I hated them in every MMO I’ve ever played. Still hate them bigtime whenever I’m playing Rift.
I mean, just look at this!
|Can you see me NAO?|
What is it with the white frame all around my target? I have eyes and a target window popping up – I can already see what I got targeted! It doesn’t matter if they are white, green or any other shade; full-body target highlights are obtrusive, ugly and unnecessary!
I am extremely bugged by this type of visual aid in MMOs. I already have a UI with floating symbols, bars and buttons overlaying my illusion; do I really need the immersion destroyed further by bright highlights all over targets, myself included? Am I dealing with people, NPCs and mobs or RTS style units?
There are a few games that handle this more delicately, with a faint shadow or ring on the ground, maybe a brighter name-tag. It’s obviously a big deal for PvP especially, although one could argue that players should just learn to tell opponents or aggressive mobs apart themselves without a visual crutch. Brave adventurers that we all are, we can’t seem to go anywhere without our GPS, quest markers and target highlights…..
Why am I bringing this up now? Because I really do hope Guild Wars 2 will let you switch it off! There’s not just a target ring on the ground and a floating arrow above, but apparently also full scale highlights in different colors for targeting/mouse-hover:
Yikes! A target window is all I need. Add a shadow if you have to – but enough with the highlight disco already! I guess this is the perfect time to name my top 5 UI gripes in MMOs:
- Bright and colorful target highlights
- Sparkling quest objects or areas
- Quest/event markers and paths on the map
- White/yellow/green/red NPC state indicators
- Chat bubbles (eugh)
…and pretty much every flavor of not so subtle hints and themepark rails. I know, this ain’t the real thing, I know I’m not really a fire mage but please – please let me delude myself as far as choosing my own path and knowing my own targets will go, thanks!