribute

I’ve noticed people on twitter asking how they could show their support for the ongoing NBI which no doubt you must have noticed by the amount of blogger advice currently being offered all around this colorful bazaar we call the blogosphere. Maybe you feel like adding another voice to the list of topics where bloggers share their personal experience and helpful tips – maybe you feel reluctant about this or dubious how to possibly contribute anything that hasn’t been written already. The reply tweets included a link to the NBI forums and how to sign up for becoming a sponsor. What if you’re not looking to sponsor though but support the cause in a different way?

I remember when I started blogging; I had been a reader of the blogosphere for some time before that which was partly an inspiration to open an MMO blog (not my first blog ever, but my first gaming blog). I remember reading some blogging advice at the time by Larìsa and Matticus among others and helpful as they were, I knew that in the end I had to find my own way of writing and doing things. I knew I needed to give myself a chance to experiment, to not heed any rules or famous do’s and don’ts and most of all to screw perfectionism. Truly. I don’t believe in guidelines much; I believe in authenticity, learning by doing and that any type of blog has its audience. The only mistake you can make (technical aspects aside) is to try and copy someone else. In general, the world would be a much better, happier place if people learned to compare less. That’s what some bloggers mean when they say “write for yourself”. And be patient.

I remember therefore how happy I was when my first posts received some reactions, be it another blogger stepping by to say hello or leaving a short comment. Every blogger starts out the same way, alone – so receiving comments is like an acknowledgment of your existence at first. They prove that your blog is getting attention and that there are readers, real breathing people, even if the big majority of them are silent. I will always remember my first post ever and the people commenting on it; and up to this day the comments we leave one another, the insightful discussions that spring from one blog to the next, the linkbacks and exchange are what makes blogging such a rewarding experience. Blogging is a social medium that thrives on more active interaction and social dynamics. As with all good things, establishing such channels and bonds takes some time but they are worth it.

This is why I try to make small welcome round-ups on MMO Gypsy every now and then; to put the spotlight on newcomers (newcomers to me) that caught my attention and in memory of how it feels to start off. There are more bloggers who regularly do this too, like Spinks, Tesh, Liore or of course Hugh from the MMO Melting Pot who does not only share linklove daily but features specific newbie blogger round-ups. When I have less time or don’t manage a list myself, I try leave a comment and /wave on blogs I spot for the first time. That’s no chore for me or ‘job’ – but then I am lucky in that I enjoy leaving comments (long ones too as some of you might know!) on other people’s blogs as much as I love to write my own articles. The two inspire each other.

And this is what you can do for the NBI too, without specifically signing up as a sponsor: visit newcomer blogs and leave your blogging neighbour a note, a warm welcome or heads-up! Have a look at the collective topic where they’re currently signed up (and where you can also find short blog descriptions usually). There are many different blog focuses and you will easily find a few that might correspond with your personal preferences – or maybe you like picking some at random and see where it takes you.

http://www.lioreblog.com/wp-content/uploads/2012/05/nbi.jpgThis is what Syp’s initiative is about, highlighting newcomers. Besides receiving tips, it’s a wonderful way for them to get some exposure and attention, to feel seen and part of a greater circle of real and approachable people (most of them anyway!). That’s where your support comes in, very directly at the roots of the idea. Hopefully, some of this will make a more lasting impact in the blogosphere, too – the month of May won’t last forever, but there will always be newbie bloggers around the block. By visiting them, commenting on an interesting point or including them in a round-up, you are actively contributing to what makes the blogosphere a vibrant and dynamic place to inhabit, full of interesting encounters and crossroads. All in only a few minutes.

This is not exclusive to older bloggers, by the way: whether you feel like a freshman or not, visit your next or favorite blogs, let them know you exist (don’t be shy!) or link to articles you enjoyed reading. Before you know it, attention and feedback will find you – what you send out will find its way back to you and more (and in different ways than you might think).

The unsavoury Case of Tera’s regional Morals

With more and more armor and boob complaints on the female character models in Guild Wars 2 popping up, it struck me how quiet the blogosphere has been in regards to Tera – and what has been going on there in terms of character representation and “censorship” over the last couple of months. I wonder: is it a sign of the more western oriented blogosphere’s disinterest in this MMO, or have players just given up on discussing delicate issues where Asian games are concerned? Well, here’s some background:

Act I) In April 2012, Tera’s publisher announces the removal of ingame blood splatter effects for the EU version to meet the legislated 12+rating requisites of the EU market. The blood effects remain in the Asian and US versions of the game as Tera is rated mature in the USA anyway. Of course, European fans are in uproar after this, petitioning the publisher to remove this evil censorship from hell. Frogster reacts by promising a “gore slider” for a later patch.

Act II) Accompanying the necessary adaption of Tera for the European market, the appearance and armor of the controversial Elin race gets changed to meet “western standards”. These changes are exclusive for the NA and EU market and unlike to the blood censorship case, they are no direct reaction to legal concerns. To cite Frogster’s explanation:

“[It was] not to comply with a demand from any official board, but because those characters in particular could have attracted to the game a population of unsavoury users, and it is part of our responsibility to protect our younger audiences from them,” he explained. 

“All partners involved in the project decided to ask Bluehole Studios for a solution, so they created new textures and designs for Elin wear. We are sure you all agree that this effort for child protection was the right thing to do. We all did, here, at Frogster.”[source]

The rationale behind this official statement is so cringe-worthy that unsurprisingly, the critique following it was as numerous and diverse as can be, burying completely what might be a good and valid concern at the core. But before I get to the different facets of this issue, judge for yourself just how effective the Elin changes are between the NA/EU and Korean version: Youtube documentary

While the more obvious sexual innuendo was toned down where open cleavage (particularly odd as they have no noticeable breasts), belly buttons and mini-panties are concerned, the adapted Elin armor still features many pieces that western society (and I am sure Asian society too) considers sexually alluring: high boots over naked legs, short dresses or skirts showing underwear and our favorite high-heels. While I certainly agree with some of the commenters that the censored armor DOES look better (for various reasons), there are still pieces that make it hard to grasp the systematic behind the armor changes.
Furthermore, taking Frogster by their own words, if you truly mean to remove sexual appeal of game characters, you should also consider secondary attributes such as stance, movement or voice. 

…But that’s not really the point, of course. It is just a half-assed solution of a hard-pressed publisher fearing financial backlash. Whether you agree that the Elin are children/infantilized characters or not, whether you agree or disagree if sexualization is a concern in video games – what bugged me the most about this whole charade is the way it got handled.

Layers of cringe

I’m not going to address the main problematic of this topic which has been discussed to death elsewhere, because I am frankly not up for the usual, derailing discourse we already know so well from female characterization topics. I think nobody wants to explain why “it’s not just a game” or why it’s not just “a matter of artistic integrity”, especially not for a topic as delicate as this one. There are of course thematic differences; we are not talking about social privilege and marginalization (although there are in fact no male Elin) or the differences between sexy/attractive and sexualized characters. What so many like to cloud in heavy semantics is that Tera’s Elin raise the question of sexualized children in the media and pedophilia on the internet. There’s not much room for abstraction and layers in opinion here. The topic is a very legal concern in most countries.

Ironically enough, Frogster acknowledge this themselves: they say that Tera does not wish to “attract unsavoury users” and that it’s a matter of child protection. But oddly, children need only be protected in the western world. The threat is very real, but erm regional!
If the topic at hand wasn’t such a dark one, I’d go ahahahahah at this point. Not just because of the pretentious, baloney explanation but the underlying message that pedophiles only exist in Europe or the USA! Unintentional quintessence maybe, big ouch nonetheless.

So let’s get this straight: Because pedophilia only exists in the USA/Europe and those children should be protected from potential online harassment, the armor of the Elin race in Tera got changed. Slightly. Everyone else in the world is just fine! Also, everyone knows that western society is just overly sensitive (and prude).

That’s me translating Frogster’s statement for you. I wish every publisher did take their self-appointed social responsibility this seriously!

Reception, Perception

As mentioned before, there were plenty of negative reactions to the Elin changes; some justified in my eyes, others not so much. Misguided fandom gets particularly bizarre when design features such as bare midriffs or high-heels suddenly become the epitome of one’s personal freedom and how DARE YOU take my panties away from the Elin!!! Miraculously players surface as spokesmen of artistic freedom who never before cared much about what the Elin wore prior to the changes. But then, the internet has always been an overly tolerant home to stupid. I wish there were spaces where one could discuss such matters in peace, with calm rationale but yeah nevermind.

Personally, I don’t care much for the hairsplitting that is being done for the Elin’s obvious childlike appearance and their “alien-ness” (you know – they look, walk and sound like kids but they are not!). If you play the escapism card, then vote for characters that do not copy real-world stereotypes. If I glue a tail and furry ears on a child and say it’s not a child it still looks like a child. If I go on and dress that alien in sexy outfits, it still looks like a child with furry ears and tail in a sexy outfit. Do I think MMOs are flooded with pedophiles? – No. That doesn’t change that it still looks like a child with furry ears and tail in a sexy outfit.

I think it’s important to highlight a few things in general and in regards to this article:
– This is not a question of whether you believe the Elin in Tera are (like) children
– This is not a question of whether you believe the Elin armor is/was sexy or not
– This is not a question of whether you believe sexy children are part of artistic integrity / escapism
– This is not a question of whether you believe pedophiles in MMOs to be an issue
– This is not a question of whether you believe that video games have moral obligations
– This is not a question of whether you believe all censorship is from hell

…..these are questions too, some of them very good ones, leading deep into the realm of social and cultural values and morals. Topics for another time and place.

What drove me to this article was the way Tera’s publisher handled a serious issue. Their statement was clumsy, their reasoning flawed with double standards. If you go and acknowledge the issue of pedophilia as a game publisher, you don’t present it as a “cultural difference”. If it’s about your morality, then that morality should be absolute (why design the Elin that way in the first place?). But hey, I get it – it’s hard to wiggle your way out of this one: that you’re in deep shit for trying to market an Asian style MMO with a sexy, childlike race on top of the usual upskirt action. Convincing the silly west to embrace the naked ladies is one thing, but when it comes to children they’re not up for joking around. Much. We could of course now engage in a discussion on why the Elin raise no same debate in Asian countries – or whether a fantasy MMO really needs to feature a blatantly sexualized race of kids with bunny ears?

You dwell on that.

GW2 Beta Weekend – Overflow, Exploration, Combat and a second Look at Customization

Just when I had tweeted the above picture waiting on the GW2 beta on Friday evening, ANet’s servers suddenly went live – over one hour before official beta start. I am tempted to call this a smart move on their side, ~1mio people trying to log on during the same, small time window = not fun.

Anyway, I was an early starter and a rocky start it was! After so many hours of disconnecting and not finding your mates because of cryptic overflow mechanics (I CAN’T SEE YOU!), I went to bed hoping for some fixes. It’s certainly been a good stress test and ANet were fairly responsive in getting the worst issues sorted a.s.a.p. which cannot have been easy. I skipped most of Saturday due to lag issues but finally today, servers were stable and I’ve had ample time for more detailed impressions.

Overflow servers

I’ll start with my only, big annoyance and say that I am very unimpressed with the overflow server mechanics. It’s all beta state so I am not screaming in terror, but it was a big negative that for 95% of my playtime up to now, I was unable to group up with friends. Some of us were constantly sent to overflow servers (different ones too) while others were not – usually without any indication given. I am missing respective indicators on the map/zones and most of all: people who are grouped up should be able to join each other! This is a vital thing in a game that pushes cooperation as much as Guild Wars 2 does, so I hope next beta come they will have solved this.

I’ll also admit that I was surprised to see the overflow mechanic pop up for every zone in the game. I didn’t expect zones to be gated via loading screens and from an explorer’s point of view, it’s rather disruptive to one’s game-flow to be told “sorry, that zone is full”. I’m sad that a consistent world was not an option. Personally, I am capable of judging whether a zone is too full for questing myself. I would still like the choice to travel through though or meet a friend there quickly, and not be told to queue up or go to the overflow. I see the advantages in terms of lag or impatient players doing quests – however to me, it is more important to be able to travel a cohesive world without loading screens and queues. Queues will improve later no doubt, still a minus in my books.

Exploration and combat

I’ve spent substantial time off the beaten track, trying to get a sense for the scale of Tyria. As expected the graphics are beautiful, with elaborate weather and shading effects, banners flowing in the wind and dancing snowflakes. The starting areas are somewhat claustrophobic in space and I have yet to be overwhelmed by a great vista or endless plains; but then I have maybe seen 5 zones so far. The environment is not as accessible as for example in Rift (where you can climb pretty much any peak), but there’s a lot more going on under water than usual, inviting players to test their underwater combat skills. The waypoints are there in abundance for the lazy – having mostly soloed so far however, I was not pressured to use any. This early into a new game, you gotta be particularly goal-driven to already rely on teleports…

Explorers get plenty to do and zone loading screens encourage them: four indicators per map will keep track of your zone progress, points of interest discovered and events partaken in. Special challenges await you when attempting to earn extra skill points. However, a word of caution to the eager traveler: mob level in GW2 is to be taken seriously! As an elementalist I was hard pressed to kill foes 1-2 levels above me and I certainly didn’t manage to kill groups. I died quite often, also because I blundered into areas prematurely which happens easily. If you travel too far ahead, you will get feedback immediately!

GW2 zone tracker explained (click to expand)

The dynamic events (heart shapes) at lowbie level work as intended: assisting others is effortless, rezzing dead players (indicated on the world map) is fun and participation is always rewarded – in fact you gain most EXP by assisting and joining events, not farming or grinding mobs all by yourself. I second Keen in that the quests could be a bit more imaginative than gathering crops and throwing snowballs at children, but then we’ve seen very little. Sometimes these events will also lead to further steps and more demanding objectives. From what I’ve seen of my personal storyline so far, quests are more engaging and I look forward to see my path unfold.

I am enjoying the combat mechanics in GW2, as I knew I would. Auto-attack and circle strafing take some getting used to; due to the mobile combat style, you will easily reset mobs getting too far out of range. It’s a wonderful feeling to cast while running though, I love the elementalist’s mighty AoE effects and different attunements and weapon abilities to choose from.

A second look at customization

Naturally, I also spent some time scrutinizing the Norn female character creation first-hand. It’s funny how impressions can vary once you get to be your own skipper. For one thing, there are not as many facial choices as I thought there would be; the individual sliders are also more or less effective, depending on your choice of face. But judge for yourself in this quick “before and after” picture:

Norn faces – before and after customization

There are a total of 15 Norn female faces currently in the beta, along with 21 hairstyles. For the human females, there are 18 faces and 23 hairstyles. However, the Norn choices have suited me better in every aspect: they have more diverse body options, nicer (especially many longer) hairstyles and colors available for hair and eyes. Make-up is a deplorable given, although degrees may vary. For those who asked about more mature or scarred faces, there’s in fact one older looking face to be found for the humans (if you expand the image you can spot some wrinkles) and one scarred face for the Norn (also the Norn get tattoos):

“old” Human face / scarred Norn face

One thing to take note during customization is that once you’ve made individual adjustments to one face, the changes will appear on all the presets when going back. This way, you are instantly presented with a whole “new set” of variety which might help you find that unique look for yourself.

Temporary bottom line

After a rocky start, the GW2 has been a lot fun; so much to see and explore and especially so much to learn! Guild Wars 2 IS its very own game and that is good to remark at this point! You will not be tempted to compare this MMO to other games you’ve likely played in the past.

ArenaNet will certainly need a few more months (so much has become clear) to take care of some balancing and technical issues now and there is missing polish where ingame functionality (for example on guild management level), menu options and indicators are concerned. Early overflow gripes aside, I have not come across any major disappointments or annoyances though. I think we can agree that GW2 is a safe bet for anyone looking to immerse himself in a fresh and original MMO world this year. I’m off to play some much anticipated WvW now – more on that another time!

So…where to head first in the GW2 beta?

Having arrived back home from a rather lackluster interview experience, my good old PC has finished all its work in the meantime – the GW2 beta hath installeth! My install auto-switched to German, no doubt thanks to blasted IP-detection (I don’t even live in Germany!), but then I sincerely hope ingame language can be changed after logging in.

To those of you who, like myself, did still not receive the official invite email, fret not: head here, follow “News and Announcements”, login and go for “Getting Started”. If you have registered via pre-purchase before, you can download the client and install the game no questions asked. Obviously, it will not let you do much from there as there is no beta game available until this Friday…..when the American sun has made its way to noon. Yeah, that means Friday evening for us EU people (*whine*).

The server lists for the beta are officially out. It comes as a bit of a surprise to me personally that permanent server switches are going to cost 1800 gems, but I guess it’s too big a profit to lose as future item shop service. Alas, beta players will be awarded 2000 gems currency in advance; you still want to plan ahead on what servers to meet up with your friends though!

That brings me to the inevitable question of how people are planning their beta weekend – if there are any plans at all. What will be your personal first stop and what’s your review focus for later?
Alternatively, what would other players like to see and read after this coming weekend?

I am definitely going to have my own thorough look at the character customization, to follow-up a previous post. It’s a shame that the Asura won’t be available especially, but then I understand and support the notion (see second last question) of not giving away everything before official launch. Another major focus of mine will be exploring the setting and WvW – yesh please! I hope playing elementalist will be as interesting and exciting as I imagine.

Oh, and in case you’re about to change your mind about this weekend, the pre-purchase is currently still available! If you’re joining any EU server by chance, drop a note in the comments, twitter or elsewhere and maybe some of us can make it to the same place. Let the weekend come!

Monday musings on phony media, SWTOR, birdchat and wishing it was Friday already

Last year’s media controversy regarding the mass murders in Norway, has resurfaced once more among bloggers. I commented on the ludicrous claims in July 2011 and how angry it makes me every time newspapers and TV channels pull the video gamer card when such exceptional human tragedies occur somewhere on the world. Redbeard, Tobold and Gordon have each voiced their concerns in the past week and I briefly wondered about the timing. Around here, the news have gone very quiet for some months now, as is the way of the world. We are shocked, we cry out wringing our hands, we pay our condolences – and then we move on with our lives. The court of Oslo has a task at its hands now nobody would envy. How do you punish such evil a deed?

I managed to install the free trial of SWTOR this weekend, thoroughly uninterested as I am in both TERA and Diablo III – and a jolly club we are. I’d rather not rant too much, but it turned out to be the longest download in the history of mankind, after lots of initial sign-up troubles (sorry we don’ like your email address, try yet again!). Anyway three hours of gameplay in, I feel SWTOR has done nothing to win me over and everything to confirm my bias. So I’ll stick to the good which is the shared quest scenarios, the audio conversations and choice options…..and of course the Chiss! What a great race, they definitely did something right there. In a way it’s a pity SWTOR came out this late – I would probably have enjoyed it more 7 years ago when it still would’ve been nice looking and innovative.

In other news, I finally succumbed to joining the birds club. I officially have a twitter account, ya rly. I had to open a work related twitter recently for a company I’m freelancing for and actually liked how easy it let’s you stay on top of updates and releases. I don’t expect to chat there much and I am still a cautious client, but I do see the advantages of link exchange – and of course being able to follow my favorite developers, writers and bloggers with more ease. So for now, I will have a look at this. The proof is in the pudding.

How I wish it wasn’t Monday! I have a job interview this afternoon and another on Wednesday, so I’m feeling somewhat nervous for no good reason. I deeply dislike the drill – which is ironical as my future job will include interviewing applicants. But then it’s a big difference what side of the table you are sat on. Seems a fitting analogy for our entire existence on this planet: it all comes down to what side you are on and what clothes you are wearing. If they ask me about my weakness again, I’m going to tell them that I’m a bad liar. Gotta love the room for interpretation.

This Guild Wars 2 beta weekend cannot come soon enough. All responsibilities have been canceled and the fridge will be stuffed with pizza and Coke Zero (the greatest gift since the electric toothbrush). Oh the glory of playing MMOs! Happy soon-to-be Friday, everybody!