My time is currently divided between different games, namely LOTRO, GW2 and Minecraft, which warrants this mixed topic today. While my MC enthusiasm went through a big time revival this past weekend, my LOTRO journey is somewhat stagnant as I fight (and struggle) my way through the early 40ies with the Loremaster – an interesting class I am still enjoying a great deal. As for Guild Wars 2…well, let’s say that relationship has somewhat cooled down of late.
Of midlevel grinds and music in LOTRO
I currently find myself stuck in the dilemma of preferring a musical performance in Bree over returning to my quest hub in the Misty Mountains. While progress was smooth on the Loremaster for the first 30 levels or so, things started getting sluggish in Trollshaws which is a beautiful map with wonderful music, but also features highly annoying ravines to navigate and badly paced quests. To add salt to the wound, you don’t get any swift travel to Rivendell before level 40 which pretty much cured me of caring about any of House Elrond’s or Bilbo’s riddle quests. There’s only so many times I can bear riding through the Bruinen and up those hills.
I’ve been told by LOTRO veterans that it’s the mid-levels that really get to you, so I guess that’s what’s happening at the moment. I really want to experience the Moria that Spinks is talking about though and reach the improved gameplay of Rohan which is supposedly a much better compromise between oldschool fedex grind and what we call adventuring in 2013. Still, the next 10 levels will be a drag and require numerous visits to the Prancing Pony (I have established quite a nice track list by now!) in an attempt to restore my sanity.
What needs to be pointed out again at this point: the music feature in LOTRO is the best thing ever! As the Ancient Gaming Noob justly asks, why do not all MMORPGs copy this already? Hellou? There are three great LOTRO features I expect all future games to have at release: player instruments, immersive sound effects and player housing!
|My home, my castle|
Coming down with the GW2 blues
I’ve mentioned being cranky about the pace at which ArenaNet are fixing some long overdue technicalities. While there is finally armor preview for the market place (and such a revolution it is), you still cannot search your own armor class there – and before you ask, NO you still can’t take screenshots in first person view! I get asked about this a lot when tweeting screenshots; what I do is make my character lie down and pick camera angles accordingly.
However, the small details aren’t really my biggest concern, annoying as they may be. Well-elaborated on by Bhagpuss, there’s a gradual change happening in GW2 that has announced itself some time ago and that’s slowly redirecting the game towards the textbook, endgame gear-grind we know by heart. For someone who was inspired by an open world, non-grind premise, someone who isn’t into farming dungeons, the crafting grind or alting, for someone like me basically, it gets increasingly difficult to find a purpose in Tyria. There is only so much exploration you can do and as I continuously fail to join lasting guilds, running dungeons or fractals with strangers isn’t something I choose to spend time on (as I would not be running them for gear primarily).
What this really shows us is that more open world games also need sandbox elements and tools in the long term – which are sadly missing completely. If ANet added only a few features that LOTRO has for example, that would make a world of difference to me personally. Alas, all I can do at this point is wait for the Living Story to continue, hoping it will evolve into the significant content Wooden Potatoes is referring to. Maybe I should consider guesting?
A Castle in Minecraft
Over a year ago, I burned myself out on Minecraft spending enormous amounts of time on learning everything there was to learn and building a huge fantasy castle up in the sky. Mostly, building that huge castle, really. And how could you not create your dream place in a game that offers that much freedom?
A ton of time and care for details went into that little project; ever since, I wanted to make a documentary of the finished thing but never got around to it. Well, now that all public voice-angst is off the table after Monday’s post, I finally put the full castle tour on youtube and here it is, including a big GEEK ALERT –
I love how much you can do with texture packs in Minecraft. As can probably be told from the video, I am a sucker for interior design; decorating and making places cosy has always been a bit of a thing for me. Back in school as a teen I wrote a paper on why I wanted to become an interior designer. I even went to interview an interior architect for it. Of course I didn’t become a designer after all but it’s still something I revel in when given the opportunity in real life or virtual. I also noticed from many other MC fanvids on youtube that the focus often lies more on the exterior – building whole towns and planning complex, large scale structures which are often somewhat empty inside. I’m exactly the other way around.
I’m happy to finally have this place immortalized for myself and those who helped me build it (mostly chopping away at the big mountain it once was). And maybe someone out there can get some creative ideas out of it after all. Minecraft really is a goldmine when it comes to tapping a player base’s creativity and the wish to spread and share ideas. If only more MMO designers adopted some of its virtues.
P.S. If you got all WoW and other game references in this video, you are just as geeky as I am!