Following up on Monday’s post about the complexities of healing Wildstar dungeons, which clearly doesn’t entice everybody, I came across this interesting link on Wildstar’s raiding being a major pita (my words) by one who seems to know what he’s talking about. Now clearly, no raider speaks for everybody but it’s rare to find one of the cool kids looking back and saying”yeah, that sucked” or “I don’t miss it one bit”.
To paraphrase some of Fevir’s points in the video, raid encounters are such hectic and constant telegraph dodge-fights that everything else that’s usually fun and rewarding about raid challenges – such as employing different tactics, improvisation and saves – has no room whatsoever. Fights boil down to dodging 40+ mechanics per boss while staring on the ground, or alternatively looking for healers so you can position yourself in green telegraphs. The unforgiving survivability test requires such a degree of focus that multi-hour raidnights are mentally draining and exhausting. Not to speak of the blame-game.
To be honest, I don’t fully buy into Fevir’s commentary. Much of it sounds like 40man vanilla WoW style raiding where raid nights were as draining at times as they were rewarding. At the same time, 40mans were great because there was actually room for error and creativity, and room for carrying people. And they were far, far from being mobility checks. Once more, I am getting the impression Carbine are out to combine everything other MMOs are already doing in terms of difficult mechanics. That makes Wildstar a game of grim satisfaction a lot more than lighthearted fun. It sure feels that way to me.
Not that I’m particularly fussed about raiding at this point. If we can’t make it, there are plenty of other games to play.
Raid Attunement going Bronze
I’m not going to fake surprise at this week’s news in terms of the Wildstar attunement. I put myself on the spot declaring the chain over the top and snottily giving Carbine six months to reconsider some of the hefty requirements, so three months it is. No condemnation from me for evaluating player concerns, the way they did for more varied body types, too.
The related forum topic is naturally, already 46 pages long and consists largely of whining about whiners. To clarify what really happened: silver dungeons runs (with timer) weren’t nerfed – instead, the attunement requirement was dropped to bronze mode (no timer). To some kids who clearly don’t belong to the hardcore who have already begun raiding in Wildstar, that is the end of the world as we know it, despite the fact that you can still do silver (and gold) runs and best timers for feels and extra loot. That last point demonstrates the underlying motive of exclusivity over actual content difficulty; you can still do ‘better runs’ but the fact that the attunement just got nerfed, mildly, means endgame has become just a tad more accessible. Amagad.
As far as skill checks are really concerned, Carbine’s primary reason for the change was timers not effectively serving as such. That’s the actual development team saying “yeah, not really working as intended”. Timers promote rushed runs, skipping trash and risky pulls that put most of the onus on yes, the healer. No biobreaks allowed, no disconnects, no swapping specs manually (thanks to the inane interface), not even time to sit down for consumables. Raids are just like that?
What “remains” now are difficult veteran dungeons full of running, dodging, frantic resource management and wipes, only without people hating each other as much afterwards. Anyway, given Wildstar’s current raiding difficulty, I’m not sure how much more accessible raiding really got. There is however value symbolic or otherwise, in being allowed through the door, sniffing some of that endgame air for yourself. What’s the harm?
For the more hardcore players both imagined and real, there’s mostly this concern: now that they’ve nerfed / showed sense on the attunement, Carbine might adjust more things about raids in the future (noes?). I’m sorry for the lack of empathy in this case because MMOs constantly evolve, balance and change their content. They already do that! Also, I lied about being sorry! Life is too short, yo.
This week in Wildstar: Common Sense 1 – Vainglory 0.