The Traveler’s Logbook, Part I: How to have a blast in Thousand Needles

Exploring is one of my most favoured activities in an MMO. There is nothing sweeter than following down untrodden roads into a brand new world of wonder and mystery. I can still recall my very first day in World of Warcraft, when I walked down the path that leads from Northshire Abbey down into Goldshire. Elwynn Forest unfurled all around me and I felt my heart rise in amazement. Just a moment later, I spotted a lvl 10 warlock and his voidwalker which led me to exclamations of “amagad, that is so cool!” and “amagad, he’s already lvl 10!”.

I love the very first days of an expansion. It’s when I do nothing at all but explore all the corners of the new world, while some of my guild mates already have their leveling strategy laid out carefully or dive into a profession spree. I couldn’t care less about leveling – there will be plenty, PLENTY of time to get those experience points, those reputation points, those skill points and badges. But the feeling of being an adventurer, or a child looking at the world with his brand new eyes, only ever lasts so long. It is a precious time in our lives. You only get one first time in all things.

It is a precious time in an MMO too, one that I intend to make last for as long as possible. Now the Shattering wasn’t quite an expansion yet, but it’s changed the virtual home of WoW gamers of many years in such fundamental ways that we get to adventure and explore the world all over. I can honestly say that I haven’t had as much fun in WoW for many, many months, like the fun I’ve had the past two days – when I set out to explore some of the secrets of Kalimdor and to have a look at Gilneas which I have highly anticipated before on this blog. Therefore I have decided to make this a two-part article, starting off in Thousand Needles where I had an absolute blast and continuing my tale on Gilneas in a follow-up next week. If you haven’t taken the time yet to visit some of these new places, I highly recommend you grab your adventurer’s boots and get going!

The following is a traveler’s log and photo album of things encountered during my adventures in Thousand Needles after the Shattering, the special moments and fun to be had in this zone, without giving away everything. It is a place (among many others) very much worth your attention and it’s where I shall begin this two-part tale. All images are expandable.

Chapter 1 & 2: Adventures of the deep and twilight horrors

Traveler’s logbook, November 24th, the year of the Shattering.
Thousand Needles has probably undergone one of the most dramatic changes in the Shattering as the entire, former dry desert zone has been flooded. I entered the map from Feralas and found myself swimming pretty instantly. I resisted my initial urge to levitate my way through and decided to dive down into the deep below – and what a mysterious world it was that welcomed me there!

Like for other zones and hardly surprising in this case, the flora and fauna around Thousand Needles has changed. I found myself in the company of puffer fish, snails and the more majestic deep sea turtles who were just as surprised at my presence as I was at theirs.

The underwater world is stunningly beautiful and serene. If Vashj’ir is going to be anything like that, I’m sold! I adjusted quickly to the physics of swimming and found it a most rewarding experience – there’s a huge difference between swimming in “quest ponds” and actually traveling through a vibrant underwater world that is designed for you to be there.

…wish I could be part of that world.

At this point I was slowly running out of breath and my diver’s camera EsO-2xT, which the goblins in Booty Bay had assured me was 100% water-proof, started to get wet (I want my money back!). Time to climb one of Thousand Needle’s stone colossi and have a look around the zone from up high!

The hanging bridges provide a spectacular view and not just that, the background music of Thousand Needles has been changed slightly: while the tribal touch of the area prevails, this is a softer and much sadder tune than before.


There is some clan strife going on between the platforms, horde fighting each other or fending off alliance attackers from the borders. I didn’t take the time to inform myself properly about the situation up here, but I met some pretty impressive tauren warchiefs before moving on to investigate the cursed light emanating from the southern border of the zone. Something foul was clearly afoot there…

..The walk from twilight Bulwark to Withering was one of nightmares and horrors. A twilight cult of all the races of Azeroth combined, has put up their camp here, engaging in dark magic experiments and the torture of innocent civilians whom they keep locked up in cages. I was able to free some of my fellows, however in most cases I was too late.

Struck with grief I took revenge on all the alien fiends I encountered on my way, but it did nothing to cheer up my heavy heart. Arriving at the third stage of my journey, I took a headlong plunge into the waters below Fizzle and Pozzik’s Speedbarge where my spirits would be lifted immensely.

Their deaths shall not be forgotten!

Chapter 3: Fish burgers among gnomes’n goblins

Located at the heart of what used to be Shimmering Flats, Fizzle and Pozzik’s Speedbarge is accessible via underwater entry only (without the ability to fly, that is). Once more I had the pleasure of diving into the deep where I found myself surrounded by the ruins of Mirage Raceway and a gang of rather hostile treasure hunters. Lucky for me, I had brought my special Gnomeregan Pride suit along which served me as perfect camouflage!

The innumerable tropical fish of the area are a very curious crowd! I found Nemo!

Soon I found an entry into the swimming oasis that is the home of an ever-busy number of gnomes and goblins who work and live together in seeming peace and amicability. So delightful and awe inspiring was my visit to this bustling place that I shall let a few pictures speak on behalf of my discoveries:

In eager expectation, I made my way up to the barge.
Gnomes and goblins make a fine team. Rarely do you encounter races on Azeroth that work together as well as these two.
Let it be known that these sailors keep their lodgings tidy and themselves clean and washed!
These folk know how to hold their after-work parties. The pub inside the ship’s belly is filled with chatty customers, dancing and drinking – and eating fish burgers!
When nature is calling, there is two lanes: one for gnomes and one for goblins. Not quite sure where I would fit in, I chose to wait my turn with the gnomes.

And thus I conclude my tale on Fizzle and Pozzik’s Speedbarge of which I have shown you but a mere glimpse in this traveler’s log. I shall remember my visit to this delightful place very fondly and have every intention to return in the future. It is a rare find on the face of Kalimdor and a good reason to stop by should your path ever bring you close to the borders of Thousand Needles – a zone well worth exploring after the Shattering!

Stay tuned for next week’s Traveler’s Logbook Part II, “Secrets of Gilneas– featured exclusively at Raging Monkeys! Until then I wish you all happy exploring!

Shattering shinies: minipets and games

‘Tis the end of the world as we know it. And I must say, I like how the new one looks and sounds (you should really turn the ingame music on!).
I started my journey through WoW 4.0.3a in Stormwind, to check out what Deathwing (and Blizzard) did to my hometown and my beloved Elwynn Forest. Lo and behold, there’s flightpaths in abundance now and all the worldmap’s parchments have been revamped and look a lot funkier than before. Such is the beauty of not playing or following any betas – everything is new and shiny!

Which brought me to the most important question pretty soon: where are all the shinies? What to do until December 7th besides farming future reputations?

1) First stop: Plants vs Zombies 
Quest Reward: Brazie’s Sunflower (it sings!)

After satiating my initial impulse to explore maps and get new flightpaths, I headed straight to Hillsbrad Foothills to test myself in the newly featured PvZ mini-game Blizzard installed just south of Dalaran’s Crater.
The quests toward beating the final boss are progressing from easy to more difficult and there’s explanations on the way teaching you about each ability.
The last two quests can be somewhat of a challenge until you’re used to what all the actions do and how to manage your resources. In case you’re struggling on the later parts (2 massive waves of zombies and Warden Stillwater), a few tips that helped me beat this:

  • Stall your very first packs of mobs for as long as you can with rocknuts, to plant sunflowers and gather sun power. You can stall just one zombie for a very long time, refreshing walls before and behind him (they also attack walls that are refreshed right on top / behind them) until you’re good to proceed. You want to have 9-10 up sunflowers towards the end.
  • Reserve your two left-most rows for sunflowers, go for at least 2 rows of spitters and/or freezyas in your midfield. Keep more rocknuts and tentacles up front.
  •  Use rocknuts frequently to hold up as many lines as possible until you’ve properly arranged your midfield.
    1. Keep them busy
    2. Build up your rows

    2) Two’s company: Darkshore 
    Quest Reward: Withers (it shrinks!)

    Like for other newbie-areas, Darkshore has had new lowbie questlines installed. In case you’re wondering why you should bother with these at lvl 80, there’s another shiny new mini-pet to be picked up here, after finishing a quest called Remembrance of Auberdine. To get the show started, you want to pick up the following two quests in Darkshore and follow things from there until you get you get to the final stage:

    These first two quests will take you through a series of about ten more steps before you are able to pick up the final quest in Darkshore. There is no need to complete other quests from the area (like the one to kill 50 murlocs). The approximate time to complete all quests at lvl 80 is 60-90 minutes, depending on rush hour.

    Tip: Turn your low level quests tracker on.



    3) Three’s a crowd: Eastern Plaguelands
    Quest Reward: Mr. Grubbs (ewww!)

    Fiona is a worgen lady stationed at the western entrance to Eastern Plaguelands (a new neutral flightpath can be found there too) with her caravan. She will initially present you with two quests which will result in a few follow-ups of their own before returning you to her. After completion, you will be able to interact with her caravan and receive Fiona’s Lucky Charm (there is no need to complete Fiona’s further quests).

    Her lucky buff lasts for as long as you stay inside the zone and enables you to loot hidden stashes randomly from any EPL mobs which have a chance to drop Mr. Grubbs – similar to the Disgusting Oozeling grind but not nearly as bad (AoE is your friend!). Funny enough, it was Garginox (lvl 45 elite) in the Noxious Glade that finally dropped this for me. Didn’t you always wish for one of those carrion grubs in miniature form?

    4) Fourth of a quartet: Burning Steppes
    Quest Reward: Tiny Flamefly (bzzz!)

    While warcraftpets hasn’t added this pet to their data bank yet as I’m writing this post, the tiny flamefly can be picked up over at Burning Steppes, by completing a quest called Seven!Yup!.

    To get there you will have to complete a longer series of quests similar to the chain in Darkshore which are started by Mouton Flamestar and John J. Keeshan in western BS at Flamestar Post (a new flightpath is available). Continue from there and you will eventually be awarded your new companion.

    The approximate time to complete all quests at lvl 80 is 60-90 minutes, depending on rush hour.

    5) More shinies: Azshara 
    Quest Reward: Faded Wizard Hat (horde only?)

    A little disappointing, this seems to be the reward to a horde only quest so far.
    The quest you are looking to complete to receive this fun item is called Farewell, Minnow in Azshara. Once more this is the final reward to a long series of quests, started by Teemo at Bilgewater Harbor.

    Similar to the Orb of Deception, the Faded Wizard Hat will allow you to randomly transform into different races which lasts for 30 minutes. I’m wondering if there’s ever going to be an alliance equivalent to this?

    …Just when I thought the wait until Cataclysm was gonna be boring! Anything I’ve missed?
    Have fun with these quests and rewards everybody! =)

    So long Arthas and thanks for all the fish!

    Its’ time. I’ve been wanting to write a “Goodbye Wrath of the Lich King”– post for a while, but I always felt it was too soon to look back on the past 2 years, drawing a final line and remembering the best moments. But Cataclysm is due in less than a month now, we’re defending our hometowns against the rift invaders, eagerly awaiting the Shattering. It’s time to let go of the past.

    Wrath of the Lich King felt like a drag these very last months which is probably a mixture of different things: the changes in accessibility and loot this expansion, but also the fact that Blizzard’s latest installment lasted a lot longer than The Burning Crusade and didn’t have the novelty factor of vanilla WoW (which actually lasted a bit longer). Nevertheless WotLK was a great expansion, I absolutely loved Northrend and I will take a lot of fond memories with me over into Cataclysm. A few things are worth remembering before all else –

    1) My WotLK Top 3 features:

    • WotLK quests

      Wrath of the Lich King’s quest design was worlds apart from everything we’d seen before. Blizzard put a huge effort into creating quests that were more diverse, fun and engaging, trying to get away from the past’s standard fetch&delivery or escort quests. From flying a helicopter dropping bombs on your targets, to fighting your own doppelganger on 1vs1, collecting bat guano (while swearing like a lumberjack) to jumping on flying dragons around the Temple of Storms, WotLK delivered long and memorable questlines full of fun moments. Kudos to Blizzard for making such an effort this time around!

      • The maps of Northrend

      I’m sucker for northern themes in MMOs; you can make me very happy with dark, misty woods and snowy mountains. The Northrend maps were beautiful, some of them accompanied by the sweetest tunes ever in WoW! Thank you so much for Stormpeaks (norse mythology ftw!) and Grizzly Hills above all else, I’ve spent countless hours exploring them and enjoying their atmosphere!

      • Dualspecs

      Finally this came true! For so long players that respec on a daily base had to endure the superfluous procedure of respeccing at their class trainers, filling in the talent points every single time (without an addon at least) and there was really nothing to it but a timesink (and 50g are not that much of a penalty these days). Dualspecs have made the life of so many raiders and PVPers so much easier and added a lot more flexibility in general to the game. Cheers!

      2) Personal Top 3 WotLK moments:

      • Sartharion 25man 3D and the Twilight Drake

      Above all else and every kill Adrenaline have added to their progress list in this expansion, our legendary Sarth 3D kill will stand out forever. Not only was defeating this boss (pre-nerf) our greatest achievement and struggle since…..well, Archimonde or something,  but on this hard-earned night of all nights I actually rolled a /98 on our very first Twilight Drake. I had never won any special mount or similar in WoW before that, my bad luck with rolls has been the butt of jokes many times.

      So, when Stumps asked the exhilarated raid to roll for the first drake, I didn’t even bother to check my roll! I certainly didn’t expect to win – “Me? Y’er having a laugh!” Only when the first “omg GZ!” whispers came rolling in did I realize what had happened and it made our achievement (and killshot!) so much sweeter for this priest. 🙂

      That’s me, me, me up there! ^^
      • Adrenaline’s 1st and 2nd anniversary events

      I’ve been very deeply involved in the planning and execution of our guild’s 1st and 2nd Anniversary events which have been some of the best, most fun times I have ever had in WoW. Already the planning phases were a blast for somebody with too much creative energy (and sadistic tendencies =p) like myself, and seeing all of that hard work come to live later and your guildmates competing against each other while you’re dying of laughter on ventrilo – truly epic!! We’ve raised the bar quite high and I’m a little scared of our guild’s expectations for year 3 – I’m sure we’ll come up with something though.

      For anyone interested in details on said events, I have a few links to share:
      Larísa’s first and second review, Adrenaline @WoW Insider, an interview @Gamerfill.com , my personal event album (anniversary 1), my WoW quiz (anniversary 2).

      • The Lich King’s demise on 25man

      Killing Arthas felt great, and not only because he annoyed the shit out of us in the Culling of Stratholme so many times. Killing the big bad endboss of the expansion marks the end of an era. All in all we didn’t struggle at this boss the way we struggled on others before, but he certainly gave us a run for the money. The title is epic and I loved the kill-cinematic (which would’ve been even more awesome had I not misclicked the damn fountain in Dalaran some time before we killed him /gah!).

      To me, as to so many other players, Arthas was always that distant endboss figure at the horizon of World of Warcraft: the last hurdle, the end of the main story. Whatever follows after him in Cataclysm is an “extra” in my world (“what, I am STILL playing this game??”)

      So long Wrath of the Lich King, I knew ye well!
      So long Dalaran, you won’t be missed!
      (I will miss Sheddle tho!)
      So long Sindragosa, I still hate your guts (and icetombs)!
      So long minefield in Stormpeaks, it was good fun!

      So long Arthas! The Lich King is dead, all hail Deathwing!

      Holy qualms and related Cataclysm healing links

      So Discpriests got some sweet buffs last week to boost their raidhealing power and having gone through various articles on healing in Cataclysm and the state of priests on the beta servers lately, I am beginning to wonder more and more where that will leave Holypriests in the upcoming expansion.

      [/rant on]

      I can’t say that I am very happy at the moment. The echoes from the test servers so far were disheartening – “priests have the lowest throughput”, “priests go OOM before everyone else”, “priests are the least efficient of the lot”. Blizzard states that druids and paladins are getting the nerfbat and that priests apparently are the only healers that are working as intended for lvl 85 while everyone else is still slightly overtuned. Wonderful…
      While Disc gets buffed, our Chakra sounds duller by the minute and Blessing of Sanctuary got nerfed along with the respective AoE heals from other healers. And with the distribution of heavy AoE healing to everyone in Cataclysm, Holypriests will definitely not hold their niche of powerful raidhealing in the same way they have done in WotLK anymore, with our fabulous CoH (since nerfed) and bursty PoH – the two spells that really set us apart from Disc and the shammies or druids on raidhealing duty.

      What will be the state of Holypriests in the expansion? Does our strength come down to “gimmicks” like Lightwell and Leap of Faith now, while we’re struggling to maintain our Chakras AND Evangelism stacks (an issue I have seen coming for a while)?

      All the articles I’ve read so far have done nothing to improve my initial mood on the holy tree changes. From day one I have played a holypriest in WoW and those of us rolling priests back then chose the class because they wanted to be healers – good healers, THE healer. Continuously Blizzard homogenized all healing classes in WoW and I am fine with equally powerful healers as long as you still have reasons to favor every class for their individual strengths. This was true in TBC and mostly in WotLK too. Holypriests were never the most efficient healers but we were always the most versatile while producing great raid healing together with the shammies. It seems this is true no longer.

      At the same time I don’t see we were given buffs to make up for this loss: where’s our improved single-target power? Heal-Chakra (still too slow @ 1500+ haste)? We do not have access to the buffs and shields of Discpriests and we don’t have the Holy Paladins single-target throughput. As for HoTs, they’ve just taken our extra HoT away again with the removal of Renew-Chakra.

      Where’s my share Blizzard?

      [/rant off]

      Further reading

      Dawn Moore from WoW Insider recently published a detailed and insightful overview on priest healing in Cataclysm heroics. I linked this in our guild forums as it is a very useful read for healers of all classes, while including some more priest-centric advice. To highlight a few of her most interesting points:

      • The new heroic dungeons are properly challenging and will require players to prepare a lot more than before due to more complex encounter mechanics. For this reason, you might want to lay off PuGs for a while – a long while.
      • Priests might find themselves in situations where they want to use Psychic Scream (glyphed) as CC.
      • You will want to encourage parties frequently to use Lightwell so you have more time for mana breaks.
      • Yes, you want to spec into Evangelism and Archangel – and things are going to get rather complicated for Holypriests:

      So let me lay it on you … You will want to take the talents Evangelism and Archangel. I’m talking to both disc and holy here.  […]

      Anyway, let’s get back to Evangelism and Archangel. The key to not going out of mana with these talents is upkeep. Especially with holy (and all the Chakra maintenance), it’s pretty easy to forget about your Evangelism stack and just heal until you realize you’re nearly out of mana (OOM). When this happens, you can freak out a little and pump out four or five Smites in a row — and hell, you might even pull it off without anyone dying. But if you do that, you fall behind.[…]

      As a holy priest, I will look for natural breaks in the damage to Smite, then heal the rest of the time. You have to get comfortable riding out the duration of Evangelism (make a Power Aura for it if you have to), and if you must use Archangel at three or four stacks to keep from losing it, do so.[…]

      While I always look forward to a challenge and welcome anything that adds to our versatility, I am very skeptical about coordinating for Archangel as a Holypriest. I’ve never liked the idea of smiting several times in a row just to regen mana and I have yet to see just how chaotic this will get while we are also trying to heal, cleanse, manage CDs and juggle Chakra states. Then again, if Chakra really ends up not being much of a choice anyway that should simplify matters, huh? /sarcasm

      To finish off,  Matticus recently posted a Cataclysm raidhealing video that gives healers a nice idea of what to expect for the first raid encounters. I am actually looking very much forward to the more technical and tactical aspects of healing in Cataclysm – I just do have my justified worries about holy right now and how all players will cope with the required switches in mindset. Alas, we’ll cross that bridge when we come to it, I guess.

      Dear guild applicant, what’s your weakness?

      There I sat at one of my job agencies last Wednesday, feeling horribly out of character. I am looking for a new job at the moment, that is to say for a new new job, one that is hopefully as unlike to my last few jobs as possible, but there’s a desert to cross first, an annoying phase of explaining curricula and dealing with administrative bullshit.
      And I notice these job agencies all look the same: gray and impersonal bastions of corporate capitalism, “help us to help you, so we get money from you working”, it’s a modern version of slave-trade really. Nothing to make you feel the ordinary human resource you are quite like job agencies. But to get where I want to go apparently they’re my best shot.

      So, I sat in that small cubicle office waiting for my agent, some way-too-young, teeth-bleached sunnyboy in a way-too-expensive suit. Instantly I felt under-dressed. The whole procedure took about 30 minutes, half an hour of jolly good fun trying to explain to Ken why I am looking for a change of scenery and what salary I deem appropriate, given the fact that I lack experience in the field while holding an academic degree that probably surpasses the education of most people I would be working with. There’s something horribly depressing in realizing those 7 years at university were worth so little. Maybe I should mention my epic WoW skills and guild leadership experience? No?

      Anyway, halfway through the exercise Ken caught me slightly unawares as I wasn’t actually prepared to do a full job interview, all I expected was some administrative stuff – yeah, call me a noob. So when he got to asking how I see my future or what my strengths and weaknesses are, I actually didn’t know what to reply to the latter straight away. My weaknesses? Errr…right that’s the standard phony question you can expect in every job interview. You know, the one where you’re supposed to display how much of a self-critic you are, oh-so capable of self-reflection. And that’s why everyone answers with some wanna-be weakness that isn’t a weakness at all, but a strength too really, like “I am such a perfectionist” or “I’m overly punctual”.

      HA-HA…!

      I hate things like that. They’re part of what (the brilliant and ingenious) Billy Connolly calls”beige-ism”. Everyone knows how utterly stupid and empty these questions (and answers) are – as if you were gonna tell your future boss that you’re a messy slob or like to steal cookies from the cafeteria. So I just sat there for a moment contemplating a potential answer vs. my utter disgust for the procedure, before I told him I was a little impatient at times (which is actually true), but in the way that I “really like to get jobs done fast and efficiently” (which is again actually true), ya know! He seemed to be perfectly happy with this answer and the conversation proceeded to other topics from there. Phew.

      An exercise in phoniness

      On my way home, the whole experience got me thinking about what a hilarious thing it would be to incorporate the more nonsensical parts of job interviews into the standard WoW recruitment procedure. Most guilds, ours included, already run a questionnaire that will touch on matters like playtime, goals and expectations in their application form. What if we included the awkwardness of real interview questionnaires in them, could we expect to get similar cringe-worthy answers? What would we expect our applicants to say?

      Question #14: What do you consider your weaknesses as a player?
      – Answer 1: “Sometimes I am just so focused on downing a boss, I forget about my CDs or taking a potion.”
      – Answer 2: “I’m a total perfectionist. I always want to be the main puller and clear every pack in an instance.”
      – Answer 3: “I’m a little impatient. I always want to start raids on time and hate wasting time on bio breaks.”

      Question #15: Where do you see yourself 2 years from now?
      – Answer 1: “As a valuable member of your raid guild and one of your top DPS”
      – Answer 2: “As part of your officer’s team where I can contribute in the guild’s best interests.”
      – Answer 3: “I’ll be celebrating our success of having become one of the server’s top 2 progression guilds.”

      Question #16: Why should we take you instead of that other applicant?
      – Answer 1: “While I don’t know the other person, I assure you I am better than him.”
      – Answer 2: “Because nobody can heal like I do.”
      – Answer 3: “I am a 100% committed and fit your guild’s profile perfectly. We have a great future together!”


      Now wouldn’t that just be a blast? I really think we should include these questions in our guild’s recruitment questionnaire for shits and giggles if nothing else! A lot of players already think that WoW feels like a job rather than a game sometime, so let’s go the whole nine yards I say! =D

      P.S. Dear job agents, please don’t be offended. I do not actually dislike you, it’s not like you invented the system. And I like keeping the pen!

      World of Warcraft secrets: revisited

      Some time ago I wrote an article on one of Dalaran’s best-kept secrets and was surprised and happy to get so many reactions from people telling me that they had never known about this. On top of that I was made aware of other similar secrets inside the game that I hadn’t discovered yet myself – once more a big thanks to those that left a comment or sent an Email!

      I love the small and silly things in WoW so much that it inspired me to suggest the topic over at Blog Azeroth as they were desperate for more suggestions at the time – if you ever have a topic to share yourself, go and give them a hand.
      Several WoW bloggers joined in the secret hunt and came up with great articles of their own. Once more I found that I hadn’t discovered nearly all the fun things hidden in WoW! Did you know that Dalaran does not only hold one, but actually three great secrets of this kind and that all of them are brought to you by a gnome?

      Well, I do now! And if you’re curious to find out yourself, have a look at the full list of contributed WoW secrets published on Twisted Nether Blogcast! I’ve been wanting to get back to these for a while, well rather late than never.

      For completeness sake I’d also like to mention two more contributions that didn’t join the shared topic but added a WoW secret of their own, either on their blog or as commenter on Raging Monkeys:

      In case you’re a little bored with WoW at the moment, these might keep you entertained for a while! I can’t wait to discover the secrets hidden in the upcoming expansion – “WoW secrets, Cataclysm edition” coming soon!

      Mi warcraft no es su warcraft

      …or English for: my warcraft is not your warcraft.

      In a past article of mine I wrote that gamers are not a community, a fact that has often grieved me on my journey through the gaming world. Even if we love the same MMO that doesn’t mean we have a lot in common, our views and values inside and outside of our cultural backgrounds and upbringing can be entirely different, even if gamers often wish to speak of themselves as a community, a group to belong to and identify with. My heart jumped a little at Metzen’s “Geek is…” speech at the Blizzcon 2010 but in reality many of these geeks will give other geeks a hard time because playing golf is so much cooler than playing tennis, ya know. Even in the world of geekdom there are nonsensical pecking orders.

      Yet a facet of this that often strikes me, and on a much brighter note, is the diversity in which MMO players can and chose to play the game. When you look around in the WoW blogosphere you can already see the multitude of different approaches to the game, different interests and playstyles. For all I know, some WoW players are playing a completely different game than me! Every time I read an article on improved goldmaking or the many-colored world (and drama) of pugging or finding the right guild, I am strangely fascinated about the experiences and issues of some players, feeling oddly remote from them.
      I actually love reading such articles because they show me how diverse an MMO really is and what “sub-cultures” there are entirely untouched by myself, existing like some parallel society.

      Inside our own bubble

      When I read this article by Spinks some time ago, I was reminded very strongly of the disparity in which all of us experience online games. I play WoW in my own little bubble which is the safety of my PVE raidguild of many years with its stable, longtime member base. Some of my guildmates have been around me since vanilla. I play on a European PVE server on which I have played my holy priest since day one. I’ve a long friendlist of people that have shared this server with me, acquaintances in other guilds and resources I can rely on if required. My entire outlook on the game and my future therein is safely founded on this.

      I’ve no idea how it is to play this game as a more casual player, a non-raider, a role-player, a trade seller, a pugger or a frequent guild-switcher. The last time I filled out a guild application form was in vanilla WoW because ever since I have been an officer in raidguilds I have helped founding myself. I do not know how it is to feel “homeless” in WoW, I don’t need to pug and I don’t get scammed after paying a stranger to do my enchants. If people talk about the trolls in tradechat, I don’t know who they are – I haven’t followed any public chats in years. In my guild everything is available to me, access to content, free services and most of all shared companionship and laughter. I couldn’t imagine playing WoW in any other way and I dare say I would’ve quit ages ago if I had not found and created this space for myself.

      We all live inside our own bubble when we play MMOs – the “massively” is actually only so much true. If we’re lucky, we find like-minded people to share them with. Sometimes we meet players who live in bubbles different from our own and when we do, we’re impressed or surprised at best, although irritated or annoyed are an option too. One such “clash” I’ve experienced myself was when Adrenaline established a temporary raiding alliance for lack of active raiders during our very first summer in TBC. All too soon we realized that our partner guild (which had a somewhat similar progress orientation, or so we thought) had an entirely different and (from our standpoint) less serious approach to raiding – it was two different worlds colliding, much to our own dismay. Of course they felt exactly the same way about us with our set standards and quiet, militaristic raid style. Needless to say our alliance didn’t last for long but it got us through the worst weeks of summer. It also taught us that lobotomy is probably preferable to raid alliances, even if a common enemy is great for building team spirit.

      MMO subcultures

      The more sandboxy an MMO is, the wider the potential spectrum of bubbles or sub-cultures becomes. I’ve played MMOs where big groups of people dedicated themselves entirely to trade, running shops of their own and spending huge amounts of time harvesting and crafting all around the clock. The most remarkable such example I have ever seen was in Ultima Online on the Atlantic Shard, where a player had set up his own gateway station located in his house where he provided teleports leading to all the different corners of the world for a fee. He had undertaken extensive traveling himself first in order to provide this service and it was widely used and appreciated.

      While World of Warcraft is far off from a sandbox game, it still offers space for a variety of “sub-cultures” to develop and play the game to their own ends. By default Blizzard gives players the choice to experience their content from a PVE-, PVP- or RP-centric perspective. While I like PVP in WoW, I have never ever ventured into RP and I admit that it’s a very curious thing to me that I don’t feel comfortable with (whatever floats your boat tho!).

      Then there’s the greedy goblins, fully dedicated to the mammon in WoW and it’s quite a fulltime endeavor if you choose to delve into it fully, goldmaking guides and respective mods included.
      There’s the crazy collectors of mounts, minipets or whatever other baubles. There’s the achievement hunters that spare no expense for another 10 points. There’s the dedicated arena teams. There’s the daily PuG organizers in public channels (I noticed that one time I looked!). There’s the perfectionist alt players desperately out of character slots. There’s the explorers and the lore masters. And there’s pretty much every flavor of guild.

      Indeed, WoW can be many things, also in the way we look at it and what we appreciate most about it – Larísa has written a post on this just the other day.
      And I wonder what other groups there might be in WoW playing the game from their unique angle, different from others. Do you know of more niches or sub-cultures in World of Warcraft, remote from the standard PVP or PVE oriented endgame playstyle? Are you one of them?

      There’s no reality..

      …there’s only perception. Many of us enter a different micro-cosmos when they log into WoW. This gets most noticeable when we discuss features and aspects of the game or share experiences, also very often on our blogs. We forget that the other person we read about or talk to might come from an entirely different WoW than us: with a different lookout, different people sharing the game with him and hence different experiences. And in all these differences things are not so different from the real world.

      I’m sure that my way of playing this MMO might seem strange to somebody else. I know that my opinions and attitude toward it are merely a product of my personal experiences. It’s a small and fragile world we call home.

      How to prep your guild for Cataclysm. Or: "Dear DPS"

      Ever since Blizzard announced their intentions for healing in Cataclysm I’ve had this uneasy feeling about how the changes might turn out, or rather how to get the message across once the time arrived. Already in December 2009 I posted some quotes by Ghostcrawler in our guild forums, discussing the changes to health and things like mana regen. And I do welcome these changes, it makes me feel warm and fuzzy inside because things like meaningful spell choices, timing, prioritizing and mana management should matter in an MMO and it reminds me of how it was to heal encounters like Ragnaros or Firemaw back in vanilla WoW. We had good HPS back then but HPM was seriously lousy, so as a consequence you would employ tactics like the classic healer rotation or dancing with the 5-sec rule in longer fights. Do you remember when we were still timing our mana potions and bandage quickly between phases? That’s right. <3 You can hear my nostalgia and that will never change – I do agree with Dwism that WoW raiding as a whole has become better, encounters more diverse and interesting certainly, but there are things about the past that this priest simply misses. Mine is a healer’s background and as such I have always been working inside a closeknit team. Our healing struggles brought us together and forced us to communicate in ways that are almost forgotten today. Maybe that seems a good thing to some but I am a team player through and through and I love working with my team.

      I’m under no illusion that Cataclysm will be vanilla all over, I know it won’t be but maybe it can find a middle ground between unnecessary downtimes and imbalances vs. steamrolling and easy loot. Cataclysm is a bit of a homecoming, not just thematically but the way it’s going to simplify stats again, make things like mobs or mana-management harder and epics (supposedly) feel more epic again. We will see.

      Changing mindset

      To get back to the uneasy feeling, what I’m worried about is how we will revert to this more careful and tactical mindset in WoW, not “we” the healers but “we” the entire player base. All of us have become reckless halfway through WotLK, tanks reckless with pulling, DPS reckless with starting to fire and AoE right away, healers reckless with mana and overhealing. It’s a mindset we will all have to lose if Blizzard’s promises come true and it’s a good thing because it will make encounters more tactical again.

      Once I saw the new talents and spells that are now live, I was planning to write a short summary for my guildies with all the healing relevant changes, so people are prepped and also aware of new spells and effects to look out for in our future raids. I don’t expect everybody to be aware of other classes new spells, so when there’s important news to share that is going to benefit you in raids, I do like to communicate that beforehand so people have time to read up and adapt. There is also an entirely more selfish reason behind it: I don’t intend to go through important things like that mid-raid and I’ve been an officer in WoW long enough to value anticipation over reaction, it’s saved me and my fellow officers a lot of nerves in the past. In fact I will always try and open a topic or write a summary or guide so I can point people to it if need be or get grumpy because “it’s all been written on the forums for weeks damnit!”. I’m all for being prepared and transparent – especially if it saves me from getting moaned at because death is suddenly a feature of the game again. If you expect people to take note of something, write it down and get a large trout ready for later.

      That said, I have been putting this off for a while, mostly because I didn’t know quite how to approach it yet and I have to say thanks to Tam for his recent topic which reminded me that there was something important I needed to do before Cataclysm!
      Have you informed your DPS already that there would be no more heals for them in the expansion? Pardon, I mean, informed your guild about the healing-related changes? If not, I recommend you mention it at some point for your own sake as much as everyone else’s. Also, those guild forums aren’t there to look pretty!

      The reason why I single out the DPS too is simply because they are the biggest group in WoW and often outside of the healer-tank equation in the sense that while healers and tanks are always made aware of changes in their departments quite instantly, for obvious reasons of closer teamwork and imminent consequence, DPS are often late to notice. And that is the nicest possible way for me to say this, so don’t push it.

      “Dear DPS”

      Since I have gone through the trouble of putting a post together that (hopefully) sums up the essential healing changes in a simplified way for non-healers, see a copy of my post below and feel free to use, alter or copy it for your own purposes in case you’re not up for writing one of your own. If you do copy, you might wanna change the guild name though (/ahem)!

      And yeah, there are always those that already know most of this (or think they do), I’m actually surrounded by dedicated raiders and crazy alt-players myself in Adrenaline, but it still doesn’t hurt – and then there’s also the large trout thing.

      Those shiny new AoE heals to look out for in Cataclysm!

      I was planning to write a short (ha-ha) overview about healing changes sooner or later before the expansion and since I got some time tonight, now is as good a time as ever! 
      There’s obviously some changes in game mechanics and playstyle incoming for everybody in Cata which is going to concern all of us in our future raids. I haven’t played the beta but I’ve followed things and talked to those that have, and if you believe blizzard’s announcements some things will change bigtime, at least in the beginning of the expansion. some of these things concern me as a healer more than they concern you but ultimately we are all co-dependent and it’s important that everyone is informed about major changes in the healing or tanking or dps department so he/she can adapt to it. Adrenaline IS a progressive raidguild and even if we aren’t of the leet persuasion we care about things like raiding quality and optimization.

      To cut to the chase, there’s a few changes I’d like to make people aware of from a healing POV: several healing classes have been given new and more area-related heals (meaning they stick to the ground) in the last patch and we can therefore expect these to become relevant in our future raids. for them to be used to their full potential however, all of you need to understand what these spells are and what exactly they can do for you

      I know some of you already know this, in which case it won’t hurt to refresh your memory! <3 Before going on, I’m going to sum up briefly what has been announced on Cata and is healing-relevant: – mana will be a lot bigger issue for everybody. many healing spells have been or will be scaled/nerfed accordingly for lvl 85
      – HP will increase more dramatically than HPM/HPS
      – all healers now have in-built dps mechanics that either improve healing and/or mana-regen
      – cleansing and decursing have been nerfed

      What does this mean for you? basically that healers can’t and won’t spam heals the way they have so far. there is less “universal” healing spells around which means we are forced to make choices again between most efficient heal vs. fast heal vs. big heal and believe me when I say we haven’t really had to do this in a long, long time!
      There will be less tolerance for ‘unnecessary’ damage taken and there will be less leeway to cover up or compensate. one thing that won’t change in Cata is that it’s the MTs > you and there will be situations where it’s good to go back to whatever means of self-preservation you got. we have all fallen into a bit of an OP or lazy mindset towards the end of WotLK and that will have to change again and revert to a more tactical and sensible playstyle.
      The good news is that our HP is increasing massively, which should give everyone some breathing space – at the same time this means HP bars won’t always be topped up right away like people are used to, so don’t panic!
      along with that note that you will see healers more often adding dps now as part of their healing “rotation”. and since blizzard wants debuffs to become a bigger deal again, cleansing won’t be as swiftly or efficiently anymore in some cases either. priests for example have had their improved cleansing removed entirely.

      now for the cool stuff –

      New healy stuff – look out for it, use it, love it!
      (*including spell changes up to Cataclysm beta-build 13277)

      1) Shiny yellow dome: PW:Barrier coming to you by a Disc Priest.
      Will shield from 30% damage and spell interrupts for 10secs.

      2) Yellow circle of northern lights: HW:Sanctuary coming to you by a Holy Priest.
      Will heal up to 6 players for 18secs.

      3) Green circle with floaty leaves: Efflorescence coming to you by a Resto Druid.
      Will heal up to 6 players for 7secs.

      4) [lvl 83] White patch with rain drops: Healing Rain coming to you by a Resto Shaman.
      Will heal up to 6 players for 10 secs.

      1)-4) stack and are either costly and/or on a longer CD so making use of them is important. You won’t always be required or asked to run for these of course, ideally they will be placed in the best spot for/on yourself, or wherever they make most sense. Still if you’re outside and close to one while taking damage, you know what you gotta do! Yes, you can stand in the yellow/green crap now, wohoo! (these show better or worse depending on your video setup afaik, so you might want to check that out!)

      5) Golden floaty bowl: Lightwell / Lolwell coming to you by a Holy Priest.
      You can expect to see lightwell more in Cata than we have so far. I’d like to point out that this is now one of our most efficient heals and I encourage everyone to use this if you can and need to. it has been fixed so you won’t have to target the well anymore in order to heal yourself. it’s easy to oversee in the heat of battle but you can get used to clicking it more.

      6) Light of Dawn: not really something you can seek out, but still nice to know that Holy Paladins have a shiny cone heal of their own now. They are also getting Holy Radiance at lvl 83 which is another AoE healing spell emanating from the Paladin to players around him.

      That’s it! I hope people will be more familiar with these new spells and effects until Cataclysm, there’s some shiny new stuff going on really and while nobody can tell how much these will be used, I think it’s safe to say they will have their regular place! 🙂
      It probably makes sense too to make similar topics about changes in the dps or tank department for everybody if you feel there’s things that are good to share and inform the rest about. Cheers!

      And now you know what sort of WoTs poor Larísa is regularly subject to in her guild forums!

      The end is near, w00t!

      I haven’t kept a close watch on the WoW multiverse ever since the Blizzcon, mainly because I am somewhat busy with real life and also there is not much happening, is there?
      You can feel it now, the end of Wrath of the Lich King is edging closer every day…finally! We’ve spent the past weeks discussing and analyzing every snippet of Cataclysm news but I’ve had enough now personally, I long for December and playing and testing myself what I’ve been reading about for so long!

      What I’ve missed

      I’ve had a look over at MMO Champ today and read about the elemental invasion and achievements, I haven’t actually bothered to log into the game to have a look around myself yet. And I’m not sure I want to now, it sounds as underwhelming as the Gnomeregan pre-quests were, titles and achievements thrown after you like candy at Halloween really kills the whole idea for me personally. I can’t say any of it feels epic.

      The Arena Season 9 sets all look exactly the way I thought they would, maybe with exception of the hunter set – now that eyepatch makes no sense whatsoever but hey, it looks good!
      The priest set is properly horrid, but no shock there. The Chakra changes were to be expected too even if it feels somewhat weird that they removed Renew from the equation. I’m ready for more surprises before taking on an update on Chakra again in Cataclysm.

      One less for the hardware graveyard

      I love the fact that Cataclysm is available for download and I am definitely going for that instead of the retail version. I have always been in favor of losing the wasteful hardware aspect of gaming as much as possible, it always felt wrong to buy games only to hold them in my hands for 5 minutes to get the key and install done and then throw the boxes in some dark corner for the dust to settle on forever. I can’t collect game packages anymore even if some of them look lovely, I simply lack space. Buying a box with several CDs makes no sense whatsoever if all you’re looking for is a key.

      That’s what I love about XBOX live so much too: all the easy down-loadable games and demos are just awesome. And with MMOs especially, what is there to “own” anyway? The only thing we own about WoW is our experiences. If Blizzard shut their servers down tomorrow that would be the end of things. And I’m fairly certain anti-piracy campaigns welcome the change from paying for hardware to paying for downloads and subscriptions. Personally I do not mind this at all, I already know that as a gamer I am paying for something immaterial.

      Speaking of which, I’m currently playing Dragon Age Origins which is an absolutely fantastic experience, a stunning game and must-play for anyone into RPGs! The Witcher is next in line, I have been shamefully negligent of both these great titles in the past (/blush) and on top of that Fable 3 just arrived in the mail today. So I guess there’s something good about having to wait for Cataclysm – another month is all I have in me though!

      This is Halloween, this is Halloween (again)

      “It is over, your search is done! Let fate choose now, the righteous one!”

      That’s right, the Hallow’s End is taking another round in WoW from this week on, with the same old quests and mobs to farm in order to get minipets and special mounts – if the event isn’t bugging out on you, that is. And once more I find myself wondering if Blizzard will ever bother to update the seasonals because really, it is only fun so many times…Are we going to see the same quests and rewards again in Cataclysm? I hope not!

      As you might have noticed if you aren’t accessing this page by reader only, the header of Raging Monkeys has been slightly re-decorated in honor of this great holiday and also, because we really love to dress up – or rather I do and it’s not like the other two can do anything about it! =D Squirrel has withdrawn to live inside a jack-O-lantern for the time being, until hibernation time anyway.

      It’s been a busy week full of srs bsns, buggy patches to discuss and new skills to analyze, so it’s high time for another Frivolous Friday topic, before we’ve entirely ruined our blog’s reputation by appearing way too serious and ..informative!

      My PVP Pit

      I’ve already mentioned in my last post how baffling some of the bugs and imbalances in battlegrounds are at the moment, it’s really not a good time to start PVPing if you’re currently contemplating the option. Nonetheless I am quite a passionate PVPer in WoW, at least as much as times allows me to besides raiding, so when I saw Zelmaru’s call to join the Bee Pit Bingo, I was instantly tempted to contribute with a PVP card of my own.

      In case you don’t know what the Bee Pit is about, be sure to visit the page and have a look around – you have probably tossed a lot of players into the pit yourself in the past without knowing!
      I have quite some player disdain to share in WoW, I could’ve easily created another PVE card, but there’s so many BG annoyances I have accumulated over the past years that it was great fun to think about my personal tops there. So here’s my contribution, if you’re frequently pvping yourself I’m sure you will know them all too well!

      Make sure to check out the other fabulous Bee Pit Bingo cards currently up @ Murloc Parliament. And as always a good weekend everybody!